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Spring 2019 Event

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The "Spring 2019 Event", Commence Allied Relief! "The 2nd Hawaii Operation" is scheduled to begin on May 20th, 2019. The current scale of the event will be Medium Scale consisting of 5 maps (3 Main Operations and 2 Extra Operations).

The theme of the event will be based on a "what-if" presentation of Pearl Harbor. The Main Operation will be using your fleet's force to gather and assemble thier force in the Northern Waters while the Extra Operation will have you fleet conduct a long distance expedition with your carrier forces into Enemy Territory. Admirals have been advised to prepare thier ASW, Air Forces, and Surface Fleet for the upcoming event.

It's been noted players who managed to complete all of the event maps will earn a new Battleship Class upon completion.

A total of 5 ships will be released with the event.

For additional information regarding event-related subjects and content, please refer to the following links:

Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any influence on the game itself. This is for historical reference only.

The Attack on Pearl Harbor

On December 7th, 1941, the Japanese would commence with a full carrier attack against the United State's naval forces stationed at Pearl Harbor with the intent and goal to knock out many of the main ships and forces located in the area and to attempt to delay the Americans from launching a possible counter attack while they attempted to gain control of the Philippines later on in hopes of maintaining a route to transport oil back to thier country. On this day, the Kido Butai would launch massive air strike damaging many facilities in the Pearl Harbor front and incapacitating and sink many large ships include a large number of battleships, and various cruisers. This would would mark the beginning of Japan's War against the United States and would be known as the "date that would live on in infamy".

Kito Butai
This was the fleet that mainly conducted the attack on Pearl Harbor.
Historical Ships:

Carriers: Akagi, Kaga, Souryuu, Hiryuu, Shoukaku, Zuikaku
Battleships: Hiei, Kirishima
Heavy Cruisers: Tone, Chikuma
Light Cruiser: Abukuma
Destroyers: Arare, Kasumi, Kagerou, Shiranui, Urakaze, Tanikaze, Hamakaze, Isokaze, Akigumo

Main Support Forces
This fleet was here to provide support to the Kito Butai if any problems rose out from thier attack. They did not participate in the main battle.

Battleships: Nagato, Mutsu, Ise, Hyuuga, Fusou, Yamashiro
Carriers: Zuihou, Houshou
Heavy Cruisers: Atago
Destroyers: Mikazuki, Hatsuharu, Wakaba, Nenohi, Hatsushimo, Shiratsuyu, Shigure

Submarine Forces
Mainly served in the same forces as the support Forces, but were mainly there for lookout duty.

I-8, I-19

Information

New Ships

A total of 5 ships have been confrimed for the event

Escorts

  • A Shimushu-class DE Hachijou will be an E-2 Reward
  • A Shimushu-class DE Ishigaki will be an MO Drop
    • The recent Reppu Paradise live event confirmed one will be a reward for E-2 while the other will be a drop.

Light Cruiser

  • The recent Reppu Paradise live event confirmed that one ship that will appear as an E-3 Reward will be a CL of unknown origin.

Destroyer

  • A Destroyer that is a member of the Fletcher-class will appear in EO operations.

Battleship

  • A brand new Battleship class will be introduced in this event as the final reward.
  • The BB will be a member of the American Big Seven.

Remodel

  • Akagi will be getting her Kai Ni remodel in conjunction to the event.

Returning Ships

Tashkent has reported to return as a drop on the e-3 MO map.

New Equipment

  • The Carrier version of the Reppu Kai and the Land Base Version of the Reppu Kai will be released with this event along with Akagi Kai Ni.
  • Exact requirement to obtaining said gear is unknown.

New Enemy Vessels

New Enemy Equipment

Friend Fleet

Friend Fleet Voice Lines

Ship Japanese/English Notes
Destroyers
'
'
'
Light Carriers
'
Auxiliaries
'
'

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium), Operation C (, Easy) or Operation D (, Very Easy) .
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • An important note to all Admirals intending to clear the event on Hard difficulty - further (new) conditions now apply:
      • When switching difficulty from any other difficulty to Hard, the map's debuff mechanism (where applicable) will be reset.
        • Switching between any other difficulties will not reset the debuff mechanism.
  2. The debuff system from Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor will return.
  3. It might be possible, that they will allow a fleet with seven ships (Striking Force Fleet) to sortie to certain event maps that allow single fleet operations starting from E-2, and also includes the final map of the event.
    • The Striking Force cannot be sortied during exercises or sent on expeditions while it contains seven ships.
    • The Striking Force can only be created and used in the third fleet in the menu (out of a total of four fleets).
    • A Striking Force with a flagship that carries a new piece of equipment, the Striking Force Fleet Command Facility, will be able to make use of the new Single Ship Evacuation mechanic.
      • The new Single Ship Evacuation mechanic that will become available for the Striking Force as of E-4 allowing a single ship in the fleet to retreat from the battlefield after an enemy engagement if she suffered heavy damage.
        • It is possible for the damage to become even worse during a Single Ship Evacuation.
        • Unlike the Combined Fleet's evacuation mechanic, it does not require an escort destroyer.
      • The new Striking Force Fleet Command Facility will become obtainable and useable via the old Fleet Command Facility and the Action Report that can be earned in the upcoming Fall Event. The Fleet Command Facility, as well as the new Action Report item, will be obtainable on all difficulty levels, including Medium and Easy Mode.
      • Supplementary information regarding the new Striking Force Fleet Command Facility and the Single Ship Evacuation it allows when carried by the striking force's flagship:
        • The evacuation does not require an escort destroyer.
        • The evacuation consumes the ship's entire fuel & ammo reserves.
        • Only one ship can be evacuated per battle.
        • The damage the ship suffered may become worse during the evacuation, but she will never sink.
  4. Returning this event, the Vanguard Formation can be used .
    • This formation will organize the fleet such that the 3rd-6th/7th ships protect the Flagship and 2nd Ship of the Fleet.
      • In addition, the formation allows for ships to become more evasive in combat situations, especially with well-trained Destroyer.
      • This formation is also available only during the duration of the event.
      • The formation will be usable by both normal fleets as well as the Striking Force Fleet.
  5. New: NPC Friend Fleets have been introduced into the game.
    • Friend Fleets act as another unit that appears in particular battles to help aid your fleet when attacking the enemy at the start of night battle.
      • NPC Friend Fleets are selected from a randomized preset list of ship.
      • Depending on who you have in your fleet can also influence who will be arrive to aid you in battle.
  6. New: Enemy Radar Ambush Nodes is introduced into the game.
    • Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
      • Your Fleet will not be able to fight against the enemy Fleet.
      • By meeting certain conditions, you can evade these nodes.

Quick Info Table

Classification Map Name Fleet Type? Land-Based Air Squadron? Friendly Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation
E-1 Fleet Gathering Area Partol! To Hitokappu Anchorage! Single Yes No GreySpring2019Tag.png Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
No restrictions. All difficulties OK
E-2 Defense Expansion! The Nansei Island Defense Operation! Single Yes No YellowSpring2019Tag.png In order to play these maps on hard, you must complete the previous map* on either normal or hard.
(e.g., to do E-2 on hard, you must complete E-1 on normal or hard.)
E-3 Divert the Enemy Forces! The 2nd AL Operation Single / Combined Fleet Yes No BlueSpring2019Tag.png
Final Operation
E-4
E-5

Event Maps

E-1

OoyodoE-1Spring2019.png

Fleet Gathering Area Patrol! To Hitokappu Anchorage!
艦隊集結地哨戒! 単冠湾泊地

Information

  • Event Tag: GreySpring2019Tag.png 104th Division Tag

(Phase 1 - Boss):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:

  • Clearing on Hard (): Mamiya x3, Furniture Fairy x1, Reinforcement Expansion x2, Reppuu Kai x1, Action Report x1, New Type Aviation Armament Materials x1
  • Clearing on Medium (): Mamiya x3, Furniture Fairy x1, Reinforcement Expansion x1, Reppuu Kai x1, Action Report x1
  • Clearing on Easy (): Mamiya x2, Furniture Fairy x1, Reinforcement Expansion x1, Reppuu Kai x1
  • Clearing on Casual (): Mamiya x1, Furniture Fairy x1, Reinforcement Expansion x1
Spring2019E-1Banner.png
Spring2019E-1Map.png

Branching rules

E-1 Branching Rules
Nodes Rules
D
B
  • Active branching
H
B
A
  • Do not meet the requirements to go to C.
C
  • Meet ALL of the following requirements:
    • Amount of DE+DD ≥ 2
    • Amount of CA(V) ≤ 1
    • Amount of CL ≤ 2
C
E
  • Do not meet the requirements to go to F.
F
  • Meet ALL of the following requirements:
    • Amount of DE+DD ≥ 2
    • Amount of CT+CA(V) ≤ 3
I
J
  • Do not meet the requirements to go to either K or L.
K
  • Meet ANY of the following requirements:
    • Fleet contains SS(V).
    • Amount of ships ≤ 3
L
  • Meet ALL of the following requirements:
    • No CA(V) (Easy+)
    • No SS(V)
    • Amount of ships ≥ 4
    • If Slow fleet:
      • Amount of ships = 6
      • CL+CT = 1
      • No CLT
    • If Fast fleet:
      • Amount of DD ≥ 4
      • Amount of ships ≤ 6 OR Fleet contains CL.
L
O
  • Active branching
Q
Q
P
  • Meet ALL of the following requirements:
    • Amount of ships = 6
    • Amount of CL+CT = 1
    • If fleet contains CLT, fleet must also contain CA.
    • No AV
T
  • Do not meet the requirements to go to P.
P
N
  • Fail the LoS check.
S
  • Pass the LoS check.
O
R
  • Fail the LoS check.
V
  • Pass the LoS check, but fail to meet the requirements to go to W.
W
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Amount of DD ≥ 2
    • Amount of ships equipped with Surface Radars ≥ 3 (Medium+)
    • Amount of CA(V) ≤ 1 (Hard)


Branching compositions were reported over the course of the event.

Tips
Note: This guide is an initial release guide for E-1 that has been released. Most information released at this point is based on an early examination of the map and may be futher updated once more information comes out.

E-1 is relatively simple to do on this event even on hard difficulty with a moderately trained fleet. As most of the map will require you to engage against simple surface fleets and submarines.

A good general recommendation for who to choose for this map if you play on normal or hard difficulty is avoid using fleets affiliated with Pearl Harbor, the 2nd Fleet and Operation Ten-Go Members, and fleets that made up Operation AL and Northern Forces. Most other standard ships that are not key ships and are average in combat are suitable for this map.

If you are a newer player who only just recently started playing KanColle, playing on Easy or Casual difficulty omits Ship Locks. This allows you lots of flexibility as you can use your best ships while attempting to clear the map without heavy resource depletion.

Node Summary

  • Nodes D & L are choice nodes.
  • Nodes S & W (boss node) have LoS checks (see boss node details below).
  • Nodes C, O, Q, S, and W are surface nodes. Most other nodes are sub nodes, choice nodes, or blue nodes.

Objective

Over the course of this map you will need to complete a patrolling operation around 4 major key points:

  • Patrol around the Stugaru Strait and reach the base in Northern Hokkaidou (Node G)
  • Patrol and take out all enemy forces (S Rank) in the outer Hokkaidou Sea (Node O)
  • Patrol and take out all enemy forces (S Rank) near Hitokappu Bay (Node S)
  • Patrol and reach Hitokappu Bay (Node U)

Note that all condition as of current are based on Hard Difficulty and can vary in lower difficulty. Most of these nodes can be done without the assistance of LBAS at this point unless you need assistance.

Patrol around the Stugaru Strait and reach the base in Northern Hokkaidou (Node G) and take out all enemy forces (S Rank) in the Outer Hokkaidou Sea (Node O) and Hitokappu Bay (Node S)

Recommended Fleet
1CL, 4DD, 1DE

Path: D-B-C-F-G
Path: D-H-I-L-O-R
Path: D-H-I-L-Q-P-S LoS of 27 (Cn2)[1] needed

  • Bring a fleet with a mix of combat and ASW for Node G.
  • Use Line Abreast against subs and use Vangard against surface fleets
  • Your fleet should eventually reach G with little to no difficulty.
  • For Node O and Node S fleet will need to be more armed for Surface combat.
  • Use Line Abreast against subs and use Vanguard against surface fleets while making your trip to the nodes you need to target.
  • Use Line Ahead on both node to ensure you can eliminate the enemy fleet in the area and get an S rank.
  • Be sure to bring enough Radars and Seaplane Scouts to meet the requirements to go to node S

Patrol and reach Hitokappu Bay (Node U)

Recommended Fleet
1CL, 3-4DD, 0-1DE (5 ships only) 4-6 DD, 0-2 DE

Path: D-H-I-J-L-Q-T-U

  • Bring a Fleet with a mix of combat and ASW for Node G.
  • Use Line Abreast against subs and use Vanguard against surface fleets.
  • Your fleet should eventually reach Node U with little to no difficulty.

Once all conditions are met the path to Node W will be revealed.

From there all you need to do is defeat the main enemy fleet led by the new Tsu-class Flagship.

Recommended Fleet
0-1 CAV, 1-2 CL, 4DD
1 CL, 5 DD

Path: D-H-I-J-L-O-W LoS of 50 (Cn3)[2] needed

  • Bring a surface combat focused fleet to help provide a chance to stand up against the enemy fleets in boss node.
  • It's optional to begin a CAV (which can provide an edge in both Node O and W) or use 2 CL to conserve CAVs for possible later operations.
  • You will need a relatively good LoS (about 50 (CN 3)(verification required)) to avoid hitting node V and go straight to W.
  • Node O may present the only problem with your fleet at Node O due to it's strong torpedo squadron. Using an LBAS on this can be considered if necessary.
  • On Medium Difficulty or higher, you'll need to bring 3 or more Surface Radars.

The boss will be a Tsu-class Flagship which has HP on par to a Flagship Transport, and the combat strength similar to a battleship along with a much higher AA which will give it's fleet stronger AA in general. The Tsu-class will have several other CLs and DD in tow (and more elite Tsu-classes on higher difficulty).

Bringing an LBAS to the boss may present some risks for you planes as they may get shot down and possibly lose rank but otherwise should help you clear out most of the enemy ships easily. If you bring name squadron planes like the Nonaka Squadron and other various named or skilled planes, it'll be more likely to survive the surface AA attacks.

If your LBAS clear out enough enemy ships it should result in an easy fight where you wipe out almost everyone and finish off the Tsu-class in night battle. Repeat until the operation is complete. Alternatively, you can target Node O if it provides difficulty or if you're concerned about plane ranks and would prefer to use a support fleet on the boss.

Support Fleets

  • Using a Support fleet at the boss node is not entirely necessary as the boss is easy enough to defeat without it, but if for some reason you experience problems setting up a support fleet can be considered with a fleet consisting of 3BB, 1 CV, 2DD and having your BBs with Guns/radar, CV with your Dive Bombers and Radars and DDs with Radars.
  • Alternatively you can also consider 4 CA, 2 DD in support fleet in a similar set up since it'll be cheaper and can kill most of the lighter enemy ships.

LBAS Recommendation

4 Ryuusei or 4 Land Base Bombers (Range 5)

  • Everything on this map will have no air power, so bringing only bombers here is a good way to take out any problems that may appear and due to how easy the map is, it's possible to use this place to rank up planes as well.

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

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Ship drops

NodeShip List
CDestroyers
EDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
GDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers[
Seaplane Tenders
Auxiliary Ships
HDestroyers
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders
Auxiliary Ships


E-2

OoyodoE-2Spring2019.png

Defense Expansion! The Nansei Island Defense Operation!
防備拡充! 南西諸島防衛作戦

Information

  • Event Tag: YellowSpring2019Tag.png 2nd Fleet Tag

(Phase 1 - Transport Phase):

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

(Phase 2 - Boss:

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:

Spring2019E-2Banner.png
Spring2019E-2Map.png

Branching rules

E-2 Branching Rules Phase 1
Nodes Rules
A
B
  • Active branching
C
C
D
  • Meet ALL of the following requirements:
    • Do not meet the requirements to go to F.
    • Amount of (F)BB(V)+CV(L/B)+CA(V) ≤ 3
E
  • Do not meet the requirements to go to either E or F.
F
  • Meet ALL of the following requirements:
    • Amount of CL ≥ 1
    • No (F)BB(V) or CV(B)
    • Amount of LHA+CVL+CA(V) ≤ 1
D
G
  • Amount of DD ≤ 2
I
  • Amount of DD ≥ 3
F
I
  • Slow Fleet
J
  • Fast Fleet
K
L
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Amount of ships equipped with Surface Radars ≥ 1/2 on Medium/Hard
M
  • Do not meet the requirements to go to L.


E-2 Branching Rules Phase 2
Nodes Rules
Start
1
  • Do not meet the requirements to start at 2.
2
  • Meet ALL of the following requirements:
    • Starting point 2 is unlocked.
    • No SS(V)
    • Fleet contains (F)BB(V)
    • Amount of CVL ≤ 2
O1
O2
  • Active branching
P1
O2
O3
  • Do not meet the requirements to go to P2.
P2
  • Meet ALL of the following requirements:
    • Amount of CL ≥ 1
    • No CVL
Q1
E
  • Meet ALL of the following requirements:
    • Amount of CL = 1
    • Amount of (F)BB(V) ≤ 1
    • No CVL, CA(V) or CLT
Q2
  • Do not meet the requirements to go to E.
Q3
R
  • Amount of DD ≤ 4
S
  • Amount of DD ≥ 5
R
E
  • Do not meet the requirements to go to either H or S.
H
  • Meet ANY of the following requirements:
    • Do not meet the requirements to go to S.
    • Amount of (F)BB(V)+CVL+CA(V) ≤ 2
S
  • Meet ALL of the following requirements:
    • No CVL (Easy+)
    • Fleet contains CL
    • Amount of (F)BB(V)+CVL+CA(V) ≤ 3/1 on Casual/Easy+
H
J
  • Fleet started at 1.
T
  • Fleet started at 2.
T
U
  • Meet ALL of the following requirements:
    • Pass the LoS check. (Estimated around 35 Cn2)
    • Amount of ships equipped with Surface Radars ≥ 1 (Hard)
V
  • Do not meet the requirements to go to U.


Branching compositions were reported over the course of the event.

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

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Nodes and Enemy Encounters
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Nodes and Enemy Encounters
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Ship drops

NodeShip List
CDestroyers
EDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
GDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers[
Seaplane Tenders
Auxiliary Ships
HDestroyers
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders
Auxiliary Ships


E-3

OoyodoE-3Spring2019.png

Divert the Enemy Forces! The 2nd AL Operation
敵戦力牽制! 第二次AL作戦

Information

  • Event Tag: BlueSpring2019Tag.png Northern Forces Tag

(Phase 1 - Boss): Heavy Cruiser Princess

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

(Phase 2 - Boss:) Little Northern Princess

  • Hard ():
  • Medium ():
  • Easy ():
  • Casual ():

Key Rewards:

  • Clearing on Hard ():
  • Clearing on Medium ():
  • Clearing on Easy ():
  • Clearing on Casual ():
Spring2019E-3Banner.png
Spring2019E-3Map.png

Branching rules

E-3 Branching Rules
Nodes Rules
Start
1
  • Do not meet the requirements to start at 2.
2
  • Meet ANY of the following requirements:
    • If Carrier Task Force, fleet must contain AO.
    • If Surface Task Force, fleet may not contain CV(B)
    • Transport Escort Fleets always start at 2.
1
A
  • Carrier Task Force
B
  • Surface Task Force
B
C
  • Slow Fleet
F
  • Fast Fleet
D
E
  • Do not meet the requirements to go to H.
H
  • Meet ALL of the following requirements:
    • Fast Fleet
    • Amount of CV(L/B) ≤ 2
E
G
  • Meet ALL of the following requirements to go to H:
    • Fast Fleet
    • Amount of (F)BB(V)+CV(L/B) ≤ 3
  • For every requirement that is not met, increase the chance of offrouting to G.
H
F
I
  • Active branching
K
H
I
  • Active branching
J
I
K
  • Meet ALL of the following requirements to go to L:
    • Fast Fleet
    • Amount of (F)BB(V)+CV(L/B) ≤ 3
  • For every requirement that is not met, increase the chance of offrouting to K.
L
J
L
  • Do not meet the requirements to go to either O or P.
P
  • Node is unlocked AND amount of (F)BB(V)+CV(L/B) = 4
O
  • Node is unlocked AND amount of (F)BB(V)+CV(L/B) ≤ 3
L
M
  • Fail the LoS check.
N
  • Meet ALL of the following requirements:
    • Pass the LoS check.
    • Surface Task Force.
P
  • Meet ALL of the following requirements:
    • Node P is unlocked.
    • Pass the LoS check.
    • Carrier Task Force.
P
O
  • Do not meet the requirements to go to R.
R
  • Meet ALL of the following requirements:
    • Carrier Task Force
    • Fast Fleet
    • Fleet contains AO (Medium+)
    • Amount of (F)BB(V)+CV(L/B) ≤ 4
  • Alternatively, use a Transport Combined Fleet to go directly to R.
O
Q
  • Fail the LoS check.
R
  • Pass the LoS check.


Branching compositions were reported over the course of the event.

Tips

The event guides are to be constructed through the respective Event map page guide and reviewed by editor staff / collaboration committee before being approved here. Do not under any circumstance update the guides through this page or attempt to fix them through this page. Please only update guides through their respective sandbox pages.

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
Pattern 4
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
H
Pattern 1
I
Pattern 1
Pattern 2
J
Pattern 1
Pattern 2
K
Pattern 1
L
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
Pattern 4
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
H
Pattern 1
I
Pattern 1
Pattern 2
J
Pattern 1
Pattern 2
K
Pattern 1
L
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
Pattern 4
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
H
Pattern 1
I
Pattern 1
Pattern 2
J
Pattern 1
Pattern 2
K
Pattern 1
L
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Maelstrom Node
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
D
Pattern 1
Pattern 2
Pattern 3
Pattern 4
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Pattern 2
Pattern 3
Pattern 4
Pattern 5
H
Pattern 1
I
Pattern 1
Pattern 2
J
Pattern 1
Pattern 2
K
Pattern 1
L
Pattern 1
Pattern 2

Ship drops

NodeShip List
CDestroyers
EDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers
Seaplane Tenders
GDestroyer Escorts
Destroyers
Light Cruisers
Light Aircraft Carriers[
Seaplane Tenders
Auxiliary Ships
HDestroyers
LDestroyer Escorts
Destroyers
Light Cruisers
Heavy Cruisers
Battleships
Light Aircraft Carriers
Seaplane Tenders
Auxiliary Ships