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Difference between revisions of "Help:Ship Farming"
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===3-5=== | ===3-5=== | ||
− | [[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downside | + | [[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downside are the moral drain resulting from ending the sortie on an "off-route node" and it doesn't give ranking point much. |
*It is important to first clear the map in order to have the proper drop rate. | *It is important to first clear the map in order to have the proper drop rate. | ||
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===4-5=== | ===4-5=== | ||
[[4-5]] has the cheapest comp to farm [[Maruyu]], also pretty fast to gain a large amount of ranking point. The main downside is her rate changes depends on whether you own any copies of her. | [[4-5]] has the cheapest comp to farm [[Maruyu]], also pretty fast to gain a large amount of ranking point. The main downside is her rate changes depends on whether you own any copies of her. | ||
+ | |||
+ | ;Recommended Fleet: | ||
+ | *'''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD''' | ||
+ | **Route = Random: | ||
+ | **:{{MapRoute|A|blue|D|red|H|red|T|red}} | ||
+ | **:{{MapRoute|C|blue|D|red|H|red|T|red}} | ||
+ | *Fleet setup reference: | ||
+ | **'''Nelson touch variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA] | ||
+ | **'''CVE + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o] | ||
[[4-5#Ship_Drops|Drop rate]]: | [[4-5#Ship_Drops|Drop rate]]: | ||
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Therefore, it's only recommended to farm [[Maruyu]] here if '''you don't own any copies of her''' in the base. | Therefore, it's only recommended to farm [[Maruyu]] here if '''you don't own any copies of her''' in the base. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
;Tips | ;Tips | ||
− | + | *Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her. | |
− | *Node {{MapRoute|T|red}} flagship is a soft-skin {{Enemy/Link|Harbour Princess|text= | + | *2 DDs should be the one that can carry DLC/Tank '''and''' bulge to increase the pass rate. They should also be able to do decent OASW damage to deal with the subs. Therefore, the best setup for them should be '''a strong special DLC/Tank + Sonar + 2 Bulges''' (One is put in RE). |
+ | **As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess}} '''alone''' (Hitting the day cap - 220 base damage before armor) are as follows (From strongest to weakest): | ||
+ | ***{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}} | ||
+ | ***{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}} | ||
+ | ***{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}} | ||
+ | ***{{EquipmentLink|Special Type 4 Amphibious Tank Kai}} | ||
+ | **If '''they are married, it's possible to let them perform OASW with only 1 sonar'''. If they are not married however, '''prioritize Sonar + Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high. | ||
+ | *The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she can have a free slot to bring along a [[WG42]] as well. | ||
+ | **If she is married and reached a high enough level, she can also OASW with just 1 sonar, which helps deal with the sub node. | ||
+ | *For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}. | ||
+ | **Such comp lacks opening airstrike so it's best to use {{ShipLink|Shoukaku Kai Ni A}} or {{ShipLink|Zuikaku Kai Ni A}} with [[Jet]] to sink as many enemies as possible. | ||
+ | **As a result of using only one carrier filled with Jet, you can't hit AS, so it's best to just settle with AP (Around '''110-120''' air power will do) | ||
---- | ---- | ||
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==Sorties== | ==Sorties== | ||
− | DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them. | + | *DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them. |
− | + | *Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing. | |
− | + | **To farm for them efficiently, knowing how their drop mechanic works is important. | |
− | Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing. | + | ***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps. |
− | To farm for them efficiently, knowing how their drop mechanic works is important. | + | ***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4. |
− | *Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps. | + | **{{details|Drop#Overfishing Cap|l1=Overfishing Cap}} |
− | *Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4. | ||
− | *{{details|Drop#Overfishing Cap|l1=Overfishing Cap}} | ||
===7-4=== | ===7-4=== | ||
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**{{MapRoute|P|red}} Range = 2 | **{{MapRoute|P|red}} Range = 2 | ||
**{{MapRoute|E|pink}} Range = 5 | **{{MapRoute|E|pink}} Range = 5 | ||
− | *Fleet setup reference: [https://jervis.vercel.app/?p= | + | *Fleet setup reference: [https://jervis.vercel.app/?p=zU7wTrT751c] |
[[7-4#Ship_Drops|Drop rate]]: | [[7-4#Ship_Drops|Drop rate]]: | ||
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*{{ShipLink|Hyuuga Kai Ni}} {{color|red|'''should not have the usual 2 gun setup'''}} as it does not work well there, reducing the clear rate. It is better to give her 2 [[fighter]]s to carry air power, along with 3 other equipment that can deal with submarines as mentioned above. | *{{ShipLink|Hyuuga Kai Ni}} {{color|red|'''should not have the usual 2 gun setup'''}} as it does not work well there, reducing the clear rate. It is better to give her 2 [[fighter]]s to carry air power, along with 3 other equipment that can deal with submarines as mentioned above. | ||
+ | *All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''. | ||
+ | *[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability. | ||
+ | |||
*For [[LBAS]]: | *For [[LBAS]]: | ||
− | ** 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap. | + | ** 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap. |
**In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency. | **In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency. | ||
Latest revision as of 19:17, 7 January 2025
This article aims to provide advice on the better ways to farm for certain ships in order to use them as Modernization fodder. Those ships notably include:
Maruyu
Maruyu Kai is the best way to reliably modernize the luck of any ship in the game.
- For more information on this topic, see Maruyu modding.
LSC
Maruyu is a reliable LSC craft
- She can be crafted by using the minimum resource amounts.
- Her crafting rate can be improved by crafting with as few "free docks" as possible.
- LSC attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.
Maruyu | |||||
---|---|---|---|---|---|
Note | |||||
1500 | 1500 | 2000 | 1000 | 1 | Recommended recipe |
|
Sorties
Dropping Maruyu is usually the best way to farm her as it is cheaper than the LSC cost.
3-5
3-5 is the best place to farm Maruyu, being relatively cheap and fast. The main downside are the moral drain resulting from ending the sortie on an "off-route node" and it doesn't give ranking point much.
- It is important to first clear the map in order to have the proper drop rate.
Enemy Compositions | HQ ≥ 85 | HQ ≤ 84 |
---|---|---|
1.4% | 0% | |
Last Dance Post-Clear |
2.5% | |
All Other Enemy Compositions | 0% |
- This means it is impossible to get her here if the HQ is 84 or lower.
- Recommended Fleet
- 1 (F)BB(V), 3 CVL, 2 CAV/AV
- Route = B D H J
- Tips
- Node H flagship is a soft-skin installation, requiring equipment such as AA Shells and Landing Equipment.
- It is recommended to bring a Nelson-class to utilize her touch.
- The CAV/AV should be preferably Mogami-class Kai Ni Toku
. - As the final node is a resource node, it is possible to continue the sortie even when being taiha on H.
- The uses of Ka-Tsu tanks
is recommended in order to boost the ammo gain on the final node, raising the base 50 gain to 130 when using 2 kat-su+ka-tsu kai pairs (+1~10 gain when improved).
4-5
4-5 has the cheapest comp to farm Maruyu, also pretty fast to gain a large amount of ranking point. The main downside is her rate changes depends on whether you own any copies of her.
- Recommended Fleet
- 2 (F)BB(V)/CV(L/B), 1 CL, 3 DD
- Route = Random:
- A D H T
- C D H T
- Route = Random:
- Fleet setup reference:
- Nelson touch variant: [1]
- CVE + Kaga Kai Ni Go variant: [2]
Enemy Compositions | 0 Maruyu | 1+ Maruyu |
---|---|---|
3% | 1.75% | |
All Other Enemy Compositions | 2% | 0.75% |
Therefore, it's only recommended to farm Maruyu here if you don't own any copies of her in the base.
- Tips
- Node T flagship is a soft-skin installation Harbour Princess, requiring equipment such as AA Shells and Landing Equipment to deal with her.
- 2 DDs should be the one that can carry DLC/Tank and bulge to increase the pass rate. They should also be able to do decent OASW damage to deal with the subs. Therefore, the best setup for them should be a strong special DLC/Tank + Sonar + 2 Bulges (One is put in RE).
- As of January 2025, the most effective special DLC/Tank that can deal with Harbour Princess alone (Hitting the day cap - 220 base damage before armor) are as follows (From strongest to weakest):
- If they are married, it's possible to let them perform OASW with only 1 sonar. If they are not married however, prioritize Sonar + Depth Charge setup to enable it, removing one bulge to keep the passing rate high.
- The last DD should be the one doing AACI duty, preferably Hatsuzuki Kai Ni as she can have a free slot to bring along a WG42 as well.
- If she is married and reached a high enough level, she can also OASW with just 1 sonar, which helps deal with the sub node.
- For the comp using Nelson-class, it's best to utilize her touch at node H.
- Such comp lacks opening airstrike so it's best to use Shoukaku Kai Ni A or Zuikaku Kai Ni A with Jet to sink as many enemies as possible.
- As a result of using only one carrier filled with Jet, you can't hit AS, so it's best to just settle with AP (Around 110-120 air power will do)
6-2
- Recommended Fleet
- 1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD
- Route = C E J K
Drop rate: 2.0 %
- Tips
- It is advised to bring a Nelson-class to utilize her touch.
- The recommended CAV/AV are Mogami-class Kai Ni Toku
.
DE
DE are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.
- For more information on this topic, see DE modding.
Sorties
- DE can only be obtained via drops, and only limited time drops so far. Thus, there is almost no truly reliable way to farm them.
- Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.
- To farm for them efficiently, knowing how their drop mechanic works is important.
- Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.
- Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.
- To farm for them efficiently, knowing how their drop mechanic works is important.
- For more information on this topic, see Overfishing Cap.
7-4
So far, only 7-4 has a constant set of DE drops, making it a reliable farming location.
- Recommended Fleet
- Hyuuga Kai Ni, Zuihou/Ryuuhou Kai Ni B/E
, 1 CL/CA(V), 3 DD - Route = A B E J L P
- LBAS:
- P Range = 2
- E Range = 5
- Fleet setup reference: [3]
- The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.
- To check their drop rate, please refer to KcNav or PoiDB.
- Tips
- 4 OASW (with 3 strongs) is the absolute minimum requirement to stabilize the route. Fewer than 4 will increase the retreat rate.
- A "strong OASW" is defined as a setup utilizing ASW Synergy (Small Sonar + Depth Charge). For Hyuuga Kai Ni, Helicopter + Zuiun (Kai Ni) + Sonar will also work.
- It is important to keep in mind that most retreats here are due to submarines. Especially at HQ 120 where 7-4 is mutated into its last scaling stage, node J always has 3 So-Class Flagship, the boss gains more armor, and the boss node in LD always has a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.
- CVE should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.
- An AACI is recommended to disable the boss and pass node E on the way. There are a few compositions to pick from depending on who is on AACI duty (the clear rates generally do not differ much from one another).
- Atlanta: All 3 DD can TCI (works better for 4-slot DD and Shigure Kai Ni/San with a RE, as they can keep their strong OASW setup on top of it).
- Maya Kai Ni: Same idea as above, but Maya can bring Night Recon to increase night accuracy for the whole fleet.
- DD such as Hatsuzuki Kai Ni or Fletcher: The CL can be Yahagi Kai Ni B for opening torpedo, or CA(V) like Mogami Kai Ni Toku for Night Zuiun Cut-In.
- Hyuuga Kai Ni should not have the usual 2 gun setup as it does not work well there, reducing the clear rate. It is better to give her 2 fighters to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.
- All DE have damage, accuracy, and evasion bonuses here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map one of the best options to grind them.
- Shigure also has great accuracy and evasion bonuses (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.
- For LBAS:
- 4 fighters that will never be pulled out of this LBAS and never resupplied. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.
- In this map, split the attacks and target both node E and the boss node P for the best efficiency.
Misc
?
See Also
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