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Summer 2020 Event/E-6

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E-6

OoyodoE-6SummerSeason2020.png
鉄底海峡の死闘

Information

  • Event Tag: RainySeason2020EventYellowTag.png

(Phase 1 - Boss Phase):

  • Hard (): 4000 - 4080 HP
  • Medium (): 3840 HP
  • Easy (): 3400 - 3600 HP
  • Casual (): 3400 - 3600 HP

(Phase 2 - Boss Phase):

  • Hard (): 6500 - 6650 HP
  • Medium (): 6500 - 6650 HP
  • Easy (): 6500 - 6650 HP
  • Casual (): 6500 - 6650 HP

Key Rewards:


E-6 Branching Rules
Nodes Rules
A
B
  • Active branching
C
B
D
  • Do not meet the requirements to go to H.
H
  • Meet ANY of the following requirements:
    • Carrier Task Force
    • Fast Surface Task Force
C
E
  • Do not meet the requirements to go to either G or K.
G
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to K.
    • Amount of DD ≥ 4
    • No CV(L/B)
    • Amount of (F)BB(V) ≤ 2
  • Alternatively, use a Transport Combined Fleet.
K
  • Meet ALL of the following requirements:
    • Route to node K is unlocked.
    • Fast Fleet
    • Amount of DD ≥ 4
    • Amount of CV(L/B) ≤ 1
    • Amount of (F)BB(V)+CV(L/B) ≤ 3
  • Alternatively, use a Transport Combined Fleet if node K is unlocked.
E
G
  • Amount of CV(L/B) ≤ 1
I
  • Do not meet the requirements to go to G.
H
J
  • Active branching
M
M
L
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to either Q or R.
    • Pass the LoS check.
    • Amount of CL+DD ≥ 4 (5 on Hard)
    • Amount of CL+DD ≥ 5 (6 on Medium+) OR Fast Fleet
    • If Surface Task Force, amount of (F)BB(V) ≤ 2
    • Amount of CV(B) ≤ 2
    • Amount of CV(L/B) ≤ 3
    • Amount of (F)BB(V)+CV(L/B)+CA(V)+CLT ≤ 7 (6 on Hard) OR Surface Task Force
P
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to L or Q.
    • Carrier Task Force
    • Pass the LoS check.
Q
  • Meet ALL of the following requirements:
    • Transport Combined Fleet
    • No (F)BB(V) or CV(L/B)
R
  • Do not meet the requirements to go to either L, P or Q.
N
O
  • Do not meet the requirements to go to either Q or S.
Q
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to S.
    • No CV(L/B)
    • Amount of (F)BB(V) ≤ 3
  • Alternatively, use a Transport Combined Fleet that failed to go to S.
S
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of DD ≥ 4
    • Amount of CA(V) ≤ 4
    • No CV(L/B)
    • Amount of FBB ≤ 2
    • Amount of (F)BB(V) ≤ 3
  • Alternatively, meet ALL of the following requirements:
    • Transport Combined Fleet
    • No BBV/CVL OR Fast Fleet
R
T
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Fleet came from node P.
W
  • Do not meet the requirements to go to T.
S
U
  • Do not meet the requirements to go to either X, Y or Z.
X
  • If Phase 1, pass the LoS check.
  • If Phase 2, pass the LoS check AND meet ANY of the following requirements:
    • Transport Escort Fleet
    • Surface Task Force AND fleet contains either SS(V) or Shinshuu Maru
Y
Z
  • Meet ALL of the following requirements:
    • Route to node Z is unlocked.
    • Pass the LoS check.
    • Do not meet the requirements to go to either X or Y.

Branching compositions were reported over the course of the event.

SummerSeason2020E-6Banner.png
SummerSeason2020E-6Map.png

Branching rules

  • No branching rules known

Tips

Preparation

In this operation, many of the ships that will be used for E-6 and E-7 are linked between these two maps. You will need to carefully plan who you will be using for this map and make sure not to burn all of them as they could cost you the Hard mode run if this is what you intend to do.

Below is a list consisting of the following that must be considered for this map.

  1. Do you have Hiei and Kirishima in Kai Ni or Kai Ni C form?
  2. Do you have enough anti-installation equipment to make at least 3 Anti-installation nukes and some double Anti-Ground Rocket Users?
  3. Do you have enough Rocket Interceptors / Interceptors that can help you gain AS in air defense of your land base?
  4. Do you have a ship that can OASW?
  5. Do you have ASW planes for your land base such as Toukai?
  6. Do you have at least 3 TCI ships?
  7. Do you have Nelson or Colorado?
  8. If no to the above question, do you have Nagato Kai Ni or Mutsu Kai Ni

If you said to all of the above, you are more than ready to take this map on hard. However please review the historical list below before jumping in.

If you said no to anything beside question 7 or 8, you may need to weigh your options. Especially if you lack good anti-installation gear.

If you said no to 7 but yes to 8. You can consider bringing said ship in this map to use her special attack. But be warned that you need to know who you will sacrifice here as to keep the other. As it could affect your overall success rate.

If you're lacking in several of the things on the list, consider dropping difficulty or begin making extensive preparations.

Below is a list of the ships which are historically tied to the battle of Iron Bottom Sound, review the list carefully as certain ships can be effective on certain nodes.

Ship Bonuses

Ship Damage Bonus
Mapwide Node Q Node S Node T, V, P Node X (1st boss) Node Z (2nd Boss)
Kinugasa, Atago, Takao, Mikuma, Chikuma,
Tone, Sendai, Atlanta, Tenryuu,
Michishio, Kazagumo, Fletcher
1.15x 1.265x 1.265x 1.15x 1.265x 1.38x
Hiei, Kirishima, Nagara, Shigure, Yuudachi,
Ayanami, Inazuma, Harusame, Teruzuki, Akatsuki,
Shiratsuyu, Murasame, Shikinami, Amatsukaze, Yukikaze,
Samidare
1.25x 1.5x 1.5x 1.25x 1.5x 1.5x
Kongou, Haruna 1.15x 1.38x 1.38x 1.38x 1.38x 1.15x
Maya, Choukai, Suzuya, Kumano, Asashio 1.15x 1.15x 1.15x 1.38x 1.15x 1.15x

Equipment Bonuses

Equipment Damage Bonus
Node S Node X (1st boss) Node Z (2nd Boss)
AP Shells 1.12x 1.1x 1.25x
Type 3 Shells 1.12x 1.25x 1.15x

From those on the list: The most recommended ships to consider for E-6 are Kirishima, Hiei, Choukai, Maya, Kinugasa, Mikuma, Atago, Takao,Tenryuu, Michishio, Asashio, Fletcher, Teruzuki, Shigure, Murasame, Ayanami, and Yuudachi.

Kongou and Haruna can be used as an alternative, however it's recommended to use Hiei and Kirishima here due to their stronger bonus. Also you specifically one group or the other. If you have one of them at Kai Ni C, you will want their respective partner to be the other fast battleship in the team.

While using a CAV is important for this map, you should limit yourself to 1 CAV, 1 AV (must be fast), or Italian CA that can carry Seaplane Fighters for the entirety of the map to reserve at least 3 of your CAVs for the final map.

Also due to the toughness of the final boss, a special attack is recommended to make the fight easier Nelson is the perfect go to choice for this map as she can be technically used for both bosses. Otherwise, Colorado is the 2nd best option for 2nd boss. Nagato or Mutsu are your last options is you lack in the other two. Weigh your options carefully before you take on his map.

Introduction

This map will have you doing a total of 6 phases which are while simple will involve extensive work depending on the difficulty:

  1. Destroy the Lycoris Princess
  2. Unlock the path to Node Z
  3. Unlock the shortcut from C - K
  4. Fight the New Southern Battleship Princess
  5. Debuff the New Southern Battleship Princess
  6. Finish the New Southern Battleship Princess

Phase 1: Kill Lycoris Hime

In this phase your fleet will be going up against the Lycoris Princess for the first phase of the map, for this section you will need a fast surface task force to tackle the operation. Below is the recommended comp:

  • Recommended Fleet: 2 FBB 1-2 CL 2-3 CA (1 CAV at least) 0-1 AV + 1 CL 1 CA 4 DD (Fast Fleet)
    • Route: A-C-G-K-N-S-X
  • LBAS: Base 1-3 4 Bombers 6 Waves of AD/AP to Node X (Range 6)
  • This is an Anti-Installation phase so the key things here is Nuke setup to see big damage
      • Node C is Submarine node
      • Consider bringing on OASW DD if possible.
      • Node S is a Yasen Node so it's recommended to use Vanguard formation
      • Organize your fleet your 3 of your DDs at the bottom which will likely survive the hits they take in vanguard formation
      • You will be fighting a total of 3 Battles with 1 SS Node and 2 Surface Node before fighting the boss
    • Regardless of difficulty, bring at least 1-2 nuke setup dd or cl
    • Your option for Escort Fleet CL should be a 4 slot CL for gun gun 2x wg42
    • Have at least one or two ships prepared to fight PT imps by bringing Skilled Lookout or AA guns.

Lycoris Princess is vulnerable to T3 shells and LBAS, it is recommended to take T3 shells. She is also accompanied by two Supply Depot Hime, so taking a Nuke-setup in the main fleet is recommended. There are also PT Imps present at that node. Getting Air superiority while helpful isn't entirely necessary, the boss can be beaten easily under air parity as well.

An organized fleet that can tackle with taking down the majority of these enemy units can easily win this section. Continue to attack until she is defeated.

Once the Lycoris Princess is defeated the phase is considered complete.

Phase 2: Unlocking the path to Node Z

In this phase of the map you will need to organize your fleet to go to various locations across the map to complete different objectives successfully. In this map, the requirements to reach some of these nodes ,especially Node V and node O can differ depending on the difficulty you choose to play. While this guide will focus primarily on Hard mode, we will try to node specific things needed for other difficulties if needed.

Below is a list of the requirements for this segment

Requirement Difficulty
Casual Easy Medium Hard
Node B X AS Once AS Once AS Once
Node O X X AS Once AS Once
Node V X A Rank A Rank S Rank
LB Defense X AS Once AS Once AS Twice

The most difficult node to complete these requirements will be node V which you will need to return to several times across the map for various requirements (up to 4 times on hard). So prepared to especially revisit this node.


  • Recommended Fleet: (Carrier Task Force) 2 FBB, 2 CV, 1-2 CA(V), 0-1 CL + 1 CL,2 CA 3-4 DD
  • LBAS Recommendation: N/A
  • Path: A-B
  • You will need 267 Fighter power to get AS at most.
  • Depending on the carriers you bring, you may or may not need to go with a fighter mule set up, otherwise you can do so while clearing Node V or O while in route using a standard set up.

Once the condition is met, a ding sound should occur once you return to homeport.

Once all conditions are met the path to Node Z will open and you can move on to the next phase

If you need additional help on how to clear these requirements within as few sorties as possible please look at the tips below:

    • Fleet: 1 FBB 2 CV 1 CAV 1CA 1 AACI DD + 1 FBB 2 CA 1 CL 2 DD
      • Have 1-2 OASW Ship to deal with the Sub Loli Hime on the way to Node V
    • Have 1 LBAS with Toukai and ASW Bombers and send them to Node M to S rank that Node as that Node is the New Submarine Hime (Sub Loli)
    • Send the last 2 of your LBAS with fighters and Bombers to Node V
    • It's Recommended that you bring Node Support Expedition to be able to clear out the Node before V and Node V for easier time to S rank
  • TCI is also recommended to help clear Node V
  • You need to S rank Node V Twice so use the same Sortie 1 again

Phase 3: Unlock Shortcut C->K

While this phase is technically skippable, it's recommended to complete this requirement as this route will help you bypass Node G entirely making it so you will only need to bring 1 Seaplane fighter. Everything revolving around this guide from this point onward will assume you will have completed Node C -> K Short cut.

For this phase you will be need to revisit various nodes as well as continue to gain AS from from several nodes below is the following requirement needed to be completed depending on difficulty:

Requirement Difficulty
Casual Easy Medium Hard
Node C X X X AS Once
Node G AS Once AS Once AS Once AS Once
Node O X X AS Once AS Once
Node V S Rank S Rank S Rank S Rank
LB Defense AS Once AS Once AS Once AS Once


Recommended Fleet : (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD

  • Path: A-C
  • LBAS Recommendation:
    • LBAS 1-3: N/A Set on Rest or Standby
  • Can be done in conjunction with Node G
  • CLs and DDs should bring OASW if necessary to clear Node C
  • All other nodes are air attacks AACI is also recommended if you plan to go to G at the same time.

Once the condition is met, a ding sound should occur once you return to homeport.

Once all conditions are met, the path to Node C -> K will open.

Phase 4: the New Southern Battleship Princess

The following guide section will assume you will have the C->K path unlocked:

In this section you will now be making your way to the final boss of this map, the New Southern Battleship Princess. In this phase you will be organizing a similar fleet like you used on phase 1 but with some additional changes with the new path unlocked which will make routing easier and allow you to bring in a 3rd battleship in your fleet to help contribute to the delivering the attack against the boss:

  • Recommended Fleet: STF with 3(F)BB(V) 3CA(V)/AV/CL + CA CL 4DD (Fast Fleet)
  • Recommended LBAS: LBAS 1-3: 4 Land base Bombers or 3 Land Base Bombers + 1 Land Base Recon
  • Route: A-C-K-N-S-Z
    • Note the fleet must be Fast to avoid going to the extra Node (Node Q)
    • For BB, Use Nelson, Kirishima, Hiei is recommended here as the Touch on Nelson added with Kirishima and Hiei's historical bonus will wipe out the enemy fleet with ease.
    • Use any of the Historical DD and have them setup for TCI with 2-3 Torpedoes to kill the boss quickly and efficiently.
    • Bringing your Night scout, Searchlight and Star Shell along with Skilled Lookout can be effective for helping you make it easier to proc TCI in night battle.
      • Be aware of Node S's Night battle node, which might make passing with a searchlight user difficult.

The New Southern Battleship Princess comes with a fleet consisting of Battleship Princesses, Ne-Class Kai (Summer Mode) and an array of Light Cruiser, in Main Fleet, while escort will have Light Cruisers and Destroyers.

While the boss has no air power, it should be warned that due to the enemy combined fleet having many AA based units (such as the Tsu-class Flagship and the Ne-class Kai) it very possible for the boss to nuke your entire Land Base Air Squardron's plane ranks with ease.

Do however note that all you need to have is one Seaplane fighter to secure Air Supremacy. The boss fleet while tanky can be effectively taken down with the combination of your Land Base, Boss Support and hoping that one of your Big 7 Battleship member's special attack proc allows your fleet the chance to potentially wipe out at least 3 of the heavily armored units in the main fleet. Everything else will ride down to how much you can effectively damage the princess and the rest of her fleet.

If all goes well, but at night battle you ships that are armed with TCI should take care of the rest. Keep in mind, the New Souther Battleship Princess has armor that is very high on hard difficulty and will need several historical TCIs to finish her off.

Continue until you reach LD, once there, you can decide if you want to do the debuff or continue to attempt to deliver the final blow.

Phase 5: Debuff the New Southern Battleship Princess

The following guide section will assume you will have the C->K path unlocked:

From this point if you choose to commence with the debuff steps for this map, you will have a lot of steps that will need to be completed.

For this phase we will cover each step individually followed by the most effective method to try to clear several of the requirements at once.

The requirements needed for this phase are relatively large and a lot of steps are needed to complete the steps below is the list of requirements:

Requirement Difficulty
Casual Easy Medium Hard
Node B AS Once (?) AS Once AS Once AS Once
Node F X X AS Once AS Once
Node J X X X S Rank
Node L X X X AS Once
Node M S Rank(?) S Rank S Rank S Rank
Node P AS Once (?) AS Once AS Once AS Once
Node Q X X X S Rank
Node V S Rank (?) S Rank S Rank S Rank
Node X A Rank (?) A Rank A Rank A Rank
LB Defense AS Once(?) AS Once AS Once AS Twice

From here we will provide the individual steps:

  • Recommended Fleet 1: (Carrier Task Force) 2 FBB, 2 CV, 1CA(V), 1 CL + 1 CL,1 CA 4 DD
  • Recommended Fleet 2: (Carrier Task Force) 2 (F)BB, 2 CV, 2 CA(V) + 1 CL, 1 CA 4 DD
  • Path: A-B
  • LBAS Recommendation: All on Standby or Rest unless completing other requirements
  • CVs need to have all fighters
Once the conditions are met a ding sound will occur upon returning to base.

Due to sheer complexity of the steps needed below is a guide with an example you can consider for meeting most if not all the requirements in 4 Sorties:

From here are the steps for taking care multiple requirements at onces:

    • To get to Node X use STF with Shinshuumaru or Speed Mod (Fast) a SSV in Main Fleet
    • You can use the same fleet as you did when you fight SoDak Hime but just replace one ship for Shinshuumaru or Fast a SSV

Phase 6: Deliver the final blow against New Southern Battleship Princess

  • Fleet: Same as Phase 4
  • Route: A-C-K-N-S-Y, Node Types see above
  • LBAS: 6 Waves of 4LBAA or 3LBAA + LBAS Recon to Y.
  • Notes: Abyssal South Dakota is accompanied by a lot of Sponge and new Na-Class Destroyers capable of Opening Torpedo attacks in the escort fleet. 2-4 historical TCI are recommended to be present in the Escort fleet, as are means to ensure their proc rate (Searchlight, Flares, Skilled lookouts in RE). If you are taking a searchlight with you, you might want to consider putting that ship into the 4th slot of the escort fleet to tank on Node S and equip them with a damagecon (LD only). The main Fleet will benefit from having a special attack like Nelson Touch or Colorado Broadside incorporating the Bonus ships Hiei and Kirishima into it for extra damage. T3 shells deal Bonus damage to the boss, but equipping Hiei and Kirishima with APCI will still be more beneficial. Only one SPF in the main fleet is needed to ensure AS+ on all nodes. Boss Support is recommended, Node support (Either ASW or Shelling Support) is optional.
  • Editors note: Preserving Chevrons: If you are at LD and see that a failure is imminent and you dont want to lose your LBAS chevrons to the very high enemy AA on this node you can forfeit your drop on this node by refreshing the game page before the battle result screen is loaded. This will still have you pay the Bauxite and repair costs, but you save time as max proficiency LBAA has higher hit and crit rate which are needed on this boss.

Once the Princess is sunk, the event map is deemed complete.

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Enemy comps

Ship drops

Ship drops
Type Ship S V X Z
DE Mikura Casual+ Easy+
DE Yashiro Casual+
DD Amatsukaze Casual+
DD Asagumo Casual+ Casual+
DD Fletcher Hard+ Casual+
DD Kawakaze Casual+
DD Kazagumo Medium+ Casual+
DD Takanami Casual+
DD Teruzuki Casual+ Casual+
DD Uranami Casual+ Casual+
CL Helena Easy+ Casual+
CA Mikuma Easy+ Casual+
CVL Kasuga Maru Casual+ Casual+
AV Nisshin Medium+ Casual+
AO Hayasui Casual+ Casual+
DD Makigumo Easy+ Casual+
DD Yukikaze Casual+
DD Yuugumo Easy+ Casual+
CL Nagara Casual+ Casual+ Casual+ Casual+
CL Sendai Casual+ Casual+ Casual+ Casual+
CA Atago Hard+ Casual+ Casual+ Casual+
CA Kinugasa Casual+ Casual+
CA Kumano Casual+ Casual+
CA Mogami Casual+ Casual+
CA Myoukou Casual+ Casual+
CA Suzuya Casual+ Casual+
CA Takao Hard+ Casual+
CA Tone Casual+
CVL Junyou Casual+ Casual+
CVL Zuihou Easy+ Casual+
FBB Haruna Casual+ Casual+ Hard+ Casual+
FBB Hiei Easy+ Casual+ Hard+ Casual+
FBB Kirishima Casual+ Casual+ Casual+
FBB Kongou Casual+ Casual+


E-5 Clear Message