World 5

Revision as of 17:02, 29 May 2017 by Emiya (talk | contribs) (→‎Tips)

World 5-1: 南方海域前面 The Forefront of the Southern Sea

Strategy Name
南方海域進出作戦 (Southern Sea Advancement Tactics)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
練度の高い水上打撃部隊を編成し、南方海域への進出を図れ!
Create a diverse surface fleet to expand into the southern sea area!

Stage Guide

5-1
Fleet
Route
Other Notes E node requires 312/156FP for AS+/AS
AP AS AS+
48 108 216
Branching Rules
Nodes Movement Condition
Sortie A Having at least 2 CA(V) will always send you to node A.
Otherwise, there is a 75% chance to go to node B instead.
B
A C Random
F
C E Having at least 2 DD will always send you to node H
Otherwise, there is a 75% chance to go to node E instead.
H
H E Having at least 2 CA(V) will always send you to node I.
Otherwise, there is a 80% chance to go to node E instead.
I

Tips

  • 2CA/CAV to guarantee sortie start→A, and H→I (boss) route
  • 2DD for C→H.
  • As such, 2CA2DD2XX guarantees boss routing
  • Node D is an all sub node, Node A has 2/3 chance of having one sub, and Boss Node I 1/3 chance of having one sub
    • Equipping at least one ship for a preemptive anti-sub attack may assist with clearing the latter nodes by eliminating the lone sub, leaving all ships to focus on the surface ships during shelling phase.
  • It's possible to level DDs here instead of at 4-3. A fleet of 6DD arrives arrive at the sub node 75% of the time.
    • This is also risky, as the other 25% runs into heavy enemy fleets..
    • The maelstrom will result in increased fuel costs compared to 4-3.
Monthly Quest: "Surface Strike Fleet" to the South! (Bm4) Advice:
  • This quest requires three slow battleships (or BBVs), exactly one light cruiser, and two other ships, with an S-Rank at the boss node
    • For branching reasons, those two other ships should either be CAs or CAVs
    • Enemy carriers can easily take AS against a fleet without seaplane bombers, leaving your fleet open to enemy artillery spotting.
      • Carrying seaplane bombers means that BBVs and CAVs are forced to attack submarines, which may make it difficult to achieve the necessary S-rank at the boss node.
      • Using a seaplane fighter and a recon plane on BBVs and CAVs allows them to artillery spot while contributing air power to take AS
      • 3 BBVs and 2 CAVs equipped with seaplane fighters and/or bombers allows for AS to be taken easily, at the risk of being forced to attack the Ka-class flagship at the boss node.
    • Double line formation is an ideal formation, allowing for both ASW and surface combat
      • ASW performance in Double Line is not as strong as that of Line Abreast, so a dedicated-ASW setup is highly recommended. A preemptive anti-sub attack setup can add additional benefit. A high-level Abukuma Kai Ni can achieve this while retaining her preemptive torpedo strike capability, although torpedo strength & accuracy would be reduced due to the use of Double Line formation.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A Pattern 1         
AS+
72
AS
36
Pattern 2         
AS+
72
AS
36
Pattern 3          -
B Without Radar Maelstrom:   -4 Ticks
With Radar Maelstrom:   -2 Ticks
C   + 25-75
D Pattern 1          -
Pattern 2         -
Pattern 3        -
E Pattern 1         
AS+
156
AS
78
Pattern 2         
AS+
312
AS
156
Pattern 3         
AS+
228
AS
114
F Pattern 1         
 
AS+
72
AS
36
Pattern 2          -
G   + 40-120
H Pattern 1         
AS+
144
AS
72
Pattern 2         
AS+
216
AS
108
Pattern 3         
AS+
144
AS
72

I

Boss Node

Pattern 1         
AS+
84
AS
42
Pattern 2         
AS+
84
AS
42
Pattern 3          -

Drops

Show/Hide Drops
Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Aircraft Carrier Submarine Battleship
A Mutsuki, Kisaragi, Satsuki, Nagatsuki, Fumizuki, Kikuzuki, Mikazuki, Mochizuki, Hatsuharu, Shiratsuyu, Murakumo, Shigure Ooi, Kitakami, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
D Murakumo, Kisaragi, Satsuki, Nagatsuki, Hatsuharu, Shiratsuyu, Shigure, Yuudachi Ooi, Kitakami, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Mogami, Suzuya, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Shouhou, Souryuu Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
E Mutsuki, Kisaragi, Satsuki, Kikuzuki, Mochizuki, Hatsuharu, Murasame Ooi, Tama, Kiso, Isuzu, Yura, Naka Kako, Aoba, Myoukou, Haguro, Maya, Choukai, Chikuma Chitose, Chiyoda Jun'you, Shouhou Kongou, Hiei, Yamashiro
F Murakumo, Mutsuki, Kisaragi, Satsuki, Fumizuki, Nagatsuki, Mikazuki, Mochizuki, Hatsuharu, Shiratsuyu, Shigure, Yuudachi Ooi, Kitakami, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Furutaka, Kako, Myoukou, Nachi, Ashigara, Takao, Maya, Choukai Chitose, Chiyoda Jun'you, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
H Murakumo, Kisaragi, Satsuki, Fumizuki, Mikazuki, Mochizuki, Hatsuharu, Shiratsuyu, Murasame, Yuudachi Ooi, Kitakami, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Mogami, Myoukou, Nachi, Ashigara, Haguro, Tone, Chikuma, Takao, Atago Chitose, Chiyoda Ryuujou, Hiyou, Shouhou Kongou, Hiei, Haruna, Kirishima
I Shimakaze, Akigumo, Yuugumo, Naganami, Yayoi, Uzuki, Hamakaze, Uranami Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Kinu, Abukuma Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Kinugasa Chitose, Chiyoda Kaga, Souryuu, Shoukaku, Houshou, Ryuujou, Hiyou, Jun'you I-58 Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro

World 5-2: 珊瑚諸島沖 The Coral Islands

Strategy Name
珊瑚諸島沖海戦 (Coral Islands Naval Battle)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
MO作戦を実施する。空母機動部隊を展開し、南方海域に出没する敵機動部隊を叩け!
We are executing Operation MO. Form a carrier battle group and crush the enemy task force!

Stage Guide

5-2 All Nodes
Fleet 2CV1CVL 3XX
Route
Other Notes
AP AS AS+
65 146 292
Branching Rules
Nodes Movement Condition
A B

Having 2 CV and 1 CVL (not more, not less) will always send you to node B. Otherwise, there is a 75% chance to go to node F instead.
(This battle involved Shoukaku, Zuikaku, and Shouhou in reality.)

F
B C Random
G
F G Random
I
G E Having 2CV + 1CVL will always send you to node E.
With 2-3 CV there is a 95% chance to go to node E.
Otherwise, there is a 75% chance to go to node H instead.
H
I H

Having at least 1CAV will always send you to node H. Otherwise, there is a 80% chance to go to node J instead.

J

Tips

  • Killing the boss will bring down map meter 25%. You need to defeat the boss 4 times, and she will turn into a stronger form in the last battle. Map meter does not regenerate.
  • Considering the difficulty of the map compared to others, this is a very good map to train on if you are bored with 3-2. Bar Node G, you can intentionally send fleets to get you to node J and generally defeat easy fleet comps. This is not resource or repair friendly though (since you will get damaged one way or another).

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A Pattern 1         
 
Pattern 2         
B Pattern 1        
Pattern 2         
Pattern 3         
AS+
72
AS
36
C Pattern 1         
AS+
84
AS
42
Pattern 2         
AS+
84
AS
42
Pattern 3         
AS+
84
AS
42

D
Boss Node

Initial         
AS+
276
AS
138
Final         
AS+
291
AS
146
Cleared         
AS+
276
AS
138
        
AS+
291
AS
146
        
AS+
225
AS
113
E   + 25-75
F Pattern 1        
Pattern 2         
Pattern 3         
AS+
72
AS
36
G Pattern 1          
Pattern 2         
H   + 40-105
I Pattern 1         
Pattern 2         
Pattern 3         
J Pattern 1         
AS+
156
AS
78
Pattern 2         
AS+
84
AS
42
Pattern 3         
AS+
84
AS
42

Drops

Show/Hide Drops


Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Submarine Tender Aircraft Carrier Submarine Battleship
A Akatsuki, Hibiki, Ikazuchi, Inazuma, Samidare, Suzukaze, Asashio, Michishio, Arashio, Kasumi, Kagerou, Shiranui, Kuroshio, Akigumo Tenryuu, Tatsuta, Kuma, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
B Akatsuki, Hibiki, Ikazuchi, Inazuma, Samidare, Suzukaze, Asashio, Michishio, Arashio, Kasumi, Kagerou, Shiranui, Kuroshio, Maikaze, Akigumo Tenryuu, Tatsuta, Kuma, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose Ryuujou, Hiyou, Jun'you, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
C Akatsuki, Hibiki, Ikazuchi, Inazuma, Samidare, Suzukaze, Asashio, Michishio, Arashio, Kasumi, Kagerou, Shiranui, Kuroshio, Akigumo Tenryuu, Tatsuta, Kuma, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
D
Yukikaze, Hatsuharu, Maikaze, Akigumo, Yuugumo, Hamakaze, Makigumo Ooi, Kitakami, Tenryuu, Tatsuta, Nagara, Isuzu, Natori, Yura, Sendai, Yuubari Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Mikuma, Kinugasa Chitose, Chiyoda Taigei Akagi, Kaga, Souryuu, Hiryuu,
Zuikaku, Houshou, Ryuujou, Hiyou, Jun'you, Shouhou, Zuihou
I-58 Mutsu, Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
F Akatsuki, Hibiki, Ikazuchi, Inazuma, Samidare, Kasumi, Asashio, Kuroshio, Michishio, Akigumo Ooi, Tenryuu, Tatsuta, Tama, Kiso, Natori, Jintsuu, Naka Mogami, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Atago, Maya, Choukai, Chikuma Chitose, Chiyoda Ryuujou, Shouhou Kongou, Hiei, Haruna, Kirishima
G Akatsuki, Hibiki, Ikazuchi, Inazuma, Samidare, Suzukaze, Asashio, Michishio, Kagerou, Shiranui, Kuroshio, Akigumo Tenryuu, Tatsuta, Kuma, Tama, Kiso, Isuzu, Natori, Yura, Naka Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
I Akatsuki, Ikazuchi, Michishio, Kasumi, Shiranui, Akigumo Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Jintsuu, Naka Mogami, Furutaka, Aoba, Nachi, Ashigara, Choukai, Takao, Maya Hiyou, Shouhou Kongou, Haruna, Kirishima, Fusou
J Samidare, Suzukaze, Michishio, Arashio, Kasumi, Kagerou, Kuroshio, Akigumo Tatsuta, Tama, Yura, Jintsuu Mogami, Furutaka, Kako, Aoba, Nachi, Haguro, Maya, Chikuma Chitose Ryuujou, Shouhou Haruna, Kirishima, Fusou, Yamashiro

World 5-3: サブ島沖海域 Sav Island

Strategy Name
第一次サーモン沖海戦
(First Battle of the Solomon Sea)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
敵泊地に対して水上打撃部隊による夜戦突撃を敢行し、艦隊後方の敵輸送艦を叩け!
Engage in a daring night raid against the enemy fleet. Your goal is to destroy the transport they are escorting!

Stage Guide

5-3 (Pre-Final & Final)
Fleet
Route
Other Notes E node and cleared form require 113FP for AS
AP AS AS+
32 71 142
Branching Rules
Nodes Movement Condition
A B A fleet with only fast ships will always take you to node C
Otherwise (at least one slow ship) 80% chance of node B
C
D E 3 BB or more will always take you to dead end node E
A fleet with CV/CVL is almost guaranteed to go to dead end node E
A fleet with 2 CA/CAV + 1CL almost always goes to node F
Otherwise it's random with a low chance to go to dead end node E
I
F
G H Random
I
I K A fleet with 2 DD will almost always go to boss node K
Otherwise about 75% chance of dead end node J
J

Tips

  • Regarding the map:
  • Support expeditions cannot trigger on night battle nodes. All nodes en route to the boss are night battle only. A standard support expedition will not be triggered.
  • Bringing a boss support expedition is an option, as the support fleet can greatly damage or even outright destroy the enemy Wa-Class Elite.
  • You cannot reach the boss node with any carrier in fleet (will be sent to node E).
  • With 2DDs in fleet, you will always reach boss from I. Without them, you have about 75% chance of drifting away from it.
  • Sinking the Wa-class Elite at the boss node lowers the boss gauge by 20%. You therefore need do this 5 times to clear the map.
  • Recommended Fleet Setup / Equipment:
  • Fleet
  • Any fleet that uses 2+DD, no carriers, no more than 2 BBs, and all ships being fast ship.
Examples: 2DD+2CA(V)+2FBB, 3CLT+1CA(V)+2DD...
A major consideration in forming a fleet is the presence of the submarine at the boss, which will draw attacks from seaplane-bomber equipped ships in addition to the usual CL(T)s and DDs
  • You can utilize Akitsu Maru for air superiority, though you will have a high chance of going to the dangerous submarine node, as she is a slow ship. You can also combine this with other slow ships.
An example is Akitsu Maru+2BB+1CA(V)+2DD.
  • It's also possible to use a submarine-only fleet; this fleet can get to pre-boss rather easily, accepting a D loss at node B. However, it also has a high chance of being offrouted to node J from the penultimate node I. This option is very light on resources and allows for short repair times.
A modified version of this uses 4SS(V)+2DD; if the DDs survive node I, boss routing is guaranteed. However, non-ASW capable ships will focus on them, making this a risky (if cheap) choice.
Recent updates now allow ships to have their speed boosted through the use of boilers and turbines, this makes bringing slow ships more feasible, at the cost of an equipment slot.
  • Equipment:
  • Despite all nodes being night-battle only, it is not recommended to bring night-battle cut-in setups (e.g. torpedo setups) on any ship. Enemies faced in this map can easily be sunk by less-powerful but more consistent double attack setups.
  • Unless you are trying to take AS, there is almost no reason to use recon seaplanes (with the exception of the night recon plane) since you will always be at Air Denial.
  • It is possible to get AP or AS with seaplane bombers, but this would result in those ships carrying seaplane bombers targeting the submarine at the boss first, which can be highly problematic. It is therefore not recommended to use seaplane bombers.
  • Now that seaplane fighters (e.g. Ro.44 Seaplane Fighter) recieve fighter veterancy, taking AP or even AS with CAVs and/or Littorio-Class FBBs is now possible at the boss, though such a setup carries the risks of unfavorable routing to F and high costs of bringing the FBB.
  • Avoiding the use of seaplane bombers, two seaplane fighters will secure AP (47 FP required), three will take AS (71 FP required). Such a setup would entail two red guns, a seaplane fighter, and a recon plane (not a seaplane bomber) on each CAV and the FBB.
  • Searchlight holders have a higher chance to be targeted and also to be hit, possibly increasing the odds of having to retreat.
  • While it will work at the en route nodes, Type 98 Recon Seaplane (Night Scout) will never activate at the boss under air denial conditions.
  • Before you clear the map, the boss node always has a flagship submarine. Therefore, the firing order and the equipment of your ships that are ASW-capable must be thought out, as CL/CLT/DDs are useless at night battle if the submarine is still alive (submarines only take scratch at battles which progress to night).
  • With the addition of pre-emptive ASW attacks, it is now significantly easier to sink the submarine at the boss node. Having Isuzu Kai Ni or any DD with a total nominal ASW value of 100 (i.e. base ASW + ASW value of equipment, but not including Akashi upgrades).
  • Remember that all submarines take regular damage at night battle if the node is night-battle only.
  • Unless you need S rank for drops, you do not need to destroy the Hime and can bring a lighter fleet to deal with the Wa-class Elite for map clear purpose. Keep in mind of the ASW-aspect of the ships if you do this, however.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A "Must be my imagination" (battle avoided)
B

Night Battle

Pattern 1        -
Pattern 2          -
Pattern 3          -
C

Night Battle

Pattern 1          -
Pattern 2          -
Pattern 3          -
D

Night Battle

Pattern 1          -
Pattern 2          -
E

Day Battle

Pattern 1         
AS+
168
AS
84
Pattern 2         
AS+
228
AS
114
F

Night Battle

Transport
Node

Pattern 1         ? -
Pattern 2          -
Pattern 3          -
G   + 30-90
H   + 30-90
I "Must be my imagination" (battle avoided)
J

Day Battle

Pattern 1         ? -
Pattern 2         
AS+
84
AS
42
Pattern 3          -

K

Boss Node
Day Battle

Initial         
AS+
141
AS
71
Final         
AS+
141
AS
71
Cleared         
AS+
141
AS
71
        
AS+
141
AS
71
        
AS+
225
AS
113

Drops

Show/Hide Drops
Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Aircraft Carrier Submarine Battleship
B Shikinami, Sazanami, Hatsuharu, Yuudachi Tenryuu, Tatsuta, Kuma, Jintsuu, Yuubari Myoukou, Ashigara, Atago, Tone, Kinugasa Chitose Jun'you, Shouhou Hyuuga, Hiei, Kirishima, Fusou
C Fubuki, Ayanami, Shikinami, Mutsuki, Kisaragi, Akebono, Sazanami, Hatsuharu, Yuudachi, Asashio, Kasumi Tenryuu, Tatsuta, Kuma, Tama, Kiso, Isuzu, Natori, Yura, Jintsuu, Naka, Yuubari Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Chikuma, Kinugasa Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Hiei, Kirishima, Fusou, Yamashiro
D Fubuki, Ayanami, Shikinami, Mutsuki, Akebono, Sazanami, Hatsuharu, Yuudachi, Asashio, Michishio, Arashio, Kasumi Tenryuu, Tatsuta, Kuma, Tama, Kiso, Isuzu, Natori, Yura, Naka, Jintsuu, Yuubari Mogami, Furutaka, Kako, Aoba, Nachi, Ashigara, Haguro, Takao, Atago, Choukai, Tone, Chikuma, Kinugasa Chitose Hiyou, Ryuujou I-168 Ise, Hyuuga, Hiei, Kirishima, Fusou
E Mutsuki Tenryuu, Isuzu, Naka, Yuubari Mogami, Furutaka, Kinugasa, Maya, Chikuma Ryuujou Hiei, Kirishima, Yamashiro
F Shikinami, Akebono, Sazanami, Michishio, Kasumi, Yuudachi Tatsuta, Kuma, Yura, Naka, Yuubari Furutaka, Aoba, Myoukou, Takao, Atago, Kinugasa Chitose Hiyou, Shouhou Ise, Hyuuga, Hiei, Kirishima, Yamashiro
J Sazanami, Yuudachi Tama, Kiso, Isuzu, Natori, Naka, Yuubari Mogami, Furutaka, Aoba, Nachi, Takao, Choukai, Kinugasa Ryuujou Ise, Hyuuga, Kirishima
K Akigumo, Yuugumo, Naganami, Uzuki, Yayoi Ooi, Kitakami, Tenryuu, Tatsuta, Kuma, Nagara, Isuzu, Natori, Yura, Sendai, Yuubari Mogami, Furutaka, Kako, Aoba, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Kinugasa, Suzuya Chitose, Chiyoda Mizuho Akagi, Kaga, Souryuu, Hiryuu, Shoukaku, Zuikaku, Houshou, Ryuujou, Hiyou, Jun'you, Shouhou I-168, I-58 Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro

World 5-4: サーモン海域 Salmon Sea Area

Strategy Name
東京急行 (Tokyo Express)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
南方海域に有力な艦隊を投入し鼠輸送作戦を敢行、可能であれば同方面の敵艦隊も撃滅せよ!
Perform a vital "rat transport" operation. If possible, also destroy the enemy fleet in the area!

Stage Guide

5-4 North: AH(K)O
Fleet
Route
Other Notes
AP AS AS+
78 174 348
5-4 South: CGIO
Fleet
Route
Other Notes Final/Cleared form requires 228/114FP for AS+/AS
AP AS AS+
19 42 84
  • FINO Route does not require FP until Final/Cleared form
Branching Rules
Nodes Movement Condition
Sortie A Having at least 2 CV(L)s will take you to node A.
Equipping at least 3 ships with Drum Canisters and having no more than 1 CV and no more than 1 CLT will take you to node C.
Otherwise will take you to node B.
B
C
A D Fleet with only fast ships will take you to node E.
Otherwise random with 95% to node D (maelstrom).
E
L M Node N if you took the B route

Node M if you took the C route

N
H J Having 4 Drum Canisters equipped will take you to boss node through M.
otherwise will random between deadend node J or K
K
M

Tips

  • Like 5-3, you must sink the boss battle flagship 5 times to complete the map.
  • Clearing this map with a Submarine Fleet consisting of 5-6SS(V) is possible; However, there is a high chance that your SS won't hit the Flagship in the boss node.
    • Using level 60+ SS (with at least maxed armor and torpedo stat) is advised, since there are several flagship DD and CL equipped with sonars and depth charges..
  • Nodes G and I are night battles.
  • Node I is a submarine node.
  • Node H contains Carrier Demons while node K contains Armored Carrier Princess
  • For farming rare ships, Admiral exp or just boss kills to unlock 5-5, recommended formation is a flagship that can carry 4 drums (Yuubari, Ooyodo, CAV), any combination of 3 FBBs and/or CLTs, and 2 CVs. With this formation you only need to fight Nodes A and H before reaching the boss.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A
Day Battle
Pattern 1         
AS+
72
AS
36
Pattern 2         
Pattern 3         
B "Must be my imagination" (battle avoided)
C
Day Battle
Pattern 1         
AS+
84
AS
42
Pattern 2         
AS+
84
AS
42
Pattern 3         
AS+
84
AS
42
D Without Radar Maelstrom: Fuel -32%
With Radar(s) Maelstrom: Fuel -24%, -19%, -16%
E "Must be my imagination" (battle avoided)
F
Day Battle
Pattern 1          -
Pattern 2          -
Pattern 3          -
G
Night Battle
Pattern 1         
AS+
84
AS
42
Pattern 2         
AS+
84
AS
42
Pattern 3         
AS+
84
AS
42
H
Day Battle
Pattern 1         
AS+
348
AS
174
Pattern 2         
AS+
300
AS
150
Pattern 3         
AS+
249
AS
125
I
Night Battle
Pattern 1         
AS+
72
AS
36
Pattern 2         
Pattern 3        
J "Must be my imagination" (battle avoided)
K
Day Battle
Pattern 1         
AS+
216
AS
108
Pattern 2         
AS+
306
AS
153
Pattern 3         
AS+
288
AS
144
L "Must be my imagination" (battle avoided)
M   + (number of drum canisters * 15) + 55 up to a max of 180
N
Day Battle
Pattern 1         


Pattern 2         
 


O
Boss Node
Day Battle
Initial         
Final         
AS+
228
AS
114
Cleared         
        
AS+
228
AS
114
        
AS+
144
AS
72

Drops

Show/Hide Drops


Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Aircraft Carrier Submarine Battleship
A Fubuki, Hatsuyuki, Ayanami, Mikazuki, Mochizuki, Mutsuki, Satsuki, Kagerou, Akatsuki, Hibiki, Yuudachi, Samidare, Suzukaze, Makigumo Tenryuu, Nagara, Isuzu, Yura, Sendai, Jintsuu Furutaka, Kako, Aoba, Myoko, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Kinugasa Chitose Ryuujou,

Jun'you

Kongou, Hiei, Haruna, Kirishima
C Yura, Sendai, Jintsuu Furutaka Ryuujou,

Jun'you

Kirishima
F Fubuki, Hatsuyuki, Ayanami, Shikinami, Satsuki, Mikazuki, Mochizuki, Akatsuki, Inazuma, Yuudachi, Suzukaze, Kagerou, Makigumo, Naganami Tenryuu, Nagara, Isuzu, Yura, Sendai, Jintsuu Furutaka, Kako, Aoba, Myoko, Takao, Atago, Maya, Choukai, Tone, Chikuma, Kinugasa Chitose Ryuujou,

Jun'you

Kongou, Hiei, Haruna, Kirishima
G Kagerou, Makigumo, Naganami Nagara, Yura, Jintsuu Kako, Maya, Choukai, Tone Jun'you Haruna, Kirishima
H Fubuki, Hatsuyuki, Ayanami, Murakumo, Mutsuki, Satsuki, Mikazuki, Mochizuki, Akatsuki, Ikazuchi, Inazuma, Yuudachi, Samidare, Suzukaze, Kagerou, Kuroshio, Makigumo, Naganami Tenryuu, Nagara, Isuzu, Yura, Sendai, Jintsuu Furutaka, Kako, Aoba, Takao, Atago, Maya, Choukai, Tone, Chikuma, Kinugasa Chitose Ryuujou,

Jun'you

Kongou, Hiei, Haruna, Kirishima, Yamashiro
I Fubuki, Hatsuyuki, Ayanami, Satsuki, Mikazuki, Mochizuki, Akatsuki, Inazuma, Yuudachi, Suzukaze, Kagerou, Kuroshio, Makigumo, Naganami Tenryuu, Nagara, Isuzu, Yura, Sendai, Jintsuu Furutaka, Kako, Aoba, Takao, Maya, Tone, Kinugasa Chitose Ryuujou,

Jun'you

Kongou, Haruna, Kirishima
K Fubuki, Murakumo, Inazuma, Satsuki, Mikazuki, Mochizuki, Ikazuchi, Samidare, Naganami Tenryuu, Sendai, Jintsuu Kinugasa Chitose Ryuujou
N Fubuki, Mochizuki, Akatsuki, Ikazuchi, Inazuma, Kagerou, Yuugumo, Makigumo, Naganami Tenryuu, Nagara, Yura, Sendai Furutaka, Aoba, Myoko, Haguro, Atago, Choukai, Tone, Chikuma, Kinugasa Ryuujou Kongou, Hiei, Kirishima
O Fubuki, Hatsuyuki, Murakumo, Ayanami, Shikinami, Mutsuki, Satsuki, Mikazuki, Mochizuki, Akatsuki, Ikazuchi, Inazuma, Yuudachi, Samidare, Suzukaze, Kagerou, Kuroshio, Akigumo, Yuugumo, Yukikaze, Makigumo, Naganami, Yayoi, Uzuki, Hamakaze Tenryuu, Nagara, Isuzu, Yura, Sendai, Jintsuu, Yuubari, Agano Furutaka, Kako, Aoba, Myoko, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Kinugasa, Suzuya, Kumano Chitose Ryuujou, Hiyou, Jun'you, Shoukaku, Zuikaku, Zuihou I-19, I-58 Mutsu, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro

World 5-5:【Extra Operation】サーモン海域北方 Northern Salmon Sea Area

Strategy Name
第二次サーモン海戦 (Second Battle of the Solomon Sea)
Difficulty
☆☆☆☆☆☆☆☆☆☆☆
Item
Strategy Content
南方海域に敵の有力な機動部隊の接近が確認された。空母機動部隊を以て、これを迎撃せよ!
The approach of a powerful enemy task force has been confirmed in southern waters. Form a carrier task force and intercept it!

Stage Guide

5-5 Pre-Final: via E or G
Fleet
Route
Other Notes 420FP takes AS+ at all but Boss and D Wo-Kai
AP AS AS+
159 356 712
5-5 FINAL: via E or G
Fleet
Route
Other Notes 420FP takes AS+ at all but Boss and D Wo-Kai.
AP AS AS+
168 377 754
Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTAConditions for B not met
B5+ drums across four or more ships
ACSlow fleet without exactly 1 CVL and 2 CV
DFleet has exactly 1 CVL and 2 CV (Fast or Slow fleet), or all fast ships
F3+ SS
ELRandom. ~20% chance
NIf not L
GH3+ SS
NIf not H
IGIf not H
HRandom. High chance with slow fleet.
KJIf not M
M2+SS or any DDs
  • You must sink the Boss Standard Carrier Wo-class Kai Flagship 5 times to clear the map.
  • Clearing this map rewards 1 medal and 200 points for ranking. The boss HP bar is reset at midnight of the beginning of each month, allowing the reward to be obtained again.
  • Nodes C, H, K and M are night battles.
  • Having 4 ships capable of equipping Drum Canisters (DD/CL/CAV) and a total of 5 Drum Canisters will take you to node B. Other compositions will always take you to node A.
  • Fleet with 3 SS or more will take you to node F, where there are enemy CLs and DDs with ASW.
  • Fleet with only fast ships will take you to node D. It is possible to bring slow ships if the fleet has 2 CV and 1 CVL. Other compositions will take you to node C, where you will meet 6 enemy SS in night battle.

Tips

  • The classical compositions tend to vary, with 2FBB 4CV, 1FBB 5CV, and 2CV 1CVL 3BB all being relatively common, travelling to the boss via A-D-E-N
  • The 2CV+1CVL route allows you to bring a slow fleet
  • Alternatively, reinforcement expansions allow you to increase the speed of a slow BB to fast, eliminating the need to bring a CVL
  • Remember that remodeled Littorio-Class FBBs, Nagato-Class BBs, and Yamato-class BBs can carry seaplane fighters to offer supplementary air power in exchange for carrying an AP shell
  • There is a sub at the boss node. Getting S rank at the boss is possible, but not always recommended. It is advisable to ignore the sub and just settle for an A or B rank.
  • An alternate route to the boss via A-F-G-N is also possible, and requires exactly three submarines (more than three subs offroutes to H). Ro-500, I-401, and I-58 (all remodelled) are all recommended here for their night-battle CI capability.
  • This system offers guaranteed routing (compared to the random offroute chance of A-D-E-N), reduced repair and resupply costs (Re-Classes target submarines), and a greater chance of surviving Re-Elite's torpedo (by forcing it to shoot at only the heaviest ships available)
  • On the other hand, it can sometimes struggle to kill the boss, and may require node support.
  • 3BB+3SS is an older composition, using the heaviest battleships available.
  • Fighter proficiency now allows a 3SS+BB+2CV(B) fleet to take AS, but may require both Shokaku and Zuikaku

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A

敵前衛警戒部隊
Day Battle

Pattern 1         
AS+
351
AS
176
Pattern 2         
AS+
420
AS
210
Pattern 3         
AS+
420
AS
210
B
敵前衛警戒部隊
Day Battle
Pattern 1         
AS+
351
AS
176
Pattern 2         
AS+
420
AS
210
Pattern 3         
AS+
420
AS
210
C
Night Battle
Pattern 1          -
Pattern 2          -
Pattern 3         
AS+
69
AS
35
D
敵任務部隊前衛
Day Battle
Pattern 1         
AS+
222
AS
111
Pattern 2         
AS+
222
AS
111
Pattern 3         
AS+
513
AS
257
E
敵水上打撃部隊
Day Battle
Pattern 1         
AS+
321
AS
161
Pattern 2         
AS+
321
AS
161
Pattern 3         
AS+
321
AS
161
F
敵対潜警戒部隊
Day Battle
Pattern 1         
AS+
69
AS
35
Pattern 2          -
G
敵水上打撃部隊
Day Battle
Pattern 1         
AS+
321
AS
161
Pattern 2         
AS+
321
AS
161
Pattern 3         
AS+
321
AS
161
H
敵水上打撃部隊
Night Battle
Pattern 1         
AS+
321
AS
161
Pattern 2        ?
AS+
321
AS
161
Pattern 3        ?
AS+
321
AS
161
I "Must be my imagination" (battle avoided)
J  +110
K
敵水上打撃部隊
Night Battle
Pattern 1         
AS+
603
AS
302
Pattern 2         
AS+
603
AS
302
Pattern 3        ?
AS+
321
AS
161
L "Must be my imagination" (battle avoided)
M
敵対潜警戒部隊
Night Battle
Pattern 1          -
Pattern 2          -
Pattern 3         
AS+
69
AS
35
N
敵任務部隊本隊
Day Battle
Initial         
AS+
711
AS
356
Final         
AS+
753
AS
377
Cleared         
AS+
711
AS
356
        
AS+
753
AS
377
        
AS+
711
AS
356
Area Pattern Encountered vessels Form Air

Drops

Show/Hide Drops


Node Destroyer Light Cruiser Heavy Cruiser Seaplane Tender Aircraft Carrier Submarine Battleship
A Shiratsuyu, Mochizuki, Kagero, Mutsuki, Shigure, Suzukaze Yura Chikuma, Haguro, Maya Ryuujou Hiei, Kirishima
B
C
D Ayanami, Shikinami, Shiratsuyu, Kagerou, Mutsuki, Suzukaze, Mochizuki, Shigure Yura, Jintsuu Haguro, Tone, Takao, Chikuma, Maya Chitose Ryuujou Hiei, Kirishima
E Shigure, Suzukaze, Mochizuki, Shiratsuyu, Mutsuki, Kagerou, Maikaze, Akigumo, Ayanami Yura, Nagara Myoukou, Maya, Chikuma, Takao Chitose Ryuujou Hiei
F Nagara Takao, Atago Chitose
G Haguro
H
K
M
N Uzuki Yura, Nagara Atago Chitose Shoukaku Kirishima, Hiei

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