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| * Remember that CTs (Training Cruisers) are '''SLOW''', and may be negatively affected by branching at B node | | * Remember that CTs (Training Cruisers) are '''SLOW''', and may be negatively affected by branching at B node |
| * Slow BB(V)s and any CVs are ''not'' allowed on this map. | | * Slow BB(V)s and any CVs are ''not'' allowed on this map. |
− | ** ''FBB''s are allowed. | + | ** ''FBB''s are allowed. They will route B -> E. |
| *Node G has transports, so it is good to clear the transport quest. | | *Node G has transports, so it is good to clear the transport quest. |
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Revision as of 17:41, 12 August 2016
Introduction
The Summer 2016 Event "CounterAttack! The Second Battle off Malay Peninsula!" is planned to start on August 12, 2016. As of current, information regarding the event was revealed during the 3rd Kantai Collection Naval Review Meeting set for August 7th at Yokohama PACIFICO Convention. The Event is planned to feature a mixture of surface combat, Anti-Submarine Warfare, and the usage of Land-Based Air Squadrons.
The event is noted to be a CounterAttack / Intercreption Operation that will have you battling against the Abyssal Fleet in an disadvantaged situation on a what if battle that will be loosely based upon the Sinking of Prince of Wales and Repulse based on the details that were given so far from the Naval Review and Comtiq Magazine.
Additional tweets have noted that the event will have you conducting ASW patrols with torpedo squadrons and aviation units performing transport operations for the First part of the campaign. The Second Half of the campaign will be using combined fleets and your main fleet forces for an interception/counter attack along with Land Based Air Squadrons against the main Abyssal Forces in the western part of the Ocean.
Taking this information into account, we can expect this event to use all of the major event mechanic elements it has used up to this point which include:
Information
New Ship Girls
- The Mutsuki-Class Destroyer Minazuki, who will be voiced by Hikada Rina and drawn by Kusada Souta (as mentioned and shown in the Kancolle Naval Review. The Illustration shown at the Review has her depicted as a purplish-blue, short haired girl.
- The Warspite, the second of the Queen Elizabeth Class Battleships
- The Aquila, an Italian CV
- I-26, a Japanese submarine (nickname Nimu)
Abyssals
- Kancolle Naval Review and September Comtiq Magazine reveals that a 1 Abyssal Hime Type will be getting her own "Swimsuit Mode" during event.
- Within the September Comtiq Magazine it's been hints suggested between Kensuke Tanaka and the interviewer that there are plans what might be an Abyssal version of "Fortress Singapore" which suggest an Installation Battle will be present.
New Equipment
Five new peices of equipment have been added to the game:
- The Re.2005 Kai fighter
- The Type 3 Fighter Hien Model 1D
- The 38.1cm Mk.I Cannon
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
Event Maps
Quick Info Table
Classification
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Map
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Name
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Combined Fleet?
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Land-Based Air Squadron?
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Color of Tag
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Tag Condition & Deployment Restriction
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Difficulty Restrictions
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Notes
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Main Operation
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E-1
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No
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No
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BLUE
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Tagging: Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc. Deployment Restriction: Normal or Hard: Must have either the same-colored tag or no tag. Easy: No restrictions.
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No restrictions. All difficulties OK
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E-2
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No Transport Escort Fleet
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GREEN
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In order to play these maps on hard, you must complete the previous map* on either normal or hard. (e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
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E-3
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Yes
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Yes
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YELLOW
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Extra Operation
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E-4
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TBD
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E-1
Buntan Naval Patrol
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ブンタン沖海戦
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Information
- Key Rewards:
- Clearing on Hard (甲):
- Clearing on Medium (乙):
- Clearing on Easy (丙):
- I-26 Drops from Boss-node on easy mode (source: Chronomeister)
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Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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B | A | | D | Fast Fleet? |
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Tips
- Need around 30 LOS to guarantee Boss routing. Reports of 24 LOS show that some routings direct the fleet to node H. Greater than 15 will allow the possibility of Boss routing.
- 1 CL 5 DD will route to BDFG.
- This should avoid going onto an extra battle.
- 1-2 CL 3DD 1CVL will easily clear LOS with a Saiun on the CVL. This also routes to BDFG, assuming a fast CVL (any except Hiyou, Jun'you, Houshou, or Ryuuhou).
- ASW power is affected by equipment stats only and not by aircraft quantity size, Zuihou and Shouhou are ideal ASW CVLs if you're looking to save your CVLs for later maps. (Not counting their opening airstrike)
- With a >> Seaplane on a CL, around 30 LOS can easily be achieved.
- Nodes B and F are sub nodes.
- Remember that CTs (Training Cruisers) are SLOW, and may be negatively affected by branching at B node
- Slow BB(V)s and any CVs are not allowed on this map.
- FBBs are allowed. They will route B -> E.
- Node G has transports, so it is good to clear the transport quest.
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
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A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | |
|
|
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E-2
Information
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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B | A | | D | |
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Tips
- This is a Transport Escort Fleet--Not a combined fleet
- Hard mode requires only 400 Transport points to clear
- Bringing plenty of Daihatsu will clear the map quickly
- A good enough boss support fleet may guarantee an A-rank
- While 1CL5DD will take the fleet down the western route, it has trouble gaining enough LOS to get to the boss node.
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
|
|
|
E-3
Information
- Rewards upon clearance:
- Clearing on Hard (甲):
- Clearing on Medium (乙):
- Clearing on Easy (丙):
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
---|
Node | Split | Condition |
---|
B | A | | D | |
|
Tips
- Node B is a sub node.
- Node D is a land-based airstrike.
- The boss is an intallation-type, so bringing Amphibious assault equipment, WG-42s and AP or Type 3 Shells is advised.
- Node B is a good location to train planes; have a fleet of a single submarine and launch your planes against that node.
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
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|
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E-4
Battle off the Malacca Strait
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南西海域 マラッカ海峡沖
|
Information
- Rewards upon clearance:
- Clearing on Hard (甲):
- Clearing on Medium (乙):
- Clearing on Easy (丙):
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
---|
Node | Split | Condition |
---|
B | A | | D | |
|
Tips
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
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Events |
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2013 | | |
2014 | | |
2015 | | |
2016 | | |
2017 | | |
2018 | | |
2019 | | |
2020 | | |
2021 | | |
2022 | | |
2023 | | |
2024 | | | |
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2015 · 2016 · 2017 · 2018 · 2019(& sardine) · 2021(large) · 2022 · 2023 · 2024 | | |
2015 · 2016(simple quest) · 2017(simple quest) · 2020(large) · 2021 · 2022(simple quest) | | |
2019 · 2020 · 2021 · 2022 · 2023 · 2024 | | |
2022 · 2023 · 2024 | | |
2018 | | |
2014 · 2015 |
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zh:迎击!第二次马来亚海战