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During events, qualified players gain access to special maps, which usually pertain to specific World War 2 battles; the only exception was a tie-in to the anime [[Christmas 2013 Event|''Aoki Hagane no Arpeggio: Ars Nova'']]. Event maps stay up for about two weeks and are popular for farming ships not found in normal sorties.
+
During events, qualified players gain access to special a time-limited world with special maps, which usually reference historical operations; the only exception was a collaboration event with the Arpeggio franchise: [[Christmas 2013 Event|''Aoki Hagane no Arpeggio: Ars Nova'']]. Event maps stay up for an indeterminate amount of time, usually measured in weeks, which grew as the game progressed to be anywhere between 2 and 8 weeks.
  
While sortieing in specific event maps, [[Enemy vessel#Bosses|special Abyssal Fleet bosses]] may be encountered on predefined nodes.
+
Event maps pose considerably higher challenge levels compared to normal maps, employing exclusive [[Enemy vessel#Bosses|special Abyssal Fleet bosses]] and mechanics, such as the [[Combined Fleet]].
  
Starting [[Spring 2014 Event|Spring 2014]] event, [[Line of Sight|LoS]] {{LOS}}-based checks were implemented. A fleet's [[Line of Sight|total or equipment LoS]] affects movement through the map nodes and whether you reach the boss node. Since then, this mechanic has been implemented into [[World 2#2-5|extra operations maps]].
+
Starting on [[Spring 2014 Event|Spring 2014]] event, [[Line of Sight|LoS]] {{LOS}}-based checks were implemented. A fleet's [[Line of Sight|total LoS]] affects movement through the map nodes and whether you reach the boss node. Since then, this mechanic has been implemented into many other maps, more prominently on [[World 2#2-5|World 2-5]].
 
 
 
 
=Event Preparation=
 
*The standard requirements to participate in an Event are:
 
**At least a '''75% sortie win-rate'''. This is shown in the [[Tutorial: FAQ#What_does_the_admiral_stats_page_show.3F|Fleet HQ Stats page]].
 
**At least '''5 free ship slots''' for new kanmusu to join before sortieing.
 
**At least '''20 free equipment slots''' before sortieing.
 
 
 
===Event Mechanics===
 
 
 
====Ship Locking====
 
 
 
''[[Ship_Locking|Full Article: Ship Locking]]''
 
 
 
Ship locking is a system that restricts to which maps a certain ship may be sortied.
 
 
 
To illustrate, the Summer 2015 ship locking restrictions will be used:
 
* <span style="color:blue">'''BLUE Tag'''</span>: E1 and E2
 
* <span style="color:green">'''GREEN Tag'''</span>: E3 and E6
 
* <span style="color:orange">'''ORANGE Tag'''</span>: E4
 
* <span style="color:red">'''RED Tag'''</span>: E5
 
 
 
With the additional restriction for the final map E7:
 
* '''Any EXCEPT <span style="color:orange">ORANGE Tag</span>''': E7
 
 
 
<small>n.b. the actual color of the tags were Yellow and Orange, but red has been used for better display</small>
 
 
 
# A ship that commences a sortie to a map for the first time receives a colored tag for that particular map, if applicable.
 
#* Tags are received regardless of map difficulty setting
 
#* Not all maps tag ships, for example, E7 did not issue a ship tag.
 
# Any ship, regardless of tag, may sortie to a map for which easy difficulty has been chosen
 
#** e.g. Kongou sorties to E1, receiving a blue tag. She may then sortie to E3 (green tag) '''only if''' the difficulty setting for E3 is easy.
 
# Ships that do not have tags may sortie to any event map,  however, once they receive a tag, they are bound by the restrictions
 
#** e.g. Haruna has not been used yet and is untagged, she may sortie to E7 on medium difficulty. If she then sorties to E5, she will receive the orange tag, and may no longer sortie to E7
 
 
 
===Difficulty Settings===
 
**Difficulty settings have been implemented, resulting in easier or harder enemies with lesser or greater rewards. Difficulties also sometimes ship drops as well as drop rates. When dealing with ship locking, sometimes the 'Easy' difficulty will allow already-locked ships, ''although doing maps on easy will still put the stamp on new ships.''
 
*[[Combined Fleet]] mechanics are often implemented on some maps during events.
 
**Limited-time quests are sometimes required to unlock the next map.
 
 
 
==Stockpile Creation==
 
*A stockpile of {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}} resources & [[File:Irepair.png|18px|link=]] buckets will be required.
 
** Given a stockpile under the resource softcap, the natural regeneration rate of resources is 10,800 fuel, ammo, and steel per week, and 3600 bauxite.
 
*** For reference, expedition 5 being run non-stop will bring in a gross 27,000 fuel and ammo per week, and 1800 steel and bauxite
 
** Buckets do not naturally regenerate, and may be attained from expedition 2 at an average rate of 1 bucket per hour
 
*** In practical gameplay, Fuel (used for repairs and sorties) is much more important than Ammunition (only for sortie), while steel is the least important resource (only for repairs),
 
*** Bauxite usage varies greatly depending on the current demands of the fleet (a carrier or LBAS-dependent event will consume bauxite rapidly, while less CV-heavy events will consume far less)
 
 
 
 
 
*Although it's also a general rule-of-thumb, it deserves extra mention here: always have at least two of each ship type ready & leveled as the event maps' fleet composition requirements will not be known beforehand.
 
**However, ship locking has made this even more important. Though on Easy Difficulties (see above) ship locking is not enforced, it can cut down on possible rewards from clearing maps; not having a well-spread fleet can reduce effectiveness throughout the event!
 
**Remember to plan for possible combined fleet actions as well: Having several leveled standard carriers and light carriers are important for Carrier task forces; having high-level battleships and cruisers is important for surface task forces; and Heavy Cruisers, Torpedo Cruisers, Destroyers and a Light Cruiser are needed for the escort force.
 
  
 +
==Past Event List==
 +
The past events are listed bellow for reference.
  
==Past Event List==
 
 
<table style="margin-left: auto; margin-right: auto;">
 
<table style="margin-left: auto; margin-right: auto;">
 +
    <tr style="text-align: center"><td>'''Spring 2013 Event - Break into the Enemy Anchorage!'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner01">[[File:2013SpringEventBannerAlt.jpg|Break into the Enemy Anchorage!|link=Spring 2013 Event|class=fadein]]</td>
 
         <td class="eventBanner01">[[File:2013SpringEventBannerAlt.jpg|Break into the Enemy Anchorage!|link=Spring 2013 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Summer 2013 Event - Southern Waters Assault Reconnaissance!'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner02">[[File:2013SummerEventBannerAlt.jpg|Southern Waters Assault Reconnaissance!|link=Summer 2013 Event|class=fadein]]</td>
 
         <td class="eventBanner02">[[File:2013SummerEventBannerAlt.jpg|Southern Waters Assault Reconnaissance!|link=Summer 2013 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Fall 2013 Event - Final Battle! Iron Bottom Straits!'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner03">[[File:2013AutumnEventBannerAlt.jpg|Final Battle! Iron Bottom Straits!|link=Fall 2013 Event|class=fadein]]</td>
 
         <td class="eventBanner03">[[File:2013AutumnEventBannerAlt.jpg|Final Battle! Iron Bottom Straits!|link=Fall 2013 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Christmas 2013 Event - Final Battle! Iron Bottom Straits!'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner04">[[File:2013ChristmasEventBannerAlt.jpg|Intercept! Fleet of Fog|link=Christmas 2013 Event|class=fadein]]</td>
 
         <td class="eventBanner04">[[File:2013ChristmasEventBannerAlt.jpg|Intercept! Fleet of Fog|link=Christmas 2013 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Spring 2014 Event - Recon planes, launching!'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner05">[[File:2014SpringEventBannerAlt.jpg|Recon planes, launching!|link=Spring 2014 Event|class=fadein]]</td>
 
         <td class="eventBanner05">[[File:2014SpringEventBannerAlt.jpg|Recon planes, launching!|link=Spring 2014 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Summer 2014 Event - Operation AL/MI'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner06">[[File:2014SummerEventBannerAlt.jpg|Operation AL/MI|link=Summer 2014 Event|class=fadein]]</td>
 
         <td class="eventBanner06">[[File:2014SummerEventBannerAlt.jpg|Operation AL/MI|link=Summer 2014 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Fall 2014 Event - Operation Kon'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner07">[[File:2014AutumnEventBannerAlt.jpg|Operation Kon|link=Fall 2014 Event|class=fadein]]</td>
 
         <td class="eventBanner07">[[File:2014AutumnEventBannerAlt.jpg|Operation Kon|link=Fall 2014 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Winter 2015 Event - Counter-attack! Assault on Truk Anchorage'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner08">[[File:2015WinterEventBannerAlt.jpg|Counter-attack! Assault on Truk Anchorage|link=Winter 2015 Event|class=fadein]]</td>
 
         <td class="eventBanner08">[[File:2015WinterEventBannerAlt.jpg|Counter-attack! Assault on Truk Anchorage|link=Winter 2015 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Spring 2015 Event - Order! Operation 11|'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner09">[[File:2015SpringEventBannerAlt.jpg|Order! Operation 11|link=Spring 2015 Event|class=fadein]]</td>
 
         <td class="eventBanner09">[[File:2015SpringEventBannerAlt.jpg|Order! Operation 11|link=Spring 2015 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Summer 2015 Event - Counterattack! The Second Operation SN'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner10">[[File:2015SummerEventBannerAlt.png|Counterattack! The Second Operation SN|link=Summer 2015 Event|class=fadein]]</td>
 
         <td class="eventBanner10">[[File:2015SummerEventBannerAlt.png|Counterattack! The Second Operation SN|link=Summer 2015 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Fall 2015 Event - Breakthrough! Maritime Transport Operation'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner11">[[File:2015AutumnEventBannerAlt.png|Breakthrough! Maritime Transport Operation|link=Fall 2015 Event|class=fadein]]</td>
 
         <td class="eventBanner11">[[File:2015AutumnEventBannerAlt.png|Breakthrough! Maritime Transport Operation|link=Fall 2015 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Winter 2016 Event - Sortie! Operation Rei-Go!'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner12">[[File:2016WinterEventBannerAlt.png|Sortie! Operation Rei-Go!|link=Winter 2016 Event|class=fadein]]</td>
 
         <td class="eventBanner12">[[File:2016WinterEventBannerAlt.png|Sortie! Operation Rei-Go!|link=Winter 2016 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Spring 2016 Event - Deployment! Land-based Aerial Division!'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner13">[[File:2016SpringEventBannerAlt.png|Deployment! Land-based Aerial Division!|link=Spring 2016 Event|class=fadein]]</td>
 
         <td class="eventBanner13">[[File:2016SpringEventBannerAlt.png|Deployment! Land-based Aerial Division!|link=Spring 2016 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Summer 2016 Event - Counterattack! The Second Battle off Malay Peninsula'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner14">[[File:2016SummerEventBannerAlt.png|Counterattack! The Second Battle off Malay Peninsula|link=Summer 2016 Event|class=fadein]]</td>
 
         <td class="eventBanner14">[[File:2016SummerEventBannerAlt.png|Counterattack! The Second Battle off Malay Peninsula|link=Summer 2016 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Fall 2016 Event - Announcement! The Third Fleet Operation Act'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner15">[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=Fall 2016 Event|class=fadein]]</td>
 
         <td class="eventBanner15">[[File:2016AutumnEventBannerAlt.png|Announcement! The Third Fleet Operation Act|link=Fall 2016 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Winter 2017 Event - Reconnaissance Force Emergency Deployment! Operation "Hikari"'''</td></tr>
 
     <tr>
 
     <tr>
 
         <td class="eventBanner16">[[File:2017WinterEventBannerAlt.jpg|Reconnaissance Force Emergency Deployment! Operation "Hikari"|link=Winter 2017 Event|class=fadein]]</td>
 
         <td class="eventBanner16">[[File:2017WinterEventBannerAlt.jpg|Reconnaissance Force Emergency Deployment! Operation "Hikari"|link=Winter 2017 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Spring 2017 Event - Sortie! Fifth Fleet To the North East!'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner17">[[File:2017SpringEventBannerAlt.png|Sortie! Fifth Fleet To the North East!|link=Spring 2017 Event|class=fadein]]</td>
 
     <td class="eventBanner17">[[File:2017SpringEventBannerAlt.png|Sortie! Fifth Fleet To the North East!|link=Spring 2017 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Summer 2017 Event - Crossing into the West Again! The European Rescue Operation!'''</td></tr>
 
       <tr>
 
       <tr>
 
     <td class="eventBanner18">[[File:2017SummerEventBannerAlt.png|Crossing into the West Again! The European Rescue Operation!|link=Summer 2017 Event|class=fadein]]</td>
 
     <td class="eventBanner18">[[File:2017SummerEventBannerAlt.png|Crossing into the West Again! The European Rescue Operation!|link=Summer 2017 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Fall 2017 Event - Showdown at Operation Shou-gou! Battle of Leyte Gulf (Part 1)'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner19">[[File:2017FallEventBannerAlt.png|Showdown at Operation Shou-gou! Battle of Leyte Gulf (Part 1)|link=Fall 2017 Event|class=fadein]]</td>
 
     <td class="eventBanner19">[[File:2017FallEventBannerAlt.png|Showdown at Operation Shou-gou! Battle of Leyte Gulf (Part 1)|link=Fall 2017 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Winter 2018 Event - Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner20">[[File:2018WinterEventBannerAlt.png|Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)|link=Winter 2018 Event|class=fadein]]</td>
 
     <td class="eventBanner20">[[File:2018WinterEventBannerAlt.png|Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)|link=Winter 2018 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Fall 2018 Event - Set Sail! Combined Fleet, to the West'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner21">[[File:2018EarlyAutumnEventBannerAlt.png|Set Sail! Combined Fleet, to the West|link=Early Fall 2018 Event|class=fadein]]</td>
 
     <td class="eventBanner21">[[File:2018EarlyAutumnEventBannerAlt.png|Set Sail! Combined Fleet, to the West|link=Early Fall 2018 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Winter 2019 Event - Interception! Operation Buin Defense'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner22">[[File:Winter2019EventBannerAlt.jpg|Interception! Operation Buin Defense|link=Winter 2019 Event|class=fadein]]</td>
 
     <td class="eventBanner22">[[File:Winter2019EventBannerAlt.jpg|Interception! Operation Buin Defense|link=Winter 2019 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Spring 2019 Event - Commence Allied Relief! "The 2nd Hawaii Operation"'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner23">[[File:Spring2019EventBannerAlt.png|Commence Allied Relief! "The 2nd Hawaii Operation"|link=Spring 2019 Event|class=fadein]]</td>
 
     <td class="eventBanner23">[[File:Spring2019EventBannerAlt.png|Commence Allied Relief! "The 2nd Hawaii Operation"|link=Spring 2019 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Summer 2019 Event - European Counterattack Operation! Commence "Operation Shingle"'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner24">[[File:Summer2019EventBannerAlt.png|European Counterattack Operation! Commence "Operation Shingle"|link=Summer 2019 Event|class=fadein]]</td>
 
     <td class="eventBanner24">[[File:Summer2019EventBannerAlt.png|European Counterattack Operation! Commence "Operation Shingle"|link=Summer 2019 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Fall 2019 Event - Advance! The 2nd Southern Operation'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner25">[[File:Fall2019EventBanneralt.png|Advance! The 2nd Southern Operation|link=Fall 2019 Event|class=fadein]]</td>
 
     <td class="eventBanner25">[[File:Fall2019EventBanneralt.png|Advance! The 2nd Southern Operation|link=Fall 2019 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Hinamatsuri 2020 Mini-Event - Peach Festival! Offshore Waves'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner26">[[File:2020HinamatsuriEventBannerAlt.png|Peach Festival! Offshore Waves|link=Hinamatsuri 2020 Mini-Event|class=fadein]]</td>
 
     <td class="eventBanner26">[[File:2020HinamatsuriEventBannerAlt.png|Peach Festival! Offshore Waves|link=Hinamatsuri 2020 Mini-Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Summer 2020 Event - Stop the Invasion! Island Defense Fortification Operation'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner27">[[File:Summer2020EventBannerAlt.png|Stop the Invasion! Island Defense Fortification Operation|link=Summer 2020 Event|class=fadein]]</td>
 
     <td class="eventBanner27">[[File:Summer2020EventBannerAlt.png|Stop the Invasion! Island Defense Fortification Operation|link=Summer 2020 Event|class=fadein]]</td>
 
     </tr>
 
     </tr>
 +
    <tr style="text-align: center"><td>'''Fall 2020 Event - Escort! Fleet Transport Operation'''</td></tr>
 
     <tr>
 
     <tr>
 
     <td class="eventBanner28">[[File:Fall2020EventBannerAlt.png|Escort! Fleet Transport Operation|link=Fall 2020 Event|class=fadein]]</td>
 
     <td class="eventBanner28">[[File:Fall2020EventBannerAlt.png|Escort! Fleet Transport Operation|link=Fall 2020 Event|class=fadein]]</td>
Line 146: Line 123:
 
</table>
 
</table>
  
 +
=Event Preparation=
 +
The requirements to sortie to event maps are:
 +
* At least a '''75% sortie win-rate'''. This is shown in the [[Tutorial: FAQ#What_does_the_admiral_stats_page_show.3F|Fleet HQ Stats page]].
 +
* At least '''5 free ship slots''' for new kanmusu to join before sortieing.
 +
* At least '''20 free equipment slots''' before sortieing.
 +
* Some maps might require specific conditions, such as not using a specific ship type, or using a specific fleet type.
 +
 +
==Stockpiling==
 +
* Accumulating a stockpile of resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) and Buckets([[File:Irepair.png|18px|link=]]) prior the event start or during the weeks that lead up to an event is extremely recommended.
 +
** Using the softcap mechanic to your advantage might be benefic should the situation demand for it. For each resource under the softcap, it is generated up to 1440 for {{Fuel}}{{Ammo}}{{Steel}} and 480 for {{Bauxite}}, per day.
 +
*** For reference, expedition 5 being run non-stop will bring in a gross 3850 fuel and ammo, and 257 steel and bauxite per day.
 +
*** As buckets do not regen over time, focusing on stocking buckets might be preferrable on a higher priority. Expedition 2 might be preferred for it's very high efficiency and low maintenance.
 +
*** Fuel and ammo are the most used resources and also the most easily obtained resources through expedition. Steel is used in a much smaller scale in comparison, but is substantially harder to stockpile in a shorter period of time. Bauxite uses will vary depending on each particular map.
 +
 +
===Event Mechanics===
 +
 +
====Ship Locking====
 +
 +
''[[Ship_Locking|Full Article: Ship Locking]]''
 +
 +
Ship locking is a system that restricts to which maps a certain ship may be sortied. When a ship is sortied to an event map for the first time, it will have a tag applied to it. The Tag System prevents any fleet with ships that have a tag different from the one that the map accepts from sortieing to said map. In Easy and Casual difficulties, tags are still applied, but are not checked, meaning you may still sortie fleets with ships with different tags, however the map's tags will still be applied to ships without any. Ships that already tagged cannot lose it through any means.
 +
Furthermore, a map might accept any or multiple tags, and as well not issue any tags.
 +
 +
===Difficulty===
 +
Exclusive to event maps, a difficulty can be selected. The difficulties are referred to as "classes". Classes go from D (丁) to A (甲), with the western standard for difficulty being Casual (丁), Easy (丙), Normal (乙) and Hard (甲).
 +
Difficulty changes the enemy compositions, routing rules and map rewards accordingly, as well as ship drops tables with both their rates and availability being affected.
  
 
{{EventsPortal}}
 
{{EventsPortal}}

Revision as of 02:00, 25 April 2021

During events, qualified players gain access to special a time-limited world with special maps, which usually reference historical operations; the only exception was a collaboration event with the Arpeggio franchise: Aoki Hagane no Arpeggio: Ars Nova. Event maps stay up for an indeterminate amount of time, usually measured in weeks, which grew as the game progressed to be anywhere between 2 and 8 weeks.

Event maps pose considerably higher challenge levels compared to normal maps, employing exclusive special Abyssal Fleet bosses and mechanics, such as the Combined Fleet.

Starting on Spring 2014 event, LoS Line of Sight-based checks were implemented. A fleet's total LoS affects movement through the map nodes and whether you reach the boss node. Since then, this mechanic has been implemented into many other maps, more prominently on World 2-5.

Past Event List

The past events are listed bellow for reference.

Spring 2013 Event - Break into the Enemy Anchorage!
Break into the Enemy Anchorage!
Summer 2013 Event - Southern Waters Assault Reconnaissance!
Southern Waters Assault Reconnaissance!
Fall 2013 Event - Final Battle! Iron Bottom Straits!
Final Battle! Iron Bottom Straits!
Christmas 2013 Event - Final Battle! Iron Bottom Straits!
Intercept! Fleet of Fog
Spring 2014 Event - Recon planes, launching!
Recon planes, launching!
Summer 2014 Event - Operation AL/MI
Operation AL/MI
Fall 2014 Event - Operation Kon
Operation Kon
Winter 2015 Event - Counter-attack! Assault on Truk Anchorage
Counter-attack! Assault on Truk Anchorage
Spring 2015 Event - Order! Operation 11|
Order! Operation 11
Summer 2015 Event - Counterattack! The Second Operation SN
Counterattack! The Second Operation SN
Fall 2015 Event - Breakthrough! Maritime Transport Operation
Breakthrough! Maritime Transport Operation
Winter 2016 Event - Sortie! Operation Rei-Go!
Sortie! Operation Rei-Go!
Spring 2016 Event - Deployment! Land-based Aerial Division!
Deployment! Land-based Aerial Division!
Summer 2016 Event - Counterattack! The Second Battle off Malay Peninsula
Counterattack! The Second Battle off Malay Peninsula
Fall 2016 Event - Announcement! The Third Fleet Operation Act
Announcement! The Third Fleet Operation Act
Winter 2017 Event - Reconnaissance Force Emergency Deployment! Operation "Hikari"
Reconnaissance Force Emergency Deployment! Operation "Hikari"
Spring 2017 Event - Sortie! Fifth Fleet To the North East!
Sortie! Fifth Fleet To the North East!
Summer 2017 Event - Crossing into the West Again! The European Rescue Operation!
Crossing into the West Again! The European Rescue Operation!
Fall 2017 Event - Showdown at Operation Shou-gou! Battle of Leyte Gulf (Part 1)
Showdown at Operation Shou-gou! Battle of Leyte Gulf (Part 1)
Winter 2018 Event - Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)
Showdown at Operation Shou-Gou! Battle of Leyte Gulf (Part 2)
Fall 2018 Event - Set Sail! Combined Fleet, to the West
Set Sail! Combined Fleet, to the West
Winter 2019 Event - Interception! Operation Buin Defense
Interception! Operation Buin Defense
Spring 2019 Event - Commence Allied Relief! "The 2nd Hawaii Operation"
Commence Allied Relief! "The 2nd Hawaii Operation"
Summer 2019 Event - European Counterattack Operation! Commence "Operation Shingle"
European Counterattack Operation! Commence "Operation Shingle"
Fall 2019 Event - Advance! The 2nd Southern Operation
Advance! The 2nd Southern Operation
Hinamatsuri 2020 Mini-Event - Peach Festival! Offshore Waves
Peach Festival! Offshore Waves
Summer 2020 Event - Stop the Invasion! Island Defense Fortification Operation
Stop the Invasion! Island Defense Fortification Operation
Fall 2020 Event - Escort! Fleet Transport Operation
Escort! Fleet Transport Operation

Event Preparation

The requirements to sortie to event maps are:

  • At least a 75% sortie win-rate. This is shown in the Fleet HQ Stats page.
  • At least 5 free ship slots for new kanmusu to join before sortieing.
  • At least 20 free equipment slots before sortieing.
  • Some maps might require specific conditions, such as not using a specific ship type, or using a specific fleet type.

Stockpiling

  • Accumulating a stockpile of resources (FuelAmmunitionSteelBauxite) and Buckets(Irepair.png) prior the event start or during the weeks that lead up to an event is extremely recommended.
    • Using the softcap mechanic to your advantage might be benefic should the situation demand for it. For each resource under the softcap, it is generated up to 1440 for FuelAmmunitionSteel and 480 for Bauxite, per day.
      • For reference, expedition 5 being run non-stop will bring in a gross 3850 fuel and ammo, and 257 steel and bauxite per day.
      • As buckets do not regen over time, focusing on stocking buckets might be preferrable on a higher priority. Expedition 2 might be preferred for it's very high efficiency and low maintenance.
      • Fuel and ammo are the most used resources and also the most easily obtained resources through expedition. Steel is used in a much smaller scale in comparison, but is substantially harder to stockpile in a shorter period of time. Bauxite uses will vary depending on each particular map.

Event Mechanics

Ship Locking

Full Article: Ship Locking

Ship locking is a system that restricts to which maps a certain ship may be sortied. When a ship is sortied to an event map for the first time, it will have a tag applied to it. The Tag System prevents any fleet with ships that have a tag different from the one that the map accepts from sortieing to said map. In Easy and Casual difficulties, tags are still applied, but are not checked, meaning you may still sortie fleets with ships with different tags, however the map's tags will still be applied to ships without any. Ships that already tagged cannot lose it through any means. Furthermore, a map might accept any or multiple tags, and as well not issue any tags.

Difficulty

Exclusive to event maps, a difficulty can be selected. The difficulties are referred to as "classes". Classes go from D (丁) to A (甲), with the western standard for difficulty being Casual (丁), Easy (丙), Normal (乙) and Hard (甲). Difficulty changes the enemy compositions, routing rules and map rewards accordingly, as well as ship drops tables with both their rates and availability being affected.