• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Help:Ship Farming (Advanced)"

From Kancolle Wiki
Jump to navigation Jump to search
m
 
(96 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:
 
This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:
*[[#Maruyu|Maruyu]] for luck modding,
+
*[[#Maruyu|Maruyu]] for luck modding
*[[#Mizuho & Kamoi|Mizuho & Kamoi]] for HP modding,
+
*[[#DE|DE]] for HP/ASW/Luck modding
*[[#DE|DE]] for HP/ASW/Luck modding.
 
  
 
=Maruyu=
 
=Maruyu=
[[Maruyu Kai]] is the best way to modernize reliably the luck of any ship in the game.
+
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.
 
*{{details|Modernization#Maruyu|l1=Maruyu modding}}
 
*{{details|Modernization#Maruyu|l1=Maruyu modding}}
  
 
==LSC==
 
==LSC==
Maruyu is a reliable [[LSC]] craft, being obtained by using the minimum amount of resources.
+
Maruyu is a reliable [[LSC]] craft
*She gets even better crafting rates by crafting her with as few "free docks" as possible.
+
*She can be crafted by using the minimum resource amounts.
*It is advised to attempt such craft only when reaching the resource caps, to avoid wasting any resource gain.
+
*Her crafting rate can be improved by crafting with as few "free docks" as possible.
 +
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.
  
 
<table class="wikitable">
 
<table class="wikitable">
Line 35: Line 35:
  
 
==Sorties==
 
==Sorties==
?
+
Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the [[LSC]] cost.
  
 
===3-5===
 
===3-5===
;Recomanded Fleet:
+
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an "off-route node" and the low amount of ranking points awarded.
*'''1 (F)BB(V), 3 CVL, 2 CAV/AV'''
+
*It is important to first clear the map in order to have the proper drop rate.
*Route = {{MapRoute|B|red|D|red|H|red|J|green}}
+
 
*Drop rate: 2.5 %
+
[[3-5#Ship_Drops|Drop rate]]:
 +
{|class="wikitable" style="text-align:center; width:auto"
 +
! Enemy Compositions
 +
! HQ ≥ 85
 +
! HQ ≤ 84
 +
|-
 +
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}
 +
| 1.4%
 +
! rowspan=3 | 0%
 +
|-
 +
! ''Last Dance''<br>''Post-Clear''
 +
| 2.5%
 +
|-
 +
! ''All Other Enemy Compositions''
 +
| 0%
 +
|}
 +
*This means it is '''impossible to get her here if the HQ is 84 or lower'''.
 +
 
 +
 
 +
{{FleetGuide
 +
| Map = 3-5 Farming
 +
| Fleet = '''1 (F)BB(V), 3 CVL, 2 CAV/AV'''
 +
 
 +
Fleet setup reference: [https://jervis.vercel.app/en?p=JDmhr37h5Do]
 +
| Route = {{MapRoute|B|red|D|red|H|red|J|green}}
 +
| AS = 381
 +
| Note =
 +
Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].
 +
 
 +
It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|D|red}}.
 +
 
 +
The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.
 +
 
 +
As the final node is a resource node, it is possible to continue the sortie even when being taiha on {{MapRoute|H|red}}.
 +
 
 +
The use of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} and {{EquipmentLink|Toku Daihatsu Landing Craft}} are recommended in order to boost the {{ammo}} ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of {{EquipmentLink|Toku Daihatsu Landing Craft}} + {{EquipmentLink|Special Type 4 Amphibious Tank Kai}}, which will raise the amount gained from a base of 50 to '''142''' (+1~10 gain when improved).
 +
}}
 +
 
 +
----
  
 
===4-5===
 
===4-5===
;Recomanded Fleet:
+
[[4-5]] has one of the cheapest comps to farm [[Maruyu]] and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.
*'''1-2(F)BB(V), 2-3CV(B), 2CA(V)''' (Fast+)
+
 
*Route = Random:
+
[[4-5#Ship_Drops|Drop rate]]:
*:{{MapRoute|A|blue|D|red|H|red|T|red}}
+
{|class="wikitable" style="text-align:center; width:auto"
*:{{MapRoute|C|blue|D|red|H|red|T|red}}
+
! Enemy Compositions
*Drop rate: 2.0 %
+
! 0 Maruyu
 +
! 1+ Maruyu
 +
|-
 +
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}
 +
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}
 +
| 3% || 1.75%
 +
|-
 +
! ''All Other Enemy Compositions''
 +
| 2% || 0.75%
 +
|}
  
 +
Therefore, it's only recommended to farm [[Maruyu]] here '''with 0 owned copies''' in the base.
  
===6-2===
 
;Recomanded Fleet:
 
*'''1 (F)BB(V), 2 CAV/AV, 2 DD'''
 
*Route = {{MapRoute|C|red|E|blue|J|red|K|red}}
 
*Drop rate: 2.0 %
 
  
=Mizuho & Kamoi=
+
{{FleetGuide
[[Mizuho]] & [[Kamoi]] can be used to modernize the HP of certain ships.
+
| Map = 4-5 Farming
*{{details|Modernization#Mizuho & Kamoi|l1=Mizuho & Kamoi modding}}
+
| Fleet = '''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''
 +
 
 +
Fleet setup reference:
 +
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + 4 [[Jet]]s variant''': [https://jervis.vercel.app/?p=p45XEKLdHSA]
 +
*'''[[Special_Attacks/Nelson-class_Touch|Nelson-Touch]] + {{ShipLink|Kaga Kai Ni}} variant''': [https://jervis.vercel.app/?p=UO0x1nDIY-M]
 +
*'''[[:Category:Escort_Carriers|CVE]] + {{ShipLink|Kaga Kai Ni Go}} variant''': [https://jervis.vercel.app/?p=zpDB0WoNh_o]
 +
| Route = Random: {{MapRoute|A|blue|D|red|H|red|T|red}} or {{MapRoute|C|blue|D|red|H|red|T|red}}
 +
| AS = 207
 +
| Note =
 +
Node {{MapRoute|T|red}} flagship is a soft-skin installation {{Enemy/Link|Harbour Princess|Harbour Princess II|text=Harbour Princess|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]] to deal with her.
  
==LSC==
+
2 DDs should be capable of carrying {{Landing Craft}}/{{Amphibious Tank}} '''and''' {{Extra Armor}} Armor Bulges to increase the pass rate. They should also be able to do decent [[OASW]] damage to deal with submarines. Therefore, the best setup for them should be '''a strong special DLC/Tank + {{Sonar}}Sonar + 2 Bulges''' (One bulge in RE).
Both Mizuho and Kamoi can be crafted via [[LSC]] only, but this method is not advised.
+
*As of January 2025, the most effective special DLC/Tank that can deal with {{Enemy/Link|Harbour Princess|Harbour Princess II}} '''alone''' (Hitting the day cap of 220 base damage before armor) are as follows (From strongest to weakest):
*{{details|Construction#Theorical Recipes|l1=Mizuho & Kamoi crafting}}
+
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III Ausf. J}}
 +
**{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank}}
 +
**{{EquipmentLink|Toku Daihatsu Landing Craft + Panzer III (North African Specification)}}
 +
**{{EquipmentLink|Special Type 4 Amphibious Tank Kai}}
 +
*If '''married, it's possible to perform [[OASW]] with only 1 sonar'''. If not married, it's recommended to '''prioritize {{Sonar}}Sonar + {{Depth Charge}}Depth Charge setup to enable it, removing one bulge''' to keep the passing rate high.
 +
The last DD should be the one doing AACI duty, preferably {{ShipLink|Hatsuzuki Kai Ni}} as she has an extra slot to bring along an extra [[WG42]] as well.
 +
*If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.
 +
For the comp using {{Class|Nelson}}, it's best to utilize her [[touch]] at node {{MapRoute|H|red}}.
 +
*As a result of using only one carrier filled with [[Jet]]s, AS/AS+ isn't possible, so it's best to settle with AP.
 +
All comps listed above have some upsides and downsides mainly due to the usage of [[Jet]]s, so it's up to players to decide which comp is best for them:
 +
*The comps with 3-4 [[Jet]]s generally '''has a higher passing rate''', which also helps reduce the chance of taking damage, and '''lower the Fuel, Ammo, and Bauxite usage''' in general. In exchange, there is a '''50% higher Steel cost compared to min LSC'''.
 +
**This is generally not a problem for players who spam Tokyo Express [[Expedition]]s a lot. Furthermore, steel isn't used much over time anyway.
 +
*On the other hand, the comp without [[Jet]]s are '''more efficient for all resource in the long run''' as you will spend less of them for the same rate of [[Maruyu]] as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But '''the passing rate for these comps are also lower'''.
 +
}}
  
==Sorties==
+
----
Mizuho is a permanent drop on [[7-2]], [[5-3]], and [[6-4]] only, with only the fist being reasonably farmable.
 
  
Kamoi is a permanent drop on [[7-4]] only.
+
===6-2===
 +
[[6-2#Ship_Drops|Drop rate]]: 2.0 %
  
Both are also regular [[Limited Drop|limited time drops]].
 
  
===7-2===
+
{{FleetGuide
;Recommended Fleet
+
| Map = 6-2 Farming
'''1FBB, 1CV, 1CVL, 1CAV, 2DD''' (fast)
+
| Fleet = '''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''
*Route = {{MapRoute|B|red|C|red|D|blue|I|red|M|red}}
 
*Drop rate: 2.2 %
 
  
 +
Fleet setup reference: [https://jervis.vercel.app/?p=v2gg1_Rqq6E]
 +
| LOS = Cn3: 51
 +
| Route = {{MapRoute|C|red|E|blue|J|red|K|red}}
 +
| AS = 153
 +
| Note =
 +
It is advised to bring a {{Class|Nelson}} to utilize her [[touch]] at node {{MapRoute|J|red}}.
  
===7-4===
+
The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}} for opening torp and Night Zuiun attack.
  
;Recommended Fleet
+
This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.
*0-1BBV, 1CVL, 1CA/CL, 3-4DD/DE
+
}}
*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
 
*LBAS Node {{MapRoute|P|red}}: Range = 2
 
*Drop rate: 5.7 %
 
  
 
=DE=
 
=DE=
 
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.
 
[[DE]] are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.
 
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}
 
*{{details|Modernization#Coastal Defense Ships|l1=DE modding}}
 
===DE Drop Behaviors===
 
DE drops is a complicated mechanic. To farm for them efficiently, you need to know how their drop mechanic really works. For full details of how it works, you can check out these articles [https://note.com/shiroos/n/nc69eeb09585f], [https://note.com/shiroos/n/nf94178915b6c]. But here is the TLDR version:
 
*If you own '''3 copies''' of a DE and start farming for her 4th copy onwards, her drop rate will be decreased (This is known as '''possession penalty'''). So try to '''keep 2 copies''' of each DE at best.
 
*For every time that DE is '''scrapped, sunk or fed away using modernization''', the game will add '''+1''' to your '''cumulative decommission''' counter for that DE. If this counter '''reaches 10 or more''', the rate of that DE drop will also be decreased (This is known as '''cumulative penalty'''). Keep this in mind if you fed away too many of that DE.
 
**This '''cumulative penalty''' applies to your account in '''every sea area, including event''' (As seen in map 2-3 [https://x.com/shiroos/status/1772303252454854707] and Spring event 2024 E2 Boss [https://x.com/Sashimi91640578/status/1807745269595025450])
 
**This counter is '''invisible and will keep going up if you remove that same DE from your base''', making it really hard to get more copies of her after a certain amount of her copies removed, '''unless there is a hard reset of drop pool'''. So far, only one time dev has done this, which was in the November 2 2023 update [https://x.com/shiroos/status/1738122210588647929]. When this reset happens, your '''cumulative penalty''' will also be reset back to 0, allowing you to farm for her again easily. However, it's unknown when dev will reset the drop pool again.
 
**The '''cumulative penalty''' starts taking real effect and reduce the DE drop rate also depends on which sea area you are farming. For spring event 2024 E2 Boss, the effect starts kicking in when the '''cumulative decommission''' counter is '''14 or higher''' [https://x.com/shiroos/status/1772304298669457604], for map 1-3, it kicks in when the counter is '''10 or higher''' [https://x.com/shiroos/status/1728817901686452653]. There is no fixed amount for this counter as it can change, so the safest bet is still try to keep the counter at '''9 or less''' to avoid the penalty.
 
**Lastly, when '''cumulative penalty''' kicks in, it '''doesn't reduce that DE drop rate to 0%''', it's just really low rate, so it's still possible to farm for her, just very unlikely.
 
  
 
==Sorties==
 
==Sorties==
DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far, thus, there is almost no reliable way to farm them.
+
*DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.
 +
*Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.
 +
**To farm for them efficiently, knowing how their drop mechanic works is important.
 +
***Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.
 +
***Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.
 +
**{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}
  
 
===7-4===
 
===7-4===
So far, only [[7-4]] has a constant set of DE drops, being a reliable farm location.
+
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.
 +
 
 +
[[7-4#Ship_Drops|Drop rate]]:
 +
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.
 +
*To check their drop rate, please refer to KcNav or PoiDB.
 +
 
 +
 
 +
{{FleetGuide
 +
| Map = 7-4 Farming
 +
| Fleet = '''{{ShipLink|Hyuuga Kai Ni}}, {{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou/Ryuuhou Kai Ni B/E}}, 1 CL/CA(V), 3 DD
 +
 
 +
Fleet setup reference: [https://jervis.vercel.app/?p=zU7wTrT751c]
 +
| LOS = Cn4: 37
 +
| Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
 +
| AS = 146
 +
| Note = '''4 [[OASW]] (with 3 strongs)''' is the absolute minimum requirement to stabilize the route. Fewer than 4 will increase the retreat rate.
 +
*A "strong OASW" is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]). For {{ShipLink|Hyuuga Kai Ni}}, [[Helicopter]] + [[E16A|Zuiun (Kai Ni)]] + [[Sonar]] will also work.
 +
*It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}, the boss gains more armor, and the boss node in LD always has a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.
 +
[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.<br>
 +
 
 +
An [[AACI]] is recommended to disable the boss and pass node {{MapRoute|E|pink}} on the way. There are a few compositions to pick from depending on who is on AACI duty (the clear rates generally do not differ much from one another).
 +
*{{ShipLink|Atlanta}}: All 3 DD can [[TCI]] (works better for 4-slot DD and [[Shigure|Shigure Kai Ni/San]] with a [[RE]], as they can keep their strong OASW setup on top of it).
 +
*{{ShipLink|Maya Kai Ni}}: Same idea as above, but Maya can bring {{Night Recon}} [[Night Recon]] to increase night accuracy for the whole fleet.
 +
*DD such as {{ShipLink|Hatsuzuki Kai Ni}} or {{ShipLink|Fletcher}}: The CL can be {{ShipLink|Yahagi Kai Ni B}} for opening torpedo, or CA(V) like {{ShipLink|Mogami Kai Ni Toku}} for {{Night SPB}} [[Night Cut-In|Night Zuiun Cut-In]].
 +
{{ShipLink|Hyuuga Kai Ni}} {{color|red|'''should not have the usual 2 gun setup'''}} as it does not work well there, reducing the clear rate. It is better to give her 2 [[fighter]]s to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.<br>
 +
 
 +
All DE have '''damage, accuracy, and evasion bonuses''' here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map '''one of the best options to grind them'''.<br>
 +
 
 +
[[Shigure]] also has '''great accuracy and evasion bonuses''' (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.
 +
 
 +
| Range = {{MapRoute|E|red}}: 2, {{MapRoute|P|red}}(Boss): 5
 +
| LBASS = 148
 +
| NoteLBAS = The LBAS should have 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.
 +
*In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.
 +
}}
 +
 
 +
=2-3 Farming=
 +
2-3 is also a great map to farm for several rare ships due to their equipment or great combat utility. Such ships are:
 +
*{{ShipLink|Fletcher}}, {{ShipLink|Johnston}} for {{EquipmentLink|SG Radar (Initial Model)}} and for AACI
 +
*{{ShipLink|Amatsukaze}} for {{EquipmentLink|New Model High Temperature High Pressure Boiler}}
 +
*{{ShipLink|Shinshuu Maru}} for {{EquipmentLink|Type 2 12cm Mortar Kai}}
 +
*{{ShipLink|Akizuki}}, {{ShipLink|Hatsuzuki}} for AACI.
 +
*{{ShipLink|Amagiri}} for {{EnemyLink|PT Imp Pack}} targeting.
 +
 
 +
 
 +
{{FleetGuide
 +
| Map = 2-3 Farming (98% Boss reach)
 +
| Fleet = '''1AO, 1BBV, 2CAV, 2DD'''
  
;Recommended Fleet
+
Fleet setup reference: [https://jervis.vercel.app/?p=Zl3McetgUXQ]
*0-1BBV, 1CVL, 1CA/CL, 3-4DD/DE
+
| Route = Random
*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
+
| AS = 81
*LBAS Node {{MapRoute|P|red}}: Range = 2
+
| Note =
 +
Highest chance to reach the boss from node {{MapRoute|F|red}} (80 % (Lower route) + 20 % x 90 % (Upper route) = '''98%'''), making this comp the best comp for farming
  
=Misc=
+
Relies on opening airstrike with {{Dive Bomber}} [[Dive Bomber]]s and {{ZuiunPlane}} [[:Category:Zuiuns|Zuiun]] to pass through pre-boss consistently.
?
+
*As a result, the AO should be {{ShipLink|Yamashio Maru Kai}} and the BBV should be {{ShipLink|Ise Kai Ni}} for maximum airstrike damage.
 +
}}
  
 
=See Also=
 
=See Also=
 
*[[Modernization]]
 
*[[Modernization]]
 
{{Help}}
 
{{Help}}

Latest revision as of 22:46, 3 March 2025

This article aims to provide advice on the better ways to farm for certain ships in order to use them as Modernization fodder. Those ships notably include:

  • Maruyu for luck modding
  • DE for HP/ASW/Luck modding

Maruyu

Maruyu Kai is the best way to reliably modernize the luck of any ship in the game.

LSC

Maruyu is a reliable LSC craft

  • She can be crafted by using the minimum resource amounts.
  • Her crafting rate can be improved by crafting with as few "free docks" as possible.
  • LSC attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.
Maruyu
FuelAmmunitionSteelBauxiteDevelopment materialNote
15001500200010001Recommended recipe
Notes
  • Unlike other recipes, the number of free docks should be minimum (ideally 1).

Sorties

Dropping Maruyu is usually the best way to farm her as it is generally cheaper than the LSC cost.

3-5

3-5 is the best place to farm Maruyu, being relatively cheap and fast. The main downsides are the morale drain resulting from ending the sortie on an "off-route node" and the low amount of ranking points awarded.

  • It is important to first clear the map in order to have the proper drop rate.

Drop rate:

Enemy Compositions HQ ≥ 85 HQ ≤ 84
Enemy Banner Northern Princess III.pngEnemy Banner Floating Fortress.pngEnemy Banner Floating Fortress II.pngEnemy Banner Heavy Cruiser Ri-Class Flagship.pngEnemy Banner Destroyer Ro-Class Late Model.pngEnemy Banner Destroyer Ro-Class Late Model.png 1.4% 0%
Last Dance
Post-Clear
2.5%
All Other Enemy Compositions 0%
  • This means it is impossible to get her here if the HQ is 84 or lower.


3-5 Farming
Fleet Info
Single 1 (F)BB(V), 3 CVL, 2 CAV/AV

Fleet setup reference: [1]

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
B D H J
Air State
AD AP AS AS+
113 170 381 762
Fleet Notes
Node H flagship is a soft-skin installationNorthern Princess V, requiring equipment such as Anti-Aircraft Shell AA Shells and Landing CraftAmphibious Vehicle Landing Equipment.

It is recommended to bring a Nelson-class to utilize her touch at node D.

The CAV/AV should be preferably Mogami-class Kai Ni TokuMogami Kai Ni Toku
Mikuma Kai Ni Toku
.

As the final node is a resource node, it is possible to continue the sortie even when being taiha on H.

The use of Amphibious Vehicle Ka-Tsu tanksSpecial Type 4 Amphibious Tank
Special Type 4 Amphibious Tank Kai
and Toku Daihatsu Landing CraftToku Daihatsu Landing Craft are recommended in order to boost the Ammunition ammo gain on the final node. The best combination to use while keeping the clear rate high is 2 pairs of Toku Daihatsu Landing CraftToku Daihatsu Landing Craft + Special Type 4 Amphibious Tank KaiSpecial Type 4 Amphibious Tank Kai, which will raise the amount gained from a base of 50 to 142 (+1~10 gain when improved).


4-5

4-5 has one of the cheapest comps to farm Maruyu and awards a large amount of ranking points relatively quickly. The main downside is the drop rate is reduced significantly when owning any copies of her.

Drop rate:

Enemy Compositions 0 Maruyu 1+ Maruyu
Enemy Banner Harbour Princess II.pngEnemy Banner Floating Fortress.pngEnemy Banner Floating Fortress II.pngEnemy Banner Battleship Ru-Class Kai Flagship.pngEnemy Banner Heavy Cruiser Ne-Class Elite.pngEnemy Banner Transport Ship Wa-Class Flagship.png

Enemy Banner Harbour Princess II.pngEnemy Banner Floating Fortress II.pngEnemy Banner Battleship Ru-Class Kai Flagship.pngEnemy Banner Heavy Cruiser Ne-Class Elite.pngEnemy Banner Transport Ship Wa-Class Flagship.pngEnemy Banner Transport Ship Wa-Class Elite.png

3% 1.75%
All Other Enemy Compositions 2% 0.75%

Therefore, it's only recommended to farm Maruyu here with 0 owned copies in the base.


4-5 Farming
Fleet Info
Single 2 (F)BB(V)/CV(L/B), 1 CL, 3 DD

Fleet setup reference:

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random: A D H T or C D H T
Air State
AD AP AS AS+
62 92 207 414
Fleet Notes
Node T flagship is a soft-skin installation Harbour PrincessHarbour Princess
Harbour Princess II
, requiring equipment such as Anti-Aircraft Shell AA Shells and Landing CraftAmphibious Vehicle Landing Equipment to deal with her.

2 DDs should be capable of carrying Landing Craft/Amphibious Vehicle and Armor Armor Bulges to increase the pass rate. They should also be able to do decent OASW damage to deal with submarines. Therefore, the best setup for them should be a strong special DLC/Tank + SONARSonar + 2 Bulges (One bulge in RE).

The last DD should be the one doing AACI duty, preferably Hatsuzuki Kai NiHatsuzuki Kai Ni as she has an extra slot to bring along an extra WG42 as well.

  • If she is married and is a high enough level, she can also OASW with 1 sonar and help with the sub node.

For the comp using Nelson-class, it's best to utilize her touch at node H.

  • As a result of using only one carrier filled with Jets, AS/AS+ isn't possible, so it's best to settle with AP.

All comps listed above have some upsides and downsides mainly due to the usage of Jets, so it's up to players to decide which comp is best for them:

  • The comps with 3-4 Jets generally has a higher passing rate, which also helps reduce the chance of taking damage, and lower the Fuel, Ammo, and Bauxite usage in general. In exchange, there is a 50% higher Steel cost compared to min LSC.
    • This is generally not a problem for players who spam Tokyo Express Expeditions a lot. Furthermore, steel isn't used much over time anyway.
  • On the other hand, the comp without Jets are more efficient for all resource in the long run as you will spend less of them for the same rate of Maruyu as min LSC (assuming no owned copies of her when farming here, as having her copy would reduce her rate significantly). But the passing rate for these comps are also lower.

6-2

Drop rate: 2.0 %


6-2 Farming
Fleet Info
Single 1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD

Fleet setup reference: [5]

LoS Cn3: 51
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
C E J K
Air State
AD AP AS AS+
46 68 153 306
Fleet Notes
It is advised to bring a Nelson-class to utilize her touch at node J.

The recommended CAV/AV are Mogami-class Kai Ni TokuMogami Kai Ni Toku
Mikuma Kai Ni Toku
for opening torp and Night Zuiun attack.

This map is pretty simple and straight forward as you get better passing rate if your ships have higher armor, so for DDs, just stack all the bulges on them.

DE

DE are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.

Sorties

  • DE can only be obtained via drops, and only limited time drops so far. Thus, there is almost no truly reliable way to farm them.
  • Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.
    • To farm for them efficiently, knowing how their drop mechanic works is important.
      • Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.
      • Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.

7-4

So far, only 7-4 has a constant set of DE drops, making it a reliable farming location.

Drop rate:

  • The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.
  • To check their drop rate, please refer to KcNav or PoiDB.


7-4 Farming
Fleet Info
Single Hyuuga Kai NiHyuuga Kai Ni, Zuihou/Ryuuhou Kai Ni B/EZuihou Kai Ni B
Ryuuhou Kai Ni E
, 1 CL/CA(V), 3 DD

Fleet setup reference: [6]

LoS Cn4: 37
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
A B E J L P
Air State
AD AP AS AS+
44 65 146 292
LBAS
Range AS Sortie AS Defense
E: 2, P(Boss): 5 148 N/A
Fleet Notes
4 OASW (with 3 strongs) is the absolute minimum requirement to stabilize the route. Fewer than 4 will increase the retreat rate.
  • A "strong OASW" is defined as a setup utilizing ASW Synergy (Small Sonar + Depth Charge). For Hyuuga Kai NiHyuuga Kai Ni, Helicopter + Zuiun (Kai Ni) + Sonar will also work.
  • It is important to keep in mind that most retreats here are due to submarines. Especially at HQ 120 where 7-4 is mutated into its last scaling stage, node J always has 3 So-Class FlagshipSubmarine So-Class Flagship, the boss gains more armor, and the boss node in LD always has a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.

CVE should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.

An AACI is recommended to disable the boss and pass node E on the way. There are a few compositions to pick from depending on who is on AACI duty (the clear rates generally do not differ much from one another).

Hyuuga Kai NiHyuuga Kai Ni should not have the usual 2 gun setup as it does not work well there, reducing the clear rate. It is better to give her 2 fighters to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.

All DE have damage, accuracy, and evasion bonuses here, so they can be a good option to bring along. One of them can be used as flagship to get as much EXP as possible, making this map one of the best options to grind them.

Shigure also has great accuracy and evasion bonuses (but no damage bonus), being the only DD with any bonus here, making her a great DD pick when paired with her above mentioned RE capability.

LBAS Notes
The LBAS should have 4 fighters that will never be pulled out of this LBAS and never resupplied. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.
  • In this map, split the attacks and target both node E and the boss node P for the best efficiency.

2-3 Farming

2-3 is also a great map to farm for several rare ships due to their equipment or great combat utility. Such ships are:


2-3 Farming (98% Boss reach)
Fleet Info
Single 1AO, 1BBV, 2CAV, 2DD

Fleet setup reference: [7]

LoS Any
Speed Any
RouteNode Types:
RED: Battle
PURPLE: Night Battle
PINK: Air Raid/Battle
ORANGE: Enemy Ambush/ASS
BLUE: Empty/Choice
Light Blue: Emergency Anchorage Repair
GREEN: Resource/TP
VIOLET: Maelstrom
Random
Air State
AD AP AS AS+
24 36 81 162
Fleet Notes
Highest chance to reach the boss from node F (80 % (Lower route) + 20 % x 90 % (Upper route) = 98%), making this comp the best comp for farming

Relies on opening airstrike with Dive Bomber Dive Bombers and Zuiun Model Seaplane Bomber Zuiun to pass through pre-boss consistently.

See Also