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Difference between revisions of "Winter 2016 Event"

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(→‎E-1: enemy data from himeuta)
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|D2_xp = 120
 
|D2_xp = 120
 
|D3_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class  
 
|D3_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class  
|D1_form = double_line
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|D3_form = double_line
|D1_xp = 100
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|D3_xp = 100
 
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|E_label =  
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{{#invoke:EnemyEncounters|encounterTemplate
 
{{#invoke:EnemyEncounters|encounterTemplate
 
|A_label=  
 
|A_label=  
|A1_node_info =  
+
|A1_node_info = ss_ka-class ss_ka-class ss_ka-class
|A1_form =  
+
|A1_form = line_abreast
 
|A1_xp =  
 
|A1_xp =  
 
|
 
|
 
|B_label=  
 
|B_label=  
|B1_node_info =  
+
|B1_node_info = ss_ka-class ss_ka-class ss_ka-class ss_ka-class
 +
|B1_form = echelon
 +
|B1_xp =
 +
|B2_node_info = ss_ka-class_elite ss_ka-class_elite ss_ka-class ss_ka-class
 +
|B2_form = echelon
 +
|B2_xp =  
 
|
 
|
 
|C_label =  
 
|C_label =  
|C1_node_info =  
+
|C1_node_info = Must be my imagination. (No combat)
|C1_form =
 
|C1_xp =
 
|C2_node_info =
 
|C2_form =
 
|C2_xp =
 
 
|
 
|
 
|D_label =  
 
|D_label =  
|D1_node_info =  
+
|D1_node_info = cl_ho-class_flagship dd_i-class_late_model dd_i-class dd_i-class dd_i-class
 +
|D1_form = line_ahead
 +
|D1_xp =
 +
|D2_node_info = cl_ho-class_flagship dd_i-class dd_i-class dd_i-class dd_i-class
 +
|D2_form = double_line
 +
|D2_xp =
 +
|D3_node_info = cl_he-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class
 +
|D3_form = double_line
 +
|D3_xp =  
 
|
 
|
 
|E_label =  
 
|E_label =  
|E1_node_info =  
+
|E1_node_info = Active Branching
 
|E1_form =  
 
|E1_form =  
 
|E1_xp =  
 
|E1_xp =  
|E2_node_info =
 
|E2_form =
 
|E2_xp =
 
 
|
 
|
 
|F_label =  
 
|F_label =  
|F1_node_info =  
+
|F1_node_info = cl_he-class_flagship cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class
|F1_form = echelon
+
|F1_form = line_ahead
 
|F1_xp =  
 
|F1_xp =  
 +
|F2_node_info = cl_he-class_flagship cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class dd_i-class
 +
|F2_form = double_line
 +
|F2_xp =
 
|
 
|
|G_label =  
+
|G_label = Air Raid
|G1_node_info =
+
|G1_node_info = airfield_princess
 +
|G1_xp = 120
 
|
 
|
|H_label =  
+
|H_label = Air Raid
|H1_node_info =  
+
|H1_node_info = airfield_princess
|H1_xp =  
+
|H1_xp = 120
|H1_form =
 
|H2_node_info =
 
|H2_xp =
 
|H2_form =
 
 
|
 
|
 
|I_label =  
 
|I_label =  
|I1_node_info =
+
|I1_node_info = seaplane_tender_princess transport_wa-class_elite cl_ho-class_elite dd_i-class_late_model dd_i-class_late_model
 +
|I1_form = double_line
 +
|I1_enemy_air_power =
 +
|I1_xp =
 
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|J_label =  
 
|J_label =  
|J1_node_info =  
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|J1_node_info = submarine_princess ss_ka-class ss_ka-class dd_i-class_late_model dd_i-class_late_model
|J1_form =  
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|J1_form = echelon
 
|J1_xp =  
 
|J1_xp =  
|J2_node_info =  
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|J2_node_info = submarine_princess ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model
|J2_form =  
+
|J2_form = echelon
 
|J2_xp =  
 
|J2_xp =  
 +
|J3_node_info =
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|J3_form =
 +
|J3_xp =
 
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|
|final_form = J2
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|final_form = J3
 
|boss_node = J
 
|boss_node = J
 
}}
 
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|A1_node_info = ss_ka-class ss_ka-class
|A1_form =  
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|A1_form = echelon
 
|A1_xp =  
 
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|B_label=  
 
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|B1_node_info =
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|B1_node_info = ss_ka-class ss_ka-class ss_ka-class ss_ka-class
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|B1_form = echelon
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|B1_xp =  
 
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|C_label =  
 
|C_label =  
|C1_node_info =
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|C1_node_info = Must be my imagination. (No combat)
|C1_form =
 
|C1_xp = 100
 
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|C2_form =
 
|C2_xp =
 
 
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|D1_node_info = cl_ho-class dd_i-class dd_i-class dd_i-class dd_i-class
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|D1_form = double_line
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|D1_xp =  
 
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|E_label =
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|E1_node_info =  
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|E1_node_info = Active Branching
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|F1_node_info = cl_he-class_flagship cl_ho-class_elite dd_i-class_late_model dd_i-class dd_i-class
|F1_form =  
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|F1_form = double_line
|F1_enemy_air_power =
 
 
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|G_label =  
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|G_label = Air Raid
|G1_node_info =
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|G1_node_info = airfield_princess
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|G1_xp = 120
 
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|H_label =  
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|H_label = Air Raid
|H1_node_info =  
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Revision as of 15:33, 11 February 2016

Introduction

The Winter 2016 Event Sortie! Operation Rei-Go is planned to start on February 10th, 2016 at 1900 JST. The event will be based off of Operation Rei-Go, a one day battle that took place along Mindoro Island where the IJN counterattacked US forces staging a landing on December 26th, 1944.

The Event is composed of only three maps, and allows for difficulty selection like in previous events. The Hard difficulty will be more difficult compared to usual event maps.

The first two stages will be themed on Operation Rei-Go and the Final Stage will be an Extra Operation, a "What If" scenario focusing on an Interception Mission.

In addition, it will feature battles against land based air units and a new gimmick system in E-3 that will be different from the usual armor reduction gimmick.

It's also been noted that for the first two maps, fleet requirements will be flexible; this will vary depending on the difficulty setting.

Information

New Ships

Currently, 3 new ships are slated to appear as part of the event. The ships we are aware of so far are:

  • An Akizuki Class Destroyer that bravely sacrificed herself to protect some members of the Ozawa fleet, allowing them time to escape. She was commissioned and struck from the list during winter. It has been confirmed that this is Hatsuzuki and she will be a reward for clearing E-2.
  • The February issue of Comtiq Magazine revealed that a Yuugumo-class Destroyer is being added during the event. It's been noted that this ship also fought in the same battle as Hatsuzuki and sunk soon afterwards. This turns out to be Okinami.
  • Finally, February's Comtiq Magazine revealed that a foreign ship is expected to appear in the Extra Operation Map. Based on early results this may be the Zara.
  • In addition, it been confirmed from a series of tweets that ships from past events will appear in this event as drops, most likely Graf Zeppelin, Mizuho, Akitsushima and Amagi.

New Equipment

New Abyssals

New Abyssal Land Based planes: Abyssal Land Based Bomber and Abyssal Land Based Bomber Ace

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
  2. It's been noted that the Extra Operation will involve a use a new gimmick that will not be related to the armor reduction gimmick.
  3. There does not appear to be any shiplocking this event.

Special Quests and Expeditions

Sortie! Operation Rei-Go has a series of quests you need to complete as you play through the event. After completing the Operation Rei-Go maps, in order to gain access to the final map, you will need to complete two sets of quests along with a special expedition in order to unlock E-3: Operation Sho-Go 4

ID Prereq. Quest Name (Original)
Quest Name (Translated)
Description Rewards Note
Fuel Ammunition Steel Bauxite Other
SN11 水上反撃作戦【礼号作戦】を完遂せよ!
Carry out Counter-Attack Operation "Operation Rei-Go!"
Form an assault fleet at the Campan Gulf to carry out and launch a counter attack at "Operation "Rei-Go!"
  • Completion Condition: Clear E-2.
500 500 0 0 Present Box x1
Instant Repairs x5
One time only.

SN12 SN11 親善艦参加観艦式を実施せよ!
Carry out a Friendly Ship Naval Review!
Partake in a Naval Review in the limited time waters to help make contact with ships from overseas.

Complete the Limited Time Expedition "Friendly Ship Naval Review"

  • You can use 6 ships of any kind
  • Foreign Ships like the Germans and the Italian Ships are not necessary.
100 100 300 100 203 mm / 53 cm Twin Gun Mount Gain Access to E-3
One time only.

Special Expediton

# Name Time HQ Ship Fuel.png Ammunition.png Steel.png Bauxite.png Rewards
S1 親善艦参加観艦式
Friendly Ship Naval Review
00:15 40 40 30 50 Item Icon Furniture Box (Small).pngx1

# Name Time Σ(Lv) Flagship icon.png Minimum Fleet Size Drum.png Fuel.png Ammunition.png
1 親善艦参加観艦式
Friendly Ship Naval Review
00:15 Lv 6 6XX

Event Maps

Quick Info Table

Classification Map Name Combined Fleet? Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation
Operation Rei-Go
E-1 Preparation for Operation Rei-Go No No restrictions. All difficulties OK
E-2 Sortie! Operation Rei-Go! In order to play these maps on hard, you must complete the previous map on either normal or hard.
(e.g., to do E-3 on hard, you must complete E-2 on normal or hard.)
Extra Operation E-3 Operation Shou-Go 4 Yes

E-1

Kanpan Gulf "Operation Rei-Go!" Preperation
No map name yet

Information

  • Boss: Submarine Princess
  • 6-7 kills required on all difficulties (800 HP on hard)
  • FBBs, BBs, and CVs are not allowed on this map.
  • Ships tagged: None
E-1BannerWinter2016.png
E-1MapWinter2016.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 2+ DD (random) or Kasumi flagship
B <2 DD
DC LoS check (fail)
J LoS check (pass)
EF Active Branching
GActive Branching

Tips

  • Recommended fleet compositions:
    • 1 BBV plus 4DD/CL plus either CVL/CL
  • You can use Kasumi as flagship to take the northeast route.
    • Recommended fleet to accomplish this: Kasumi + 1 DD, 1 CLT, 1 CA, 1 BBV, 1 CVL
    • Note that node G and H are air raids: It is a single air battle phase, but you will not be able to inflict any damage. At these nodes, damage taken determines the victory rank (it is not an automatic loss). You will not be able to enter night battle at these nodes either.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 160 Submarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Pattern 2100 Submarine Ka-Class eliteSubmarine Ka-Class eliteSubmarine Ka-Class elite
Pattern 350 Submarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
B
Pattern 1140 Submarine Ka-Class flagshipSubmarine Ka-Class eliteSubmarine Ka-Class eliteSubmarine Ka-Class elite
Pattern 2110 Submarine Ka-Class flagshipSubmarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Pattern 395 Submarine Ka-Class eliteSubmarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
C
Pattern 1 Must be my imagination. (No combat)
D
Pattern 1140 Light Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2120 Light Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Pattern 3100 Light Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
E
Pattern 1 Active Branching
F
Pattern 1140 Light Cruiser He-Class flagshipLight Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Pattern 2120 Light Cruiser He-Class flagshipLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Pattern 3160 Light Cruiser He-Class flagshipLight Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
G
Air Raid
Pattern 1120 Airfield Princess
H
Air Raid
Pattern 1120 Airfield Princess
I
Pattern 1230 Seaplane Tender PrincessTransport Ship Wa-Class flagshipLight Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
J
Pattern 1200 Submarine PrincessSubmarine Ka-Class eliteSubmarine Ka-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2200 Submarine PrincessSubmarine Ka-ClassSubmarine Ka-ClassLight Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 3200 Submarine PrincessSubmarine Ka-ClassLight Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 4
Final Form
250 Submarine PrincessSubmarine Ka-Class eliteSubmarine Ka-Class eliteLight Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1 Submarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
B
Pattern 1 Submarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
Pattern 2 Submarine Ka-Class eliteSubmarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
C
Pattern 1 Must be my imagination. (No combat)
D
Pattern 1 Light Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Pattern 2 Light Cruiser Ho-Class flagshipDestroyer I-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
Pattern 3 Light Cruiser He-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
E
Pattern 1 Active Branching
F
Pattern 1 Light Cruiser He-Class flagshipLight Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
Pattern 2 Light Cruiser He-Class flagshipLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
G
Air Raid
Pattern 1120 Airfield Princess
H
Air Raid
Pattern 1120 Airfield Princess
I
Pattern 1 Seaplane Tender PrincessTransport Ship Wa-Class eliteLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
J
Pattern 1 Submarine PrincessSubmarine Ka-ClassSubmarine Ka-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2 Submarine PrincessSubmarine Ka-ClassLight Cruiser Ho-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 3
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1 Submarine Ka-ClassSubmarine Ka-Class
B
Pattern 1 Submarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-ClassSubmarine Ka-Class
C
Pattern 1 Must be my imagination. (No combat)
D
Pattern 1 Light Cruiser Ho-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-ClassDestroyer I-Class
E
Pattern 1 Active Branching
F
Pattern 1 Light Cruiser He-Class flagshipLight Cruiser Ho-Class eliteDestroyer I-Class Late ModelDestroyer I-ClassDestroyer I-Class
G
Air Raid
Pattern 1120 Airfield Princess
H
Air Raid
Pattern 1120 Airfield Princess
I
Pattern 1
J
Pattern 1
Pattern 2
Final Form


E-2

Otoro Island Marmalade Gulf "Operation Rei-go"
No map name yet

Information

  • Rewards upon clearance: Hatsuzuki
    • Clearing on Hard (甲): 8x Improvement materials, 2x Maritime Resupply, Skilled Pilot, Medal
    • Clearing on Medium (乙): 3x Improvement materials, 1 Medal
    • Clearing on Easy (丙):
E-2BannerWinter2016.png
E-2MapWinter2016.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BC
E
EF
G
H
FH 
I
J

Tips

  • Recommended fleet compositions:
  • There are two different routes you can take depending on your fleet.
    • North Route cannot have CVs or BBs or you will start at south.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1 Battleship Ta-Class flagshipBattleship Ta-Class flagshipLight Cruiser Tsu-Class eliteLight Cruiser Tsu-Class eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model
H
Pattern 1
Pattern 2
I
Pattern 1
O
Pattern 1 integrated_island_princess Transport Ship Wa-Class flagshipTransport Ship Wa-Class eliteTransport Ship Wa-Class elitePT Imp GroupPT Imp Group
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
O
Pattern 1 Supply Depot PrincessTransport Ship Wa-Class eliteTransport Ship Wa-ClassTransport Ship Wa-ClassPT Imp GroupPT Imp Group
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1100
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2


E-3

Operation Sho-Go 4
No map name yet

Information

  • Rewards upon clearance:
    • Clearing on Hard (甲): Medal x2, Ro.43 Recon Seaplane, Hard Medal
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):
E-3BannerWinter2016.png
E-3MapWinter2016.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BC 
E 
EF 
G 
H 
FH   
I 
J 

Tips

  • Recommended fleet compositions:

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1 Heavy Cruiser PrincessBattleship PrincessBattleship PrincessAircraft Carrier PrincessDestroyer Ha-Class Late Model eliteDestroyer Ha-Class Late Model elite
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1100
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2