World 1-1: 鎮守府正面海域 Sea in Front of the Naval Base

Strategy Name
近海警備 (Coastal Waters Defense)
Difficulty
Item
None
Strategy Content
鎮守府正面近海の警備に出動せよ!
Mobilize for a patrol of the waters outside the naval base!


1-1 Branching Rules
Nodes Rules
A
B
  • If Fleet consist of 1 ship, 20% chance
  • If each additional ship, add 5% chance per ship
C
  • If Fleet consist of 1 ship, 80% chance
  • If each additional ship, subtract 5% chance per ship

Tip

  • This map is commonly used for sparkling ships.
    • This entails running the ship you want sparkled in the flagship position. Sometimes this is done alone, which minimizes MVP-theft (a rare problem); however, more commonly two fodder ships (destroyers picked up from 1-1 while you are sparkling) are placed in the second and third slots to minimize the chances of enemy vessels scratching your flagship. They are not refueled, and are scrapped or used as modernization fodder once they can no longer be deployed.
  • While this is a short, relatively harmless map, the HTML 5 update has made it so that single ships have an 80% chance of reaching the boss node, and 2 ships has a weighed chance of reaching the boss node as well. While this can be useful for completing Bw1, you will need to organize a group of multiple ships to help prevent your sparkle ships (the ships which will take up the flagship position) from getting hit at the boss node.
    • You are recommended to sparkle ships (for expeditions or to improve thier performance in battle) while completing this.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
敵偵察艦
Enemy Reconnaissance Ship
Pattern 110  
Pattern 215  
Pattern 320  
B
敵はぐれ艦隊
Stray Enemy Fleet
Pattern 120   
Pattern 230   
Pattern 340   
C
敵主力艦隊
Main Enemy Fleet
Pattern 150    
Pattern 260    
Pattern 370     

Drops

Show/Hide Drops
Node Destroyers Light Cruisers
A Ooshio, Michishio, Arashio, Arare, Kasumi, Shigure, Murasame, Yuudachi, Samidare, Suzukaze, Hatsuharu, Nenohi, Wakaba, Hatsushimo, Akatsuki, Hibiki, Ikazuchi, Inazuma, Ayanami, Shikinami, Oboro, Akebono, Sazanami, Ushio, Shirayuki, Hatsuyuki, Miyuki, Isonami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki Jintsuu, Naka, Tenryuu
B

Ooshio, Arashio, Kasumi, Shigure, Murasame, Yuudachi, Samidare, Suzukaze, Hatsuharu, Nenohi, Wakaba, Hatsushimo, Akatsuki, Hibiki, Inazuma, Ayanami, Shikinami, Akebono, Ushio, Shirayuki, Hatsuyuki, Miyuki, Isonami, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Mochizuki

Jintsuu, Naka, Kuma, Tenryuu
C Kagerou, Shiranui, Kuroshio, Asashio, Ooshio, Michishio, Arashio, Arare, Kasumi, Shiratsuyu, Shigure, Murasame, Yuudachi, Samidare, Suzukaze, Hatsuharu, Nenohi, Wakaba, Hatsushimo, Akatsuki, Hibiki, Ikazuchi, Inazuma, Ayanami, Shikinami, Oboro, Akebono, Sazanami, Ushio, Fubuki, Shirayuki, Hatsuyuki, Miyuki, Murakumo, Isonami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki Sendai, Jintsuu, Naka, Kuma, Tama, Kiso, Tenryuu, Tatsuta, Kitakami

World 1-2: 南西諸島沖 Sea around the Nansei Islands

Strategy Name
南西諸島沖警備 (Nansei Islands Sea Defense)
Difficulty
Item
Strategy Content
南西諸島沖に接近する敵前衛艦隊を捕捉、迎撃せよ!
Intercept the enemy's vanguard fleet in the seas off the Nansei Islands!


1-2 Branching Rules
Nodes Rules
Start
A
  • Random
B
A
D
  • Do not meet the requirements to go to E.
E
  • Meet ANY of the following requirements:
    • Fast Fleet
    • Amount of DE+DD+CL ≥ 5 (only 1 CL counts towards this)


Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
敵前衛艦隊
Pattern 1    
Pattern 2    
Pattern 3    
Pattern 4   
Pattern 5    
B
Resource Node
Pattern 1  + 10 15 20 40
C
敵前衛艦隊
Pattern 1    
Pattern 2    
Pattern 3    
Pattern 4    
Pattern 5   
D
敵水雷戦隊
Pattern 1     
Pattern 2     
Pattern 3     
Pattern 4     
Pattern 5     
Pattern 6     
E
敵主力艦隊
Pattern 1      
Pattern 2      
Pattern 3      
Pattern 4      
Pattern 5      

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers
A Shirayuki, Hatsuyuki, Miyuki, Isonami, Ayanami, Shikinami, Mutsuki, Kisaragi, Fumizuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Sazanami, Ushio, Akatsuki, Hibiki, Ikazuchi, Inazuma, Hatsuharu, Nenohi, Wakaba, Hatsushimo, Shiratsuyu, Shigure, Murasame, Yuudachi, Samidare, Suzukaze, Asashio, Ooshio, Michishio, Arashio, Kasumi, Kuroshio Sendai, Jintsuu, Naka, Natori, Isuzu, Yura, Tama, Kiso, Tenryuu
B Shirayuki, Hatsuyuki, Miyuki, Murakumo, Isonami, Ayanami, Shikinami, Mutsuki, Kisaragi, Nagatsuki, Kikuzuki, Oboro, Akebono, Sazanami, Ushio, Akatsuki, Hibiki, Ikazuchi, Inazuma, Hatsuharu, Nenohi, Wakaba, Hatsushimo, Shiratsuyu, Shigure, Murasame, Yuudachi, Samidare, Suzukaze, Asashio, Ooshio, Michishio, Arashio, Arare, Kasumi, Kagerou, Shiranui, Kuroshio, Sendai, Jintsuu, Naka, Isuzu, Yuubari, Nagara, Natori, Yura, Kuma, Tama, Kitakami, Kiso, Tenryuu, Tatsuta Choukai
D Hatsuyuki, Miyuki, Isonami, Shikinami, Mutsuki, Kisaragi, Fumizuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Akatsuki, Hibiki, Ikazuchi, Inazuma, Hatsuharu, Nenohi, Wakaba, Hatsushimo, Shiratsuyu, Shigure, Murasame, Yuudachi, Samidare, Suzukaze, Ooshio, Arashio, Kasumi, Kuroshio Sendai, Jintsuu, Naka, Isuzu, Natori, Yura, Tama, Kiso, Tenryuu, Tatsuta

World 1-3: 製油所地帯沿岸 Coastal Refinery Zone

Strategy Name
海上護衛作戦 (Maritime Escort Operation)
Difficulty
☆ ☆
Item
Strategy Content
製油所地帯沿岸部の海上輸送ラインを防衛せよ!
Protect the supply lines around our coastal refineries!

Stage Guide

1-3 Branching Rules
Nodes Rules
Start
A
  • If the fleet contains an AV/AO, you will go to A no matter what.
  • If the fleet contains a carrier of any sort, you will go to C.
  • Else, random.
C
A
D
  • If the fleet contains an AO, you will go to D.
  • Else, random.
E
  • Do not meet the requirements to go to D.
F
H
  • If the fleet contains a slow BB (excepting BBVs), you will go to H.
  • If the fleet contains a CV or CV甲, you will go to H.
J
  • If the fleet contains no less than 4 DDs, you will go to J.
  • Else, random.
H
G
  • If the fleet contains an AO, you will go to G.
  • If the fleet contains no less than 3 DDs, routing is random between G and J.
I
  • If the fleet contains no less than 2 DDs, routing is random between G, I, and J.
  • If the fleet contains 1 or no DD, routing is random between I and J.
J
  • If the fleet contains no less than 1 CL and no less than 2 DDs, you will go to J.


Oil Refinery Farming

Composition
1 AV, 4-5 D, 0-1 SS (recommended for beginners)
Kamoi, 4-5 DD, SS (Luigi Torelli recommended) (preferred approach for guaranteed pathing to node D)

Equipment
Drum Canister and Daihatsu type equipment

The Oil Refinery area is now the new hot spot for farming for   since the former "Orel Cruise" has become insufficient due to the increase difficulty subs will face on 2-3. As such Node D of this map now serves as a major area to farm for fuel.

  • The above mentioned composition will allow you to reach Node D always.
    • Node D will provide you with with a base amount of 10/15/20  
    • In addition to this, each   and   you equip will give the following bonuses:
  • With enough   and   it can become possible to gain a large amount of resources if you make constant trips to this spot.
  • Once you complete your first battle, return to your base and refuel your fleet before going back out again.
  • If done correctly, this can result in an alarming fuel gain that can end up possibly surpassing any fuel base expedition making this become the ideal location to farm for fuel.
  • If you use throwaway DDs, remember to remove their Drum Canister once they run out of fuel and ammo or are critically damaged before scrapping them before proceeding to replace them with another DD that will use the Drum Canisters to run the map to continue the cycle.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C
敵前衛艦隊
Pattern 1    
Pattern 2     
Pattern 3    
Pattern 4    
Pattern 5    
Pattern 6    
D
Resource Node
Pattern 1  + 10 20
E
敵前衛艦隊
Pattern 1     
Pattern 2    
Pattern 3    
Pattern 4    
Pattern 5    
Pattern 6    
F
敵支援艦隊
Pattern 1     
Pattern 2     
Pattern 3     
Pattern 4     
G
Resource Node
Pattern 1  + ?
H
Maelstrom Node
Pattern 1  - ?
I
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
J
敵主力艦隊
Pattern 1      
Pattern 2      
Pattern 3      

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier
A Shirayuki, Hatsuyuki, Miyuki, Isonami, Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Akatsuki, Hibiki, Ikazuchi Inazuma, Hatsuharu, Nenohi, Wakaba, Hatsushimo, Shiratsuyu, Shigure, Murasame, Yuudachi, Suzukaze, Ooshio, Michishio, Arashio, Arare, Kasumi, Shiranui, Kuroshio Sendai, Jintsuu, Naka, Nagara, Isuzu, Natori, Yura, Tama, Kiso Aoba Chitose, Chiyoda Houshou
E Hatsuyuki, Isonami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Ushio, Akatsuki, Hibiki, Ikazuchi, Inazuma, Hatsuharu Wakaba, Hatsushimo, Shiratsuyu, Shigure, Murasame, Yuudachi, Suzukaze, Ooshio, Michishio, Arashio, Arare, Shiranui, Kuroshio Sendai, Jintsuu, Naka, Nagara, Isuzu, Natori, Yura, Tama, Kiso - Chitose, Chiyoda -
F Shirayuki, Hatsuyuki, Miyuki, Isonami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Akebono, Akatsuki, Hibiki, Ikazuchi, Inazuma, Hatsuharu, Nenohi, Wakaba, Hatsushimo, Shiratsuyu, Shigure, Murasame, Yuudachi, Suzukaze, Ooshio, Michishio, Arashio, Arare, Kasumi, Shiranui, Kuroshio Sendai, Jintsuu, Naka, Nagara, Isuzu, Natori, Yura, Tama, Kiso - Chitose, Chiyoda Akagi
G Fubuki, Shirayuki, Miyuki, Murakumo, Isonami, Ayanami, Shikinami, Kisaragi, Kikuzuki, Mikazuki, Mochizuki, Oboro, Sazanami, Ushio, Hibiki, Ikazuchi, Inazuma, Hatsuharu, Nenohi, Wakaba, Hatsushimo, Shiratsuyu, Shigure, Murasame, Yuudachi, Samidare, Suzukaze, Ooshio, Arare, Shiranui, Kuroshio Sendai, Jintsuu, Naka, Yuubari, Nagara, Isuzu, Natori, Yura, Kuma, Tama, Kitakami, Kiso, Tenryuu, Tatsuta Aoba, Kinugasa, Furutaka, Kako Chitose, Chiyoda Houshou

World 1-4: 南西諸島防衛線 Nansei Islands Defense Line

Strategy Name
南1号作戦 (First Southern Operation)
Difficulty
☆ ☆ ☆
Item
Strategy Content
南西諸島の防衛ライン上の敵侵攻艦隊を捕捉、全力出撃でこれを撃滅せよ!
An enemy invasion fleet is pressing on the defensive line in the Nansei Islands. Sail out in full force and destroy them!
1-4
Fleet
Route
Other Notes
AP AS AS+
14 30 60

Stage Guide

1-4 Branching Rules
Nodes Rules
Start
A
  • Random routing
B
B
C
  • Meet all of the following requirements:
    • Do not meet any of the requirements that forces you to D.
    • Fleet contains a DD
    • Amount of CL ≤ 2
    • Amount of CA(V) ≤ 2
    • Amount of (F)BB(V)+CV(L/B) ≤ 1
    • No SS(V)
    • Amount of CLT ≤ ?
  • Random routing if you do not meet the requirements to go to either C or D.
D
  • Meet ANY of the following requirements:
    • Fleet contains no DD
    • Amount of CV(L/B) ≥ 3
  • ???
  • Random routing if you do not meet the requirements to go to either C or D.
D
E
  • Random routing
G
F
E
  • Amount of DE?+DD ≥ 4 routes to E.
  • Amount of DE?+DD = 2 or 3 causes random routing between H and E.
  • Amount of DE?+DD ≤ 1 causes random routing between H and I.
H
I
J
K
  • Go to L if amount of DD ≥ 4.
  • Else, random routing with a high chance of going to L.
L


This is the first map in which the enemy fleets possess carriers (with at least one node of carriers in every route); if you do not bring your own carriers, your ships must deal with aerial bombing prior to being able to counter-attack during the shelling phase(s). You have a few ways to deal with enemy carriers:

  1. Ignore the enemy carriers' bombing, which is possible with durable ships (at least CLs, preferably CAs or higher);
  2. Bring a submarine-only fleet (likely from construction as there are no submarine drops between 1-1 and 1-4) as only enemy CL and DDs can attack submarines; or
  3. Bring your own carriers, which can be obtained through either remodeling Chitose and/or Chiyoda at Level 15 to CVL or through normal construction.

The third method will also help in completing the quest chain which rewards Akagi: A11 (have a CV(L) and 3 destroyers in your second fleet) and B10 (sink an enemy carrier).

Tips

  • This map is convenient for completing Bw2, preferably with a fleet of three subs. The diamond formations here hurt them far less than those in 2-2.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
敵偵察艦隊
Pattern 1      
Pattern 2     
Pattern 3     
C
Resource Node
Pattern 1  + 10 20
D
敵偵察艦隊
Pattern 1      
Pattern 2     
Pattern 3     
E
Resource Node
Pattern 1  + 15 20
F
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
G
Resource Node
Pattern 1  + 10 15 20
H
敵前衛任務部隊 I群
Pattern 1       
AP:11
AS:24
AS+:48
Pattern 2       AP:11
AS:24
AS+:48
I
敵前衛任務部隊 II群
Pattern 1       AP:6
AS:12
AS+:24
Pattern 2       AP:11
AS:24
AS+:48
Pattern 3       
AP:11
AS:24
AS+:48
J
敵支援打撃任務群
Pattern 1       
AP:6
AS:12
AS+:24
Pattern 2       
AP:11
AS:24
AS+:48
Pattern 3       
K
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
L
敵機動部隊
Pattern 1       
AP:12
AS:27
AS+:54
Pattern 2       
AP:12
AS:27
AS+:54
Pattern 3       
AP:7
AS:15
AS+:30
Pattern 4       
AP:7
AS:15
AS+:30
Pattern 5       
AP:14
AS:30
AS+:60
Pattern 6       
AP:14
AS:30
AS+:60

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship
A Shirayuki, Hatsuyuki, Miyuki, Murakumo, Isonami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Mikazuki, Mochizuki, Akatsuki, Hibiki, Ikazuchi, Inazuma, Hatsuharu, Nenohi, Hatsushimo, Wakaba Shiratsuyu, Shigure, Yuudachi, Samidare, Suzukaze, Asashio, Ooshio, Michishio, Arashio, Arare, Kasumi, Kagerou, Shiranui, Kuroshio Jintsuu, Naka, Nagara, Isuzu, Natori, Yura, Kuma, Tama, Kiso, Tenryuu, Tatsuta Myoukou, Nachi, Ashigara, Haguro, Aoba, Furutaka, Kako Chitose, Chiyoda Houshou
B Fubuki, Shirayuki, Hatsuyuki, Murakumo, Isonami, Ayanami, Shikinami, Mutsuki, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Akatsuki, Hibiki, Ikazuchi, Inazuma, Nenohi, Wakaba, Shiratsuyu, Shigure, Murasame, Yuudachi, Samidare, Suzukaze, Ooshio, Michishio, Arare, Kagerou, Shiranui Jintsuu, Naka, Yura, Kuma, Tama, Kiso, Tenryuu, Tatsuta, Nagara, Isuzu Myoukou, Nachi, Ashigara, Haguro, Furutaka, Kako, Aoba Chitose, Chiyoda Houshou
E Samidare, Fubuki, Shirayuki, Hatsuyuki, Miyuki, Isonami, Ayanami, Kisaragi, Satsuki, Fumizuki, Hibiki, Ikazuchi, Inazuma, Nenohi, Wakaba, Hatsushimo, Shiratsuyu, Yuudachi, Michishio, Arashio, Arare, Kasumi, Kagerou, Shiranui Tama, Kuma, Kiso, Tenryuu, Tatsuta, Nagara, Isuzu, Natori, Naka Myoukou, Nachi, Ashigara, Haguro, Furutaka, Aoba Chitose, Chiyoda Houshou
F Fubuki, Hatsuyuki, Miyuki, Murakumo, Isonami, Mutsuki, Kisaragi, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Akatsuki, Hibiki, Ikazuchi, Inazuma, Hatsuharu, Nenohi, Wakaba, Hatsushimo, Shiratsuyu, Shigure, Yuudachi, Murasame, Samidare, Ooshio, Michishio, Arashio, Arare, Kasumi, Kagerou, Shiranui, Kuroshio, Makigumo Sendai, Jintsuu, Naka, Natori, Nagara, Isuzu, Yura, Kuma, Kiso, Tenryuu, Tatsuta Maya, Choukai, Myoukou, Nachi, Ashigara, Haguro, Aoba, Kinugasa, Furutaka, Kako Chitose, Chiyoda Akagi, Shouhou, Ryuujou, Houshou
I Fubuki, Hatsuyuki, Miyuki, Murakumo, Isonami, Shikinami, Ayanami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Kikuzuki, Mochizuki, Akatsuki, Hibiki, Ikazuchi, Hatsuharu, Nenohi, Wakaba, Hatsushimo, Shiratsuyu, Shigure, Murasame, Yuudachi, Samidare, Suzukaze, Ooshio, Michishio, Kasumi, Kagerou, Kuroshio Nagara, Natori, Kuma, Tama, Kiso, Tatsuta, Isuzu, Yura, Jintsuu, Yuubari Myoukou, Nachi, Ashigara, Haguro, Aoba, Furutaka, Kako Chitose, Chiyoda Akagi, Shouhou, Ryuujou, Houshou
J Hatsuyuki, Miyuki, Isonami, Murakumo, Kisaragi, Kikuzuki, Nagatsuki, Mikazuki, Hibiki, Ikazuchi, Hatsushimo, Hatsuharu, Nenohi, Wakaba, Shiratsuyu, Murasame, Yuudachi, Asashio, Ooshio, Michishio, Arashio, Arare, Kagerou, Shiranui, Kuroshio, Suzukaze Tenryuu, Tatsuta, Kuma, Kiso, Nagara, Natori, Jintsuu, Naka Myoukou, Nachi, Ashigara, Haguro, Furutaka, Kako, Aoba, Choukai Chitose, Chiyoda Akagi, Houshou Fusou

World 1-5: 【Extra Operation】 鎮守府近海 Seas Near the Naval Base

Strategy Name
鎮守府近海対潜哨戒 (Anti-submarine Patrol in Seas Near the Naval Base)
Difficulty
☆ ☆ ☆ ☆ ☆
Item
None
Strategy Content
なるべく小編成の対潜哨戒部隊を編成し、鎮守府近海に出没する敵潜水艦を捜索。これを捕捉制圧、近海の安全な航行を実現せよ!
Form a small anti-submarine patrol fleet, discover and suppress the enemy submarines deployed in seas near the naval base!

Stage Guide

1-5 Branching Rules
Nodes Rules
D
E
  • Fleet only contains DEs
  • Random routing if amount of ships ≥ 5
F
  • Fleet contains ships other than DEs.
  • Random routing if amount of ships ≥ 5
E
C
  • Amount of ships ≥ 5
J
  • Amount of ships ≤ 4
C
B
  • Do not meet the requirement to go to J.
J
  • Fleet only contains DEs
F
G
  • Meet ALL of the following requirements:
    • No (F)BB (BBV does not count)
    • No SS(V)
    • No CV(B)
    • Amount of CL ≤ 2
I
  • Do not meet the requirements to go to G.
G
H
  • Amount of ships in fleet is ≥ 5
J
  • Amount of ships in fleet is ≤ 4


Clearing this map gives you 75 points and a medal. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again.

  • Unlike quests, the time limit for all Extra Operation is 11:59 PM JST on the last day of the month. Defeating the enemy flagship after the time limit will not count towards either the previous month or the next month.
  • If the HP bar did not reset for you, re-logging into the game typically will fix the problem.
  • Enemy fleets along the route to boss are composed purely of submarines.
    • At various HQ level thresholds, enemy compositions will increase in difficulty, but if you train a fleet of Destroyers, Light Curisers and Escorts and maintain strong ASW equipment it should be manageable.
      • Using Isuzu Kai Ni or any DD/CL that has ASW stats that go over 100, or DE that has an ASW of 60 or higher will allow them to perform a Pre-emptive ASW attack, which can be very helpful on this map. It can easily turn this map to your advantage for the most part.

Tips

Branching Rules
  • To reach the boss, a fleet of no more than 4 ships is required.
    • A fleet with 3 or fewer ships disallows the choice of formations (defaulting to Line Ahead), which has a low modifier for ASW damage. Therefore, it is critical that exactly 4 ships are deployed.
    • More than 2 CL (not CT or CLT) will route you to F (from C).
    • Having more than 4 ships will send you to D (from B); there is a path from D to I but it apparently requires 4 or fewer ships.
      • Thus D -> I is only possible if you lose enough ships to then have 4 or fewer ships left.
  • 1 CVL, CAV, AV or Akitsu Maru is needed to have a direct route to the boss node without the risk of hitting a dead end node.
  • The enemies on the map is scaled to your admiral level, which means that the enemy may rank up when you hit certain admiral levels (40 and 80).
    • Nodes F and G consist of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have at least 1 DD or 1 CL in order to reach the boss safely.
Recommended Compositions
  • 1CVL, 1 BBV, 2 DD/CL- recommended for beginners.
    • Equipping the Saiun to the CVL will minimize the chance of Crossing the T - Disadvantage
    • At least 1 BBV is highly recommended as it is capable of performing ASW while also granting you a second shelling phase.
  • If you happen to own Taiyou, she is highly recommended for this map as she's the only light carrier capable of fighting submarines efficiently.
    • At Kai, she's capable of Pre-emptive ASW attack using any ASW plane, making her the most resourceful light carrier to take out submarines on that map.
    • If you do not own Taiyou, any other CVL can work, but their damage output will be limited in comparison to her's.
  • 2-4 DD/DE, 0-2 CL capable of Pre-emptive ASW attack is recommended for experienced players since the DD and CL will be able to perform two rounds of ASW attacks without the need for a BBV (useful if you want to save your resources).
    • Do not use more than 2 CL (CT and CLT don't count as CLs) in your composition if you are attempting the above set-up, or you will get routed to I.
  • DE can be used in place of DDs for this map and are economically efficient for your resources in the process.
    • A full fleet of 4 DE will take a slightly different path (with easier sub enemies) over other compositions, but will still reach the boss node
Sparkling
  • This map can now also double for Flagship Sparkling for any DD / CL, preferably with Pre-emptive ASW attack.
  • Recommended Sparkling Fleet: 1 DD/CL with ASW equipment (Pre-emptive ASW attack is preferred, but not essential) as Flagship + 2-3 throwaway LV 1 DDs + Any other throwaway ships
    • By doing this, you can basically sparkle your DD while taking far less damage, aside from the occasional bad targeting roll.
    • Critically, this levelling method works best after level 80, as throwaway destroyers without ASW equipment are unable to defeat the armor of the most subs on the map, guaranteeing your flag an MVP.
    • Most importantly, by covering three nodes, you gain far more morale per node than you would from sparkling at 1-1.
    • If you plan to use throwaway DDs, be sure to not use DDs you plan to keep/train since you are likely to choose to scrap them afterward the sparkling process.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
敵偵察潜水艦
Pattern 1  
Pattern 2  
Pattern 3   
Pattern 4    
Pattern 5    
Pattern 6   
B
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
C
敵通商破壊高速水上艦隊 A群
Pattern 1      
Pattern 2      
Pattern 3      
Pattern 4      
Pattern 5       
Pattern 6      
D
敵潜水艦隊B群
Pattern 1   
Pattern 2    
Pattern 3   
Pattern 4    
Pattern 5   
Pattern 6    
E
敵潜水艦隊C群
Pattern 1    
Pattern 2    
Pattern 3    
Pattern 4    
Pattern 5    
Pattern 6    
F
敵潜水艦隊A群
Pattern 1     
Pattern 2     
Pattern 3     
Pattern 4     
Pattern 5    
Pattern 6    
G
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
H
敵通商破壊高速水上艦隊 B群
Pattern 1      
Pattern 2      
Pattern 3      
Pattern 4       
Pattern 5      
Pattern 6      
I
敵侵攻機動部隊
Pattern 1       AP:16
AS:36
AS+:72
Pattern 2       AP:19
AS:42
AS+:84
Pattern 3       AP:16
AS:35
AS+:69
Pattern 4       AP:19
AS:42
AS+:84
Pattern 5       AP:16
AS:35
AS+:69
Pattern 6       AP:19
AS:42
AS+:84
J
敵通商破壊主力潜水艦隊
Pattern 1     
Pattern 2     
Pattern 3     
Pattern 4     
Pattern 5    
Pattern 6    
Pattern 7    

Drops

Show/Hide Drops


Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tenders Aircraft Carriers Submarines Auxiliary Ships
A Kisaragi, Sazanami, Hatsuyuki, Samidare, Arare, Nagatsuki, Miyuki, Murakumo, Shigure, Mochizuki, Shikinami, Hatsushimo, Yuudachi, Ooshio, Ushio, Ikazuchi, Hibiki, Inazuma, MurasameKikuzuki, Mikazuki, NagatsukiShiranui, AkebonoSatsuki, Isonami, Nenohi, Shirayuki, Arashio, Kasumi Naka, Isuzu Chitose, Chiyoda
B Shiranui, Kuroshio, Yuudachi, Shigure, Miyuki, Kikuzuki, Fumizuki, Akebono, Hatsuyuki, Isonami, Hibiki, Samidare, Oboro, Michishio, Wakaba, Shikinami, Arare, Sazanami, Mochizuki, Ooshio, Kisaragi, ShirayukiMikazuki, Nenohi, Arare, Ikazuchi, Murakumo Natori, Jintsuu, Naka, Kitakami, Isuzu, Yura Chitose, Chiyoda Houshou
C Kisaragi, Mochizuki, Hibiki, Kuroshio, Shiranui, Oboro, Ikazuchi, Isonami, Michishio, Mutsuki, Satsuki, Mikazuki, Nagatsuki, Arashio, Nenohi, Sazanami, Murasame, Hatsushimo, Kuroshio, Kikuzuki, Akebono, Shirayuki, Shigure, Ushio, Nenohi, Hatsushimo, Ooshio, Shikinami, Murakumo, Kasumi, Yayoi Kiso, Jintsuu, Kitakami, Isuzu, NakaYura, Natori Chitose, Chiyoda Houshou

I-58,I-168
I-19(HQ Lv80+?)

D Inazuma, Akebono, Wakaba, Kuroshio, Satsuki, Hatsuyuki, Shigure, Arare, Samidare NakaKitakami, Jintsuu Chitose Houshou

I-58,I-168
I-19(HQ Lv80+?)

F Ikazuchi, Shigure, Hibiki, Kisaragi, Mochizuki Chitose I-58
G Houshou
I
Boss Node
Akatsuki, Oboro, Kikuzuki, Ayanami, Sazanami, Arashio, Kisaragi, Fubuki, HatsuyukiMiyukiShiranui, Shiratsuyu, Ushio, Samidare, Suzukaze, Murasame, MurakumoMochizuki, Nagatsuki, Asashio, Shigure, Isonami, Fumizuki, Mikazuki, Shirayuki, Shikinami, Kuroshio Natori, Isuzu, Nagara, Yura, Sendai, Naka, Jintsuu, Kuma, Tama, Kiso Kinugasa, Aoba, Kako, Furutaka Houshou, Junyou, Hiyou, Ryuujou I-58,I-168

I-19 (HQ Lv40+?)
I-8 (HQ LV80+?)

Akashi***

Notes

Akashi will drop with a small chance in 1-5 only for Admirals who have do not have her in your base. If you already have her, she will not drop in this map anymore. However, Akashi is still obtainable in maps like 3-5 or 6-2.

World 1-6: 【Extra Operation】 鎮守府近海航路 Sea Route Near Naval Base

Strategy Name
輸送船団護衛作戦 (Convoy Escort Operation)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
対潜及び防空能力に優れた艦艇を基幹戦力とした艦隊を編成、輸送船団航路の護衛にあたれ!
Form a fleet consisting of ships with excellent anti-submarine warfare and anti-aircraft capabilities, and protect the transport ship routes!
1-6 North
Fleet
Route
Other Notes Assuming highest AS formations
AP AS AS+
67 150 300


Stage Guide

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTACL≤1 and DD≥4 and no other ship classes;
Weighted Random towards A for all other DD+CL only fleets;
Random with C if not fixed to either node
CDD≤3,
or CA/BBV/CVL in fleet;
Random with A if not fixed to either node
GF1CL and 5DD;
Random with K otherwise
KRandom with F
May exist fleets that are fixed for K
MJFleets not fixed towards L and passing LoS check
LCertain fleets fix towards L;
Otherwise failed LoS check for J


Reaching node N 7 times clears the map.

  • You are rewarded with a certain amount of resources upon reaching node N. The value depends on whether the resource bar is depleted or not.
  • The resource bar will reset at midnight at the beginning of each month.
  • The map will be relocked at the beginning of each month until you have completed 1-5 for the month.
  • Clearing this map rewards you with 1 Present Box & 75 ranking points. No medal.
  • Double-arrow nodes (D, F, L) are Air Battle Only nodes like those first appearing in the Summer 2014 Event. Daytime combat at these nodes have two Aerial Combat phases but no shelling.
    • If your fleet has no ships that can attack during Aerial Combat, you will automatically get a D Defeat (see 1st D Defeat condition) unless you enter night combat (which is just a normal night battle).

There is no Boss node in this map. Instead you will receive a random amount of resources of either Fuel, Ammo, Steel, or Bauxite at the node with the Anchor symbol.

  • Because Node N (the node after node B and D) is the End Node, you may advance with a heavily damaged ship (taiha) from node B or D without risk of sinking any of your ships.
    • An exception would be when the flagship is heavily damaged. However, if the flagship is equipped with either Repair Team or Repair Goddess, the player may choose to use it and continue. (There are reports that the item is not consumed if used this way?)
    • Because Node N is not considered to be a boss node, it will not count towards certain quests (namely Bw1) that requires you to reach a boss node.
  • Using BBV, CA, CVL will take you to node C which leads to a route with harder enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appears at node I (3 out of 6 patterns).
    • Generally speaking, the route through C is only taken if a player wishes to brute-force the map.
  • The other route (A -> E -> G -> F -> B -> N) has 3 battles total.
    • Node E is Submarine Node with Echelon formation. Because this node is so minor in nature, bringing Anti-Submarine equipments is not required.
    • Node F is air-battle only.
      • Having a ship with Anti-Air Cut-In equipment setup is highly recommended to reduce damage taken at node F.
      • This node creates a dilemma for players as most fleets coming through this way have no air attack and so must take a defeat unless night battle is undertaken here (which consumes ammo and can be risky).
      • You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.

Branching rules:

  • The following ship types are not allowed on this map: (F)BB, CV, CLT, SS(V)
  • You may only use BBV, CA(V), CVL, AV, CL, DD, Akitsumaru, Katori, Kashima, Akashi, and Taigei.
    • Using BBV, CA, CVL will take you to node C which leads to a route with harder enemies such as Flagship Wo-class and Flagship Ru-class. Submarine fleets with line ahead formation also appears at node I (3 out of 6 patterns).
      • Generally speaking, the route through C is only taken if a player wishes to brute-force the map or completing very specific quests that involve using ships that are not just 1 CL , 5 DD.
    • The other route (A -> E -> G -> F -> B -> N) has 3 battles total.
      • Node E is a submarine node with Echelon formation. Because this node is so minor in nature, bringing ASW equipment is not required.
      • Node F is an Air Battle node only.
      • Having a ship with Anti-Air Cut-In equipment setup is highly recommended to reduce damage taken at node F.
        • This node creates a dilemma for players as most fleets coming through this way have no air attack and so must take a defeat unless night battle is undertaken here (which consumes ammo and can be risky).
      • You can bring either 2 AV or Akitsu Maru + CAV to have a chance at avoiding defeat at Node F, but this fleet can go from G to K which is hard for a light fleet.

Tips

  • Node E is a good place for players above Level 80 HQ to complete Bd8 (Sink 6 Submarines) and Bw5 (Sink 15 Submarines).
  • Equipping a damecon (Repair Team) onto your flagship might be a good idea if by some chance the flagship takes heavy damage at node B, since it allows you to advance to the end node (Node N). Since the damecon is only used upon entering the next fight it'll remain in your inventory upon completing the stage.

Recommended Fleet Compositions:

  • A - E - G - F - B - N:
    • 1CL + 5DD: This is so far the only composition that guarantees A -> E -> G -> F -> B -> N. However this fleet will not be able to fight back at node F, so expect your win rate to go down slightly.
    • 6 DD or 2 CL + 4 DD: Similar to 1CL+5DD setup, but has chance to go G -> K.
    • Akitsu Maru + CAV + 4 DD or 2 AV + 4 DD: May be able to get B Victory at Node F, but can go G -> K.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
B
任務部隊C群 前衛部隊
Pattern 1       
AP:16
AS:36
AS+:72
Pattern 2       
Pattern 3       
Pattern 4       
Pattern 5       
C
通商破壊潜水艦隊 II群
Pattern 1      
Pattern 2     
Pattern 3      
Pattern 4    
D
任務部隊A群 機動部隊(第二波)
Air Raid Node
Pattern 1       
AP:88
AS:198
AS+:396
Pattern 2       
AP:48
AS:107
AS+:213
Pattern 3       
AP:51
AS:114
AS+:228
Pattern 4       
AP:32
AS:71
AS+:141
Pattern 5       
AP:32
AS:72
AS+:144
Pattern 6       
AP:32
AS:72
AS+:144
E
通商破壊潜水艦隊 III群
Pattern 1      
Pattern 2      
Pattern 3      
Pattern 4     
Pattern 5    
Pattern 6     
F
任務部隊C群 機動部隊
Air Raid Node
Pattern 1       
AP:35
AS:78
AS+:156
Pattern 2       
AP:37
AS:83
AS+:165
Pattern 3       
AP:32
AS:71
AS+:141
Pattern 4       
AP:19
AS:42
AS+:84
Pattern 5       
AP:18
AS:41
AS+:81
Pattern 6       
AP:32
AS:72
AS+:144
G
Resource Node
Pattern 1  + 20 + (   * 5) up to 35 max
H
Battle Avoided
Pattern 1"Must be my imagination" (battle avoided)
I
通商破壊潜水艦隊 I群
Pattern 1      
Pattern 2      
Pattern 3     
J
任務部隊A群 機動部隊本隊
Pattern 1       
AP:79
AS:177
AS+:354
Pattern 2       
AP:67
AS:150
AS+:300
Pattern 3       
AP:72
AS:162
AS+:324
Pattern 4       
AP:35
AS:78
AS+:156
Pattern 5       
AP:30
AS:66
AS+:132
Pattern 6       
AP:19
AS:42
AS+:84
K
任務部隊支援 水上打撃部隊
Pattern 1       
Pattern 2       
Pattern 3       
L
任務部隊A群 機動部隊(第一波)
Air Raid Node
Pattern 1       
AP:128
AS:288
AS+:576
Pattern 2       
AP:90
AS:203
AS+:405
Pattern 3       
AP:48
AS:107
AS+:213
Pattern 4       
AP:88
AS:198
AS+:396
Pattern 5       
AP:51
AS:114
AS+:228
Pattern 6       
AP:32
AS:71
AS+:141
M
Resource Node
Pattern 1  + 40 + (   * 10) up to 70 max
N
Resource Node
Pattern 1pre-clear   + 300 500 700 1000  
Pattern 2pre-clear   + 300 500  
Pattern 3pre-clear   + 100 300  
Pattern 4pre-clear   + 100 200  
Pattern 5post-clear   + 30 50 70 100  
Pattern 6post-clear   + 50 70 100  
Pattern 7post-clear   + 50 70 100  
Pattern 8post-clear   + 50  

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Submarine
B Kisaragi, KikuzukiHatsuyuki, Nagatsuki, Miyuki, Fumizuki, Mikazuki, Murakumo, Shikinami, Nenohi, Shiranui, Wakaba, Murasame, Yuudachi, Ooshio, HibikiShigure, Samidare, Ushio, Arare, Oboro, Akebono, Sazanami, Kasumi, Hatsushimo, Mochizuki, Hamakaze, Urakaze, Asagumo Kitakami, Nagara, Isuzu, Yuubari, Tatsuta, Tenryuu, Ooyodo Tone, Aoba Chitose, Chiyoda Jun'you, Houshou
C Arare, Ooshio
D Kisaragi, KikuzukiHatsuyuki, Nagatsuki, Miyuki, Fumizuki, Mikazuki, Murakumo, Shikinami, Nenohi, Shiranui, Wakaba, Murasame, Yuudachi, Ooshio, HibikiShigure, Samidare, Ushio, Arare, Oboro, Akebono, Sazanami, Kasumi, Hatsushimo, Mochizuki, Hamakaze, Urakaze, Asagumo Kitakami, Nagara, Isuzu, Yuubari, Tatsuta, Tenryuu, Ooyodo Tone, Aoba Chitose, Chiyoda Jun'you, Houshou
E Fumizuki, Akebono, Michishio, Ooshio, Kasumi, Murasame, Nagatsuki, Mochizuki, Kuroshio, Shiranui, Oboro, Sazanami, Yuudachi, Kikuzuki, Hatsushimo, Wakaba, Satsuki, Samidare, Nenohi, Arare, Ushio, Shigure
F
I
J Houshou
K AkebonoMiyuki
L

ko:1해역 zh:镇守府海域