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Tutorial:Leveling

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Revision as of 17:42, 1 February 2021 by Grunilg (talk | contribs) (→‎Event)
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Overview

This article aims to provide you with a list of the most efficient places to quickly level your ship girls. It will only cover sorties. Generally Exercises are the most efficient way to level but is severely limited.

Experience (XP) increases the level of ships, which leads to increases in Evasion, LOS, and ASW stats, as well as passive increases in accuracy. Leveling ships can also unlock remodels at higher levels.

Map Bucket Usage Red/Orange Morale? Subtank? Target Classes Notes
1-5 Low N N CL, DD, DE, CVL, BBV Sub only
2-1 low N Y CV(L), (F)BB(V), CA(V), CL(T)
2-2 Low Y Y CV(L), DD, SS(V) Bauxite farm.
3-4 High N N CV(L) Ranking map
3-5 Low Y Y Any + CV(L)
7-1 Medium N N CL, DD Ranking map
7-2p1 Low N N CVL, DE Majority Submarines
7-2p2 High N N FBB, CV(L), CA Ranking map.
4-4 Medium N N (F)BB(V), CV(L), CA Ranking map
4-5 Low N N Any Sub only
5-2 None Y N/A SS(V), CAV, BBV, CV(L), AV Rocket k2 required
5-3 High N N Any (Except BBV and CV(L)) Night battle map
5-5 Low N N Any Sub-only
6-5 Low N N Any (Except CV(L) and CLT) Sub-only
Map Bucket Usage Red/Orange Morale? Subtank? Target Classes Notes

Leveling Locations

This map is a good starting point for leveling DD, DE and CL. OASW is required to get the most out of this map. At higher HQ levels, the boss node contains a flagship submarine that can be difficult to sink in just 1 round of shelling. Furthermore, the submarines present will have opening torpedoes in the later nodes. Not having OASW means higher bucket usage.
BBV and CVL also have some use in this map. BBVs allow a 2nd round of shelling that can help weaker ASW ships secure a S-rank. CVLs can carry a Saiun to prevent RedT engagements from hampering your fleet's combat ability.
This map can be used for Ranking.
Recommended Fleets

  • 4DD/DE
  • 2CL 2DD/DE
  • 1BBV 3DD/DE
  • 1BBV 2CL 1DD/DE
  • 1CVL 3DD/DE
  • 1CVL 2CL 1DD/DE
  • 1BBV 1CVL 2DD/DE
Equipment Setups
Reaching OASW for DD, DE and CL overrides all equipment setup suggestions listed below.
Ship Type Equipment Notes
DD SONARSONARDepth Charges/SONAR This balances accuracy and damage for DDs. The SONARS add accuracy and the Type 94 Depth Charge or Type 3 Depth Charge provides them with ASW synergy damage. An extra SONAR can be added for Tashkent.
DE SONARDepth ChargesDepth Charges Similar to the DD setup with one SONAR swapped out for a Type 95 Depth Charge or Type 2 Depth Charge. These DCs have extra armour penetration when equipped on DEs. The extra ASW synergy damage also helps overcome their low base ASW.
CL SONARSONARDepth Charges/SONAR Similar to the DD setup, it aims to balance accuracy and damage.
BBV RotorcraftLiaison AircraftSeaplane A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. Hyuuga Kai Ni is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
CVL Torpedo BomberRotorcraftLiaison AircraftReconnaissance Aircraft Aside from the Saiun, CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.

General Tips

  • Maps heavily reward clearing them in full with the boss node being worth a significant portion of the map's exp. Unless otherwise noted, always clear the map.
  • For details on how exp works, see Experience and Rank.
    • The flagship receives a 50% exp bonus. Have the girl you wish to level the fastest in that slot.
    • MVP gives double XP. Can be combined with Flagship bonus for total of 3x bonus.
    • S-ranks give 20% more exp. Losses have an exp penalty.
    • It is good to proceed into night battle for boss nodes to attempt to turn a loss into a victory or A/B rank into S-rank.
      • Do not bother fighting SS in NB.
  • Certain maps like 5-3 allow you some control over who gets the MVP. Take full advantage of that to maximise efficiency by manipulating the flagship to get MVP.
  • Unless otherwise noted, you need to watch the morale of your girls. Low morale will affect their combat ability and lower the pass rate.
  • Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out.
  • Be sure to check the Event section when there is an event running for the latest leveling spot. Events generally allow you to level using a combined fleet.
  • Do not be afraid to sortie your girls at moderate damage (中破). Unless they are severely underleveled and not modernised, they should be able to last a few runs before heavy damage.
    • A general rule of thumb is to leave a buffer of 10% max HP from heavy damage (大破).
  • Submarine, PT Imp, Airstrike and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes
  • Modernization: Improves the primary four stats of your ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.

Using Fodder Ships

If maps require passing a dangerous node (like 5-3 I) first to get to the leveling spot, it is possible to exploit disposable escort ships that can be sunk during the sortie to save on buckets and time. Be aware that sinking Ships intentionally can generate quite a bit of hostility from other admirals. It is generally not recommended to utilize these strategies, but are included here for sake of completion of the guide. Be aware of the following:

  • Equipment from sunk ships is permanently lost, do not use anything but the most basic equipment on them
  • Losing Ships can affect Battle Ranks
  • Unmodernized Level 1 ships with disposable equipment will struggle to make any meaningful contribution to the battle, which will also affect Battle Ranks
  • Sinking Ships can also lead to failure to fulfil certain branching rules later on in the same map

Submarine Tanks

Also known as "Sub Tanks". This strategy is using SS to draw fire from enemy DD, CL, CVL and BBV. This can help preserve the rest of your fleet as they'll be taking less fire. SS have low sortie costs and are quick to repair when under level 40 and unremodeled. Do note that any enemy with ASW equips will make short work of low leveled SS.

Range

Range determines which ships attack first, which can help influence MVP. It is not possible to reduce the base range of a ship, but certain equipment is capable of extending it:

Equipment Usecases
GFCS Mk.37, SG Radar (Initial Model) Medium Range on DD, CL
203mm / 53 Twin Gun Mount Long Range on CL, CA
381mm / 50 Triple Gun Mount Kai, 46cm Triple Gun Mount, 46cm Triple Gun Mount Kai Very Long Range on (F)BB(V)
51cm Twin Gun Mount, Prototype 51cm Twin Gun Mount Very Long Range on Mutsu Kai 2, Nagato Kai 2
SCAMP Long Range on CV(L/B), Yura Kai 2, Tama Kai 2, Gotland
Night Operation Aviation Personnel + Skilled Deckhands Long Range on CV(L/B)
Suisei Model 22 (634 Air Group), Suisei Model 22 (634 Air Group/Skilled), Ju 87 C Kai 2 (w/ KMX / Skilled) Long Range on CV(L/B)

Event

This section will be updated for time-limited events.

See Also