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*Recommended Compositions:
 
*Recommended Compositions:
 
*6SS(V)
 
*6SS(V)
**Using all submarines can make the map relatively easy.
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**Using all submarines can make the map relatively easy and will reduce the gauge very quickly.
 
**There are no LoS checks for this map.
 
**There are no LoS checks for this map.
**If using an all-Submarine team, it may be advisable to deploy your LBAS to Node B.<br />
   
*No (F)BBs allowed
 
*No (F)BBs allowed
 
*For people who lack the subs needed  
 
*For people who lack the subs needed  
*1CAV 1-2CL, 3-4 DD 0-2 Subs
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*0-1CAV 1-2CL, 3-4 DD 0-2 SS(V)
**Good for map claering up till the final run
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**Good for map clearing up till the final run
*1CAV, 1CLT,  1 CVL, 3DD
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'''Final Run Composition:'''
**Can be used to clear the final run
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*2CL, 4DD
 
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**Can be used to clear the final run and evades Node D.
*It's important to remeber that once you reach Node I, you're safe to advance as you'll be able to complete the map regardless of how damaged you are.
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*TP Guage on this map is depleted based upon the type of ships you bring (submarines seems to have the most impact) and Using Zunin Seaplane bombers and Seiran (which also aid in depleting the TP Gauge.
On the final run, the map will change it's pathing and you'll experience more battles where you'll face more carrier battles and Air attacks.
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*It's important to remember that once you reach Node I, you're safe to advance as you'll be able to complete the map regardless of how damaged you are.
 
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On the final run, the map will change it's pathing and you'll experience more battles where you'll face more carrier battles and Air attacks unless you follow exactly the requirements to prevent being sent to Node D. <br>
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'''Recommended LBAS Attack locations:'''
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'''Node B''' and '''Node I'''
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**If using an all-Submarine team, it may be advisable to deploy your LBAS to Node B.
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**If you're aiming to farm Node I you may want to eliminate the surface ships so your fleet has a better chance for S-rank.
 
<tabber>Hard=
 
<tabber>Hard=
 
{{#invoke:EnemyEncounters|encounterTemplate
 
{{#invoke:EnemyEncounters|encounterTemplate
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