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Difference between revisions of "Tutorial:Leveling"

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Line 146: Line 146:
  
 
;Recommended Fleets
 
;Recommended Fleets
* 4DD/DE
+
* 0-1 BBV, 0-1 CVL, 2-4 CL/DD/DE
* 2CL 2DD/DE
 
* 1BBV 3DD/DE
 
* 1BBV 2CL 1DD/DE
 
* 1CVL 3DD/DE
 
* 1CVL 2CL 1DD/DE
 
* 1BBV 1CVL 2DD/DE
 
  
 
;Equipment Setups
 
;Equipment Setups
Line 166: Line 160:
 
|-
 
|-
 
! BBV
 
! BBV
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
+
| {{Autogyro}}{{ASWPlane}}{{SPB}}
 
| A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry.
 
| A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry.
 
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
+
| {{Torpedo Bomber}}{{Autogyro}}{{ASWPlane}}{{Carrier Recon}}
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
|}
 
|}
Line 187: Line 181:
 
|-  
 
|-  
 
! DD
 
! DD
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
+
| {{Green Gun}}{{Green Gun}}{{WildCard}}
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work.
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support. They are primarily here to reduce costs. Else, putting more CL and CA in the fleet would still work.
 
|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun.
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun.
 
|-
 
|-
 
! CLT
 
! CLT
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
+
| {{Med Gun}}{{Med Gun}}{{TorpedoWeapon}}
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
|-
 
|-
 
! CA
 
! CA
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}}
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
|-
 
|-
 
! BB
 
! BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
+
| {{Large Gun}}{{Large Gun}}{{AP Shell}}{{Seaplane}}
 
| Just a standard artillery spotting setup.  
 
| Just a standard artillery spotting setup.  
 
|-
 
|-
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{GreenPlane}}
 
| You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a [[Saiun]] if you can manage it.
 
| You may need to shuffle around some planes in order to hit the 162 fighter power required for AS+. One of your carriers should also have a [[Saiun]] if you can manage it.
 
|}
 
|}
Line 228: Line 222:
 
|-  
 
|-  
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}
 
| Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
 
| Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
 
|}
 
|}
Line 247: Line 241:
 
|-  
 
|-  
 
! rowspan=2| CL
 
! rowspan=2| CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate.
 
| A basic artillery spotting setup. Keep in mind that not taking a CL capable of performing opening torpedoes will reduce your success rate.
 
|-
 
|-
Line 254: Line 248:
 
|-
 
|-
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{GreenPlane}}
 
| You will need to reach a total of 168 fighter power in order to minimize your bauxite losses. At least 1 carrier should have a [[Type 2 Recon Aircraft]] in order to maximize the power of the airstrike.  
 
| You will need to reach a total of 168 fighter power in order to minimize your bauxite losses. At least 1 carrier should have a [[Type 2 Recon Aircraft]] in order to maximize the power of the airstrike.  
 
|-
 
|-
Line 277: Line 271:
 
|-  
 
|-  
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}
 
| Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
 
| Your carriers will want to maximize their airstrike power to increase the chances they sink a majority of the enemy fleet before shelling begins. At least one carrier should have the [[Type 2 Recon Aircraft]] in order to maximize airstrike damage. The dive bomber enables the carriers to perform CVCI to clean up any stragglers.
 
|}
 
|}
Line 297: Line 291:
 
|-  
 
|-  
 
! DD
 
! DD
| {{Sonar}}{{DepthCharge}}{{RedGunLight}}
+
| {{Sonar}}{{DepthCharge}}{{Light Gun}}
 
| The SONAR and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provide decent ASW damage against any sub that you will encounter on the map. The gun adds much needed daytime shelling power to reduce retreats at G. An extra SONAR or gun can be added for [[Tashkent]].
 
| The SONAR and the [[Type 94 Depth Charge]] or [[Type 3 Depth Charge]] provide decent ASW damage against any sub that you will encounter on the map. The gun adds much needed daytime shelling power to reduce retreats at G. An extra SONAR or gun can be added for [[Tashkent]].
 
|-
 
|-
 
! rowspan=3| CL
 
! rowspan=3| CL
| {{RedGunMedium}}{{Sonar}}{{DepthCharge}}
+
| {{Med Gun}}{{Sonar}}{{DepthCharge}}
 
| This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup.
 
| This setup is for CLs without an opening attack. The reasoning behind it is similar to the DD setup.
 
|-
 
|-
Line 329: Line 323:
 
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{BluePlane}}{{BluePlane}}{{RedPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}
 
| Because the boss contains surface ships, you will want to maximize your airstrike along with ASW. The surface ships at the boss are just DD and CL so taking your highest ASW torpedo bombers should be sufficient. One CVL should have a [[Saiun]] to prevent Red T.
 
| Because the boss contains surface ships, you will want to maximize your airstrike along with ASW. The surface ships at the boss are just DD and CL so taking your highest ASW torpedo bombers should be sufficient. One CVL should have a [[Saiun]] to prevent Red T.
 
|}
 
|}
Line 349: Line 343:
 
|-  
 
|-  
 
! DD
 
! DD
| {{GreenGunDP}}{{GreenGunDP}}{{WildCard}}
+
| {{Green Gun}}{{Green Gun}}{{WildCard}}
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support.  The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C.
 
| Fairly standard setup for DDs. They won't be contributing much to the battle beyond providing AA support.  The wildcard can be a radar for AACI (if using the right guns) or SONARs to help with passing node C.
 
|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
|-
 
|-
 
! CLT
 
! CLT
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
+
| {{Med Gun}}{{Med Gun}}{{TorpedoWeapon}}
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
|-
 
|-
 
! CA
 
! CA
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}}
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
|-
 
|-
 
! BB
 
! BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
+
| {{Large Gun}}{{Large Gun}}{{AP Shell}}{{Seaplane}}
 
| Just a standard artillery spotting setup.  
 
| Just a standard artillery spotting setup.  
 
|-
 
|-
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{RedPlane}}{{GreenPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Dive Bomber}}{{GreenPlane}}{{GreenPlane}}
 
| You will need to hit 359 fighter power for AS. Attempting to hit AS+ is futile and will cripple your carrier's combat effectiveness.  
 
| You will need to hit 359 fighter power for AS. Attempting to hit AS+ is futile and will cripple your carrier's combat effectiveness.  
 
|}
 
|}
Line 396: Line 390:
 
|-  
 
|-  
 
! DD
 
! DD
| {{GreenGunDP}}{{Sonar}}{{DepthCharge}}
+
| {{Green Gun}}{{Sonar}}{{DepthCharge}}
 
| The main role of the DD will be to help increase the pass rate at E. [[OASW]] is highly recommended.
 
| The main role of the DD will be to help increase the pass rate at E. [[OASW]] is highly recommended.
 
|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
| Setup for CLs that are capable of [[Artillery Spotting]]. For those that are not, simply replace the seaplane with a radar or anti-air gun. For [[Abukuma|Abukuma Kai Ni]] or [[Yura|Yura Kai Ni]], the seaplane can be replaced with a midget submarine.
 
|-
 
|-
 
! CLT
 
! CLT
| {{RedGunMedium}}{{RedGunMedium}}{{TorpedoWeapon}}
+
| {{Med Gun}}{{Med Gun}}{{TorpedoWeapon}}
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
| CLTs are useful for increasing the pass rate for this map. The addition of a midget sub for opening torpedo strikes can reduce the number of threats even further.
 
|-
 
|-
 
! CA
 
! CA
| {{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Seaplane}}{{WildCard}}
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
| Just a standard artillery spotting setup. The wildcard can be anything that doesn't interfere with the double attack.
 
|-
 
|-
 
! BB
 
! BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}
+
| {{Large Gun}}{{Large Gun}}{{AP Shell}}{{Seaplane}}
 
| Just a standard artillery spotting setup.  
 
| Just a standard artillery spotting setup.  
 
|-
 
|-
 
! CV(L)
 
! CV(L)
| {{BluePlane}}{{BluePlane}}{{RedPlane}}{{GreenPlane}}
+
| {{Torpedo Bomber}}{{Torpedo Bomber}}{{Dive Bomber}}{{GreenPlane}}
 
| The fighter power requirement is very low at 144 for AS+. This allows your carriers to bring a powerful airstrike that will increase your chances of reaching the boss.  
 
| The fighter power requirement is very low at 144 for AS+. This allows your carriers to bring a powerful airstrike that will increase your chances of reaching the boss.  
 
|}
 
|}
Line 451: Line 445:
 
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
+
| {{Torpedo Bomber}}{{Autogyro}}{{ASWPlane}}{{Carrier Recon}}
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
|}
 
|}
Line 492: Line 486:
 
|-  
 
|-  
 
! rowspan=2| DD
 
! rowspan=2| DD
| {{RedGunLight}}{{RedGunLight}}{{WildCard}}
+
| {{Light Gun}}{{Light Gun}}{{WildCard}}
| This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{GreenGunDP}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time.
+
| This setup is only for the '''DD that is flagship'''. The red guns are interchangeable with {{Green Gun}}, just use whatever has the best total night battle power. The wildcard can by anything that does not interfere with her double attack setup. This should enable her to take MVP most of the time.
 
|-
 
|-
 
| {{TorpedoWeapon}}{{Radar}}{{SurfaceShipPersonnel}}
 
| {{TorpedoWeapon}}{{Radar}}{{SurfaceShipPersonnel}}
Line 499: Line 493:
 
|-
 
|-
 
! CL
 
! CL
| {{RedGunMedium}}{{StarShell}}{{Night Recon}}
+
| {{Med Gun}}{{StarShell}}{{Night Recon}}
 
| The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Star Shell]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a night scout.  
 
| The CL should be powerful enough to take out enemy ships with a single attack. She should not have a double attack so that she doesn't steal MVP from the flagship. The [[Star Shell]] increases the chances that the escort DDs will perform their cut-ins. The seaplane must be a night scout.  
 
|-
 
|-
 
! CA/V
 
! CA/V
| {{RedGunMedium}}{{RedGunMedium}}{{Night Recon}}{{WildCard}}
+
| {{Med Gun}}{{Med Gun}}{{Night Recon}}{{WildCard}}
 
| Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance.
 
| Like the CL, the seaplane must be a night scout. The wildcard can be anything that does not interfere with her double attack setup. She can even equip a star shell to increase the activation chance.
 
|-
 
|-
 
! (F)BB
 
! (F)BB
| {{RedGunHeavy}}{{RedGunHeavy}}{{Night Recon}}{{RedAmmo}}
+
| {{Large Gun}}{{Large Gun}}{{Night Recon}}{{AP Shell}}
 
| Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise.
 
| Like the CL, the seaplane must be a night scout. This is a fairly standard setup for the BB otherwise.
 
|}
 
|}
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|-
 
|-
 
! BBV
 
! BBV
| {{Autogyro}}{{ASWPlane}}{{Seaplane}}
+
| {{Autogyro}}{{ASWPlane}}{{SPB}}
| A BBV isn't going to be contributing much to combat aside from enabling a 2nd shelling phase. [[Hyuuga|Hyuuga Kai Ni]] is an exception since she has respectable ASW and is capable of OASW. Just equip the BBV with the best ASW equipment she can carry.
+
| A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. [[Hyuuga Kai Ni]] is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry.
 
|-
 
|-
 
! CVL
 
! CVL
| {{BluePlane}}{{Autogyro}}{{ASWPlane}}{{YellowPlane}}
+
| {{Torpedo Bomber}}{{Autogyro}}{{ASWPlane}}{{Carrier Recon}}
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
| Aside from the [[Saiun]], CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.
 
|}
 
|}

Revision as of 12:29, 1 November 2024

Overview

This article aims to provide you with a list of the most efficient places to quickly level your ship girls. It will only cover sorties. Generally Exercises are the most efficient way to level but are severely limited.

Experience (XP) increases the level of ships, being crucial to many mechanics (see here). It also increases the Admiral HQ to some extent.

Map Bucket Usage Low Morale? Subtank? Target Types Notes
1-5 Low No No CL, DD, DE, CVL, BBV Enemy SS only
2-1 Low No Yes CV(L), (F)BB(V), CA(V), CL(T)
2-2 Low Yes Yes CV(L), DD, SS(V) Bauxite farm
3-4 High No No CV(L) Ranking map
3-5 Low Yes Yes Any + CV(L)
7-1 Medium No No CL, DD Ranking map
7-2 p1 Low No No CVL, DE Majority Submarines
7-2 p2 High No No FBB, CV(L), CA Ranking map.
7-4 Very low Yes N/A SS(V)
  • Resource farming,
  • LBAS proficiency farming.
7-5 None Yes N/A SS(V), CAV, BBV, CV(L), AV RLK212cm 30-tube Rocket Launcher Kai Ni required
4-4 Medium No No (F)BB(V), CV(L), CA Ranking map
4-5 Low No No Any Enemy SS only
5-2 None Yes N/A SS(V), CAV, BBV, CV(L), AV RLK212cm 30-tube Rocket Launcher Kai Ni required
5-3 High No No Any (except BBV and CV(L)) Night battle map
5-5 Low No No Any Enemy SS only
6-5 Low No No Any (except CV(L) and CLT) Enemy SS only
Map Bucket Usage Low Morale? Subtank? Target Types Notes

Alternatively, Expedition 32 can be used for leveling, but this method is unadvised, as it takes away one expedition for resource farming.

Leveling Locations

This map is a good starting point for leveling DD, DE, and CL. OASW is required to get the most out of this map. At higher HQ levels, the boss node contains a flagship submarine that can be difficult to sink in just 1 round of shelling. Furthermore, the submarines present will have opening torpedoes in the later nodes. Not having OASW means higher bucket usage. BBV and CVL also have some use in this map. BBVs allow a 2nd round of shelling that can help weaker ASW ships secure S rank. CVLs can carry a Saiun to prevent RedT engagements from hampering your fleet's combat ability. This map can be used for Ranking.

Recommended Fleets
  • 0-1 BBV, 0-1 CVL, 2-4 CL/DD/DE
Equipment Setups
Reaching OASW for DD, DE, and CL overrides all equipment setup suggestions listed below.
Ship Type Equipment Notes
CL/CT/DD/DE SONARDepth Charge ProjectorDCPDepth Charge RacksDCR The standard synergy setup.
BBV RotorcraftLiaison AircraftSeaplane BomberBomber A BBV won't contribute much to combat aside from enabling a 2nd shelling phase. Hyuuga Kai Ni is an exception since she has great ASW and OASW. Just equip the BBV with the best ASW equipment she can carry.
CVL Torpedo BomberRotorcraftLiaison AircraftReconnaissance Aircraft Aside from the Saiun, CVLs should just have whatever your best ASW planes are. Ideally you should take one of the CVLs that are capable of OASW.

General Tips

  • Maps heavily reward clearing them in full with the boss node being worth a significant portion of the map's exp. Unless otherwise noted, always clear the map.
  • For details on how exp works, see Experience and Rank.
    • The flagship receives a 50% exp bonus. Have the girl to level the fastest in that slot.
    • MVP gives double XP. Can be set as flagship for a total of 3x bonus.
    • S-ranks give 20% more exp. Losses have an exp penalty.
    • It is good to proceed into night battle for boss nodes to attempt to turn a loss into a victory or A/B rank into S-rank.
      • Do not bother fighting SS in NB.
  • Certain maps like 5-3 allow some control over who gets the MVP. Take full advantage of that to maximize efficiency by manipulating the flagship to get MVP.
  • Unless otherwise noted, girls' morale must be watched. Low morale will affect their combat ability and lower the pass rate.
  • Leveling speed can be increased slightly by sortieing with full ship and/or equipment slots. This saves precious time not waiting for the drop animation to play out.
  • Be sure to check the Event section when there is an event running for the latest leveling spot. Events generally allow to level using a combined fleet.
  • Do not be afraid to sortie girls at moderate damage (中破). Unless they are severely underleveled and not modernized, they should be able to last a few runs before heavy damage.
    • A general rule of thumb is to leave a buffer of 10% max HP from heavy damage (大破).
  • Submarine, PT Imp, Airstrike, and Night Battle nodes consume considerably less fuel and ammo than regular surface battle nodes
  • Modernization: Improves the primary four stats of ships. AA tends to be difficult to modernize but is generally the least important for farming XP. Firepower and armor can help the most. Stats gained during modernization are lost upon remodel, so typically modernization is used after the first remodel.

Using Fodder Ships

If maps require passing a dangerous node (like 5-3 I) first to get to the leveling spot, it is possible to exploit disposable escort ships that can be sunk during the sortie to save on buckets and time. Be aware that sinking Ships intentionally can generate quite a bit of hostility from other admirals. It is generally not recommended to utilize these strategies, but are included here for sake of completion of the guide. Be aware of the following:

  • Equipment from sunk ships is permanently lost, do not use anything but the most basic equipment on them
  • Losing Ships can affect Battle Ranks
  • Unmodernized Level 1 ships with disposable equipment will struggle to make any meaningful contribution to the battle, which will also affect Battle Ranks
  • Sinking Ships can also lead to failure to fulfill certain branching rules later on in the same map

Submarine Tanks

Also known as "Sub Tanks". This strategy is using SS(V) to draw fire from enemy DD, CL, CVL, and, BBV. This can help preserve the rest of the fleet as they will be taking less fire. SS(V) have low sortie costs and are quick to repair when under level 40 and unremodeled. Do note that any enemy with ASW gears will make short work of low level SS(V).

Range

It may be interesting to control which girl strikes first to better manage who gets the MVP.

It is impossible to reduce the base Range of a ship, but certain equipment can extend it.

Range Range Equipment Notes
Short All Small Caliber Main Gun Small Caliber Main High-angle GunSmall Small Caliber Main Guns, all Secondary High-angle GunSec Large Secondary High-angle GunSp_Sec High-Angle Secondary Guns, all Torpedoes Submarine TorpedoesSubTorpedoes, and Anti-Ground Rocket WG42WG42 (Wurfgerät 42) Cannot increase the range of any ship.
Medium Small Caliber Main High-angle GunSmall 5" Single Gun Mk.30 + GFCS5inch Single Gun Mount Mk.30 Kai + GFCS Mk.37
Small RADARSmall GFCS Mk.37GFCS Mk.37
Large RADARLarge SK + SG RadarSK + SG Radar, Type 274 Fire Control RadarType 274 Fire Control Radar
Small RADARSmall SG Radar (Initial Model)SG Radar (Initial Model) / (Late Model)SG Radar (Late Model) Addtional +1 Range on USN DDs, Dan Yang, and Yukikaze Kai Ni.
Lookout Torpedo Squadron Skilled LookoutsTorpedo Squadron Skilled Lookouts Equipable in the RE
All Secondary Gun Secondary Guns (Yellow)
All Medium Caliber Main Gun Medium Main Caliber High-angle GunMedium Medium Caliber Main Guns (but Long range ones)
Large Caliber Main Gun 38cm Quadruple Gun Mount Kai38cm Quadruple Gun Mount Kai / Deux38cm Quadruple Gun Mount Kai Deux Cannot increase the range of any ship.
Aviation Personnel NOAPNight Operation Aviation Personnel
Long Large Caliber Main Gun 203mm/53 Twin Gun Mount203mm/53 Twin Gun Mount
All Large Caliber Main Gun Large Caliber Main Guns (but Medium and Very Long range ones)
Aviation Personnel SCAMPSkilled Carrier-based Aircraft Maintenance Personnel, NOAP + Skilled DeckhandsNight Operation Aviation Personnel + Skilled Deckhands
Dive Bomber Suisei Model 22 (634 Air Group)Suisei Model 22 (634 Air Group) / SkilledSuisei Model 22 (634 Air Group/Skilled), Ju 87C Kai Ni (w/ KMX/Skilled)Ju 87C Kai Ni (w/ KMX/Skilled)
JetFighterBomber2.png Kikka KaiKikka Kai, JetFighterBomber1.png Jet Keiun KaiJet Keiun Kai
Very Long Large Caliber Main Gun 381mm/50 Triple Gun Mount381mm/50 Triple Gun Mount / Kai381mm/50 Triple Gun Mount Kai, PrototypePrototype 46cm Twin Gun Mount / 46cm Triple Gun Mount46cm Triple Gun Mount / Kai46cm Triple Gun Mount Kai
All Very Large Caliber Main GunSp Very Large Caliber Main GunsPrototype 51cm Twin Gun Mount
51cm Twin Gun Mount
Prototype 51cm Triple Gun Mount
Aviation Personnel SDP + Aviation Maintenance HandsSkilled Deck Personnel + Aviation Maintenance Hands Equipable in the RE of CV(L/B)
+1 Reconnaissance Aircraft Type 2 Reconnaissance AircraftType 2 Reconnaissance Aircraft +1 Range on Souryuu Kai Ni, Hiryuu Kai Ni, and Ise-class Kai Ni

Event

On some event maps, it may be possible to farm for resources or for leveling, please refer to the current Event page for up-to-date data.

  • This section may be updated for relevant events.

See Also