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Summer 2020 Event/E-6
E-6
Information (Phase 1 - Boss Phase):
(Phase 2 - Boss Phase):
Key Rewards:
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Branching rules
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Tips PreparationIn this operation, many of the ships that will be used for E-6 and E-7 are linked between these two maps. You will need to carefully plan who you will be using for this map and make sure not to burn all of them as they could cost you the Hard mode run if this is what you intend to do. Below is a list consisting of the following that must be considered for this map.
If you said to all of the above, you are more than ready to take this map on hard. However please review the historical list below before jumping in. If you said no to anything beside question 7 or 8, you may need to weigh your options. Especially if you lack good anti-installation gear. If you said no to 7 but yes to 8. You can consider bringing said ship in this map to use her special attack. But be warned that you need to know who you will sacrifice here as to keep the other. As it could affect your overall success rate. If you're lacking in several of the things on the list, consider dropping difficulty or begin making extensive preparations. Below is a list of the ships which are historically tied to the battle of Iron Bottom Sound, review the list carefully as certain ships can be effective on certain nodes. Ship Bonuses
Equipment Bonuses
From those on the list: The most recommended ships to consider for E-6 are Kirishima, Hiei, Choukai, Maya, Kinugasa, Mikuma, Atago, Takao,Tenryuu, Michishio, Asashio, Fletcher, Teruzuki, Shigure, Murasame, Ayanami, and Yuudachi. Kongou and Haruna can be used as an alternative, however it's recommended to use Hiei and Kirishima here due to their stronger bonus. Also you specifically one group or the other. If you have one of them at Kai Ni C, you will want their respective partner to be the other fast battleship in the team. While using a CAV is important for this map, you should limit yourself to 1 CAV, 1 AV (must be fast), or Italian CA that can carry Seaplane Fighters for the entirety of the map to reserve at least 3 of your CAVs for the final map. Also due to the toughness of the final boss, a special attack is recommended to make the fight easier Nelson is the perfect go to choice for this map as she can be technically used for both bosses. Otherwise, Colorado is the 2nd best option for 2nd boss. Nagato or Mutsu are your last options is you lack in the other two. Weigh your options carefully before you take on his map. IntroductionThis map will have you doing a total of 6 phases which are while simple will involve extensive work depending on the difficulty:
Phase 1: Kill Lycoris HimeIn this phase your fleet will be going up against the Lycoris Princess for the first phase of the map, for this section you will need a fast surface task force to tackle the operation. Below is the recommended comp:
Lycoris Princess is vulnerable to T3 shells and LBAS, it is recommended to take T3 shells. She is also accompanied by two Supply Depot Hime, so taking a Nuke-setup in the main fleet is recommended. There are also PT Imps present at that node. Getting Air superiority while helpful isn't entirely necessary, the boss can be beaten easily under air parity as well. An organized fleet that can tackle with taking down the majority of these enemy units can easily win this section. Continue to attack until she is defeated. Once the Lycoris Princess is defeated the phase is considered complete. Phase 2: Unlocking the path to Node ZIn this phase of the map you will need to organize your fleet to go to various locations across the map to complete different objectives successfully. In this map, the requirements to reach some of these nodes ,especially Node V and node O can differ depending on the difficulty you choose to play. While this guide will focus primarily on Hard mode, we will try to node specific things needed for other difficulties if needed. Below is a list of the requirements for this segment
The most difficult node to complete these requirements will be node V which you will need to return to several times across the map for various requirements (up to 4 times on hard). So prepared to especially revisit this node.
Once the condition is met, a ding sound should occur once you return to homeport.
This node is quite difficult both to approach and to fight through, but depending on the fleet you organize you can eventually take down the combined fleet. Do note you will need to revisit this section several times. Once the condition is met, a ding sound should occur once you return to homeport.
Once the condition is met, a ding sound should occur once you return to homeport.
Once the condition is met, a ding sound should occur once you return to homeport. Once all conditions are met the path to Node Z will open and you can move on to the next phase If you need additional help on how to clear these requirements within as few sorties as possible please look at the tips below:
Phase 3: Unlock Shortcut C->KWhile this phase is technically skippable, it's recommended to complete this requirement as this route will help you bypass Node G entirely making it so you will only need to bring 1 Seaplane fighter. Everything revolving around this guide from this point onward will assume you will have completed Node C -> K Short cut. For this phase you will be need to revisit various nodes as well as continue to gain AS from from several nodes below is the following requirement needed to be completed depending on difficulty:
Recommended Fleet : (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD
Once the condition is met, a ding sound should occur once you return to homeport. Recommended Fleet : (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD
Once the condition is met, a ding sound should occur once you return to homeport. Refer to Phase 2 Fleet and Land Base Requirements for Node O All steps in this phase are the same as beforehand. Once the condition is met, you will get a ding sound upon returning to home port. Refer to Phase 2 Fleet and Land Base Requirements for Node V All steps on this phase are the same as before, follow the same method and defeat the enemy fleet like before. Once the condition is met, you will get a ding sound upon returning to home port. Refer to Phase 2 Land Base Requirements for AS Land Base Defense Once the condition is met a ding sound will occur once you return to home port. Once all conditions are met, the path to Node C -> K will open. Phase 4: the New Southern Battleship PrincessThe following guide section will assume you will have the C->K path unlocked: In this section you will now be making your way to the final boss of this map, the New Southern Battleship Princess. In this phase you will be organizing a similar fleet like you used on phase 1 but with some additional changes with the new path unlocked which will make routing easier and allow you to bring in a 3rd battleship in your fleet to help contribute to the delivering the attack against the boss:
The New Southern Battleship Princess comes with a fleet consisting of Battleship Princesses, Ne-Class Kai (Summer Mode) and an array of Light Cruiser, in Main Fleet, while escort will have Light Cruisers and Destroyers. While the boss has no air power, it should be warned that due to the enemy combined fleet having many AA based units (such as the Tsu-class Flagship and the Ne-class Kai) it very possible for the boss to nuke your entire Land Base Air Squardron's plane ranks with ease. Do however note that all you need to have is one Seaplane fighter to secure Air Supremacy. The boss fleet while tanky can be effectively taken down with the combination of your Land Base, Boss Support and hoping that one of your Big 7 Battleship member's special attack proc allows your fleet the chance to potentially wipe out at least 3 of the heavily armored units in the main fleet. Everything else will ride down to how much you can effectively damage the princess and the rest of her fleet. If all goes well, but at night battle you ships that are armed with TCI should take care of the rest. Keep in mind, the New Souther Battleship Princess has armor that is very high on hard difficulty and will need several historical TCIs to finish her off. Continue until you reach LD, once there, you can decide if you want to do the debuff or continue to attempt to deliver the final blow. Phase 5: Debuff the New Southern Battleship PrincessThe following guide section will assume you will have the C->K path unlocked: From this point if you choose to commence with the debuff steps for this map, you will have a lot of steps that will need to be completed. For this phase we will cover each step individually followed by the most effective method to try to clear several of the requirements at once. The requirements needed for this phase are relatively large and a lot of steps are needed to complete the steps below is the list of requirements:
From here we will provide the individual steps:
Refer to Phase 2 Fleet and Land Base Requirements for Node V All steps on this phase are the same as before, follow the same method and defeat the enemy fleet like before. DO note however that the enemy fleet especially on M have slightly increased in difficulty. Once the conditions are met a ding sound will occur upon returning to base.
Refer to Phase 2 Fleet and Land Base Requirements for Node V All steps in this phase are the same as before, follow the same method and defeat the enemy fleet like before. DO note however that the enemy fleet especially on M have slightly increased in difficulty. Once the condition is met, you will get a ding sound upon returning to home port.
Refer to Phase 2 Land Base Requirements for AS Land Base Defense Once the condition is met a ding sound will occur once you return to home port. Due to sheer complexity of the steps needed below is a guide with an example you can consider for meeting most if not all the requirements in 4 Sorties: From here are the steps for taking care multiple requirements at onces:
Phase 6: Deliver the final blow against New Southern Battleship Princess
Once the Princess is sunk, the event map is deemed complete. The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enemy comps
E-6 AB
E-6 A
E-6 B: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 C: 深海潜水部隊 ソロモン哨戒線A群 (PoiDB)
E-6 D: 深海潜水部隊 ソロモン哨戒線B群 (PoiDB)
E-6 E: 深海潜水部隊 ソロモン哨戒線C群 (PoiDB)
E-6 F: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 G: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 H
E-6 I: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 J: 深海任務部隊 前進哨戒戦隊 III群 (PoiDB)
E-6 K
E-6 L: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 M: 深海潜水部隊 増援戦隊 (PoiDB)
E-6 N: 深海任務部隊 前進哨戒戦隊 I群 (PoiDB)
E-6 O: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 P: 深海任務部隊 支援水上打撃群 (PoiDB)
E-6 Q: 深海任務部隊 前進哨戒戦隊 II群 (PoiDB)
E-6 R: 深海任務部隊 艦載機群 (PoiDB)
E-6 S: 深海任務部隊 高速水上打撃群 (PoiDB)
E-6 T: 深海任務部隊 リコリス増援前衛 (PoiDB)
E-6 U
E-6 V: 深海任務部隊 リコリス増援本隊 (PoiDB)
E-6 W
E-6 X: 深海南方部隊 リコリス航空基地 (PoiDB)
E-6 Y
E-6 Z: 深海南方旗艦 戦艦新棲姫打撃群 (PoiDB)
E-6 AB
E-6 A
E-6 B: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 C: 深海潜水部隊 ソロモン哨戒線A群 (PoiDB)
E-6 D: 深海潜水部隊 ソロモン哨戒線B群 (PoiDB)
E-6 E: 深海潜水部隊 ソロモン哨戒線C群 (PoiDB)
E-6 F: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 G: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 H
E-6 I: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 J: 深海任務部隊 前進哨戒戦隊 III群 (PoiDB)
E-6 K
E-6 L: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 M: 深海潜水部隊 増援戦隊 (PoiDB)
E-6 N: 深海任務部隊 前進哨戒戦隊 I群 (PoiDB)
E-6 O: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 P: 深海任務部隊 支援水上打撃群 (PoiDB)
E-6 Q: 深海任務部隊 前進哨戒戦隊 II群 (PoiDB)
E-6 R: 深海任務部隊 艦載機群 (PoiDB)
E-6 S: 深海任務部隊 高速水上打撃群 (PoiDB)
E-6 T: 深海任務部隊 リコリス増援前衛 (PoiDB)
E-6 U
E-6 V: 深海任務部隊 リコリス増援本隊 (PoiDB)
E-6 W
E-6 X: 深海南方部隊 リコリス航空基地 (PoiDB)
E-6 Y
E-6 Z: 深海南方旗艦 戦艦新棲姫打撃群 (PoiDB)
E-6 AB
E-6 A
E-6 B: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 C: 深海潜水部隊 ソロモン哨戒線A群 (PoiDB)
E-6 D: 深海潜水部隊 ソロモン哨戒線B群 (PoiDB)
E-6 E: 深海潜水部隊 ソロモン哨戒線C群 (PoiDB)
E-6 F: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 G: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 H
E-6 I: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 J: 深海任務部隊 前進哨戒戦隊 III群 (PoiDB)
E-6 K
E-6 L: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 M: 深海潜水部隊 増援戦隊 (PoiDB)
E-6 N: 深海任務部隊 前進哨戒戦隊 I群 (PoiDB)
E-6 O: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 P: 深海任務部隊 支援水上打撃群 (PoiDB)
E-6 Q: 深海任務部隊 前進哨戒戦隊 II群 (PoiDB)
E-6 R: 深海任務部隊 艦載機群 (PoiDB)
E-6 S: 深海任務部隊 高速水上打撃群 (PoiDB)
E-6 T: 深海任務部隊 リコリス増援前衛 (PoiDB)
E-6 U
E-6 V: 深海任務部隊 リコリス増援本隊 (PoiDB)
E-6 W
E-6 X: 深海南方部隊 リコリス航空基地 (PoiDB)
E-6 Y
E-6 Z: 深海南方旗艦 戦艦新棲姫打撃群 (PoiDB)
E-6 AB
E-6 A
E-6 B: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 C: 深海潜水部隊 ソロモン哨戒線A群 (PoiDB)
E-6 D: 深海潜水部隊 ソロモン哨戒線B群 (PoiDB)
E-6 E: 深海潜水部隊 ソロモン哨戒線C群 (PoiDB)
E-6 F: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 G: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 H
E-6 I: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 J: 深海任務部隊 前進哨戒戦隊 III群 (PoiDB)
E-6 K
E-6 L: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 M: 深海潜水部隊 増援戦隊 (PoiDB)
E-6 N: 深海任務部隊 前進哨戒戦隊 I群 (PoiDB)
E-6 O: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-6 P: 深海任務部隊 支援水上打撃群 (PoiDB)
E-6 Q: 深海任務部隊 前進哨戒戦隊 II群 (PoiDB)
E-6 R: 深海任務部隊 艦載機群 (PoiDB)
E-6 S: 深海任務部隊 高速水上打撃群 (PoiDB)
E-6 T: 深海任務部隊 リコリス増援前衛 (PoiDB)
E-6 U
E-6 V: 深海任務部隊 リコリス増援本隊 (PoiDB)
E-6 W
E-6 X: 深海南方部隊 リコリス航空基地 (PoiDB)
E-6 Y
E-6 Z: 深海南方旗艦 戦艦新棲姫打撃群 (PoiDB)
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Ship drops
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E-5 Clear Message |
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