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Difference between revisions of "Winter 2016 Event"

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==Introduction==
 
==Introduction==
The Winter 2016 Event '''Sortie! Operation Rei-Go''' is planned to start on February 10th, 2016. It has been confirmed that the event will be inspired off of '''Operation Rei-Go''' which was a one day battle that took place along the '''Mindoro Island''' where an IJN counterattack was conducted in the winter on December 26th, 1944.  
+
The Winter 2016 Event '''Sortie! Operation Rei-Go''' is planned to start on February 10th, 2016 at 1900 JST. The event will be based off of '''Operation Rei-Go''', a one day battle that took place along '''Mindoro Island''' where the IJN counterattacked US forces staging a landing on December 26th, 1944.  
  
The Event is planned to be a small scale event, which will allow you to choose a difficulty much like previous events. It's been noted that hard level difficulty will be more difficult compare to usual event maps. The Event is planned to be 3 stages long.
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The Event is composed of only three maps, and allows for difficulty selection like in previous events. The Hard difficulty will be more difficult compared to usual event maps.
  
Two stage will be the main stage operations which will be themed around Operation Rei-Go and the Final Stage will be an Extra Operation which has been called an "If Operation" that will focus on an Interception Mission.
+
The first two stages will be themed on Operation Rei-Go and the Final Stage will be an Extra Operation, a "What If" scenario focusing on an Interception Mission.
  
In addition, and will feature fights against land based air units and a new gimmick system that will be different from the usual armor reduction gimmick.
+
In addition, it will feature battles against land based air units and a new gimmick system in E-3 that will be different from the usual armor reduction gimmick.
  
It's also been noted that for Operation Rei-Go, there is a flexible fleet requirement to complete the Rei-Go portions of the event. But it will vary depending on the difficulty setting.
+
It's also been noted that for the first two maps, fleet requirements will be flexible; this will vary depending on the difficulty setting.
  
 
==Information==
 
==Information==
  
 
===Known and Confirmed Ships===
 
===Known and Confirmed Ships===
Currently, Kancolle Staff Tweets have reported that there will be "more than one new kanmusu" introduced in this event. Currently it's known that 3 kanmusus are to appear within this event. What has been revealed so far is:
+
Currently, 3 new ships are slated to appear as part of the event. The ships we are aware of so far are:
  
*An Akizuki Class Destroyer that bravely sacrificed herself to protect some members of the Ozawa fleet allowing them time to escape. She was commissioned and Struck from the list on the winter season. This suggests that the destroyer will be [[wikipedia:Japanese_destroyer_Hatsuzuki|Hatsuzuki]].
+
*An [[:Category:Akizuki Class|Akizuki Class]] Destroyer that bravely sacrificed herself to protect some members of the Ozawa fleet, allowing them time to escape. She was commissioned and struck from the list during winter. It has been confirmed that this is [[wikipedia:Japanese_destroyer_Hatsuzuki|Hatsuzuki]] and she will be a reward for clearing [[#E-2|E-2]].
  
*Comtiq Spring Magazine revealed that the next a Yuugumo-Class Destroyer is planning to be appear during this event. It's been noted that this Kanmusu also partook in the same battle at the Akizuki-Class Destroyer and sunk soon afterwards. This suggests the next Yuugumo to appear might be [[wikipedia:Japanese_destroyer_Fujinami|Fujinami]].
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*The February issue of Comtiq Magazine revealed that a [[:Category:Yuugumo Class|Yuugumo-class]] Destroyer is being added during the event. It's been noted that this ship also fought in the same battle as Hatsuzuki and sunk soon afterwards. This suggests the ship might be [[wikipedia:Japanese_destroyer_Fujinami|Fujinami]].
  
*Finally, Comtiq's Spring Magazine revealed that a foreign ship is expected to appear in the Extra Operation Map.
+
*Finally, February's Comtiq Magazine revealed that a foreign ship is expected to appear in the Extra Operation Map.
  
 
*In addition, it been confirmed from a series of tweets that ships from past events will appear in this event as drops, most likely [[Graf Zeppelin]], [[Mizuho]], [[Akitsushima]] and [[Amagi]].
 
*In addition, it been confirmed from a series of tweets that ships from past events will appear in this event as drops, most likely [[Graf Zeppelin]], [[Mizuho]], [[Akitsushima]] and [[Amagi]].

Revision as of 01:59, 10 February 2016

Introduction

The Winter 2016 Event Sortie! Operation Rei-Go is planned to start on February 10th, 2016 at 1900 JST. The event will be based off of Operation Rei-Go, a one day battle that took place along Mindoro Island where the IJN counterattacked US forces staging a landing on December 26th, 1944.

The Event is composed of only three maps, and allows for difficulty selection like in previous events. The Hard difficulty will be more difficult compared to usual event maps.

The first two stages will be themed on Operation Rei-Go and the Final Stage will be an Extra Operation, a "What If" scenario focusing on an Interception Mission.

In addition, it will feature battles against land based air units and a new gimmick system in E-3 that will be different from the usual armor reduction gimmick.

It's also been noted that for the first two maps, fleet requirements will be flexible; this will vary depending on the difficulty setting.

Information

Known and Confirmed Ships

Currently, 3 new ships are slated to appear as part of the event. The ships we are aware of so far are:

  • An Akizuki Class Destroyer that bravely sacrificed herself to protect some members of the Ozawa fleet, allowing them time to escape. She was commissioned and struck from the list during winter. It has been confirmed that this is Hatsuzuki and she will be a reward for clearing E-2.
  • The February issue of Comtiq Magazine revealed that a Yuugumo-class Destroyer is being added during the event. It's been noted that this ship also fought in the same battle as Hatsuzuki and sunk soon afterwards. This suggests the ship might be Fujinami.
  • Finally, February's Comtiq Magazine revealed that a foreign ship is expected to appear in the Extra Operation Map.
  • In addition, it been confirmed from a series of tweets that ships from past events will appear in this event as drops, most likely Graf Zeppelin, Mizuho, Akitsushima and Amagi.

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
  2. It's been noted that the Extra Operation will involve a use a new gimmick that will not be related to the armor reduction gimmick.

Event Maps

Quick Info Table

Classification Map Name Combined Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation Operation Rei-Go E-1 Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
No restrictions. All difficulties OK
E-2 In order to play these maps on hard, you must complete the previous map on either normal or hard.
(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
Extra Operation E-3

E-1

No map name yet

Information

  • Boss:
  • x kills required on all difficulties
  • Ships tagged
  • Rewards upon clearance:
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):
Spring2016_E-1Map.png
Spring2016_E-1Mapbanner.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BC
E
EF
G
H
FH 
I
J

Tips

  • Recommended fleet compositions:

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1100
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2


E-2

No map name yet

Information

  • Boss:
  • x kills required on all difficulties
  • Ships tagged
  • Rewards upon clearance: Hatsuzuki
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):
Spring2016_E-2Map.png
Spring2016_E-2Mapbanner.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BC
E
EF
G
H
FH 
I
J

Tips

  • Recommended fleet compositions:

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1100
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2


E-3

No map name yet

Information

  • Boss:
  • x kills required on all difficulties
  • Ships tagged
  • Rewards upon clearance:
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):
Spring2016_E-3Map.png
Spring2016_E-3Mapbanner.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BC
E
EF
G
H
FH 
I
J

Tips

  • Recommended fleet compositions:

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1100
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2