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Difference between revisions of "Spring 2017 Event"

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Line 130: Line 130:
  
 
==Event Maps==
 
==Event Maps==
 
 
<!---
 
<!---
 
===E-1===
 
===E-1===
Line 137: Line 136:
 
|banner = [[File:Spring2017E-1Banner.png]]
 
|banner = [[File:Spring2017E-1Banner.png]]
 
|map_image = [[File:Spring2017E-1Map.png|500px]]
 
|map_image = [[File:Spring2017E-1Map.png|500px]]
|map_name = Preparation for Operation Hikari
+
|map_name =  
 
|map_japanese =  
 
|map_japanese =  
 
|information =  
 
|information =  
Line 145: Line 144:
 
100 TP (Easy/Normal/Hard)
 
100 TP (Easy/Normal/Hard)
  
*Key Rewards: [[Reinforcement Expansion]], Submarine Dresser
+
*Key Rewards:  
 
** Clearing on Hard (甲):   
 
** Clearing on Hard (甲):   
 
** Clearing on Medium (乙):  
 
** Clearing on Medium (乙):  
Line 482: Line 481:
 
|boss_node =  
 
|boss_node =  
 
}}
 
}}
</tabber> <!--- To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
+
</tabber> To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
 +
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
 +
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
 +
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
 +
Common AV: [[Chitose]] [[Chiyoda]]
 +
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
 +
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
 +
Common Auxiliary: [[Katori]]
 +
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]
 +
|drops = {{#invoke:DropTable|createDropTable
 +
| B_DD =
 +
| B_CL =
 +
| B_AV =
 +
| B_SS =
 +
| B_AUX =
 +
| I_DD =
 +
| I_CL =
 +
| I_AV =
 +
| I_SS =
 +
| I_AUX =
 +
| M_DD =
 +
| M_CL =
 +
| M_AV =
 +
| M_SS =
 +
| M_AUX =
 +
}}
 +
}}--->
 +
 
 +
<!---
 +
===E-2===
 +
[[File:OoyodoE-2Spring2017.png]]
 +
{{EventMap1
 +
|banner = [[File:Spring2017E-2Banner.png]]
 +
|map_image = [[File:Spring2017E-2Map.png|500px]]
 +
|map_name =
 +
|map_japanese =
 +
|information =
 +
*'''Event Tag''':
 +
*Boss: None
 +
'''TP Gauge:'''
 +
100 TP (Easy/Normal/Hard)
 +
 
 +
*Key Rewards:
 +
** Clearing on Hard (甲): 
 +
** Clearing on Medium (乙):
 +
** Clearing on Easy (丙):
 +
|branching =
 +
{{MapBranchingTable
 +
|title = E-2 Branching Rules
 +
|
 +
|
 +
}}
 +
Branching compositions were reported  over the course of the event.
 +
 
 +
|tips =
 +
<tabber>Hard=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Medium=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Easy=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
</tabber>  To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
 
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
 
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
 
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]  
 
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]  
Line 490: Line 868:
 
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
 
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
 
Common Auxiliary: [[Katori]]
 
Common Auxiliary: [[Katori]]
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]--->
+
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]
 
|drops = {{#invoke:DropTable|createDropTable
 
|drops = {{#invoke:DropTable|createDropTable
 
| B_DD =  
 
| B_DD =  
Line 508: Line 886:
 
| M_AUX =  
 
| M_AUX =  
 
}}
 
}}
 +
}}--->
 +
 +
<!---
 +
===E-3===
 +
[[File:OoyodoE-3Spring2017.png]]
 +
{{EventMap1
 +
|banner = [[File:Spring2017E-3Banner.png]]
 +
|map_image = [[File:Spring2017E-3Map.png|500px]]
 +
|map_name =
 +
|map_japanese =
 +
|information =
 +
*'''Event Tag''':
 +
*Boss: None
 +
'''TP Gauge:'''
 +
100 TP (Easy/Normal/Hard)
 +
 +
*Key Rewards:
 +
** Clearing on Hard (甲): 
 +
** Clearing on Medium (乙):
 +
** Clearing on Easy (丙):
 +
|branching =
 +
{{MapBranchingTable
 +
|title = E-3 Branching Rules
 +
|
 +
|
 
}}
 
}}
--->
+
Branching compositions were reported  over the course of the event.
  
 +
|tips =
 +
<tabber>Hard=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Medium=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Easy=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
</tabber>  To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
 +
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
 +
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
 +
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
 +
Common AV: [[Chitose]] [[Chiyoda]]
 +
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
 +
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
 +
Common Auxiliary: [[Katori]]
 +
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]
 +
|drops = {{#invoke:DropTable|createDropTable
 +
| B_DD =
 +
| B_CL =
 +
| B_AV =
 +
| B_SS =
 +
| B_AUX =
 +
| I_DD =
 +
| I_CL =
 +
| I_AV =
 +
| I_SS =
 +
| I_AUX =
 +
| M_DD =
 +
| M_CL =
 +
| M_AV =
 +
| M_SS =
 +
| M_AUX =
 +
}}
 +
}}--->
 +
 +
<!---
 +
===E-4===
 +
[[File:OoyodoE-4Spring2017.png]]
 +
{{EventMap1
 +
|banner = [[File:Spring2017E-4Banner.png]]
 +
|map_image = [[File:Spring2017E-4Map.png|500px]]
 +
|map_name =
 +
|map_japanese =
 +
|information =
 +
*'''Event Tag''':
 +
*Boss: None
 +
'''TP Gauge:'''
 +
100 TP (Easy/Normal/Hard)
 +
 +
*Key Rewards:
 +
** Clearing on Hard (甲): 
 +
** Clearing on Medium (乙):
 +
** Clearing on Easy (丙):
 +
|branching =
 +
{{MapBranchingTable
 +
|title = E-4 Branching Rules
 +
|
 +
|
 +
}}
 +
Branching compositions were reported  over the course of the event.
 +
 +
|tips =
 +
<tabber>Hard=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Medium=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Easy=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
</tabber>  To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
 +
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
 +
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
 +
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
 +
Common AV: [[Chitose]] [[Chiyoda]]
 +
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
 +
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
 +
Common Auxiliary: [[Katori]]
 +
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]
 +
|drops = {{#invoke:DropTable|createDropTable
 +
| B_DD =
 +
| B_CL =
 +
| B_AV =
 +
| B_SS =
 +
| B_AUX =
 +
| I_DD =
 +
| I_CL =
 +
| I_AV =
 +
| I_SS =
 +
| I_AUX =
 +
| M_DD =
 +
| M_CL =
 +
| M_AV =
 +
| M_SS =
 +
| M_AUX =
 +
}}
 +
}}--->
 +
 +
<!---
 +
===E-5===
 +
[[File:OoyodoE-5Spring2017.png]]
 +
{{EventMap1
 +
|banner = [[File:Spring2017E-5Banner.png]]
 +
|map_image = [[File:Spring2017E-5Map.png|500px]]
 +
|map_name =
 +
|map_japanese =
 +
|information =
 +
*'''Event Tag''':
 +
*Boss: None
 +
'''TP Gauge:'''
 +
100 TP (Easy/Normal/Hard)
 +
 +
*Key Rewards:
 +
** Clearing on Hard (甲): 
 +
** Clearing on Medium (乙):
 +
** Clearing on Easy (丙):
 +
|branching =
 +
{{MapBranchingTable
 +
|title = E-5 Branching Rules
 +
|
 +
|
 +
}}
 +
Branching compositions were reported  over the course of the event.
 +
 +
|tips =
 +
<tabber>Hard=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Medium=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
|-|Easy=
 +
{{#invoke:EnemyEncounters|encounterTemplate
 +
|A_label =
 +
|A1_node_info =
 +
|A1_form =
 +
|A1_xp =
 +
|A1_enemy_air_power =
 +
|A2_node_info =
 +
|A2_form =
 +
|A2_xp =
 +
|A2_enemy_air_power =
 +
|A3_node_info =
 +
|A3_form =
 +
|A3_xp =
 +
|A3_enemy_air_power =
 +
|
 +
|B_label =
 +
|B1_node_info =
 +
|B1_form =
 +
|B1_xp =
 +
|B1_enemy_air_power =
 +
|B2_node_info =
 +
|B2_form =
 +
|B2_xp =
 +
|B2_enemy_air_power =
 +
|B3_node_info =
 +
|B3_form =
 +
|B3_xp =
 +
|B3_enemy_air_power =
 +
|
 +
|C_label =
 +
|C1_node_info =
 +
|
 +
|D_label =
 +
|D1_node_info =
 +
|D1_form =
 +
|D1_xp =
 +
|D1_enemy_air_power =
 +
|D2_node_info =
 +
|D2_form =
 +
|D2_xp =
 +
|D2_enemy_air_power =
 +
|D3_node_info =
 +
|D3_form =
 +
|D3_xp =
 +
|D3_enemy_air_power =
 +
|
 +
|E_label =
 +
|E1_node_info =
 +
|
 +
|F_label =
 +
|F1_node_info =
 +
|
 +
|G_label =
 +
|G1_node_info =
 +
|
 +
|H_label =
 +
|H1_node_info =
 +
|
 +
|I_label =
 +
|I1_node_info =
 +
|I1_form =
 +
|I1_xp =
 +
|I1_enemy_air_power =
 +
|I2_node_info =
 +
|I2_form =
 +
|I2_xp =
 +
|I2_enemy_air_power =
 +
|I3_node_info =
 +
|I3_form =
 +
|I3_xp =
 +
|I3_enemy_air_power =
 +
|
 +
|J_label =
 +
|J1_node_info =
 +
|
 +
|L_label =
 +
|L1_node_info =
 +
|L1_form =
 +
|L1_xp =
 +
|L1_enemy_air_power =
 +
|L2_node_info =
 +
|L2_form =
 +
|L2_xp =
 +
|L2_enemy_air_power =
 +
|L3_node_info =
 +
|L3_form =
 +
|L3_xp =
 +
|L3_enemy_air_power =
 +
|
 +
|M_label =
 +
|M1_node_info =
 +
|M1_form =
 +
|M1_xp =
 +
|M1_enemy_air_power =
 +
|M2_node_info =
 +
|M2_form =
 +
|M2_xp =
 +
|M2_enemy_air_power =
 +
|M3_node_info =
 +
|M3_form =
 +
|M3_xp =
 +
|M3_enemy_air_power =
 +
|
 +
|
 +
|final_form =
 +
|boss_node =
 +
}}
 +
</tabber>  To all the new players who are wanting to contribute data we are providing you with a simple reference to use to review kanmusus that will likely to drop, please refer the common list of ships which can be added once they appear as your drop:
 +
Common DD: [[Fubuki]], [[Shirayuki]], [[Hatsuyuki]], [[Murakumo]], [[Ayanami]], [[Isonami]], [[Shikinami]], [[Oboro]], [[Sazanami]], [[Akebono]], [[Ushio]], [[Akatsuki]], [[Hibiki]], [[Inazuma]], [[Ikazuchi]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]] [[Fumizuki]] [[Nagatsuki]] [[Kikuzuki]] [[Mikazuki]] [[Mochizuki]] [[Shiratsuyu]], [[Shigure]], [[Yuudachi]], [[Murasame]], [[Samidare]], [[Suzukaze]], [[Akigumo]]
 +
Common CL: [[Tenryuu]] [[Tatsuta]] [[Nagara]] [[Natori]] [[Isuzu]] [[Yura]] [[Sendai]] [[Jintsuu]] [[Naka]] [[Kuma]] [[Tama]] [[Kiso]] [[Kitakami]] [[Ooi]]
 +
Common CA: [[Furutaka]] [[Kako]] [[Aoba]] [[Kinugasa]] [[Takao]] [[Atago]] [[Maya]] [[Choukai]] [[Chikuma]] [[Tone]] [[Mogami]] [[Suzuya]] [[Kumano]]
 +
Common AV: [[Chitose]] [[Chiyoda]]
 +
Common CV/CVL: [[Akagi]] [[Kaga]] [[Souryuu]] [[Hiryuu]] [[Shoukaku]] [[Zuikaku]] [[Shouhou]] [[Ryuujou]] [[Hiyou]] [[Junyou]] [[Houshou]]
 +
Common SS: [[I-168]] [[I-58]] [[I-19]] [[I-8]]
 +
Common Auxiliary: [[Katori]]
 +
For more rare ships, use the [[Ship name|'''<span style="color:red">ship name</span>''']]
 +
|drops = {{#invoke:DropTable|createDropTable
 +
| B_DD =
 +
| B_CL =
 +
| B_AV =
 +
| B_SS =
 +
| B_AUX =
 +
| I_DD =
 +
| I_CL =
 +
| I_AV =
 +
| I_SS =
 +
| I_AUX =
 +
| M_DD =
 +
| M_CL =
 +
| M_AV =
 +
| M_SS =
 +
| M_AUX =
 +
}}
 +
}}--->
 
{{EventsPortal}}
 
{{EventsPortal}}

Revision as of 16:40, 1 May 2017

Introduction

The Spring 2017 Event titled "Sortie! Fifth Fleet To the North East!"is planned to begin around May 2nd, 2017. Details regarding the event note that the event will be taking place in the Northern Pacific Area (But not in the AL area), will consist of 5 maps in which 3 of them will take place as a main stage operation, while the remaining 2 maps will be an extra Operation.

The Theme of the Operation revealed in KanColle Style Vol.4 and Famitsu's April 27th Magazine notes that it will center around Defensive Operation that will take place after "That battle" in which the remaining Type 97 Torpedo Bombers and Hayabusa fought thier final battle.

Evidence suggests the operation may focus on the Battle of Shumshu as this was where the remaining Type 97 Torpedo Bombers and Hayabusa had thier final battle against invading the Russian forces.

Using the details from the event location and information provided from the sources, the main location of the event is set to take place at the Kurile Islands around near Shumshu. In which the 5th Fleet was sent and stationed there around 1943- 1944.

In addition, it has been noted the some of the ships that will appear in this event will have named tied to locations around the area of the Operation.

For additional information regarding event-related subjects and content related to the dev tweets, please refer to the following links:

Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any influence with the game itself. This is for historical reference only.

The 5th Fleet

The 5th Fleet were mainly composed of ships that from the IJN which were stationed up in the North back in the time frame of 1943-1944. They were mainly sent there as a defensive measure to prevent US forces from approaching from the Northern Pacific.

They were also being considered to conduct an invasion against Russia at some point during the war, but due to the outcomes as the war progressed, the 5th Fleet would eventually have to move to Lefyt to battle the American forces down in the south which would ultimately destroy all but one ship that was a part of the fleet. This Fleet would then become disbanded.

List Coming Soon

The Kurile Islands and the Battle of Shumshu

Information

New Ships

It has been reported that multiple ships both large and small will be appearing in this event which the following has been confirmed.

  1. A former Cruiser Liner, that was changed to an escort carrier. It has been confirmed to be the nameship Taiyo of the Taiyou-class from Tanaka's Interview in April 27th's Famitsu Magazine.
  2. A Battleship whose name was changed during the "Revolution", and later on was changed back to her original name.
  3. Tanaka noted in his Interview in April 27th's Famitsu Magazine that there will also be another ship whose name is connected to the operation in the area.

New Equipment

  1. New Equipment mentioned in the Tanaka's Interview in KanColle Style Vol.4 notes that we will be getting the Hayabusa.

New Enemy Vessels

New Enemy Equipment

Event Requirements

New Quests

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
      • When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
        • Switching between any other difficulties will not reset the debuff mechanism.
  2. The debuff system of Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, returns. The mechanic is featured in the final map, but is believed to lower the armor of the boss escorts instead of the boss. (For more details, consult E-3)

Event Map Summary

Quick Info Table

Classification Map Name Combined Fleet? Land-Based Air Squadron? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation E-1 ??? ??? Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
No restrictions. All difficulties OK
E-2 ??? ??? In order to play these maps on hard, you must complete the previous map* on either normal or hard.
(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
E-3 ??? ???
Extra Operation E-4 ??? ???
E-5 ??? ???

Event Maps