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Difference between revisions of "Events"
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* '''NOT <span style="color:orange">ORANGE Tag</span>''': E7 | * '''NOT <span style="color:orange">ORANGE Tag</span>''': E7 | ||
− | < | + | <small>n.b. the actual color of the tags were Yellow and Orange, but red has been used for better display</small> |
A ship that enters a map for the first time ('''regardless of difficulty''') receives a colored tag for that particular map. | A ship that enters a map for the first time ('''regardless of difficulty''') receives a colored tag for that particular map. | ||
− | For the rest of the event, that particular ship may only sortie | + | For the rest of the event, that particular ship may only sortie |
===Difficulty Settings=== | ===Difficulty Settings=== |
Revision as of 15:00, 14 November 2016
During events, qualified players gain access to special maps, which usually pertain to specific World War 2 battles; the only exception was a tie-in to the anime Aoki Hagane no Arpeggio: Ars Nova. Event maps stay up for about two weeks and are popular for farming ships not found in normal sorties.
While sortieing in specific event maps, special Abyssal Fleet bosses may be encountered on predefined nodes.
Starting Spring 2014 event, LoS -based checks were implemented. A fleet's total or equipment LoS affects movement through the map nodes and whether you reach the boss node. Since then, this mechanic has been implemented into extra operations maps.
Event Preparation
- The standard requirements to participate in an Event are:
- At least a 75% sortie win-rate. This is shown in the Fleet HQ Stats page.
- At least 5 free ship slots for new kanmusu to join before sortieing.
- At least 20 free equipment slots before sortieing.
Event Mechanics
Ship Locking
Ship locking is a system that serves to restrict which maps a certain ship may sortie to.
For the purposes of this section, consider the Summer 2015 ship locking restrictions
- BLUE Tag: E1 and E2
- GREEN Tag: E3 and E6
- ORANGE Tag: E4
- RED Tag: E5
With the additional restriction for the final map E7:
- NOT ORANGE Tag: E7
n.b. the actual color of the tags were Yellow and Orange, but red has been used for better display
A ship that enters a map for the first time (regardless of difficulty) receives a colored tag for that particular map.
For the rest of the event, that particular ship may only sortie
Difficulty Settings
- Difficulty settings have been implemented, resulting in easier or harder enemies with lesser or greater rewards. Difficulties also sometimes ship drops as well as drop rates. When dealing with ship locking, sometimes the 'Easy' difficulty will allow already-locked ships, although doing maps on easy will still put the stamp on new ships.
- Combined Fleet mechanics are often implemented on some maps during events.
- Limited-time quests are sometimes required to unlock the next map.
Stockpile Creation
- A stockpile of resources & buckets will be required.
- Given a stockpile under the resource softcap, the natural regeneration rate of resources is 10,800 fuel, ammo, and steel per week, and 3600 bauxite.
- For reference, expedition 5 being run non-stop will bring in a gross 27,000 fuel and ammo per week, and 1800 steel and bauxite
- Buckets do not naturally regenerate, and may be attained from expedition 2 at an average rate of 1 bucket per hour
- In practical gameplay, Fuel (used for repairs and sorties) is much more important than Ammunition (only for sortie), while steel is the least important resource (only for repairs),
- Bauxite usage varies greatly depending on the current demands of the fleet (a carrier or LBAS-dependent event will consume bauxite rapidly, while less CV-heavy events will consume far less)
- Given a stockpile under the resource softcap, the natural regeneration rate of resources is 10,800 fuel, ammo, and steel per week, and 3600 bauxite.
- Although it's also a general rule-of-thumb, it deserves extra mention here: always have at least two of each ship type ready & leveled as the event maps' fleet composition requirements will not be known beforehand.
- However, ship locking has made this even more important. Though on Easy Difficulties (see above) ship locking is not enforced, it can cut down on possible rewards from clearing maps; not having a well-spread fleet can reduce effectiveness throughout the event!
- Remember to plan for possible combined fleet actions as well: Having several leveled standard carriers and light carriers are important for Carrier task forces; having high-level battleships and cruisers is important for surface task forces; and Heavy Cruisers, Torpedo Cruisers, Destroyers and a Light Cruiser are needed for the escort force.
Past Event List
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