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Category:Submarine Tenders

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"AS", the hull classification code for Submarine Tenders, is a common acronym. For other uses, see AS (disambiguation)

This category contains all ships classified as Submarine Tenders.

This category is populated by Template:KanmusuInfo. Please do not manually add pages to this category.

Mechanics

Submarine Tenders (AS) are very weak, mostly used for certain Routings

Submarine Touch

Special Attack involving a Submarine Tender leading a fleet of at least two submarines.

  • The flagship must be a Submarine Tender (AS) at Lv 30+,
    • She must not be more than moderately damaged (中破).
  • The 2nd and 3rd ships must be Submarines (SS) or Aircraft Carrying Submarines (SSV) and not evacuated via Command Facility SFFCFStriking Force Fleet Command Facility,
    • The 4th ship may optionally be a SS(V), but does not affect the above requirement,
    • At least two SS(V) among the 2nd, 3rd, and 4th ships must not be more than lightly damaged (小破),
    • If all 3 ships are SS(V), the 2nd and 4th ones will attack; if one of the two is moderately damaged (中破), the 3rd one will attack instead.[1]
  • The fleet must be a single fleet or a Striking Force Fleet,
  • The formation needs to be either EchelonEchelon.png or Line AbreastLineAbreast.png,
  • At least one Submarine Supply MaterialSubmarine Supply Material must be available in the inventory.

  • Two SS(V) will launch torpedo strikes.
  • The attack power of each strike is postcapped and unaffected by formation, engagement, or damage cap.
  • A rough damage formula per Submarine attack is:
[math]\displaystyle{ \text{DMG}_\text{day} = \text{TP} \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

[math]\displaystyle{ \text{DMG}_\text{night} = ( \text{FP + TP} ) \times ( 1.2 + 0.04 \times \sqrt{LV} ) }[/math]

With
  • [math]\displaystyle{ \text{DMG} }[/math] the damage result for day and night battle respectively,
  • [math]\displaystyle{ \text{FP} }[/math] the submarine's Firepower Firepower stat,
  • [math]\displaystyle{ \text{TP} }[/math] the submarine's Torpedo Torpedo Attack stat,
  • [math]\displaystyle{ \text{LV} }[/math] the submarine's Level.
    • [math]\displaystyle{ 1.2 + 0.04 \times \sqrt{LV} = 1.6 }[/math] at Lv 100.

The number of attacks per Touch ranges from 2 to 4.

  • Each submarine will trough either 1 or 2 torpedo strikes.
    • Only Lv 75+ submarines can trigger 2 strikes,
    • If a Lv 75+ submarine does not carry any Submarine Equipment Submarine Radar, it rolls between 1 and 2 strikes randomly (exact rate unclear yet),
    • If a Lv 75+ submarine does carry any Submarine Equipment Submarine Radar, it is guaranteed to roll 2 strikes.

One Submarine Supply MaterialSubmarine Supply Material will be consumed for EACH battle the Touch triggers in.

  • If the Touch triggers twice in a battle, only a single Item Card Submarine Supply Material.png will be consumed for this battle.
  • If the Touch triggers in multiple nodes, one Item Card Submarine Supply Material.png will be consumed for each node it is triggered.
It does not consume any extra ammo. If the game is refreshed before the battle ends, then no material will be consumed even if the touch triggered.

Trigger rate is affected by the Level and luck Luck stat of the participating ships[1].

It has a chance to trigger every time the AS takes a turn at shelling.
  • It can trigger in both day and night for the same battle.
  • It can only trigger once during day battle.
  • If it fails to trigger during the day battle, there is still a chance to trigger it in the follow-up night battle.
  • If all enemies sunk, then touch stops early.
The attack order is always (where amo,g the attacking submarines, 1 is upper one and 2 is lower one):
  • 1-1-2-2 for 4 attacks,
  • 1-1-2 or 1-2-2 for 3 attacks,
  • 1-2 for 2 attacks.
    • If touch stops early, then attacks can be just 1-1
    • Also note that the actual order may be different from client animation of who shoots torpedoes, which always assigns attackers alternately like 1-2-1-2 or 1-2-1 or 1-2, so you may mismatch the real attack.
The touch can be activated multiple times per sortie.

When attacking a fleet, the usual Targeting rules apply.

  • The torpedoes fired target ships independently,
  • When facing a Combined Fleet, if any ship is present in the escort fleet on day battle, then all torpedoes will be fired to the escort fleet.

Regular
Seasonal


AS Default equipment compatibility
✔️ Can Equip ❌ Cannot Equip
Reconnaissance SeaplaneRecon Seaplane Fighter Rotorcraft Fighter Dive Bomber Torpedo Bomber JetFighterBomber2.png Reconnaissance Aircraft Large Reconnaissance AircraftSp Seaplane BomberBomber Large Flying Boat Liaison Aircraft Aviation Personnel TransportationMaterial.png
Small Caliber Main Gun Medium Caliber Main Gun Secondary Gun Anti-Aircraft Gun Anti-Aircraft Fire Director Large SONARLarge Small RADARSmall Large Caliber Main Gun Very Large Caliber Main GunSp Large Secondary High-Angle GunSp_Sec Torpedoes Submarine TorpedoesSub Midget SubmarineMinisub Depth Charges Small SONARSmall Large RADARLarge Very Large RADARSp Submarine Equipment
Engine Improvement Medium ArmorMedium FlareIcon.png Lookout Anti-Ground Rocket Command Facility Emergency Repair Personnel Ration Anti-Aircraft Shell Armor-Piercing Shell Large ArmorLarge Searchlight Large SearchlightLarge Drum Canister Landing Craft Amphibious Vehicle Landing Forces Facility.png Smoke Generator Supplies
RE: Anti-Aircraft Gun Anti-Aircraft Fire Director Medium ArmorMedium Emergency Repair Personnel Ration Equipment Card Improved Kanhon Type Turbine.png Equipment Card 8cm High-angle Gun.png Equipment Card 8cm High-angle Gun Kai + Additional Machine Guns.png Equipment Card 12cm Single High-angle Gun Mount + 25mm Machine Guns Additions.png
Equipability notes: Night Fighter=Fighter ; Night Torpedo Bomber=Torpedo Bomber ; JetFighterBomber1.png=JetFighterBomber2.png ; Night Reconnaissance Seaplane =Reconnaissance SeaplaneRecon ; Night Seaplane Bomber =Seaplane BomberBomber ; Small Caliber Main High-Angle GunSmall=Small Caliber Main Gun ; Medium Main High-Angle GunMedium=Medium Caliber Main Gun ; Secondary High-Angle GunSec=Secondary Gun ; Barrage Balloon=Smoke Generator

Listed By Stats

  • Green: Outstanding
  • Yellow: Above Average
No. Name Class Remodel Level Firepower Torpedo AA ASW LoS Luck Luck+ HP Armor Evasion Speed Aircraft Max Fuel Consumption Max Ammo Consumption Notes
434
Jingei
(AS)
- 32 0 32 0 38 11 50 32 28 28 Slow 2
(1,1)
30 10
435
Jingei
(AS)
- 31 0 33 0 37 17 77 31 28 30 Slow 2
(1,1)
30 10
439
Jingei
(AS)
45 40 0 34 0 44 16 60 38 34 39 Slow 6
(2,2,2)
30 10
440
Jingei
(AS)
47 39 0 36 0 43 20 97 37 34 44 Slow 6
(2,2,2)
30 10
544
Kai Hikawa Maru
(AS)
- 23 0 28 0 30 6 44 36 18 27 Slow 0 30 10
549
Kai Hikawa Maru
(AS)
25 42 0 32 0 39 11 57 39 34 37 Slow 3
(1,1,1)
30 10
184
Taigei
(AS)
- 15 0 36 0 48 20 59 39 37 39 Slow 8
(2,3,3)
35 10
No. Name Class Remodel Level Firepower Torpedo AA ASW LoS Luck Luck+ HP Armor Evasion Speed Aircraft Max Fuel Consumption Max Ammo Consumption Notes

Before Remodel After Remodel Required Resources
No. Name Type Level No. Name Type Ammo Steel Development Material Instant Construction Improvement Material Blueprint catapult report gunmat airmat armament overseas
434 Jingei AS 45 439 Jingei Kai AS 480 500 - - -
435 Chougei AS 47 440 Chougei Kai AS 480 500 - - -
439 Jingei Kai AS - - - - - - - - - - - - - - - -
440 Chougei Kai AS - - - - - - - - - - - - - - - -
544 Heian Maru AS 25 549 Heian Maru Kai AS 480 500 - - -
549 Heian Maru Kai AS - - - - - - - - - - - - - - - -
184 Taigei AS 25 185 Ryuuhou CVL 450 700 - - - Blueprint
No. Name Type Level No. Name Type Ammo Steel Development Material Instant Construction Improvement Material Blueprint catapult report gunmat airmat armament overseas
Before Remodel After Remodel Required Resources

Subcategories

This category has the following 3 subcategories, out of 3 total.

J

K

T

Pages in category "Submarine Tenders"

The following 4 pages are in this category, out of 4 total.