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Difference between revisions of "Fall 2019 Event/E-6"
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** Pass the LoS check | ** Pass the LoS check | ||
** Amount of CV(B) ≤ 2 | ** Amount of CV(B) ≤ 2 | ||
− | ** Amount of (F)BB(V) ≤ | + | ** Amount of (F)BB(V) ≤ 3 |
|L -> T = * Do not meet the requirements to go to either Q or R. | |L -> T = * Do not meet the requirements to go to either Q or R. | ||
Latest revision as of 12:36, 8 January 2020
E-6
Information (Phase 1 - Transport Phase):
Phase 2 - : Anti-Air Cruiser Princess
Key Rewards:
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Branching rules
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Tips
Preparations If you have been following all preparations within the guide thoroughly up to this point and have enough historical ships preserved. You should have enough ships to be able to handle the final map. But be aware that this map will present the hardest challenge you will have to face as you will have to face up against insanely difficult enemies that may be hard to pass without the power of your historical fleet. Even on lower difficulties, where the battles and requirements will be easier, the overall fight will still be rather long and lengthy. So plan accordingly so you can be able to complete this map. Below are the following options you should consider before partaking this map:
If you have met most of the historical ship conditions (namely Hiei, Kirishima, the CAVs and the DDs) you should be able to bring a very strong fleet over the duration of the event. If you have Nelson, you should be able to clear out most of the enemy fleets are boss nodes (in some cases) at a successful rate. If you have Akitsushima /Akashi reserved, you can take advantage of a short cut for part 2 of the operation. If you however locked or don't have either, it is highy recommended returning to E-1 and obtain another Akashi or Akitsushima and train them to Kai before you partake on this map! If you know you have ASW planes you shouldn't have an issue with the submarines, and if you have your Land Base that can achieve 770 AP with some rocket interceptors then you should be able to clear the AS requirements easily. However if you cannot achieve this, you may need to drop your difficulty in order to meet these conditions. Also as an alternative option, you can always wait till the release of Friend Fleets. Historical Bonuses On this map there will be a great number of ships that have a historical bonus that can take advantage of this map but only a few key ones will be able to deliver a significant amount of damage to the boss. So if you're careful enough you will have conserved most of your best historical heavy hitting ships that you can use towards this map as it'll be the final map. Below is a list of all the ships with known historical bonuses, but due to the sheer complexity of this map, we have divided it up based on node specific bonuses based on current known information regarding the known ships are given bonuses based on their location: 1.2x bonus 1.15x bonus 1.1x bonusAlong with the ships noted in the Mapwide Bonus tab, the following ships have unique bonuses on the L and Q Node 1.2x Bonus Along with the ships noted in the Mapwide Bonus tab, the following ships have unique bonuses on the V Node 1.26x Bonus 1.45x bonus 1.40x bonus 1.2x bonus1.32x bonus
If you have managed to save most of your important ships up to this point you should difficulty arranging your fleet to meet your needs for the event's requirements as all historicals will be vital to help you clear this map, especially for the higher difficulty. Step 1: Complete the Transport Operation This phase of the Operation is a Transport Operation which will involve taking you transport supplies and then facing off against a boss fleet. You will need to deplete the TP gauge before you can complete the operation and move on to the next step. During this phase, you will be facing various challenges along the way. Below are the following compositions that are most recommended for this phase. Recommended Fleet
Recommended Fleet
In addition to this, LBAS needs to be planned carefully in order to successfully complete this map as well. Below are the following methods that need to be considered for this phase: LBAS 3
LBAS 1-3
The boss node will consist of a BattleShip Water Demon Kai, while strong, can be easily beaten with historical ships. Since she has no air power, it is easy to gain AS with just one Seaplane fighter / Zuiun, and with the combination of your LBAS and fleet's strength. It should be easy to earn a victory and deplete the TP gauge. Whichever method you choose to do so is entirely up to you. But in the end, you can eventually clear out the gauge with this method. Once the TP gauge is clear, this method is considered complete and the path to the 2nd boss becomes open as well as a means to unlock a new passage. If you have Akashi and/or Akitsushima it is recommend to look into completing Step 2 to open the shortcut to make everything more convenient. If you however locked or don't have either, it's highy recommend returning to E-1 and obtain another Akashi or Akitsushima and train them to Kai before you advance on this map! Step 2: Open the path to the Repair Anchorage Node (Node X) In this phase of the operation, you can choose to unlock a passage to a repair anchorage node that you can take advantage of to use as a shortcut for your fleet that will be engaging against the Anti-Air Cruiser Princess. Depending on the difficulty the process will either be very simple or very complicated. Below are the main requirements needed to unlock the path.
Below this the guide will go through all the necessary steps on the node requirements starting from the ones needed from all difficulties to the ones needed on only the higher difficulties. Step 2a: A-S Ranking node P once This node is required to be completed on all difficulties, however on Normal and above, you will need an S rank to secure the conditions. In addition to this, with the new path unlocked, your surface task force will no longer have access to this path, meaning you will need to use a Single Fleet or Transport Combined Fleet to complete these conditions. Below are the two known methods that can be used for this Node: Recommended Fleet
Recommended Fleet
LBAS should be the same as before hand in Step 1 so the method you use for here shouldn't be any different. Once the condition is met, a ding sound will be heard once you have returned to port. Step 2b: A Rank Node V Twice (Hard)/ Once (Normal) In this phase you will need to use a Carrier Task Force make your way up to the northern part of the map to reach node V and face off against the Carrier Princess Kai. The following composition is the most recommended comp to use to reach node V efficiently. Recommended Fleet
Path
Your LBAS should be armed in a fashion where you will either risk the ranks of your bombers for damage or strive to achieve AD with your LBAS to allow for an easier victory from your fleet. Since the fleet is more or less on par with the E-5 Boss fleet prepare for a similar difficult battle ahead as the same method from there can work here. Recommended LBAS
Recommended LBAS
Overall, score an A rank on this node, should node be difficult, however, should you aim for an S rank, expect some difficult challenges ahead. Once you complete this condition once or twice depending on the difficulty, you should hear a "ding" upon returning to port. Step 2c: A-S Ranking node N once This step is required for Easy Difficulty or Higher Overall, the process that was used for the Node P run should apply here as well, please review Step 2a for more details. Step 2d: Obtain AS on node E This requirement is for Normal Difficulty or above Recommended Fleet
Path
Recommended LBAS
LBAS 3 can opt to stay as ASW focus to help pass Node B For this part you will just need a heavy battleship fleet with some decent air power to reach Node E. As long as you bring a ship that can AACI along with decent air power, you can easily wipe out most of the Land Base Bombers nuking the air power from the air raid, making it easy to AS. Once this condition is met, you should hear a "ding" upon returning to port.
This requirement is for Normal Difficulty or above Recommended Fleet
Path
Recommended LBAS
LBAS 3 can opt to stay as ASW focus to help pass Node F For this part you will just need a heavy Carrier fleet with some decent air power to reach Node H. As long as you bring a ship that can AACI along with decent air power, you can easily wipe out most of the Land Base Bombers nuking the air power from the air raid, making it easy to AS. Once this condition is met, you should hear a "ding" upon returning to port. Step 2f: Obtain AS on node M This requirement is for Hard Mode Recommended Fleet
Path
Recommended LBAS
LBAS 3 can opt to stay as ASW focus to help pass Node B, otherwise if more Air power is needed, set up LBAS in the same way as the others For this part you will just need a Surface Task Force with some decent air power coming from your CAVs, AVs, and BBVs you bring to reach Node M. If you have a BBV like Ise or Hyuuga in Kai Ni, this should make obtaining the air power more easy to do. As per usual, bringing an AACI ships will help make AS more possible. If the conditions are met and you should head a "ding" upon returning to Port. Step 2g: Obtain AS on a Land Base Air Strike Twice This step is required for Normal Difficulty or Higher In this phase you will need to defend your Land Base and obtain a suitable amount of air power on higher difficulties to get AS against Land Base Air raid, if you are playing higher difficulties, gaining access to suitable air power will require you to own a few rocket interceptors to available so you don't have your air power lowered significantly. Saiuns can work also as an alternative for boosting your air power if necessary. Remember you will need to have and air power of at least 770 AP on Hard or 371 on Normal to clear the LBAS air air efficiently with an AS. Below is the require LBAS needed to gain AS (mainly on hard) LBAS 1-3: 3 Interceptors, 1 Rocket Interceptor/ Saiun As for your fleet, it's recommended to deploy a single sub as they will not take damage at all before the land base strike commences. Repeat twice and if you successfully gain AS on both run, the condition will be met and you should head a "ding" upon returning to Port. Once all of the above noted conditions from Steps 2a - 2g are completed, the shortcut to Node X should become available. Step 3: Battle the Anti-Air Cruiser Princess In this phase of the operation, you will be taking your fleet to engage the Anti-Air Cruiser Princess, the battle against her will vary significantly upon difficulty but the trip to reach her will be notably difficult regardless of what difficulty you pick as Node S presents a big threat to your fleet in general. Below we will look at the most recommended comp which will likely allow you to survive the map. Recommended Fleet
Recommended Fleet
The LBAS will will also need to be properly assigned to tackle the boss node so below the following setup is recommended. LBAS 3
LBAS 1-3
On most difficulties, getting to the boss will present the greater challenge due to Node S's Heavy Cruiser Ne-Class Kais that can potentially knock your fleet out, but if you remember to bring historical ships (Mainly Hiei andKirishima, you can also sink them relatively easily. But if you successfully pass them, you should be able to reach the boss without issue. The Anti-Air Cruiser Princess will generally by tough on most difficulties, however on Hard mode, she starts off with 2 BattleShip Water Demon Kais, 2 Ne-class Heavy Cruiser Kai (255 Armor version), and flagship tier Tsu-class, He-class Kai and various Na-class DDs. Tackling this boss will require you to focus extensively on not sinking the boss, but trying to do as much damage as possible to it. Given that you will be up against 4 additional enemies that are all heavily armored, this may make things very difficult to overcome. Using a combination of historical ships along with with Nelson, Hiei amd Kirishima along with the Nelson Touch can result in very lethal combination that can sometimes heavily damage, if not possibly sink some of the tougher enemies at times. Making it easier for your night battle fleet to take a shot at the princess. The rest will boil down to how well you do in day battle along with whether or not your ships in the escort fleet aimr directly for the Anti-Air Cruiser Princess as you are likely to still have surviving ships present no matter what. Historical ships like Yuudachi, Ayanami, Shigure, Yukikaze and Fletcher are all especially vital for helping possibly score some serious damage if not possibly killing her during this phase. There is no way to know exactly who they will aim for, you can only hope that they target the boss at this point. While the phase will be long on hard, other difficulties should be straight forward as long as you bring historicals much like on this difficulty. Once you get her to the final kill, carefully plan out if you want to do the debuff process to finish off the Princess as her armor will drastically increase. On Casual to Normal, it may be possible to consider by passing this debuff phase if you have enough historicals. However on hard, you may need the debuff just to successfully finish the boss off efficiently. So if needed please see Step 4. Otherwise please move on to step 5. Step 4: Complete the Debuff for the Anti-Air Cruiser Princess on Final Kill If you plan to do the debuff phase to reduce the Anti-Air Cruiser Princess's Armor you will need to complete a series of steps, that will vary depending on the difficulty. Be advised that the steps needed for hard are noted to be especially difficult. Just remember, the boss must be on the final kill before doing the debuff! Below are the listed requirements for each difficulty:
As like before the requirements will be required based on the difficulty needed for each. Step 4a: A/S Rank Node S Using the same Surface Task Force fleet form Step 3 should pretty much allow you to successfully complete this requirement easily. However, you may opt to send your LBAS to Node S if you wish to aim for a better chance at S rank, even though in most cases it will not be necessary. The Process should be easy enough to clear without much effort, once the conditions are met, the "ding" sound will play once you return to port. Step 4b: A/S Rank Node V For Composition and some LBAS requirements, please refer to Step 2b but below this we will use this section to explore more on how to successfully complete hard mode's requirement for S rank. Scoring an S rank on Node V will require you to do extensive planning if not possibly take some necessary risks in order to pull off as possible AS on Node V. The main issue you will likely face on Hard is being able to successfully successfully take out both the main and escort fleet in day battle cause if a ship survives in both fleet, your chances for an S rank are gone entirely. So to improve your chances you will need to consider one of two possible things:
Whichever method you choose, a lot of work will be required. To help make it more possible to score an S rank, it's recommended to use historical ships tied to the Battle of Santa Cruz (Node V) as they are viable for this node. Please refer to Historical Bonuses in the Node V for more details.
This may take many tries before you can successfully pull it off. Once the conditions are met, the "ding" sound will play once you return to port. Step 4c: AS Rank Node M Required for Normal Difficulty or above For this step, please refer to Step 2f as most of the details you need to know apply here as well. The process is pretty much the same So once you obtain AS and return to port a "ding" sound will play indicating you completed the requirement. Step 4d: A/S Rank Node Q For this phase you will be bringing a more heavier Carrier fleet to meet the requirements to path to Node Q. Below is the following comp which is needed to reach the node: Recommended Fleet
Path
Node Q mainly consist of a Light Carrier , some BBs, CLs, and DDs. Overall, it doesn't pose much of a threat so LBAS is almost not needed for this node. However you can still use them here if you need to quickly wipe them out. Once the conditions are met, the "ding" sound will play once you return to port. Step 4e: AS Land Base Air Defense For this step, please refer to Step 2g as most of the details you need to know apply here as well. The process is pretty much the same. A "ding" sound will play indicating you completed the requirement once you return to port. Step 5: Deliver the final blow against the Anti-Air Cruiser Princess If you have chosen to complete the debuff, then at this point you simply need to reassemble the fleet from Step 3 along with the LBAS in the same fashion, the only thing you can do at this point is hope for someone to aim for the boss to win the fight. As the boss is now filled with even tougher versions of all the ships and will be harder to overtake, but as long as your fleet can deliver damage and hopefully aim directly for the boss the rest should be easily winnable. While this may or may not make much of a difference, you can also resort to sending your 3rd LBAS to W also with all 4 bombers, to add additional damage to the enemy fleets there if needed and are willing to risk the dangers of the subs in Node B. But otherwise be prepared as it could be problematic. On lower difficulties, winning against the boss should take little to no effort to achieve. Once you successfully sink the Anti-Air Cruiser Princess the mission will be considered complete. The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enemy comps
E-6 AB
E-6 A
E-6 B: 深海潜水艦隊 南方部隊 I群 (PoiDB)
E-6 C
E-6 D: 深海鉄底海峡艦隊 ピケット部隊 (PoiDB)
E-6 E: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 F: 深海潜水艦隊 南方部隊 II群 (PoiDB)
E-6 G
E-6 H: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 I
E-6 J: 深海任務部隊 艦載機群 (PoiDB)
E-6 K: 深海鉄底海峡艦隊 前衛水雷戦隊 (PoiDB)
E-6 L: 深海任務部隊 空母集団 II群 (PoiDB)
E-6 M: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 N: 深海鉄底海峡艦隊 水上打撃群 (PoiDB)
E-6 O
E-6 P: 深海鉄底海峡艦隊 遊弋部隊 (PoiDB)
E-6 Q: 深海任務部隊 空母集団 III群 (PoiDB)
E-6 R
E-6 S: 深海鉄底海峡艦隊 巡洋艦部隊 (PoiDB)
E-6 T
E-6 U
E-6 V: 深海任務部隊 空母集団 I群 (PoiDB)
E-6 W: 深海鉄底海峡艦隊 主力部隊旗艦 (PoiDB)
E-6 X
E-6 AB
E-6 A
E-6 B: 深海潜水艦隊 南方部隊 I群 (PoiDB)
E-6 C
E-6 D: 深海鉄底海峡艦隊 ピケット部隊 (PoiDB)
E-6 E: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 F: 深海潜水艦隊 南方部隊 II群 (PoiDB)
E-6 G
E-6 H: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 I
E-6 J: 深海任務部隊 艦載機群 (PoiDB)
E-6 K: 深海鉄底海峡艦隊 前衛水雷戦隊 (PoiDB)
E-6 L: 深海任務部隊 空母集団 II群 (PoiDB)
E-6 M: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 N: 深海鉄底海峡艦隊 水上打撃群 (PoiDB)
E-6 O
E-6 P: 深海鉄底海峡艦隊 遊弋部隊 (PoiDB)
E-6 Q: 深海任務部隊 空母集団 III群 (PoiDB)
E-6 R
E-6 S: 深海鉄底海峡艦隊 巡洋艦部隊 (PoiDB)
E-6 T
E-6 U
E-6 V: 深海任務部隊 空母集団 I群 (PoiDB)
E-6 W: 深海鉄底海峡艦隊 主力部隊旗艦 (PoiDB)
E-6 X
E-6 AB
E-6 A
E-6 B: 深海潜水艦隊 南方部隊 I群 (PoiDB)
E-6 C
E-6 D: 深海鉄底海峡艦隊 ピケット部隊 (PoiDB)
E-6 E: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 F: 深海潜水艦隊 南方部隊 II群 (PoiDB)
E-6 G
E-6 H: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 I
E-6 J: 深海任務部隊 艦載機群 (PoiDB)
E-6 K: 深海鉄底海峡艦隊 前衛水雷戦隊 (PoiDB)
E-6 L: 深海任務部隊 空母集団 II群 (PoiDB)
E-6 M: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 N: 深海鉄底海峡艦隊 水上打撃群 (PoiDB)
E-6 O
E-6 P: 深海鉄底海峡艦隊 遊弋部隊 (PoiDB)
E-6 Q: 深海任務部隊 空母集団 III群 (PoiDB)
E-6 R
E-6 S: 深海鉄底海峡艦隊 巡洋艦部隊 (PoiDB)
E-6 T
E-6 U
E-6 V: 深海任務部隊 空母集団 I群 (PoiDB)
E-6 W: 深海鉄底海峡艦隊 主力部隊旗艦 (PoiDB)
E-6 X
E-6 AB
E-6 A
E-6 B: 深海潜水艦隊 南方部隊 I群 (PoiDB)
E-6 C
E-6 D: 深海鉄底海峡艦隊 ピケット部隊 (PoiDB)
E-6 E: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 F: 深海潜水艦隊 南方部隊 II群 (PoiDB)
E-6 G
E-6 H: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 I
E-6 J: 深海任務部隊 艦載機群 (PoiDB)
E-6 K: 深海鉄底海峡艦隊 前衛水雷戦隊 (PoiDB)
E-6 L: 深海任務部隊 空母集団 II群 (PoiDB)
E-6 M: 深海鉄底海峡 リコリス航空隊 (PoiDB)
E-6 N: 深海鉄底海峡艦隊 水上打撃群 (PoiDB)
E-6 O
E-6 P: 深海鉄底海峡艦隊 遊弋部隊 (PoiDB)
E-6 Q: 深海任務部隊 空母集団 III群 (PoiDB)
E-6 R
E-6 S: 深海鉄底海峡艦隊 巡洋艦部隊 (PoiDB)
E-6 T
E-6 U
E-6 V: 深海任務部隊 空母集団 I群 (PoiDB)
E-6 W: 深海鉄底海峡艦隊 主力部隊旗艦 (PoiDB)
E-6 X
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