- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Summer 2020 Event/E-7"
(→E-7) |
Jigaraphale (talk | contribs) m |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 326: | Line 326: | ||
***Boss gets slightly more difficult during LD as her escort fleet and the Supply Princesses are changed, and you will likely suffer from AD due to the increased FP, but clearing should not be too difficult compared to the pre-LD comp. | ***Boss gets slightly more difficult during LD as her escort fleet and the Supply Princesses are changed, and you will likely suffer from AD due to the increased FP, but clearing should not be too difficult compared to the pre-LD comp. | ||
***It may be worth swapping 1 FBB's position from main to escort for LD to help with clearing the escort fleet out to ensure that you engage the boss' main fleet during the night battle, if necessary. | ***It may be worth swapping 1 FBB's position from main to escort for LD to help with clearing the escort fleet out to ensure that you engage the boss' main fleet during the night battle, if necessary. | ||
− | *LBAS: 6 waves of LBAS to boss, each base should have 1 Land-Based Fighter 3 Land-Based Bombers and be able to attain AD at the boss. Use a [https://noro6.github.io/kcTools/| calculator] to figure out if requirements are met for AD. | + | *LBAS: 6 waves of LBAS to boss, each base should have 1 Land-Based Fighter 3 Land-Based Bombers and be able to attain AD at the boss. Use a [[https://noro6.github.io/kcTools/ | calculator]] to figure out if requirements are met for AD. |
**May need to be adjusted for LD as the boss has slightly higher FP. | **May need to be adjusted for LD as the boss has slightly higher FP. | ||
*Support Expeditions: Boss Support Expedition is generally useful, especially in LD where the Abyssal DDs in the escort have Opening Torpedo capability. Node Support is debatable (since it is unlikely to be effective against the Vanguard comps mentioned above), but can help somewhat with pass rate assuming those comps are not encountered. | *Support Expeditions: Boss Support Expedition is generally useful, especially in LD where the Abyssal DDs in the escort have Opening Torpedo capability. Node Support is debatable (since it is unlikely to be effective against the Vanguard comps mentioned above), but can help somewhat with pass rate assuming those comps are not encountered. | ||
Line 416: | Line 416: | ||
===Phase 3: Sink the Summer Carrier Princess (Node Y) === | ===Phase 3: Sink the Summer Carrier Princess (Node Y) === | ||
− | In this phase, your fleet will be now making their way to attack the [[ | + | In this phase, your fleet will be now making their way to attack the [[Aircraft Carrier Summer Princess]]. This phase will take you along a straight path where you'll face off against torpedo squadrons, Submarines, and air strikes along the way. Do note the boss will also have considerable air power, so do expect to bring a strong airpower to achieve AS against the princess. |
* You will be facing CV Hime in this Phase and boss so bring a lot of air power to AS the boss. | * You will be facing CV Hime in this Phase and boss so bring a lot of air power to AS the boss. | ||
Line 449: | Line 449: | ||
* If you use Fleet Comp 2, use Line Ahead against the boss. | * If you use Fleet Comp 2, use Line Ahead against the boss. | ||
− | The [[ | + | The [[Aircraft Carrier Summer Princess]] will consist of a carrier combined fleet which will have at first 2 Nu-class Flagship Kai, 1 Summer Battleship Princess, 1 Ne-class Kai (Summer Mode), and 1 Tsu-class in the main fleet. While escort will have 1 He-class Flagship, 1 Tsu-class, and 4 Destroyers which on hard mode will consist of 2 Na-class Elites capable of launching and opening torpedo strike. |
If you have set up your land base correctly, you should be able to have a chance to wipe out some of the enemy ships easily. And setting yourself up to deliver decent damage against the main fleet depending on the comp you chose. Nagato's Broadside attack can help wipe out certain large ships early on in the battle and leave night battle to pick off against the remaining survivors. | If you have set up your land base correctly, you should be able to have a chance to wipe out some of the enemy ships easily. And setting yourself up to deliver decent damage against the main fleet depending on the comp you chose. Nagato's Broadside attack can help wipe out certain large ships early on in the battle and leave night battle to pick off against the remaining survivors. | ||
Line 667: | Line 667: | ||
* While not historically relevant, [[Atlanta]] with her AACI is highly recommended due to her high proc rate which should allow you to survive almost all air attack nodes with little difficulty. | * While not historically relevant, [[Atlanta]] with her AACI is highly recommended due to her high proc rate which should allow you to survive almost all air attack nodes with little difficulty. | ||
*Node Z2 consists of a surface fleet that can possibly appear in vanguard formation, but may be locked in line ahead on LD | *Node Z2 consists of a surface fleet that can possibly appear in vanguard formation, but may be locked in line ahead on LD | ||
− | *Node Z1 will have a [[Summer | + | *Node Z1 will have a [[Submarine Summer Princess Flagship]] along with other submarines. |
*Node W4 will have an air battle node, bring strong air power and AACI. | *Node W4 will have an air battle node, bring strong air power and AACI. | ||
Latest revision as of 06:45, 4 August 2024
E-7
Information (Phase 1 - Boss Phase):
(Phase 2 - Boss Phase):
(Phase 3 - Boss Phase):
Key Rewards:
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Branching rules
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tips PreparationE-7 is a complicated map that has multiple requirements across different phases, some of which are repeated across different phases, others which will require different set ups. This preliminary guide is written with the assumption that the player is playing on Hard difficulty. Nevertheless, the ships used and options listed here are broadly applicable regardless of difficulty. On Hard mode only, there are a total of three different shiplocks. (There are no ship locks on all other difficulties.) These locks will consist of the following fleets that you must carefully plan out before launching into the map: Due to the fact that you will need to split up 3 different ship groups to take on different parts of the map, it will be important to make sure you set up your fleet appropriately before you commence with the sortie. Failure to do so may result in your ships being locked in the wrong group and can potentially result in your having to change your strategy or possibly forfeit hard mode difficulty. In addition to this, it's recommended to use only a small team of historicals for the STF while reserving your main line of historical ships for the CTF fleet. Each fleet starts at a different starting point, and there may be differences in routing depending on which phase of the map is currently active. Only a CTF can sortie from Start Point 4 once it has been unlocked. As with shiplocks in general, you cannot sortie with ships from different locks in the same fleet. It is therefore even more important to be aware of what type of fleet you are sortieing before deploying to this map, to avoid accidentally locking ships to the wrong lock. This obviously does not apply to difficulties below Hard. Also, it is worth noting that E7 does not enforce its locks post-clear, should you want to farm the map for drops afterwards. Once again, be aware of your fleet type before sortieing, or risk ruining your entire map run. Below are the following steps you must consider before you take on this map should you choose to do it on hard mode.
Due to the amount of questions, the solution will be left to the player to decide if they can truly take on this operation on hard. It is unknown how well you will be able to handle the map until you try for yourself. But we recommend that you meet up with at least 80-90% of the requirements listed before trying to challenge yourself in hard mode due to the sheer amount of planning that will be involved. IntroductionE-7 has three boss phases, as well as a number of unlocking/debuff phases:
The following ships have bonuses on this map: Ship Bonuses
Unique Bonuses
Equipment Bonuses
Phase 1: Destroy Lycoris Princess Again (Node X)This is arguably the most straightforward boss of the map; the battles along the route are more difficult to pass than the boss node itself. While there are bonus ships for this phase, you probably want to save some of them for later parts of the map where they have higher utility; examples include Kongou and Haruna, as well as Myoukou and Naganami, and possibly Junyou, all of which are arguably better deployed in CTF instead for later parts of the map. However, ships such as Kawakaze, Umikaze, and Kuroshio are useful for this part because of their anti-installation capabilities. Recommended Fleet: Task Force Vanguard/STF Fast:
Phase 2: Unlock path to Summer Carrier PrincessThis unlock phase is fairly straightforward, below is a guide which covers what is required for each difficulty:
The most optimal means of doing the requirements is as follows:
Once the conditions are all met, the path to Node Y will be open. Phase 3: Sink the Summer Carrier Princess (Node Y)In this phase, your fleet will be now making their way to attack the Aircraft Carrier Summer Princess. This phase will take you along a straight path where you'll face off against torpedo squadrons, Submarines, and air strikes along the way. Do note the boss will also have considerable air power, so do expect to bring a strong airpower to achieve AS against the princess.
The Aircraft Carrier Summer Princess will consist of a carrier combined fleet which will have at first 2 Nu-class Flagship Kai, 1 Summer Battleship Princess, 1 Ne-class Kai (Summer Mode), and 1 Tsu-class in the main fleet. While escort will have 1 He-class Flagship, 1 Tsu-class, and 4 Destroyers which on hard mode will consist of 2 Na-class Elites capable of launching and opening torpedo strike. If you have set up your land base correctly, you should be able to have a chance to wipe out some of the enemy ships easily. And setting yourself up to deliver decent damage against the main fleet depending on the comp you chose. Nagato's Broadside attack can help wipe out certain large ships early on in the battle and leave night battle to pick off against the remaining survivors. While using Kongou's Night Battle Special will have you banking on taking out some heavy units at night while your main fleet (with a little bit of luck) might be able to successfully destroy part of the enemy main fleet. The rest will boil down to how well your fleet can launch TCIs against the boss and hit her with them, since she's somewhat vulnerable against TCI you may still need up to 2 direct hits to successfully take down the carrier princess. On LD, the difficulty will ramp up as you will face a 2nd Carrier Princess, along with an escort fleet full of 4 Na-class Elites all capable of opening Torpedo Strike. While this is going to be challenging, as long as you can get air superiority, there will be a chance you can finish the boss if all goes well. Continue the battle until you successfully destroy the Carrier Princess Flagship. Once you have defeated her you will then proceed to the next phase. Phase 4: Unlock path to the South Pacific Aircraft Carrier PrincessFor this phase, the steps to completing them are still straightforward, but will require use of a surface Task force and Carrier Task Force. The requirements for these are listed below:
You will need to organize your fleet to do these steps and the guide below which fleets you'll need for each segment:
The process to this step is the same as how you'd fought the Lycoris Princess in phase 1, the only main difference if you only need an A rank. Once the requirement has been completed, a ding sound will play upon returning to Homeport. Recommended LBAS: LBAS 3: 2 Land Base Interceptors, 2 Rocket Interceptor (more land bases if needed)
It is possible to complete the entire run in two sorties if you are fortunate enough, otherwise it can be done as you complete the requirements individually. Once all conditions are met, the 3rd boss (Node Z) node will be open. Phase 5:Unlock the 4th Starting Point (Short cut)After the final boss node has been unlocked, it becomes possible to unlock Start Point 4, which will then be the default starting point for a Carrier Task Force that meets the requirements listed in the branching rules and will serve as a shortcut to reaching the last boss of the map. This is where the requirements begin to get rather complicated (this statement remains applicable all the way through until LD debuff). The requirements for unlocking Start Point 4 are as follows:
The process to this step is the same as how you'd do in phase 4. Once the requirement has been completed, a ding sound will play upon returning to Homeport.
The process to this step is the same as how you'd fight the Lycoris Princess in phase 1, the only main difference if you only need an A rank. Once the requirement has been completed, a ding sound will play upon returning to Homeport.
Once the requirements have all completed, the 4th starting point along with another path way will be revealed and from this point, your carrier task force will be taking their starting point form the 4th starting point. Phase 6: Battle the South Pacific Aircraft Carrier Princess (Node Z)With the 4th Starting Point 4 unlocked, it is significantly quicker and more consistent compared to beginning from the original CTF start point. As of this point you have more room for flexibility and can take a faster path to the boss node. Below are the following comps you will consider for this segment:
The main differences between the two routes are 1) The additional submarine node; and 2) More restrictive speed and large ship limitations for the shorter route. Generally, taking the shortest route should suffice for chipping pre-LD, especially with Friend Fleets now available. Taking the shorter route also allows for all 3 LBAS to be committed to the boss node, while the longer route may need 1 base of Toukai/ASW planes for consistent pass rate at Z1. Node Support is optional; Boss Support may be useful even pre-LD to help with clearing the Escort Fleet prior to the Opening Torpedo phase. As for the boss itself, the South Pacific Aircraft Carrier Princess will come with a team of Nu-class Flagship kai, a Battleship Princess, a Ne-class Summer Mode, a Tsu Flagship, along with another He-class flagship, 2 Tsu-class Elites, and 3 Na-class Flagships. Once again a strong round from your LBAS and having your fleet proc their special attacks is the key to success. Overall, chipping the boss down should be a breeze to the end as long as you score AS against the boss. Once you are within LD range, the debuff specific to the boss ship (South Pacific Aircraft Carrier Princess) becomes available. Phase 7: Last Dance DebuffIn this phase, you will need to complete a massive load of requirements (assuming you're doing hard mode) where you'll need to revisit many of the nodes you've been to in the past and some you haven't visited beforehand. Overall, your fleet will need to complete up to at most 11 steps to meet the requirements. Below is a list of the tasks that will need to be completed based upon difficulty.
And from here a list that will be composed to explain the steps and what you'll need to do. For some of them, please refer to the previous steps for details:
Path: D-H-V-V1
The process to this step is the same as how you'd fight the Lycoris Princess in phase 1, the only main difference if you only need an A rank. Once the requirement has been completed, a ding sound will play upon returning to Homeport. The process to this step is the same as how you'd fight the Carrier Princess in phase 6, the only main difference if you only need an A rank. Once the requirement has been completed, a ding sound will play upon returning to Homeport.
Once all the conditions are met, the South Pacific Aircraft Carrier Princess should be debuffed with a slight change to her graphics. She will at this point take 1.1x -1.18x more damage than usual. Phase 8: Sink the South Pacific Aircraft Carrier Princess
Some things to keep in mind for LD:
In this phase, with the debuff finally active, it is time to finish off the South Pacific Aircraft Carrier Princess the route along the way is the same, but the boss herself is now ramped up as she now has 2 Summer Carrier Princesses in her main fleet in place of the Nu Flagship Kais, and her escort now he a He Flagship Kai and a 2 Tsu-Class Flagships, and 3 Na-class Late models capable of launching an opening Torpedo strike. The combination of new air power along with the powered up escort fleet will make it difficult to deliver the final blow, but as before, if you organize your land base so your can get AS, your land base score the necessary hits, and your manage to wipe out some of the enemy ships early on, it should be possible to depend on the rest of your ships in night battle to deliver the killing blow. If for some reason you know you will not land the killing blow, you can consider refreshing the game to reserve your LBAS rank if necessary. Once you are able to defeat the South Pacific Aircraft Carrier Princess the event is considered complete. Regarding Friend FleetsMost Friend Fleets should prove to be useful here, but it is possible to rig up your friend fleets to improve your odds of getting a better friend fleet comp. It may be worth using South Dakota here to avoid potentially rolling some of the weaker FFs. You may also consider avoiding Makigumo and Akigumo to allow for one of the very powerful friend fleet comps to possible appear. Most variants of the Hiryuu/Souryuu and Akagi/Kaga (added in 7 August patch) FF are very strong here as they are equipped with Murata TBs and NCVCI capability. The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enemy comps
E-7 AB
E-7 A
E-7 B: ソロモン戦域 前方哨戒潜水艦 B群 (PoiDB)
E-7 C: ソロモン戦域 前方哨戒潜水艦 A群 (PoiDB)
E-7 D
E-7 E: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 F: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 G: 深海任務部隊 ソロモン哨戒線 II群 (PoiDB)
E-7 H: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 I: 深海任務部隊 ソロモン哨戒線 I群 (PoiDB)
E-7 J
E-7 K
E-7 L: 深海任務部隊 ソロモン遊撃戦隊 (PoiDB)
E-7 M: 深海機動部隊 前衛警戒潜水艦群 (PoiDB)
E-7 N: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 O: 深海任務部隊 リコリス防衛艦隊 (PoiDB)
E-7 P
E-7 Q: 深海機動部隊前衛集団 艦載機群 (PoiDB)
E-7 R: 深海南方部隊 火力支援集団 A群 (PoiDB)
E-7 S
E-7 T
E-7 U
E-7 V: 深海潜水部隊 艦隊前衛哨戒 I群 (PoiDB)
E-7 V1: 深海機動部隊前衛集団 艦載機群 (PoiDB)
E-7 V2: 深海機動部隊 前衛巡洋艦戦隊 (PoiDB)
E-7 V3: 深海南方部隊 火力支援集団 B群 (PoiDB)
E-7 V4: 深海機動部隊前衛集団 艦載機群 (PoiDB)
E-7 V5: 深海機動部隊 前衛集団護衛艦艇 (PoiDB)
E-7 W: 深海機動部隊 前衛集団残存部隊 (PoiDB)
E-7 W1: 深海機動部隊旗艦集団 艦載機群 (PoiDB)
E-7 W2
E-7 W3: 深海機動部隊 旗艦集団護衛艦艇 (PoiDB)
E-7 W4: 深海機動部隊旗艦集団 艦載機群 (PoiDB)
E-7 W5
E-7 X: 深海南方部隊 復旧リコリス基地 (PoiDB)
E-7 Y: 深海機動部隊 前衛集団 (PoiDB)
E-7 Z: 深海機動部隊 南太平洋旗艦集団 (PoiDB)
E-7 Z1: 深海潜水部隊 艦隊前衛哨戒 II群 (PoiDB)
E-7 Z2: 深海機動部隊 旗艦集団警戒艦隊 (PoiDB)
E-7 Z3: 深海機動部隊 警戒航空集団 (PoiDB)
E-7 A
E-7 B: ソロモン戦域 前方哨戒潜水艦 B群 (PoiDB)
E-7 C: ソロモン戦域 前方哨戒潜水艦 A群 (PoiDB)
E-7 D
E-7 E: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 F: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 G: 深海任務部隊 ソロモン哨戒線 II群 (PoiDB)
E-7 H: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 I: 深海任務部隊 ソロモン哨戒線 I群 (PoiDB)
E-7 J
E-7 K
E-7 L: 深海任務部隊 ソロモン遊撃戦隊 (PoiDB)
E-7 M: 深海機動部隊 前衛警戒潜水艦群 (PoiDB)
E-7 N: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 O: 深海任務部隊 リコリス防衛艦隊 (PoiDB)
E-7 P
E-7 Q: 深海機動部隊前衛集団 艦載機群 (PoiDB)
E-7 R: 深海南方部隊 火力支援集団 A群 (PoiDB)
E-7 S
E-7 T
E-7 U
E-7 V: 深海潜水部隊 艦隊前衛哨戒 I群 (PoiDB)
E-7 V1: 深海機動部隊前衛集団 艦載機群 (PoiDB)
E-7 V2: 深海機動部隊 前衛巡洋艦戦隊 (PoiDB)
E-7 V3: 深海南方部隊 火力支援集団 B群 (PoiDB)
E-7 V4: 深海機動部隊前衛集団 艦載機群 (PoiDB)
E-7 V5: 深海機動部隊 前衛集団護衛艦艇 (PoiDB)
E-7 W: 深海機動部隊 前衛集団残存部隊 (PoiDB)
E-7 W1: 深海機動部隊旗艦集団 艦載機群 (PoiDB)
E-7 W2
E-7 W3: 深海機動部隊 旗艦集団護衛艦艇 (PoiDB)
E-7 W4: 深海機動部隊旗艦集団 艦載機群 (PoiDB)
E-7 W5
E-7 X: 深海南方部隊 復旧リコリス基地 (PoiDB)
E-7 Y: 深海機動部隊 前衛集団 (PoiDB)
E-7 Z: 深海機動部隊 南太平洋旗艦集団 (PoiDB)
E-7 Z1: 深海潜水部隊 艦隊前衛哨戒 II群 (PoiDB)
E-7 Z2: 深海機動部隊 旗艦集団警戒艦隊 (PoiDB)
E-7 Z3: 深海機動部隊 警戒航空集団 (PoiDB)
E-7 AB
E-7 A
E-7 B: ソロモン戦域 前方哨戒潜水艦 B群 (PoiDB)
E-7 C: ソロモン戦域 前方哨戒潜水艦 A群 (PoiDB)
E-7 D
E-7 E: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 F: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 G: 深海任務部隊 ソロモン哨戒線 II群 (PoiDB)
E-7 H: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 I: 深海任務部隊 ソロモン哨戒線 I群 (PoiDB)
E-7 J
E-7 K
E-7 L: 深海任務部隊 ソロモン遊撃戦隊 (PoiDB)
E-7 M: 深海機動部隊 前衛警戒潜水艦群 (PoiDB)
E-7 N: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 O: 深海任務部隊 リコリス防衛艦隊 (PoiDB)
E-7 P
E-7 Q: 深海機動部隊前衛集団 艦載機群 (PoiDB)
E-7 R: 深海南方部隊 火力支援集団 A群 (PoiDB)
E-7 S
E-7 T
E-7 U
E-7 V: 深海潜水部隊 艦隊前衛哨戒 I群 (PoiDB)
E-7 V1: 深海機動部隊前衛集団 艦載機群 (PoiDB)
E-7 V2: 深海機動部隊 前衛巡洋艦戦隊 (PoiDB)
E-7 V3: 深海南方部隊 火力支援集団 B群 (PoiDB)
E-7 V4: 深海機動部隊前衛集団 艦載機群 (PoiDB)
E-7 V5: 深海機動部隊 前衛集団護衛艦艇 (PoiDB)
E-7 W: 深海機動部隊 前衛集団残存部隊 (PoiDB)
E-7 W1: 深海機動部隊旗艦集団 艦載機群 (PoiDB)
E-7 W2
E-7 W3: 深海機動部隊 旗艦集団護衛艦艇 (PoiDB)
E-7 W4: 深海機動部隊旗艦集団 艦載機群 (PoiDB)
E-7 W5
E-7 X: 深海南方部隊 復旧リコリス基地 (PoiDB)
E-7 Y: 深海機動部隊 前衛集団 (PoiDB)
E-7 Z: 深海機動部隊 南太平洋旗艦集団 (PoiDB)
E-7 Z1: 深海潜水部隊 艦隊前衛哨戒 II群 (PoiDB)
E-7 Z2: 深海機動部隊 旗艦集団警戒艦隊 (PoiDB)
E-7 Z3: 深海機動部隊 警戒航空集団 (PoiDB)
E-7 AB
E-7 A
E-7 B: ソロモン戦域 前方哨戒潜水艦 B群 (PoiDB)
E-7 C: ソロモン戦域 前方哨戒潜水艦 A群 (PoiDB)
E-7 D
E-7 E: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 F: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 G: 深海任務部隊 ソロモン哨戒線 II群 (PoiDB)
E-7 H: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 I: 深海任務部隊 ソロモン哨戒線 I群 (PoiDB)
E-7 J
E-7 K
E-7 L: 深海任務部隊 ソロモン遊撃戦隊 (PoiDB)
E-7 M: 深海機動部隊 前衛警戒潜水艦群 (PoiDB)
E-7 N: 深海南方部隊 リコリス基地航空隊 (PoiDB)
E-7 O: 深海任務部隊 リコリス防衛艦隊 (PoiDB)
E-7 P
E-7 Q: 深海機動部隊前衛集団 艦載機群 (PoiDB)
E-7 R: 深海南方部隊 火力支援集団 A群 (PoiDB)
E-7 S
E-7 T
E-7 U
E-7 V: 深海潜水部隊 艦隊前衛哨戒 I群 (PoiDB)
E-7 V1: 深海機動部隊前衛集団 艦載機群 (PoiDB)
E-7 V2: 深海機動部隊 前衛巡洋艦戦隊 (PoiDB)
E-7 V3: 深海南方部隊 火力支援集団 B群 (PoiDB)
E-7 V4: 深海機動部隊前衛集団 艦載機群 (PoiDB)
E-7 V5: 深海機動部隊 前衛集団護衛艦艇 (PoiDB)
E-7 W: 深海機動部隊 前衛集団残存部隊 (PoiDB)
E-7 W1: 深海機動部隊旗艦集団 艦載機群 (PoiDB)
E-7 W2
E-7 W3: 深海機動部隊 旗艦集団護衛艦艇 (PoiDB)
E-7 W4: 深海機動部隊旗艦集団 艦載機群 (PoiDB)
E-7 W5
E-7 X: 深海南方部隊 復旧リコリス基地 (PoiDB)
E-7 Y: 深海機動部隊 前衛集団 (PoiDB)
E-7 Z: 深海機動部隊 南太平洋旗艦集団 (PoiDB)
E-7 Z1: 深海潜水部隊 艦隊前衛哨戒 II群 (PoiDB)
E-7 Z2: 深海機動部隊 旗艦集団警戒艦隊 (PoiDB)
E-7 Z3: 深海機動部隊 警戒航空集団 (PoiDB)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ship drops
|
E-5 Clear Message |
---|