World 6-1: 潜水艦作戦 Submarine Operation

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Stage Guide

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTASS-only (3 or more),
or Taigei + Subs-only
or Taigei + Subs + 1 CL.
Weighted Random towards A (instead of B) with Taigei + Subs + DDs
BAny composition not going to A or G
GSS-only (2 or fewer),
or BB≥2,
or [(F)BB(V) + CV(L) + CA(V)]≥3,
or [(F)BB(V) + CV(L) + CA(V)+CLT]≥1 but no DD+CL
ACTaigei not in fleet
DTaigei in fleet
EFLoS check (with LoS equipment equipped), but still may end up going to H. If heading to F there is the LoS animation.
HSS≤2,
or LoS check failed.
High chance if [(F)BB(V) + CV(L) + CA(V)]≥2
or no LoS equipment carried.
Small chance even with sufficient LoS.
FIFailed LoS check for K.
Small chance even with sufficient LoS.
JFailed LoS check for K.
Small chance even with sufficient LoS.
KLoS check with animation. Can still possibly drift to I or J even with sufficient LoS.
  • The only map since 4-4 that does not have a gauge, but even B Victory takes some work here.
  • At least 3 SS are required to reach the boss.
  • There are LoS checks E -> F and F -> K. They do not have high LoS requirements (SSVs with a couple recon planes will pass), but an all-sub fleet without recon planes will be sent to H.
  • Fleet composition for clearing purposes typically are one of the three types:
    • 1 CLT + 1 CL + 1 CV(L) + 3 SS(V) (B -> D -> E -> F ->K): Effective fleet for taking out the boss but it will have to go through node B where there's a Ru-class Flagship.
      • CV(L) may or may not wish to equip SCAMP, as it allows the CV(L) to act first. But if the CV(L) is in orange or red the enemy will have the first move, so consider that factor.
      • Saiun is probably not a good idea for clearing purposes (you want to minimize damage taken along the route). Only consider that if you're using this fleet for the monthly quest (3 S Victory at 6-1 boss).
    • All all-sub fleet (A -> C -> D -> E -> F -> K): Allows the fleet to completely ignore any enemy ships that can't attack subs, however node C is pretty harsh on subs with late-model DDs and flagship CLs.
      • You pretty much want to count on cut-in attacks (at boss), so only use remodeled subs if you're using this composition. Note that you need recon planes for this map, and as SS(V) only have 2 slots, you may want to just give both planes to the same girl. You want as many submarines that are actually combat capable for this route, and yes, this means that you really need I-401 and/or U-511 (Ro-500).
    • Taigei + 3~5 SS(V) + 0~2 escorts (AorB -> D -> E -> F -> K): The shortest route in terms of number of battles. Taigei can also equip recon planes to free up slots for your SS(V)s.
      • The trade off is that any enemy ship still in lightly damage or better shape at the end of shelling phase will have fewer targets to launch their torpedoes at. Taigei (and escorts if any) also has to tank all the ships that can't perform ASW, which includes Wa-class Transport Elite at D, CA Ri-class Flagship/Elite and CLT Chi-class Elite at F.
      • You also have fewer opening torpedoes, which means there's a high chance of additional damage taken.
  • Pattern 1 on node H has a chance to drop I-401 with S Victory. If you want to farm her there, 1 BB 3 CLT 1 CL 1 CV or 1 CL 3 CLT 2 CV both guarantee B -> D -> E -> H and are good enough to get S Rank.

Nodes And Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternNode InfoFormAir
A
No Combat
Pattern 1"Must be my imagination" (battle avoided)
B
中部海域
敵遊撃部隊
Pattern 1      
AS:35
AS+:69
Pattern 2      

AS:35
AS+:69
C
中部海域哨戒戦
A地点
Pattern 1     

D
中部海域哨戒戦
B地点
Pattern 1     
Pattern 2     
Pattern 3     
E
No Combat
Pattern 1"Must be my imagination" (battle avoided)
F
中部海域哨戒戦
D地点
Pattern 1      
Pattern 2      
Pattern 3      
G
No Combat
Pattern 1"Must be my imagination" (battle avoided)
H
敵機動部隊
Pattern 1      
AS:270
AS+:540
Pattern 2      
AS:144
AS+:288
Pattern 3      
AS:252
AS+:504
I
No Combat
Pattern 1"Must be my imagination" (battle avoided)
J
中部海域
敵輸送船団
Pattern 1      
Pattern 2      

K
敵回航中空母
Pattern 1      

AS:126
AS+:252
Pattern 2      
AS:270
AS+:540

Drops

Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Others
A Shouhou
B Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Isuzu, Natori, Yura, Jintsuu, Naka, Kinu Furutaka, Kako, Ashigara, Haguro, Choukai, Maya Hiyou, Junyou I-168
C Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Natori, Yura, Jintsuu, Naka Furutaka, Kako, Ashigara, Haguro, Choukai, Maya, Nachi, Aoba Hiyou, Junyou, Shouhou, Ryuujou Kirishima I-19, I-168
D Ayanami, Shikinami, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Isuzu, Natori, Yura, Jintsuu, Naka, Sendai Furutaka, Kako, Ashigara, Haguro, Choukai, Maya, Nachi, Aoba, Mogami, Myoukou, Takao, Atago, Chikuma, Kumano Hiyou, Junyou, Shouhou, Ryuujou Kongou I-19, I-168
G
H Ayanami, Kisaragi, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare Kiso, Isuzu, Yura, Naka Kako, Ashigara, Haguro, Maya, Nachi, Aoba, Mogami, Myoukou Hiyou, Shouhou Hiei, Kongou I-19, I-168, I-58, I-401, Maruyu
F Ayanami, Shikinami, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Kikuzuki, Mikazuki, Mochizuki, Oboro, Akebono, Sazanami, Ushio, Samidare, Suzukaze Kiso, Nagara, Isuzu, Natori, Yura, Jintsuu, Naka, Sendai Furutaka, Kako, Ashigara, Haguro, Choukai, Maya, Nachi, Aoba, Mogami, Myoukou, Takao, Atago, Chikuma, Tone Hiyou, Junyou, Shouhou, Ryuujou Kongou, Hiei, Kirishima, Haruna I-19, I-168, I-58
J
K Yukikaze, Amatsukaze, Naganami, Makigumo Yuubari, Ooi, Kinu Kinugasa, Kumano, Takao, Mogami, Suzuya Chiyoda

Hiyou, Souryuu, Ryuujou, Zuihou, Hiryuu

Hiei, Ise, Kongou, Kirishima, Yamashiro, Mutsu, Nagato I-19, I-8, I-168, I-58, Maruyu Taigei

World 6-2: MS諸島防衛戦 Defense of the MS Archipelago

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Stage Guide

Branching Rules
Nodes Rules
Starts with A
  • 3+ BB goes to node A
  • 4+ [CL + DD] goes to node A (?)
  • 3 or less [BB + CV(L)] goes to node B
  • Otherwise it's random (?)
B
A B
  • 3+ BB or 3+ CV(L) goes to node B
  • 0-1 [BB(V) + CV(L)] & 0-1 [CA(V) + CLT] & 4+ [CL + DD] goes to node D (?)
  • Otherwise it's random (?)
D
B C
  • 6 [BB + CV + CA(V)] goes to node C (?)
  • 0-1 BB & 0-2 [BB + CV(L)] goes to node F
  • 4+ [BB(V) + CV(L) can go to node C (?)
  • Otherwise it's node D (?)
D
F
D E
  • 3+ DD & 4+ [CL + DD] & 0 [BB + CV] goes to node G (?)
  • Otherwise it's node E (?)
G
E H

Always

F E
  • Node I if enough LOS
  • Node H if LOS is not enough for node I but still too much for node E
  • 0-1 BB & 0-1 CV(L) & 2+ DD always goes to node H or I, but never node E (?)
  • Otherwise it's node E (?)
H
I
G/H J
  • Node K if enough LOS, otherwise node J
K

Requires sinking the flagship at the boss node 3 times to deplete the gauge.

  • Because of the amount of Tsu-class (and elite) in this map, CAVs and BBVs should keep 1 set of Type 0 recon (else they run the risk of not having any planes for artillery spotting fire). Similarly, CV(L) should preferably use bombers in larger slots (preferably a slot of 20 or higher).
  • Compositions:
    • B-F-H/I-K : 1BB(V), 1CV, 2DD, 2CA(V) or 1BB(V), 1CV, 2DD, 2CLT; Passing an unknown LoS check sends you to I, otherwise to H
      • There is a LoS check for F->I. Using either composition that fails this LoS check will to go H instead. However, H does not contain any Flagship Kai-grade enemies, so failing this LoS check may be preferable. There is also a LoS check for H->K. 29~30.88 Refined LoS guarantees going H and passing the second LoS check. 31 LoS is similar but has a small chance go to I. 32+ LoS guarantees I.
      • Cons of this setup is the fact that you're using 2 DDs through nodes that are filled with things that can easily hit them for moderate or heavy damage.
    • B-F-E-H-K : 2CLT, 2CA(V), 2CV or 2CLT, 2CA(V), 1CV, 1BB
      • Higher chance to kill the boss, but not as efficient for farming. Can guarantee the H node path, though.
      • 2CV setup for this route might be better, as Pattern 1 at E node requires relatively large amount of AS (on top of boss having 50% chance of requiring 126 or higher air power for AS). Remember that you probably want bombers in larger slots so you don't run the risk of having them all shot down, rendering your CVs unable to attack during shelling.
    • A-D-G-K: CA(V), 2CL, 3DD (Unknown LOS check on G-K). Strongly recommended to use a CAV with at least a seaplane bomber.
      • Note that you only have 50% chance for air superiority/supremacy in this case (you won't have nearly enough AS for Pattern 2).

Nodes And Enemy Encounters

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Nodes and Enemy Encounters
NodePatternNode InfoFormAir
A
敵攻略支援部隊A群
Pattern 1      
AS:36
AS+:72
Pattern 2      

AS:72
AS+:144
B
敵攻略支援部隊B群
Pattern 1      
AS:36
AS+:72
Pattern 2      
AS:69
AS+:138
Pattern 3      
AS:36
AS+:72
Pattern 4      
AS:35
AS+:69
C
No Combat
Pattern 1"Must be my imagination" (battle avoided)
D
No Combat
Pattern 1maelstorm:  
E
敵空母機動部隊
Pattern 1      
AS:252
AS+:504
Pattern 2      

AS:126
AS+:252
Pattern 3      
AS:126
AS+:252
F
No Combat
Pattern 1"Must be my imagination" (battle avoided)
G
敵高速水上打撃部隊
Pattern 1      
line ahead
Pattern 2      
H
敵任務部隊B群
Pattern 1      

Pattern 2      

AS:35
AS+:69
I
敵任務部隊A群
Pattern 1      
Pattern 2      
AS:36
AS+:72
Pattern 3      
J
No Combat
Pattern 1"Must be my imagination" (battle avoided)
K
敵攻略部隊本体
Pattern 1      
Pattern 2      

AS:126
AS+:252

Drops

Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Others
A
B Arashio, Asashio, Fubuki, Kasumi, Murakumo, Nenohi Isuzu, Jintsuu, Kinu, Naka, Sendai Aoba, Atago, Haguro, Kako, Maya Hiyou, Junyou, Shouhou
C
E Naka Mogami
G
H Hatsuharu, Hatsuyuki, Ooshio, Shirayuki, Yuugumo Isuzu, Jintsuu, Kinu, Nagara Aoba, Ashigara, Kinugasa, Kumano, Myoukou, Suzuya, Tone Junyou, Shouhou Mutsu, Yamashiro Akashi
I Kinu, Sendai Ashigara, Choukai, Kinugasa, Kumano, Suzuya, Takao Ise, Mutsu Akashi
J
K Hamakaze, Shimakaze, Yuugumo Sakawa, Yahagi, Yuubari Atago, Kinugasa, Kumano, Mogami, Myoukou, Suzuya, Tone Junyou, Ryuujou, Shoukaku, Shouhou, Zuihou, Zuikaku Fusou, Haruna, Hiei, Hyuuga, Ise, Kirishima, Mutsu, Nagato, Yamashiro I-168, I-19, Maruyu

World 6-3: K作戦 Operation K

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Stage Guide

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
ABActive Branching
CActive Branching
EFCL≥3 (confirmed)
or (CL+AV)≥4 (?)
Weighted Random towards F with AV≥2 or CL≥2
GAll other cases
HIFailed LoS check for J
JLoS check (with animation)
(May possibly be random after LoS check)
  • Requires sinking boss flagship 4 times to clear.
  • Only seaplane tenders, light cruisers, practice cruisers (Katori), and destroyers allowed!
  • Specifically at least 1 AV, at least 1 DD, and at least 1CL+CLp.
  • No, torpedo cruisers (CLT) cannot be used here.
  • Specific node notes:
  • Node C is a submarine node, but you will not get the normal indication that it is a submarine node. Node B can be a submarine node, but isn't always.
  • There is very little reason to head towards B, unless the fleet cannot (or do not) want to face SS So-Class Elite, who makes its (her?) first appearance in a regular map. But avoiding So-Class requires an additional fight.
  • Regarding Air Reconnaissance: From nodes G and H, recon planes will be flown towards the green X (the recon route is shown on the map as green arrows). Successful reconnaissance will reward additional resources upon winning at the boss node.
  • Neither G or H have combat.
  • Success rate (and possibly critical success rate) of the air reconnaissance depends on which AV and what equipment(s) are equipped, if any. Akitsushima equipped with Type 2 Flying Boat appears to increase the critical (and normal?) success rate.
  • You forfeit all reconnaissance rewards if you either drift away from boss or lose at the boss node..
  • Regarding Boss Fleet:
  • Suggested fleet setup:
  • 1AV, 1CL, 4DD (A → C → E → G → H → J, 3 fights total)
  • Pros: The most cost-effective way to get to boss, and guarantees G branching, which allows two air reconnaissance rewards.
  • Cons: Lowest damage output of the setup; may not be able to consistently get a victory at boss.
  • 2AV, 3CL, 1DD (A → C → E → F → H → J, 4 fights total)
  • Pros: Highest damage output at boss, especially due to the boss fight almost always requiring night battle.
  • Cons: Needs to fight an extra battle against enemy fleet led by a CA Ne-Class Elite which has the stats close to a battleship.
  • 1AV, 2CL, 3DD (Either of the above routes, 3 or 4 fights total)
  • Pros: Has better damage over 1AV+1CL+4DD, and if the random compass sends you to G node, can fight at boss with better output and still only fighting 3 battles total.
  • Cons: Has to deal with RNG, and being sent to node F this way hurts a bit more.
  • Suggested ships (and equipment setup):
  • AV: Despite the fact that Akitsushima with her flying boats can succeed at the air reconnaissance better, her battle output is low, and as the boss fleet is rather tanky, using either Chitose or Chiyoda equipped with 2 Zuiun (or variants) and 1 Type A Ko-hyoteki probably is the better choice, especially since the opening torpedo can easily take out a less-armored target before shelling begins. (Akitsushima cannot equip Type A Ko-hyoteki, lower plane capacity, and no torpedo capability, period.) Note that any setup with seaplane bombers have chances being shot down, especially if Tsu-Class Elite shows up at node E, which may result in no air superiority at boss node.
  • CL: Generally, your 1~3 best CLs here. Unless your other ships can compensate for the lowered night battle damage, it is not recommended to use Ooyodo here.
  • DD: Consider the boss fight will require night battle for the most part, and the fact that Destroyer Princess (harder version) has 115 armor, it is better to bring ships that have better night battle performances. Anti-Air equipment is not required for this map because no enemy fleets here have air capability.

Nodes And Enemy Encounters

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Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Active Branching
Pattern 1 (No combat)
B
泊地哨戒線
Pattern 1100      
Pattern 2?    
Pattern 3?    
C
深海潜水艦隊
Pattern 190      
Pattern 2100       

Pattern 3110       

D
深海ピケット艦隊
Pattern 1140     
Pattern 2130     
Pattern 3110    
E
深海哨戒水雷戦隊
Pattern 1200      
Pattern 2210       

Pattern 3220      
F
深海中部水上打撃群
Pattern 1240      
Pattern 2230      
Pattern 3220      
Pattern 4210      
G
Air Reconnaissance
Pattern 1 (No combat)
H
Air Reconnaissance
Pattern 1 (No combat)
I
No Combat
Pattern 1 "No enemy sighted. Operation was a failure." (battle avoided)
J
留守泊地旗艦艦隊
Pattern 1400       
Pattern 2400       
Pattern 3400       
Pattern 4400       
Pattern 5
Final Form
400       

Drops

Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Others
B
C
D Kikuzuki, Mutsuki Maya
E Satsuki, Sazanami Isuzu, Jintsuu, Kiso, Kitakami, Naka, Ooi, Sendai, Tatsuta, Tenryuu Aoba, Ashigara, Chikuma, Furutaka, Kinugasa, Mogami Hiei, Hyuuga, Ise, Kirishima, Kongou I-19 Katori
F Jintsuu, Sendai Mogami Hiei, Ise I-19
J Harusame, Mutsuki, Satsuki, Shiranui Kitakami, Nagara, Noshiro, Ooi, Ooyodo, Sendai, Tama,Yuubari Aoba, Ashigara, Atago, Chikuma, Choukai, Furutaka, Haguro, Kako, Kinugasa, Kumano, Mogami, Myoukou, Suzuya, Takao, Tone Hiyou, Jun'you, Ryuujou, Shouhou, Shoukaku, Unryuu?, Zuihou, Zuikaku Haruna, Hiei, Hyuuga, Ise, Kirishima, Kongou I-19, I-168, I-58,
Sortie Worlds
  World 1 | 1-1 · 1-2 · 1-3 · 1-4 · 1-5 · 1-6   World 2 | 2-1 · 2-2 · 2-3 · 2-4 · 2-5   World 3 | 3-1 · 3-2 · 3-3 · 3-4 · 3-5
  World 7 | 7-1 · 7-2   World 4 | 4-1 · 4-2 · 4-3 · 4-4 · 4-5   World 5 | 5-1 · 5-2 · 5-3 · 5-4 · 5-5
  World 6 | 6-1 · 6-2 · 6-3 · 6-4 · 6-5

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