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The 2nd Stage Operations have been released! FF release: TBA
Approximate time until the end of the event: ( [3] KC 12th anniversary)
23 days, 14 hours, 17 minutes and 5 seconds
Event Has Ended!
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The Rumoi Sea Fleet's Decisive Battle
留萌沖艦隊決戦
Rewards
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All
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Equipment/Item
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丁 Casual
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丙 Easy
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乙 Medium
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甲 Hard
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The event guides are to be constructed through the respective Event map page guide sandbox and reviewed by editors before being approved here.
- Do not update the guides through this page unless it is a minor fix. Please only update guides through their respective sandbox pages.
Branching Table
E-3 Branching Rules (Start Points) ▼/▲
|
Nodes |
Rules
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Start
|
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- Single Fleet / Striking Force Fleet
[Phase 2+] 5th Fleet tagged ships ≥ 4 (Casual / Easy)
5th Fleet tag only (Medium / Hard)
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- Single Fleet / Striking Force Fleet
5th Fleet tagged ships ≤ 3 (Casual / Easy)
104th Squadron tag only (Medium / Hard)
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- CTF / STF / TCF
Combined Fleet tag only (Medium / Hard)
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E-3 Branching Rules (Start Point 1) ▼/▲
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Nodes |
Rules
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Active Branching
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- Does not meet the requirements to go to B2
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- Meet ALL of the following requirements:
- Amount of CV(B/L) = 0
- Amount of CL ≥ 1
- Amount of DD ≥ 3
- If Slow Fleet, then amount of (F)BB(V) = 0
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Active Branching
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- Does not meet the requirements to go to D3
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- Meet ALL of the following requirements:
- Fast Fleet
- Amount of CVL = 0
- Amount of historical 5th Fleet ships ≥ 0/3/4/6 (Casual / Easy / Medium / Hard)
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- Pass the LoS check
- Does not meet the requirements to go to E2
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- Meet ALL of the following requirements:
- If Slow Fleet, then amount of (F)BB(V) ≤ 1
- Pass the LoS check (Cn3 = 57~61 Hard)
- Does not meet the requirements to go to F
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- Meet ALL of the following requirements:
- Amount of historical 5th Fleet ships ≥ 5 (Hard only)
- Either:
- If amount of ships in fleet = 5 then amount of ships equipped with
Medium Arctic Camouflage ≥ 1 (Hard only)
- If amount of ships in fleet = 6 then amount of ships equipped with
Medium Arctic Camouflage ≥ 0/2 (Medium / Hard only)
- If amount of ships in fleet = 7, then amount of ships equipped with
Medium Arctic Camouflage ≥ 1/3 (Medium / Hard only)
- If Slow Fleet, then amount of (F)BB(V) ≤ 1
- Amount of CV(B) = 0
- Amount of CL ≥ 1
- Amount of DD ≥ 3
- Pass the LoS check (Cn3 = 57~61 Hard)
- Otherwise, Fast+ Fleet
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- Does not meet the requirements to go to G
- Pass the LoS check (Cn3 = 61~63 Hard)
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- Meet ALL of the following requirements:
- Amount of historical 5th Fleet ships ≥ 0/2/4/6 (Casual / Easy / Medium / Hard)
- Amount of (F)BB(V) ≤ 1
- If Slow Fleet, then amount of (F)BB(V) = 0
- Amount of DD ≥ 3 (Casual / Easy / Medium)
- Amount of DD ≥ 4 (Hard)
- Pass the LoS check (Cn3 = 61~63 Hard)
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E-3 Branching Rules (Start Point 2) ▼/▲
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Nodes |
Rules
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Active Branching
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- Fast Fleet
- Does not meet the requirements to go to J
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- Meet ALL of the following requirements:
- Fast Fleet
- Amount of ships in fleet ≤ 5
- If amount of ships in fleet = 6 then amount of ships equipped with
Medium Arctic Camouflage ≥ 1
- If amount of ships in fleet = 7, then amount of ships equipped with
Medium Arctic Camouflage ≥ 2
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E-3 Branching Rules (Start Point 3) ▼/▲
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Nodes |
Rules
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Active Branching
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- Does not meet the requirements to go to Q
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- Meet ALL of the following requirements:
- Fast Fleet
- If Slow Fleet, then amount of CL ≥ 3
- Does not meet the requirements to go to S
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- Meet ALL of the following requirements:
- Amount of (F)BB(V) ≤ 3
- Amount of CV(B) ≤ 2
- Amount of LHA = 0
- If Slow Fleet, then amount of CL ≥ 3
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- Meet ALL of the following requirements:
- Amount of (F)BB(V) ≤ ?
- If Slow Fleet, then amount of (F)BB(V) ≤ 2
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- Does not meet the requirements to go to O1
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- Does not meet the requirements to go to S
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- Meet ANY of the following requirements:
- Amount of (F)BB(V) ≥ 4
- Amount of CV(B) ≥ 3
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Active Branching
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- Does not meet the requirements to go to U
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- Meet ALL of the following requirements:
- Amount of ships equipped with
Medium Arctic Camouflage ≥ 2
- Amount of CA(V) ≥ 2
- Amount of CL ≥ 2
- Amount of DD ≥ 4
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- Fleet contains AR, AO? or Akitsushima Kai *
- Pass the LoS check
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- Fleet does not contain AR, AO? or Akitsushima Kai *
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* = Rule under review
? = Ship type/amount under review
Branching compositions are reported over the course of the event.
- Please refer to KCNav for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)
Historical Bonuses
Do note that several of the 5th fleet members will have historical significance in the "2nd Stage Operations"!
Ships [1] [Toggle Names]
|
Map-wide
|
 Nodes E/F
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 Node G
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 Nodes R/U
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 Node X
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Damage
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Damage
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Damage
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Damage
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Damage
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Coastal Defense Ships (DE)
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1.12x
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-
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-
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Destroyers (DD)
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1.03x
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1.11x
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1.07x
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Light Cruisers (CL) NOT CLT
|
1.04x
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-
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Seaplane Tenders (AV)
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1.08x
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1.11x
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-
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Submarine Tenders (AS)
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1.08x
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-
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 Souya  Ootomari
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1.28x
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-
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5th Fleet
|
1.16x
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5th Fleet
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CA
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 Ashigara  Nachi
|
1.04x |
1.07x
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-
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1.08x
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CL(T) |
 Abukuma  Kiso  Tama
|
1.06x |
1.06x |
1.08x
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DD |
 Akebono  Kasumi  Shiranui  Hatsushimo  Wakaba  Ushio  Hatsuharu  Usugumo
|
1.08x |
1.05x |
1.06x
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ExpandSoviet Ships
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 Gangut  Kirov  Tashkent  Verniy only
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1.13x
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-
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- The torpedo bomber bonus only works on a non-zero slot.
- LBAS
- The bonus is only applied once (does not stack)
Ships and equipment with special routing on the map:
Map Overview
E3 is a single and combined fleet, three-phase map consisting of three boss phases.
- 3 LBAS are available on this map:
- Only 2 can be set on Sortie, the other being limited to Defense,
- This map uses 3 locks:
5th Fleet, Starting point 1 (reused from E-2)
104th Squadron, Starting point 2 (reused from E-1)
Combined Fleet, Starting point 3
The use of
AGDP AGDP
on CV(B/L), Ise-class Kai Ni, Akitsu Maru Kai, Kumano Maru, and Yamashio Maru, is required to sortie these ships on the map.
Gimmick 1 - Unlock
To unlock the 1st boss, the following steps have to be performed:
|
B4 |
D3 |
E2
|
Hard |
A+ x2 |
S x2 |
A+ x2
|
Medium |
A+ |
A+ |
A+
|
Easy |
A+ |
A+ |
A+
|
Casual |
A? |
A? |
A?
|
ExpandNode B4
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Fleet Info
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Single
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Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1-2 CL, 4-5 DD
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LoS
|
Any
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A B B2 B4
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Air State (C / E / M / H)
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AD
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AP
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AS
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AS+
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0 / 0 / 0 / 0
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0 / 0 / 0 / 0
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0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node B4: 8
|
0 / 0 / 0 / 0
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
The enemy is a surface fleet.
- PT Imp Packs and submarines are on the route, it is therefore advised to bring some ASW and anti-PT setups:
ExpandAnti-PT boat
|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
- All ship types suffer a severe
accuracy and firepower penalty against PT boats.
- Attacking them with larger guns is not very effective, smaller guns being recommended instead.
- Support Expeditions are not affect by any of the following[1].
ExpandAttack formula against PT boats
|
The Attack formula against PT boats:[2][3]
- Jet Assault & Airstrike
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]
- LBAS[4]
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]
- Shelling
- [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]
- Opening & Closing Torpedo Salvos
- [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]
- Night Battle
- Night Battle data are unclear yet.
- With
- [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
|
ExpandAccuracy formula against PT boats
|
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
|
- With
- [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
- PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
- Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
- [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion
described bellow,
- The main Accuracy modifiers are
- [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
- [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
- [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
|
Amagiri Kai Ni/D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
- DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
- The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
Ship Type |
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
|
DD & DE |
1.0
|
CL, CLT, & CT |
0.82
|
All other types |
0.7
|
- Notes
- It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
- Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
- Combining equipment is recommended to see significant boosts to accuracy.
- The
Ka-Tsu Tanks
bonus does not stack with the Armed Boats
ones.
- Using other setups improving accuracy is also advisable:
|
|
[edit]
|
|
LBAS Notes
|
All LBAS should be sent on the node.
|
ExpandNode D3
|
Fleet Info
|
Single
|
Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C D D3
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node D3: 4
|
0 / 0 / 0 / 0
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
Depending on difficulty, 0/3/4/6 "historical" ships are needed to avoid D1.
The enemy is a submarine node, it is therefore advised to bring ASW.
|
LBAS Notes
|
All LBAS can be sent on ASW duty on the node, or be mixed with node D.
|
ExpandNode E2
|
Fleet Info
|
Single
|
Striking: 0-1 FBB, 1-2 CA, 0-1 CLT, 1 CL, 4 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C E E2
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
56 / 56 / 56 / 59
|
84 / 84 / 84 / 88
|
189 / 189 / 189 / 198
|
378 / 378 / 378 / 396
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node E2: 6
|
198 / 200 / 200 / 209
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
The enemy is a strong surface fleet.
|
LBAS Notes
|
All LBAS should be sent on the node.
|
Phase 1 - Boss
ExpandLight Fleet
|
Fleet Info
|
Single
|
Striking: 0-1 (F)BB(V), 0-2 CA(V), 1 CL, 0-1 CLT, 4-5 DD
|
LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C E F F1 G
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
24 / 70 / 70 / 80
|
36 / 105 / 105 / 120
|
81 / 236 / 236 / 269
|
162 / 472 / 472 / 538
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss G: 6
|
83 / 237 / 237 / 312
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
The shortest route to the boss, but requires a relatively light fleet.
- The fleet will need 0/2/4/6 "historical" ships and 0/0/1/3
Arctic Camouflage to route F1 G.
- If the fleet is slow, it will pass though node F3.
- Bringing an AACI is recommended.
|
LBAS Notes
|
All bases should be sent on the boss.
|
ExpandHeavy Fleet
|
Fleet Info
|
Single
|
Striking: 1-2 FBB, 0-1 CA, 1 CL, 0-1 CLT, 3-4 DD
|
LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
1 A C E F F1 F3 G
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
24 / 70 / 70 / 80
|
36 / 105 / 105 / 120
|
81 / 236 / 236 / 269
|
162 / 472 / 472 / 538
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss G: 6
|
83 / 237 / 237 / 312
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
A stronger fleet that can utilize 2 FBB, but routes through extra node F3 which contains a sub loli.
- The fleet will need 0/0/0?/5 "historical" ships and 0/0/1/3
Arctic Camouflage to route E F.
- The fleet only needs to be fast when using 2 FBB, otherwise it can be slow.
- Bringing ASW is recommended.
- Bringing an AACI is recommended.
|
LBAS Notes
|
All bases should be sent on the boss.
|
To route E F, the
Medium Arctic Camouflage (+ Arctic Equipment)
must be equipped in the fleet:
- On 3+ ships in hard,
- On 1+ ships in medium,
- On 0+ ships in easy/casual.
Otherwise, the fleet with pass through extra node E2
Using Boss support is recommended.
PT Imp Packs are on the route, it is therefore advised to bring some anti-PT setups:
ExpandAnti-PT boat
|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
- All ship types suffer a severe
accuracy and firepower penalty against PT boats.
- Attacking them with larger guns is not very effective, smaller guns being recommended instead.
- Support Expeditions are not affect by any of the following[1].
ExpandAttack formula against PT boats
|
The Attack formula against PT boats:[2][3]
- Jet Assault & Airstrike
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]
- LBAS[4]
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]
- Shelling
- [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]
- Opening & Closing Torpedo Salvos
- [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]
- Night Battle
- Night Battle data are unclear yet.
- With
- [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
|
ExpandAccuracy formula against PT boats
|
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
|
- With
- [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
- PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
- Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
- [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion
described bellow,
- The main Accuracy modifiers are
- [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
- [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
- [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
|
Amagiri Kai Ni/D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
- DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
- The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
Ship Type |
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
|
DD & DE |
1.0
|
CL, CLT, & CT |
0.82
|
All other types |
0.7
|
- Notes
- It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
- Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
- Combining equipment is recommended to see significant boosts to accuracy.
- The
Ka-Tsu Tanks
bonus does not stack with the Armed Boats
ones.
- Using other setups improving accuracy is also advisable:
|
|
[edit]
|
Gimmick 2 - Unlock
To unlock the 2nd boss, the following steps have to be performed:
|
H3 |
I1 |
I3 |
K2 |
M1 |
M2
|
Hard |
S x2 |
S x2 |
S x2 |
A+ x2 |
S |
AS
|
Medium |
S |
A+ |
S |
A+ |
S |
AS
|
Easy |
S |
A+ |
S |
A+ |
S |
AS
|
Casual |
? |
? |
? |
? |
? |
?
|
ExpandNode H3
|
Fleet Info
|
Single
|
Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H H1 H3
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node H3: 1
|
0 / 0 / 0 / 0
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
The enemy is a submarine fleet and requires proper ASW.
- Bringing an AACI can be useful.
|
LBAS Notes
|
All LBAS should be sent on the node.
|
ExpandNode I1
|
Fleet Info
|
Single
|
Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE
|
LoS
|
Any
|
Speed
|
Slow
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H I I1
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node I1: 4
|
0 / 0 / 0 / 0
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
The enemy is a submarine fleet and requires proper ASW.
|
LBAS Notes
|
All LBAS should be sent on the node.
|
ExpandNode I3
|
Fleet Info
|
Single
|
Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD
|
LoS
|
Any
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H I I2 I3
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
11 / 56 / 48 / 59
|
16 / 84 / 71 / 88
|
36 / 189 / 159 / 198
|
72 / 378 / 318 / 396
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node I3: 3
|
41 / 197 / 165 / 222
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
The enemy is a surface fleet.
- Bringing an AACI can be useful.
|
LBAS Notes
|
All LBAS should be sent on the node.
|
ExpandNode K2
|
Fleet Info
|
Single
|
Striking: 0-1 (F)BB(V), 0-1 CV(B/L), 0-2 CA, 1 CL, 2-6 DD, 0-2 DE
|
LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
2 H I J K K2
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
0 / 0 / 0 / 0
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node K2: 5
|
0 / 0 / 0 / 0
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
The fleet must either:
2 submarine nodes are on the route, so ASW is advised.
|
LBAS Notes
|
All LBAS should be sent on the node.
|
ExpandNodes M1 & M2 - STF
|
Fleet Info
|
Main
|
2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV
|
Escort
|
1 CL, 1 CLT, 4 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M1
3 K L M M2
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
31 / 43 / 45 / 57
|
46 / 64 / 67 / 86
|
102 / 144 / 150 / 192
|
204 / 288 / 300 / 384
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Node M1: 2 ; Node M2: 4
|
102 / 144 / 150 / 192
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
Same comp as for the following boss phase.
|
LBAS Notes
|
All LBAS can be sent on node M1, but might not be needed for M2.
|
Phase 2 - Boss
ExpandSTF
|
Fleet Info
|
Main
|
2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL, 0-1 AV
2 (F)BB(V), 1 CV(B), 1-2 CAV, 1-2 CL, 0-1 AV
|
Escort
|
0-1 CA, 1 CL, 1-2 CLT, 3-4 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M2 P O1 R
3 K L M M1 P O1 R
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
75 / 83 / 111 / 118
|
112 / 124 / 166 / 177
|
251 / 278 / 372 / 398
|
502 / 556 / 744 / 796
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss R: 2
|
252 / 279 / 377 / 402
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
A strong fleet that can notably utilize Special Attacks.
- The path going thought M2 is preferable when looking to reach AD, else M1 is better to reach AS.
- Using an AACI is recomanded.
|
LBAS Notes
|
All LBAS should be sent on the boss.
|
ExpandTCF - Shortest Route
|
Fleet Info
|
Main
|
2 CAV, 4 DD
|
Escort
|
0-1 CA, 1-2 CL, 3-5 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L N O R
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
75 / 83 / 111 / 118
|
112 / 124 / 166 / 177
|
251 / 278 / 372 / 398
|
502 / 556 / 744 / 796
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss R: 2
|
252 / 279 / 377 / 402
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
A very light fleet that only goes through 3 battle nodes to reach the boss.
- Using an AACI is recomanded.
|
LBAS Notes
|
All LBAS should be sent on the boss.
|
The boss node has several Installations, notably a Supply Depot Princess D.
Boss fleet has of two Transport Ship Wa-Class B (Landing) Elite, which has high AA strength and is armed with a
Barrage Balloon, to counter damage from carriers and LBAS.
- Be advised that if a land base is sent to R, planes and rank loss will be significantly higher.
- It is therefore recommended to bring several
Barrage Balloons in order to both mitigate these and buff allied aircraft damage.
As only the non-installation flagship needs to be killed, it is highly advised to use as much TCI as possible in the escort fleet, in order to focus on the surface ships and ignore the installation during the torpedo phases and night battle.
- Bringing no anti-installation power is viable to clear the boss.
- Using Boss support is recommended.
Gimmick 3 - Unlock
To unlock the last boss, the following steps have to be performed:
|
U
|
Hard |
A+ x2
|
Medium |
A+ x2
|
Easy |
A+ x2
|
Casual |
A+ x2
|
ExpandNode U STF
|
Fleet Info
|
Main
|
2 (F)BB(V), 1-2 CVL, 1-2 CAV, 1-2 CL
|
Escort
|
1 CL, 1 CLT, 4 DD
|
LoS
|
Any
|
Speed
|
Any
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M2 S S1 T U
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
60 / 112 / 145 / 164
|
90 / 168 / 218 / 246
|
201 / 377 / 489 / 552
|
402 / 754 / 978 / 1104
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss U: 4
|
203 / 381 / 494 / 557
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
A fleet similar to the two other phases with this lock, that can notably utilize Special Attacks.
|
LBAS Notes
|
All LBAS should be sent on the node.
|
ExpandNode U CTF
|
Fleet Info
|
Main
|
0-1 (F)BB(V), 2 CV(B), 0-1 CVL, 2 CA, 1 CL
|
Escort
|
1 CL, 0-1 CLT, 4-5 DD
|
LoS
|
Any
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M2 S S1 T U
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
60 / 112 / 145 / 164
|
90 / 168 / 218 / 246
|
201 / 377 / 489 / 552
|
402 / 754 / 978 / 1104
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss U: 4
|
203 / 381 / 494 / 557
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
A fleet that can bring more air power and may utilize a Nelson-class Special Attack.
|
LBAS Notes
|
All LBAS should be sent on the node.
|
The enemy is an Installation
To route T U, 2
Medium Arctic Camouflage (+ Arctic Equipment)
must be equipped in the fleet, else, it will pass thought extra node F3.
The node has several Installations, notably a Supply Depot Princess D.
It also has of a Transport Ship Wa-Class B (Landing) Elite, which has high AA strength and is armed with a
Barrage Balloon, to counter damage from carriers and LBAS.
- Be advised that if a land base is sent to R, planes and rank loss will be significantly higher.
- It is therefore recommended to bring several
Barrage Balloons in order to both mitigate these and buff allied aircraft damage.
PT Imp Packs are on the node, it is therefore advised to bring some anti-PT setups:
ExpandAnti-PT boat
|
Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
- All ship types suffer a severe
accuracy and firepower penalty against PT boats.
- Attacking them with larger guns is not very effective, smaller guns being recommended instead.
- Support Expeditions are not affect by any of the following[1].
ExpandAttack formula against PT boats
|
The Attack formula against PT boats:[2][3]
- Jet Assault & Airstrike
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.5 ; 0.8] }[/math]
- LBAS[4]
- [math]\displaystyle{ \text{Damage}_\text{PT}= \text{Atk}_\text{post-cap} \times \text{Rand} [0.4 ; 0.7] }[/math]
- Shelling
- [math]\displaystyle{ \text{Damage}_\text{PT}= ( 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 ) \times \prod^{All Equipment}{\text{Mod}_\text{EquipmentAtk}} }[/math]
- Opening & Closing Torpedo Salvos
- [math]\displaystyle{ \text{Damage}_\text{PT}= 0.3 \times \text{Atk}_\text{post-cap} + \sqrt{\text{Atk}_\text{post-cap}} + 10 }[/math]
- Night Battle
- Night Battle data are unclear yet.
- With
- [math]\displaystyle{ \text{Atk}_\text{post-cap} }[/math] the post cap attack power defined here,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAtk} }[/math] the bonuses given by equipment, described below.
|
ExpandAccuracy formula against PT boats
|
The Accuracy formula against PT boats:[5][6][7][8]
[math]\displaystyle{ \text{Hit Rate}_\text{vs.PT} \text{%} = \Big\lfloor ( 0.3 \times \text{Accuracy}_\text{Atk} + \sqrt{\text{Accuracy}_\text{Atk}} + 15 ) \times 1.2 \times \text{Mod}_\text{Ship} \times \Big( \prod^{All Equipment}{\text{Mod}_\text{EquipmentAcc}} \Big) \times \text{Mod}_\text{Night} \Big\rfloor - \text{EVA}_\text{PT} + 1 }[/math]
|
- With
- [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
- PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
- Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
- [math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion
described bellow,
- The main Accuracy modifiers are
- [math]\displaystyle{ \text{Mod}_\text{Amagiri} }[/math] being include in [math]\displaystyle{ \text{Acc}_\text{Atk} }[/math]:
- [math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
- [math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
- [math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
|
Amagiri Kai Ni/D
has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
- DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
- The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
Ship Type |
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math]
|
DD & DE |
1.0
|
CL, CLT, & CT |
0.82
|
All other types |
0.7
|
- Notes
- It is recommended to use anti-PT setups on DDs only, such setups compromising overall combat effectiveness.
- Having a Reinforcement Expansion is important because it can save a ship slot by containing a machine gun or skilled lookouts.
- Combining equipment is recommended to see significant boosts to accuracy.
- The
Ka-Tsu Tanks
bonus does not stack with the Armed Boats
ones.
- Using other setups improving accuracy is also advisable:
|
|
[edit]
|
Phase 3 - Boss
ExpandSTF
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
39 / 80 / 147 / 150
|
58 / 120 / 220 / 224
|
129 / 269 / 495 / 504
|
258 / 538 / 990 / 1008
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss X: 8
|
140 / 288 / 509 / 524
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
Must be fast of have 3+ CL to avoid extra node Q.
|
LBAS Notes
|
All LBAS should be sent on the boss.
|
ExpandCTF
|
Fleet Info
|
Main
|
2 (F)BB(V), 2 CV(B), 1 CVL, 1 CA
|
Escort
|
1 CAV, 1 CL, 1 CLT, 3 DD
|
LoS
|
Cn3: ? / ? / ? / ? (C/E/M/H)
|
Speed
|
Fast
|
RouteNode Types: RED: Battle PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS BLUE: Empty/Choice Light Blue: Emergency Anchorage Repair GREEN: Resource/TP VIOLET: Maelstrom
|
3 K L M M2 S S2 V X
|
|
Air State (C / E / M / H)
|
AD
|
AP
|
AS
|
AS+
|
39 / 80 / 147 / 150
|
58 / 120 / 220 / 224
|
129 / 269 / 495 / 504
|
258 / 538 / 990 / 1008
|
LBAS
|
Range
|
AS Sortie
|
AS Defense
|
Boss X: 8
|
140 / 288 / 509 / 524
|
158 / 209 / 230 / 281
|
|
Fleet Notes
|
Must be fast of have 3+ CL to avoid extra node Q.
|
LBAS Notes
|
All LBAS should be sent on the boss.
|
Having strong AACI is recommended to reach and face the boss.
The use of a Special Attack is highly recommended.
On hard mode LD, node L has 2 Heavy Cruiser Ne-Class Kai.
Smokes can help pass through it.
Using Boss and Node supports is highly recommended.
Gimmick 4 - Repair Node
To unlock the bonus Repair Node, the following steps have to be performed:
- This can be done at the same time as the debuff.
|
G |
K2 |
R |
U |
LBAS
|
Hard |
S? |
A+ |
S? |
A+ |
AS x2
|
Medium |
? |
? |
? |
? |
?
|
Easy |
? |
? |
? |
? |
?
|
Casual |
? |
? |
? |
? |
?
|
LBAS |
AS
|
Hard |
281
|
Medium |
230
|
Easy |
209
|
Casual |
158
|
Gimmick 5 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
|
B4 |
K2 |
G |
R |
U |
LBAS
|
Hard |
A+ x2 |
A+ x2 |
A+ x2 |
A+ x2 |
A+ x2 |
AS x2
|
Medium |
? |
? |
? |
? |
? |
?
|
Easy |
? |
? |
? |
? |
? |
?
|
Casual |
? |
? |
? |
? |
? |
?
|
LBAS |
AS
|
Hard |
281
|
Medium |
230
|
Easy |
209
|
Casual |
158
|
Once on LD, the CG will change to the following:
Enemy Compositions
Ship Drops
ExpandShip drops
|
Type
|
Ship?
|
B4
|
D1
|
E2
|
F
|
G
|
I3
|
K2
|
L
|
M1
|
R
|
T
|
V
|
X
|
DE
|
Shimushu
|
Casual+
|
Medium+
|
Casual+
|
Casual+
|
Casual+
|
Casual+
|
Casual+
|
Casual+
|
Casual+
|
Hard+
|
Casual+
|
Casual+
|
Casual+
|
DE
|
Hachijou
|
Casual+
|
Easy+
|
Casual+
|
Casual+
|
Casual+
|
Easy+
|
Easy+
|
Casual+
|
Casual+
|
|
Casual+
|
Casual+
|
Casual+
|
DD
|
Tamanami
|
|
|
Easy+
|
|
Casual+
|
|
|
|
|
|
|
Medium+
|
Casual+
|
DD
|
Kaya
|
|
|
|
|
|
|
|
|
|
|
|
|
Casual+
|
DD
|
Kamikaze
|
|
|
Medium+
|
Casual+
|
Casual+
|
Easy+
|
|
|
Casual+
|
|
|
Easy+
|
|
DD
|
Usugumo
|
|
|
Hard+
|
|
Casual+
|
|
|
|
|
|
|
|
|
DD
|
Uranami
|
Easy+
|
Hard+
|
Casual+
|
Casual+
|
Casual+
|
Casual+
|
Casual+
|
Casual+
|
Casual+
|
Easy+
|
Casual+
|
Casual+
|
Casual+
|
DD
|
Amagiri
|
Hard+
|
|
Easy+
|
Medium+
|
Casual+
|
Easy+
|
Hard+
|
|
Medium+
|
|
|
Casual+
|
|
DD
|
Sagiri
|
Medium+
|
|
Casual+
|
Easy+
|
Casual+
|
Casual+
|
Medium+
|
|
Easy+
|
|
|
Casual+
|
|
DD
|
Asagumo
|
Casual+
|
|
Easy+
|
Casual+
|
Casual+
|
Casual+
|
Easy+
|
Easy+
|
Casual+
|
|
Medium+
|
Casual+
|
|
DD
|
Suzunami
|
|
|
Easy+
|
|
Casual+
|
|
|
|
|
|
|
Hard+
|
Casual+
|
DD
|
Fujinami
|
|
|
|
|
|
|
|
|
|
|
|
Medium+
|
Casual+
|
DD
|
Hayanami
|
|
|
Medium+
|
|
Easy+
|
|
|
|
|
|
|
Hard+
|
Casual+
|
DD
|
Asashimo
|
Casual+
|
|
Casual+
|
Casual+
|
Casual+
|
Casual+
|
Easy+
|
Casual+
|
Casual+
|
|
Casual+
|
Casual+
|
|
DD
|
Kiyoshimo
|
Casual+
|
|
Casual+
|
Casual+
|
Casual+
|
Easy+
|
Casual+
|
Casual+
|
Casual+
|
|
Casual+
|
Casual+
|
|
CA
|
Mikuma
|
|
|
|
|
|
|
|
|
|
|
|
|
Casual+
|
CVL
|
Yawata Maru
|
|
|
|
|
|
|
|
|
|
|
|
|
Casual+
|
FBB
|
Gangut
|
|
|
|
|
|
|
|
|
|
|
|
|
Casual+
|
SS
|
Wahoo
|
|
|
|
|
Easy+
|
|
|
|
|
|
|
|
Casual+
|
LHA
|
Kumano Maru
|
|
|
|
|
|
|
|
|
|
|
|
|
Casual+
|
AR
|
Akashi
|
|
|
|
|
|
|
|
|
|
|
|
|
Casual+
|
AS
|
Heian Maru
|
|
|
|
|
Casual+
|
|
|
|
|
|
|
|
|
AS
|
Taigei
|
|
|
|
|
|
|
|
|
|
|
|
|
Casual+
|
AO
|
Kamoi
|
Casual+
|
Hard+
|
Casual+
|
Casual+
|
Casual+
|
Easy+
|
Casual+
|
Casual+
|
Casual+
|
Easy+
|
Easy+
|
Casual+
|
Casual+
|
AO
|
Souya
|
Casual+
|
|
Casual+
|
Casual+
|
Casual+
|
Medium+
|
|
Hard+
|
Casual+
|
|
Hard+
|
Casual+
|
Casual+
|
DD
|
Yamagumo
|
Casual+
|
|
Casual+
|
Casual+
|
Casual+
|
Easy+
|
Casual+
|
Casual+
|
Casual+
|
|
Casual+
|
Casual+
|
|
CL
|
Kinu
|
|
|
Casual+
|
|
Casual+
|
Hard+
|
|
|
|
|
|
Casual+
|
Casual+
|
CL
|
Abukuma
|
|
|
Casual+
|
Hard+
|
Casual+
|
Medium+
|
|
|
Hard+
|
|
|
Casual+
|
Casual+
|
CL
|
Sendai
|
|
|
|
|
|
|
|
|
|
Casual+
|
|
|
Casual+
|
CL
|
Yuubari
|
|
|
|
|
|
|
|
|
|
Casual+
|
|
|
Casual+
|
CA
|
Kinugasa
|
|
|
|
|
|
|
|
|
|
Casual+
|
|
|
Casual+
|
CA
|
Takao
|
|
|
|
|
|
|
|
|
|
Hard+
|
|
|
Casual+
|
CA
|
Atago
|
|
|
|
|
|
|
|
|
|
Medium+
|
|
|
Casual+
|
CA
|
Mogami
|
|
|
|
|
|
|
|
|
|
Casual+
|
|
|
Casual+
|
CA
|
Suzuya
|
|
|
|
|
|
|
|
|
|
Casual+
|
|
|
Casual+
|
CA
|
Kumano
|
|
|
|
|
|
|
|
|
|
Casual+
|
|
|
Casual+
|
CA
|
Tone
|
|
|
|
|
|
|
|
|
|
Casual+
|
|
|
Casual+
|
CA
|
Chikuma
|
|
|
|
|
|
|
|
|
|
Casual+
|
|
|
Casual+
|
CVL
|
Zuihou
|
|
|
Casual+
|
|
Casual+
|
|
|
|
|
|
|
Casual+
|
Casual+
|
FBB
|
Kongou
|
|
|
|
|
|
|
|
|
|
Hard+
|
|
|
Casual+
|
FBB
|
Haruna
|
|
|
|
|
|
|
|
|
|
Casual+
|
|
|
Casual+
|
BB
|
Fusou
|
|
|
|
|
|
|
|
|
|
Casual+
|
|
|
Casual+
|
BB
|
Yamashiro
|
|
|
|
|
|
|
|
|
|
Casual+
|
|
|
Casual+
|
BB
|
Ise
|
|
|
|
|
Medium+
|
|
|
|
|
|
|
|
Casual+
|
BB
|
Hyuuga
|
Easy+
|
|
Casual+
|
Casual+
|
Casual+
|
Casual+
|
Easy+
|
|
Casual+
|
|
|
Casual+
|
Casual+
|
BB
|
Nagato
|
|
|
|
|
|
|
|
|
|
|
|
|
Casual+
|

|

The 2nd Stage Operations have been released! FF release: TBA
Approximate time until the end of the event: ( [4] KC 12th anniversary)
23 days, 14 hours, 17 minutes and 5 seconds
Event Has Ended!
|
Trivia