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World 1
World 1-1: 鎮守府正面海域 The Sea in front of Chinju-fu
Nodes and Enemy Encounters
Area | Pattern | Encountered vessels | Form |
---|---|---|---|
A 敵偵察艦 |
Pattern 1 | ||
Pattern 2 | |||
Pattern 3 | |||
B 敵はぐれ艦隊 |
Pattern 1 | ||
Pattern 2 | |||
Pattern 3 | |||
C 敵主力艦隊 |
Pattern 1 | ||
Pattern 2 | |||
Pattern 3 | |||
Pattern 4 |
Tip
- Easy map for flagship-sparkling .
Drops
World 1-2: 南西諸島沖 The sea around Nansei islands
Nodes and Enemy Encounters
Area | Pattern | Encountered vessels | Formation |
---|---|---|---|
A 敵前衛艦隊 |
Pattern 1 | ||
Pattern 2 | |||
Pattern 3 | |||
B 敵主力部隊 |
Pattern 1 | ||
Pattern 2 | |||
Pattern 3 | |||
C | + 10 15 20 | ||
D 敵前衛艦隊 |
Pattern 1 | N/A | |
Pattern 2 | |||
Pattern 3 |
Drops
World 1-3: 製油所地帯沿岸 The coast of oil refinery area
Stage Guide
The route from D to C is one-way only (you can not move from C to D). All compass spins in this stage are random. Keep trying if you're getting detoured to the maelstrom. Do note that F has heavy cruisers and the boss node has a battleship.
Nodes and Enemy Encounters
Drops
World 1-4: 南西諸島防衛線 The line of defense at Nansei islands
Stage Guide
After playing this stage once you may notice that standard aircraft carriers kind of hurt. For now your only countermeasures are to pick up a few heavy cruisers in this stage or 1-3 and train them up or just trying to craft battleships for doing the same just to push through with firepower and armor. Otherwise you can try to build your own aircraft carrier and put on fighters of your own to shoot down enemy aircraft. Note that this last suggestion will also help in completing the Akagi quest (A11 and B10).
Nodes and Enemy Encounters
Drops
Stage Guide
This is a complete submarine map, unless your fleet composition is wrong and you go off-course. Considering the experience you can achieve per sortie *~1500 exp) and compared to the consumption (8-9 bars), this map can be a good place to level up your DDs and CLs for low level admirals. Since the composition of most of the early formations are very small (less than 3), this is a very good place to have the Quests Bd1, Bd2, Bd3, Bd8, and Bw5 completed with little to no danger to ships.
- To reach the boss, a fleet of no more than 4 ships is required.
- Having exactly 1 CVL/CAV/AV/LHA prevents you from being sent to node G from E, 50-50 otherwise.
- Having more than 2 CL or a normal BB or having more than 4 ships will send you from C to F (enemy carrier).
- Having a SS might send you from C to F
- Nodes F and G consist of very strong enemies, even after being adjusted to your admiral level. Make sure you satisfy the fleet requirements above and have at least 1 DD or 1 CL in order to reach the boss safely.
- Being sent to node D requires more than 4 ships, as yet no D -> I (boss) route is known. UPDATE: If you lose enough ships at D to then have 4 ships or less you can go from D -> I
- At least 1 BBV is highly recommended as it can equip seaplanes to hit subs while allowing you to enter the 2nd shelling phase.
- Clearing this map gives you bonus medals and a boost to your admiral points for ranking purposes. At the beginning of each month, the boss HP bar will be reset, thus allowing you to obtain the medal and bonus points again. (If the month has reset and the boss bar didn't regen for you, get a new API link.)
- The enemies on the map is scaled to your admiral level, which means that the enemy may rank up when you hit a certain admiral level. Nodes power up at levels 40 and 80.
- 1 CVL, 1 BBV, 2 DD/CL is the recommended compostion with a 100% chance to reach the boss.
Nodes and Enemy Encounters
Drops
Links
Sortie Worlds | ||
---|---|---|
World 1 | 1-1 · 1-2 · 1-3 · 1-4 · 1-5 · 1-6 | World 2 | 2-1 · 2-2 · 2-3 · 2-4 · 2-5 | World 3 | 3-1 · 3-2 · 3-3 · 3-4 · 3-5 |
World 7 | 7-1 · 7-2 | World 4 | 4-1 · 4-2 · 4-3 · 4-4 · 4-5 | World 5 | 5-1 · 5-2 · 5-3 · 5-4 · 5-5 |
World 6 | 6-1 · 6-2 · 6-3 · 6-4 · 6-5 |