World 5

Revision as of 18:59, 15 July 2016 by EchIII (talk | contribs) (→‎Tips)

World 5-1: 南方海域前面 The Forefront of the Southern Sea

Strategy Name
南方海域進出作戦 (Southern Sea Advancement Tactics)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
練度の高い水上打撃部隊を編成し、南方海域への進出を図れ!
Create a diverse surface fleet to expand into the southern sea area!

Stage Guide

Branching Rules
Nodes Movement Condition
Sortie A Having at least 2 CA(V) will always send you to node A.
Otherwise, there is a 75% chance to go to node B instead.
B
A C Random
F
C E Having at least 2 DD will always send you to node H
Otherwise, there is a 75% chance to go to node E instead.
H
H E Having at least 2 CA(V) will always send you to node I.
Otherwise, there is a 80% chance to go to node E instead.
I

Tips

  • 2CA/CAV to guarantee sortie start->A, and H -> I (boss) route
  • 2DD for C to H.
  • As such, 2CA2DD2XX guarantees boss routing
  • Node D is an all sub node, Node A has 2/3 chance of having one sub, and Boss Node I 1/3 chance of having one sub
    • Equipping at least one ship for a preemptive anti-sub attack may assist with clearing the latter nodes by eliminating the lone sub, leaving all ships to focus on the surface ships during shelling phase.
  • The best place to level DDs. You can take six of them at once and arrive at sub node 75% of the time. Furthermore you don't have to concern yourself with morale. High exp and very low cost.
    • This is risky, however, as the other 25% runs into heavy enemy fleets, refreshing may be in order.

Monthly Quest Bm4

  • This quest requires three slow battleships (or BBVs), exactly one light cruiser, and two other ships, with an S-Rank at the boss node
  • For branching reasons, those two other ships should either be CAs or CAVs
  • The main dangers are twofold
  • Enemy carriers can easily take AS against a fleet without seaplane bombers, leaving your fleet open to enemy artillery spotting
  • Carrying seaplane bombers means that BBVs and CAVs are forced to attack submarines, in any case, they're largely impotent against the Ka-flag, your only real ASW hitter will be the CL
  • Consider the following when building your fleet:
  • Using a seaplane fighter and a recon plane on BBVs and CAVs allows them to artillery spot while contributing air power to take AS
  • 3 BBVs and 2 CAVs equipped with seaplane fighters and/or bombers allows for AS to be taken easily, but once again, seaplane bombers run the risk of being baited by subs
  • Double line formation is an ideal hybrid formation, allowing for both ASW and anti-surface combat
  • ASW performance in Double Line is not as strong as that of Line Abreast, so a dedicated-ASW setup is in order. Performing pre-emptive ASW attacks requires a sonar and a nominal value of 100 ASW (of course, equipment contributes far more to damage)
  • Isuzu Kai Ni can perform pre-emptive ASW attacks even if one does not have the equipment to reach 100 ASW
  • Alternatively, Jintsuu Kai Ni has great base ASW and great base firepower, Yuubari has four slots with which to reach 100 ASW, Abukuma Kai Ni also has high base ASW, but will likely have to give up her pre-emptive torpedo
  • If desperate, Naka Kai Ni, Kinu, and Yura all have base ASW values which start much higher than most other CLs (this is probably the only time that Yura and Kinu become serious recommendations)

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A Pattern 1         
AS+
72
AS
36
Pattern 2         
AS+
72
AS
36
Pattern 3          -
B Without Radar Maelstrom:   -4 Ticks
With Radar Maelstrom:   -2 Ticks
C   + 25-75
D Pattern 1          -
Pattern 2         -
Pattern 3        -
E Pattern 1         
AS+
156
AS
78
Pattern 2         
AS+
312
AS
156
Pattern 3         
AS+
228
AS
114
F Pattern 1         
 
AS+
72
AS
36
Pattern 2          -
G   + 40-120
H Pattern 1         
AS+
144
AS
72
Pattern 2         
AS+
216
AS
108
Pattern 3         
AS+
144
AS
72

I

Boss Node

Pattern 1         
AS+
84
AS
42
Pattern 2         
AS+
84
AS
42
Pattern 3          -

Drops

Show/Hide Drops
Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Aircraft Carrier Submarine Battleship
A Mutsuki, Kisaragi, Satsuki, Nagatsuki, Fumizuki, Kikuzuki, Mikazuki, Mochizuki, Hatsuharu, Shiratsuyu, Murakumo, Shigure Ooi, Kitakami, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
D Murakumo, Kisaragi, Satsuki, Nagatsuki, Hatsuharu, Shiratsuyu, Shigure, Yuudachi Ooi, Kitakami, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Mogami, Suzuya, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Shouhou, Souryuu Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
E Mutsuki, Kisaragi, Satsuki, Kikuzuki, Mochizuki, Hatsuharu, Murasame Ooi, Tama, Kiso, Isuzu, Yura, Naka Kako, Aoba, Myoukou, Haguro, Maya, Choukai, Chikuma Chitose, Chiyoda Jun'you, Shouhou Kongou, Hiei, Yamashiro
F Murakumo, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Mikazuki, Mochizuki, Hatsuharu, Shiratsuyu, Shigure, Yuudachi Ooi, Kitakami, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Furutaka, Kako, Myoukou, Nachi, Ashigara, Takao, Maya, Choukai Chitose, Chiyoda Jun'you, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
H Murakumo, Kisaragi, Satsuki, Fumizuki, Mikazuki, Mochizuki, Hatsuharu, Shiratsuyu, Murasame, Yuudachi Ooi, Kitakami, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Mogami, Myoukou, Nachi, Ashigara, Haguro, Tone, Chikuma, Takao, Atago Chitose, Chiyoda Ryuujou, Hiyou, Shouhou Kongou, Hiei, Haruna, Kirishima
I Shimakaze, Akigumo, Yuugumo, Naganami, Yayoi, Uzuki, Hamakaze Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Kinu, Abukuma Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Kinugasa Chitose, Chiyoda Kaga, Souryuu, Shoukaku, Houshou, Ryuujou, Hiyou, Jun'you I-58 Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro

World 5-2: 珊瑚諸島沖 The Coral Islands

Strategy Name
珊瑚諸島沖海戦 (Coral Islands Naval Battle)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
MO作戦を実施する。空母機動部隊を展開し、南方海域に出没する敵機動部隊を叩け!
We are executing Operation MO. Form a carrier battle group and crush the enemy task force!

Stage Guide

Branching Rules
Nodes Movement Condition
A B

Having 2 CV and 1 CVL (not more, not less) will always send you to node B. Otherwise, there is a 75% chance to go to node F instead.
(This battle involved Shoukaku, Zuikaku, and Shouhou in reality.)

F
B C Random
G
F G Random
I
G E Having 2CV + 1CVL will always send you to node E.
With 2-3 CV there is a 95% chance to go to node E.
Otherwise, there is a 75% chance to go to node H instead.
H
I H

Having at least 1CAV will always send you to node H. Otherwise, there is a 80% chance to go to node J instead.

J

Tips

  • Killing the boss will bring down map meter 25%. You need to defeat the boss 4 times, and she will turn into a stronger form in the last battle. Map meter does not regenerate.
  • Considering the difficulty of the map compared to others, this is a very good map to train on if you are bored with 3-2. Bar Node G, you can intentionally send fleets to get you to node J and generally defeat easy fleet comps. This is not resource or repair friendly though (since you will get damaged one way or another).

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A Pattern 1         
 
Pattern 2         
B Pattern 1        
Pattern 2         
Pattern 3         
AS+
72
AS
36
C Pattern 1         
AS+
84
AS
42
Pattern 2         
AS+
84
AS
42
Pattern 3         
AS+
84
AS
42

D
Boss Node

Initial         
AS+
276
AS
138
Final         
AS+
291
AS
146
Cleared         
AS+
276
AS
138
        
AS+
291
AS
146
        
AS+
225
AS
113
E   + 25-75
F Pattern 1        
Pattern 2         
Pattern 3         
AS+
72
AS
36
G Pattern 1          
Pattern 2         
H   + 40-105
I Pattern 1         
Pattern 2         
Pattern 3         
J Pattern 1         
AS+
156
AS
78
Pattern 2         
AS+
84
AS
42
Pattern 3         
AS+
84
AS
42

Drops

Show/Hide Drops


Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Submarine Tender Aircraft Carrier Submarine Battleship
A Akatsuki, Hibiki, Ikazuchi, Inazuma, Samidare, Suzukaze, Asashio, Michishio, Arashio, Kasumi, Kagerou, Shiranui, Kuroshio, Akigumo Tenryuu, Tatsuta, Kuma, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
B Akatsuki, Hibiki, Ikazuchi, Inazuma, Samidare, Suzukaze, Asashio, Michishio, Arashio, Kasumi, Kagerou, Shiranui, Kuroshio, Maikaze, Akigumo Tenryuu, Tatsuta, Kuma, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose Ryuujou, Hiyou, Jun'you, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
C Akatsuki, Hibiki, Ikazuchi, Inazuma, Samidare, Suzukaze, Asashio, Michishio, Arashio, Kasumi, Kagerou, Shiranui, Kuroshio, Akigumo Tenryuu, Tatsuta, Kuma, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
D
Yukikaze, Hatsuharu, Maikaze, Akigumo, Yuugumo, Hamakaze, Makigumo Ooi, Kitakami, Tenryuu, Tatsuta, Nagara, Isuzu, Natori, Yura, Sendai, Yuubari Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Mikuma, Kinugasa Chitose, Chiyoda Taigei Akagi, Kaga, Souryuu, Hiryuu,
Zuikaku, Houshou, Ryuujou, Hiyou, Jun'you, Shouhou, Zuihou
I-58 Mutsu, Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
F Akatsuki, Hibiki, Ikazuchi, Inazuma, Samidare, Kasumi, Asashio, Kuroshio, Michishio, Akigumo Ooi, Tenryuu, Tatsuta, Tama, Kiso, Natori, Jintsuu, Naka Mogami, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Atago, Maya, Choukai, Chikuma Chitose, Chiyoda Ryuujou, Shouhou Kongou, Hiei, Haruna, Kirishima
G Akatsuki, Hibiki, Ikazuchi, Inazuma, Samidare, Suzukaze, Asashio, Michishio, Kagerou, Shiranui, Kuroshio, Akigumo Tenryuu, Tatsuta, Kuma, Tama, Kiso, Isuzu, Natori, Yura, Naka Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
I Akatsuki, Ikazuchi, Michishio, Kasumi, Shiranui, Akigumo Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Jintsuu, Naka Mogami, Furutaka, Aoba, Nachi, Ashigara, Choukai, Takao, Maya Hiyou, Shouhou Kongou, Haruna, Kirishima, Fusou
J Samidare, Suzukaze, Michishio, Arashio, Kasumi, Kagerou, Kuroshio, Akigumo Tatsuta, Tama, Yura, Jintsuu Mogami, Furutaka, Kako, Aoba, Nachi, Haguro, Maya, Chikuma Chitose Ryuujou, Shouhou Haruna, Kirishima, Fusou, Yamashiro

World 5-3: サブ島沖海域 Sav Island

Strategy Name
第一次サーモン沖海戦
(First Battle of the Solomon Sea)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け!
Engage in a daring night raid against the enemy fleet. Your goal is to destroy the transport they are escorting!

Stage Guide

Branching Rules
Nodes Movement Condition
A B A fleet with only fast ships will always take you to node C
Otherwise (at least one slow ship) 80% chance of node B
C
D E 3 BB or more will always take you to dead end node E
A fleet with CV/CVL is almost guaranteed to go to dead end node E
A fleet with 2 CA/CAV + 1CL almost always goes to node F
Otherwise it's random with a low chance to go to dead end node E
I
F
G H Random
I
I K A fleet with 2 DD will almost always go to boss node K
Otherwise about 75% chance of dead end node J
J

Tips

  • Regarding the map:
  • All nodes en route to the boss are night battles only, so there is no point bringing preboss support fleets on this map (support fleets only arrive in day battle nodes).
  • You cannot reach the boss node with any carrier in fleet (will be sent to node E).
  • With 2DDs in fleet, you will always reach boss from I. Without them, you have about 75% chance of drifting away from it.
  • Sinking the Wa-class Elite at the boss node will lower the boss gauge by 20%. You need to do this 5 times to clear the map.
  • Recommended Fleet Setup / Equipment:
  • Fleet
  • Any fleet that uses 2+DD, no carriers, no more than 2 BBs, and all ships being fast ship.
Examples: 2DD+2CA(V)+2FBB, 3CLT+1CA(V)+2DD...
A major consideration in forming a fleet is the presence of the submarine at the boss, which will draw attacks from seaplane-bomber equipped ships in addition to the usual CL(T)s and DDs
  • You could utilize Akitsu Maru for air superiority. Note that since she is a slow ship, you need not run an all-fast fleet. However, you will have a high chance of going to the dangerous submarine node.
One such setup would be Akitsu Maru+2BB+1CA(V)+2DD.
  • It's also possible to use a submarine-only (5/6SS) fleet; this fleet can get to pre-boss rather easily, accepting a D loss at node B. However, it also has a high chance of being offrouted to node J from the penultimate node I. Nonetheless, this option is very light on the resources and worth a try if one has the time to wait for short repairs.
A modified version of this uses 4SS(V)+2DD; if the DDs survive node I, boss routing is guaranteed. However, non-ASW capable ships will focus on them, making this an extremely risky (if cheap) choice.
In all cases, bringing a boss support expedition is an option, as the support fleet can greatly damage or even outright destroy the enemy Wa-Class Elite.
  • Equipment:
  • Despite all nodes being night-battle only, it is not recommended to bring night-battle cut-in setups (e.g. torpedo setups) on any ship. Enemies faced in this map can still be easily sunk by less-powerful but far more consistent double attack setups.
  • Unless you are trying to take AS (usually through Akitsumaru), there is almost no reason to use recon seaplanes (with the exception of the night recon plane) since you will always be at Air Denial.
  • It's also possible to get AP or AS with seaplane bombers, but this would result in those ships carrying seaplane bombers targeting the submarine at the boss first, which can be highly problematic. It is therefore not recommended to use seaplane bombers.
  • Now that seaplane fighters (e.g. Ro.44 Seaplane Fighter) recieve fighter veterancy, taking AP or even AS with CAVs and/or Littorio-Class FBBs is now possible at the boss, though such a setup carries the risks of unfavorable routing to F and high costs of bringing the FBB.
  • Avoiding the use of seaplane bombers, two seaplane fighters will secure AP (47 FP required), three will take AS (71 FP required). Such a setup would entail two red guns, a seaplane fighter, and a recon plane (not a seaplane bomber) on each CAV and the FBB.
  • Searchlight holders have a higher chance to be targeted and also to be hit, possibly increasing the odds of having to retreat.
  • While it will work at the enroute nodes, Type 98 Recon Seaplane (Night Scout) will never activate at the boss under air denial conditions.
  • Before you clear the map, the boss node always has a flagship submarine. Therefore, the firing order and the equipment of your ships that are ASW-capable must be thought out, as CL/CLT/DDs are useless at night battle if the submarine is still alive (will fire on the submarine but unable to kill it).
  • Remember that all submarines take regular damage at night battle if the node is night-battle only.
  • Unless you need S rank for drops, you do not need to destroy the Hime and can bring a lighter fleet to deal with the Wa-class Elite for map clear purpose. Keep in mind of the ASW-aspect of the ships if you do this, however.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A "Must be my imagination" (battle avoided)
B

Night Battle

Pattern 1        -
Pattern 2          -
Pattern 3          -
C

Night Battle

Pattern 1          -
Pattern 2          -
Pattern 3          -
D

Night Battle

Pattern 1          -
Pattern 2          -
E

Day Battle

Pattern 1         
AS+
168
AS
84
Pattern 2         
AS+
228
AS
114
F

Night Battle

Transport
Node

Pattern 1         ? -
Pattern 2          -
Pattern 3          -
G   + 30-90
H   + 30-90
I "Must be my imagination" (battle avoided)
J

Day Battle

Pattern 1         ? -
Pattern 2         
AS+
84
AS
42
Pattern 3          -

K

Boss Node
Day Battle

Initial         
AS+
141
AS
71
Final         
AS+
141
AS
71
Cleared         
AS+
141
AS
71
        
AS+
141
AS
71
        
AS+
225
AS
113

Drops

Show/Hide Drops
Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Aircraft Carrier Submarine Battleship
B Shikinami, Sazanami, Hatsuharu, Yuudachi Tenryuu, Tatsuta, Kuma, Jintsuu, Yuubari Myoukou, Ashigara, Atago, Tone, Kinugasa Chitose Jun'you, Shouhou Hyuuga, Hiei, Kirishima, Fusou
C Fubuki, Ayanami, Shikinami, Mutsuki, Kisaragi, Akebono, Sazanami, Hatsuharu, Yuudachi, Asashio, Kasumi Tenryuu, Tatsuta, Kuma, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka, Yuubari Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Chikuma, Kinugasa Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Hiei, Kirishima, Fusou, Yamashiro
D Fubuki, Ayanami, Shikinami, Mutsuki, Akebono, Sazanami, Hatsuharu, Yuudachi, Asashio, Michishio, Arashio, Kasumi Tenryuu, Tatsuta, Kuma, Tama, Kiso, Isuzu, Natori, Yura, Naka, Jintsuu, Yuubari Mogami, Furutaka, Kako, Aoba, Nachi, Ashigara, Haguro, Takao, Atago, Choukai, Tone, Chikuma, Kinugasa Chitose Hiyou, Ryuujou I-168 Ise, Hyuuga, Hiei, Kirishima, Fusou
E Mutsuki Tenryuu, Isuzu, Naka, Yuubari Mogami, Furutaka, Kinugasa, Maya, Chikuma Ryuujou Hiei, Kirishima, Yamashiro
F Shikinami, Akebono, Sazanami, Michishio, Kasumi, Yuudachi Tatsuta, Kuma, Yura, Naka, Yuubari Furutaka, Aoba, Myoukou, Takao, Atago, Kinugasa Chitose Hiyou, Shouhou Ise, Hyuuga, Hiei, Kirishima, Yamashiro
J Sazanami, Yuudachi Tama, Kiso, Isuzu, Natori, Naka, Yuubari Mogami, Furutaka, Aoba, Nachi, Takao, Choukai, Kinugasa Ryuujou Ise, Hyuuga, Kirishima
K Akigumo, Yuugumo, Naganami, Uzuki, Yayoi Ooi, Kitakami, Tenryuu, Tatsuta, Kuma, Nagara, Isuzu, Natori, Yura, Sendai, Yuubari Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Kinugasa, Suzuya Chitose, Chiyoda Mizuho Akagi, Kaga, Souryuu, Hiryuu, Shoukaku, Zuikaku, Houshou, Ryuujou, Hiyou, Jun'you, Shouhou I-168, I-58 Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro

World 5-4: サーモン海域 Salmon Sea Area

Strategy Name
東京急行 (Tokyo Express)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
南方海域に有力な艦隊を投入し鼠輸送作戦を敢行、可能であれば同方面の敵艦隊も撃滅せよ!
Perform a vital "rat transport" operation. If possible, also destroy the enemy fleet in the area!

Stage Guide

Branching Rules
Nodes Movement Condition
Sortie A Having at least 2 CV(L)s will take you to node A.
Equipping at least 3 ships with Drum Canisters and having no more than 1 CV and no more than 1 CLT will take you to node C.
Otherwise will take you to node B.
B
C
A D Fleet with only fast ships will take you to node E.
Otherwise random with 95% to node D (maelstrom).
E
L M Node N if you took the B route

Node M if you took the C route

N
H J Having 4 Drum Canisters equipped will take you to boss node through M.
otherwise will random between deadend node J or K
K
M

Tips

  • Like 5-3, you must sink the boss battle flagship 5 times to complete the map.
  • Clearing this map with a Submarine Fleet consisting of 5-6SS is possible; However, there is a high chance that your SS won't hit the Flagship in the boss node.
    • Using level 60+ SS (with at least maxed armor and torpedo stat) is advised, since there are several flagship DD and CL equipped with sonars and depth charges..
  • Nodes G and I are night battles.
  • Node I is a submarine node.
  • Node H contains Carrier Demons while nodes K and N contain Carrier Princesses
  • For farming rare ships, Admiral exp or just boss kills to unlock 5-5, recommended formation is a flagship that can carry 4 drums (Yuubari, Ooyodo, CAV), any combination of 3 FBBs and/or CLTs, and 2 CVs. With this formation you only need to fight Nodes A and H before reaching the boss. Using Diamond formation at Node H also reduces the chances of enemy ships targeting your flagship.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A
Day Battle
Pattern 1         
AS+
72
AS
36
Pattern 2         
Pattern 3         
B "Must be my imagination" (battle avoided)
C
Day Battle
Pattern 1         
AS+
84
AS
42
Pattern 2         
AS+
84
AS
42
Pattern 3         
AS+
84
AS
42
D Without Radar Maelstrom: Fuel -32%
With Radar(s) Maelstrom: Fuel -24%, -19%, -16%
E "Must be my imagination" (battle avoided)
F
Day Battle
Pattern 1          -
Pattern 2          -
Pattern 3          -
G
Night Battle
Pattern 1         
AS+
84
AS
42
Pattern 2         
AS+
84
AS
42
Pattern 3         
AS+
84
AS
42
H
Day Battle
Pattern 1         
AS+
348
AS
174
Pattern 2         
AS+
300
AS
150
Pattern 3         
AS+
249
AS
125
I
Night Battle
Pattern 1         
AS+
72
AS
36
Pattern 2         
Pattern 3        
J "Must be my imagination" (battle avoided)
K
Day Battle
Pattern 1         
AS+
216
AS
108
Pattern 2         
AS+
306
AS
153
Pattern 3         
AS+
288
AS
144
L "Must be my imagination" (battle avoided)
M   + (number of drum canisters * 15) + 55 up to a max of 180
N
Day Battle
Pattern 1         


Pattern 2         
 


O
Boss Node
Day Battle
Initial         
Final         
AS+
228
AS
114
Cleared         
        
AS+
228
AS
114
        
AS+
144
AS
72

Drops

Show/Hide Drops


Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Aircraft Carrier Submarine Battleship
A Fubuki, Hatsuyuki, Ayanami, Mikazuki, Mochizuki, Mutsuki, Satsuki, Kagerou, Akatsuki, Hibiki, Yuudachi, Samidare, Suzukaze, Makigumo Tenryuu, Nagara, Isuzu, Yura, Sendai, Jintsuu Furutaka, Kako, Aoba, Myoko, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Kinugasa Chitose Ryuujou,

Jun'you

Kongou, Hiei, Haruna, Kirishima
C Yura, Sendai, Jintsuu Furutaka Ryuujou,

Jun'you

Kirishima
F Fubuki, Hatsuyuki, Ayanami, Shikinami, Satsuki, Mikazuki, Mochizuki, Akatsuki, Inazuma, Yuudachi, Suzukaze, Kagerou, Makigumo, Naganami Tenryuu, Nagara, Isuzu, Yura, Sendai, Jintsuu Furutaka, Kako, Aoba, Myoko, Takao, Atago, Maya, Choukai, Tone, Chikuma, Kinugasa Chitose Ryuujou,

Jun'you

Kongou, Hiei, Haruna, Kirishima
G Kagerou, Makigumo, Naganami Nagara, Yura, Jintsuu Kako, Maya, Choukai, Tone Jun'you Haruna, Kirishima
H Fubuki, Hatsuyuki, Ayanami, Murakumo, Mutsuki, Satsuki, Mikazuki, Mochizuki, Akatsuki, Ikazuchi, Inazuma, Yuudachi, Samidare, Suzukaze, Kagerou, Kuroshio, Makigumo, Naganami Tenryuu, Nagara, Isuzu, Yura, Sendai, Jintsuu Furutaka, Kako, Aoba, Takao, Atago, Maya, Choukai, Tone, Chikuma, Kinugasa Chitose Ryuujou,

Jun'you

Kongou, Hiei, Haruna, Kirishima, Yamashiro
I Fubuki, Hatsuyuki, Ayanami, Satsuki, Mikazuki, Mochizuki, Akatsuki, Inazuma, Yuudachi, Suzukaze, Kagerou, Kuroshio, Makigumo, Naganami Tenryuu, Nagara, Isuzu, Yura, Sendai, Jintsuu Furutaka, Kako, Aoba, Takao, Maya, Tone, Kinugasa Chitose Ryuujou,

Jun'you

Kongou, Haruna, Kirishima
K Fubuki, Murakumo, Inazuma, Satsuki, Mikazuki, Mochizuki, Ikazuchi, Samidare, Naganami Tenryuu, Sendai, Jintsuu Kinugasa Chitose Ryuujou
N Fubuki, Mochizuki, Akatsuki, Ikazuchi, Inazuma, Kagerou, Yuugumo, Makigumo, Naganami Tenryuu, Nagara, Yura, Sendai Furutaka, Aoba, Myoko, Haguro, Atago, Choukai, Tone, Chikuma, Kinugasa Ryuujou Kongou, Hiei, Kirishima
O Fubuki, Hatsuyuki, Murakumo, Ayanami, Shikinami, Mutsuki, Satsuki, Mikazuki, Mochizuki, Akatsuki, Ikazuchi, Inazuma, Yuudachi, Samidare, Suzukaze, Kagerou, Kuroshio, Akigumo, Yuugumo, Yukikaze, Makigumo, Naganami, Yayoi, Uzuki, Hamakaze Tenryuu, Nagara, Isuzu, Yura, Sendai, Jintsuu, Yuubari, Agano Furutaka, Kako, Aoba, Myoko, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Kinugasa, Suzuya, Kumano Chitose Ryuujou, Hiyou, Jun'you, Shoukaku, Zuikaku, Zuihou I-19, I-58 Mutsu, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro

World 5-5:【Extra Operation】サーモン海域北方 Northern Salmon Sea Area

Strategy Name
第二次サーモン海戦 (Second Battle of the Solomon Sea)
Difficulty
☆☆☆☆☆☆☆☆☆☆☆
Item
Strategy Content
南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ!
The approach of a powerful enemy task force has been confirmed in southern waters. Form a carrier task force and intercept it!

Stage Guide

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTAConditions for B not met
B5+ drums across four or more ships
ACSlow fleet without exactly 1 CVL and 2 CV
DFleet has exactly 1 CVL and 2 CV (Fast or Slow fleet), or all fast ships
F3+ SS
ELRandom. ~20% chance
NIf not L
GH3+ SS
NIf not H
IGIf not H
HRandom. High chance with slow fleet.
KJIf not M
M2+SS or any DDs
  • You must sink the Boss Standard Carrier Wo-class Kai Flagship 5 times to clear the map.
  • Clearing this map rewards 1 medal and 200 points for ranking. The boss HP bar is reset at midnight of the beginning of each month, allowing the reward to be obtained again.
  • Nodes C, H, K and M are night battles.
  • Having 4 ships capable of equipping Drum Canisters (DD/CL/CAV) and a total of 5 Drum Canisters will take you to node B. Other compositions will always take you to node A.
  • Fleet with 3 SS or more will take you to node F, where there are enemy CLs and DDs with ASW.
  • Fleet with only fast ships will take you to node D. It is possible to bring slow ships if the fleet has 2 CV and 1 CVL. Other compositions will take you to node C, where you will meet 6 enemy SS in night battle.

Tips

  • The classical compositions are 2FBB 4CV, 1FBB 5CV, and 2CV 1CVL 3BB, travelling to the boss via A-D-E-N
  • The 2CV+1CVl route allows you to bring a slow
  • Remember that remodeled Littorio-Class FBBs, Nagato-Class BBs, and Yamato-class BBs can carry seaplane fighters to offer supplementary air power in exchange for carrying an AP shell
  • Contrary to popular belief that a Red-T will help you avoid being damaged, a Red-T might work against you by preventing overkill protection on ships.
  • As such, bringing a Saiun may be helpful in allowing you to down the Re-Elite quickly.
  • There is a sub at the boss node. Getting S rank at the boss is possible, but not recommended. It is advisable to ignore the sub and just settle for an A or B rank.
  • The alternate route to the boss via A-F-G-N is also possible, and requires exactly three submarines (more than three subs offroutes to H). Ro, Shioi, and Goya (all remodelled) are all highly recommended here for their night-battle CI capability.
  • This system offers guaranteed routing (compared to the random offroute chance of A-D-E-N), reduced repair costs (Re-Classes target submarines), and a greater chance of surviving Re-Elite's torpedo (by forcing it to shoot at only the heaviest ships available)
  • On the other hand, it can struggle to kill the boss, and often requires node support.
  • The 3BB+3SS fleet is an older composition, using the heaviest battleships available.
  • Fighter proficiency now allows a 3SS+BB+2CV(B) fleet to take AS, but virtually requires both Cranes
  • Once again, remember that Yamato-Class BBs or SSVs can carry seaplane fighters
  • This map is the most difficult extra operation, fleet sparkling is highly recommended, as are support expeditions

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A

敵前衛警戒部隊
Day Battle

Pattern 1         
AS+
351
AS
176
Pattern 2         
AS+
420
AS
210
Pattern 3         
AS+
420
AS
210
B
敵前衛警戒部隊
Day Battle
Pattern 1         
AS+
351
AS
176
Pattern 2         
AS+
420
AS
210
Pattern 3         
AS+
420
AS
210
C
Night Battle
Pattern 1          -
Pattern 2          -
Pattern 3         
AS+
69
AS
35
D
敵任務部隊前衛
Day Battle
Pattern 1         
AS+
222
AS
111
Pattern 2         
AS+
222
AS
111
Pattern 3         
AS+
513
AS
257
E
敵水上打撃部隊
Day Battle
Pattern 1         
AS+
321
AS
161
Pattern 2         
AS+
321
AS
161
Pattern 3         
AS+
321
AS
161
F
敵対潜警戒部隊
Day Battle
Pattern 1         
AS+
69
AS
35
Pattern 2          -
G
敵水上打撃部隊
Day Battle
Pattern 1         
AS+
321
AS
161
Pattern 2         
AS+
321
AS
161
Pattern 3         
AS+
321
AS
161
H
敵水上打撃部隊
Night Battle
Pattern 1         
AS+
321
AS
161
Pattern 2        ?
AS+
321
AS
161
Pattern 3        ?
AS+
321
AS
161
I "Must be my imagination" (battle avoided)
J  +110
K
敵水上打撃部隊
Night Battle
Pattern 1         
AS+
603
AS
302
Pattern 2         
AS+
603
AS
302
Pattern 3        ?
AS+
321
AS
161
L "Must be my imagination" (battle avoided)
M
敵対潜警戒部隊
Night Battle
Pattern 1          -
Pattern 2          -
Pattern 3         
AS+
69
AS
35
N
敵任務部隊本隊
Day Battle
Initial         
AS+
711
AS
356
Final         
AS+
753
AS
377
Cleared         
AS+
711
AS
356
        
AS+
753
AS
377
        
AS+
711
AS
356
Area Pattern Encountered vessels Form Air

Drops

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Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Aircraft Carrier Submarine Battleship
A Shiratsuyu, Mochizuki, Kagero, Mutsuki, Shigure, Suzukaze Yura Chikuma, Haguro, Maya Ryuujou Hiei, Kirishima
B
C
D Ayanami, Shikinami, Shiratsuyu, Kagerou, Mutsuki, Suzukaze, Mochizuki, Shigure Yura, Jintsuu Haguro, Tone, Takao, Chikuma, Maya Chitose Ryuujou Hiei, Kirishima
E Shigure, Suzukaze, Mochizuki, Shiratsuyu, Mutsuki, Kagerou, Maikaze, Akigumo, Ayanami Yura, Nagara Myoukou, Maya, Chikuma, Takao Chitose Ryuujou Hiei
F Nagara Takao, Atago Chitose
G Haguro
H
K
M
N Uzuki Yura, Nagara Atago Chitose Shoukaku Kirishima, Hiei

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