World 2

Revision as of 15:03, 4 February 2017 by EchIII (talk | contribs) (→‎Tips)

World 2-1: カムラン半島 Cam Ranh Peninsula

Strategy Name
カ号迎撃戦 (Operation Ka - Interception)
Difficulty
☆ ☆ ☆
Item
Strategy Content
カムラン半島付近に遊弋する敵艦隊を捕捉、これを迎撃せよ!
There is an enemy fleet patrolling off the Cam Ranh Peninsula. Intercept them!

Tips

2-1
Fleet
Route
Other Notes
AP AS AS+
16 36 72
  • All terminal nodes contain at least 2 enemy carriers, thus allowing Bw2 (20 CV/CVL) to be efficiently completed here

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Area Pattern Encountered vessels Form Air
A
敵前衛部隊
Pattern 1        
Pattern 2        
Pattern 3         
 
Pattern 4        
B   + 10, 20, 25, 30
C
敵護衛空母群
Pattern 1         
AS+
72
AS
36
Pattern 2       
AS+
48
AS
24
Pattern 3       
AS+
72
AS
36
D   + 1
E
敵主力艦隊
Pattern 1         
AS+
54
AS
27
Pattern 2       
AS+
60
AS
30
Pattern 3         
AS+
84
AS
42
F
敵護衛空母群
Pattern 1         
AS+
72
AS
36
Pattern 2         
AS+
48
AS
24
Pattern 3         
AS+
72
AS
36

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship
A Kisaragi, Samidare, Shirayuki, Shikinami, Mutsuki, Nenohi, Kuroshio, Ooshio, Hatsuyuki, Michishio, Murasame, Yuudachi Nagara, Naka, Sendai, Tama, Kuma, Isuzu, Jintsuu Aoba, Ashigara, Nachi, Kako, Maya, Furutaka, Choukai, Haguro, Atago, Myoukou, Mogami Chitose, Chiyoda Shouhou, Houshou, Hiyou, Jun'you Ise, Hyuuga, Haruna, Kirishima, Fusou, Yamashiro
C

Shiranui, Murasame, Mikazuki, Hatsuyuki, Shigure, Nenohi, Kuroshio, Kasumi, Isonami, Mochizuki, Shimakaze, Wakaba, Miyuki, Fumizuki

Yura, Isuzu, Sendai Aoba, Ashigara, Nachi, Maya, Furutaka, Mogami, Choukai, Kako, Haguro Chitose, Chiyoda Shouhou, Hiyou Ise, Haruna, Fusou, Yamashiro
E Boss Node Mikazuki, Satsuki Naka, Kiso, Jintsuu, Kuma, Isuzu, Kitakami, Tatsuta, Natori, Yura Haguro, Aoba, Ashigara, Takao, Choukai, Atago, Chikuma, Nachi, Tone, Maya Chitose, Chiyoda Shouhou, Jun'you, Ryuujou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
F

Samidare, Michishio, Ooshio, Hatsuyuki, Shiranui

Tama, Isuzu, Natori, Yura, Sendai Ashigara, Kako, Furutaka, Aoba, Mogami Chitose, Chiyoda Shouhou, Ryuujou

World 2-2: バシー島沖 Bashi Island

Strategy Name
柳輸送作戦 (Weeping Willow Transport Tactics)
Difficulty
☆ ☆ ☆ ☆
Item
Strategy Content
敵艦隊を排除し、バシー島に集積されたボーキサイト資材を輸送せよ!
Eliminate the enemy fleet and transport bauxite from Bashi Island!


Stage Guide

2-2
Fleet
Route
Other Notes
AP AS AS+
36 81 162
  • 70% chance Node E to F (Boss Node) one or more of the following: CV, CVL, or AV.
  • 70% chance Node E to G (Transport Node) otherwise.

Tips

This map is ideal for farming transport kills, giving a high average number of transports per run

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Area # Encountered vessels Form Air
A
敵水雷戦隊
1         
 
2         
 
3         
B   + 5, 10, 15
C   + 1
D
敵運送船団
Transport Fleet
1         
2       
3       
E   + 15, 20, 25, 30, 35
F
敵通商破壊艦隊
1         
 
2         
3         
AS+
162
AS
81
G
敵運送船団
Transport Fleet
1         
2         
3         
4         

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship
A Fubuki, Wakaba, Kuroshio, Hatsuharu, Kasumi, Nenohi, Shiranui, Kagerou, Yuudachi, Murasame, Hibiki Ooi, Kitakami, Tenryuu, Tatsuta, Nagara, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka Furutaka, Kako, Aoba, Tone, Atago, Takao, Chikuma, Mogami, Ashigara, Myoukou, Nachi, Maya, Choukai Ryuujou, Hiyou, Jun'you, Shouhou Kirishima, Fusou, Yamashiro
D Hatsuharu, Michishio, Shigure, Mochizuki, Fubuki, Kagerou, Hatsushimo Tenryuu, Tatsuta, Isuzu, Natori, Sendai, Naka Ashigara, Aoba, Nachi, Kako, Takao, Myoukou, Haguro, Mogami, Maya Ryuujou, Hiyou, Jun'you, Shouhou Kirishima, Fusou, Yamashiro
F Hamakaze, Yayoi Kitakami, Kuma, Tama, Kiso, Isuzu, Sendai, Jintsuu, Naka, Yura, Natori Takao, Tone, Atago, Nachi, Maya, Kako, Choukai, Mogami, Chikuma, Myoukou, Haguro Chitose, Chiyoda Kaga, Ryuujou, Hiyou, Jun'you, Shouhou, Souryuu Ise, Hyuuga, Kongou, Hiei, Kirishima, Fusou, Yamashiro
G

Mikazuki, Nagatsuki, Hibiki, Ikazuchi, Hatsuharu, Arare, Kuroshio, Ooshio, Kagerou, Akatsuki, Murasame, Samidare

Tenryuu, Tatsuta, Isuzu, Natori, Sendai, Jintsuu, Naka, Kitakami Furutaka, Aoba, Takao, Haguro, Ashigara, Kako, Atago, Mogami Ryuujou, Hiyou, Jun'you, Shouhou Kirishima, Fusou, Yamashiro

World 2-3: 東部オリョール海 Eastern Orel Bay

Strategy Name
01号作戦 (Operation I-Go)
Difficulty
☆ ☆ ☆ ☆ ☆
Item
Strategy Content
オリョール海に進出し、敵通商破壊艦隊を排除して、海上輸送ラインを防衛せよ!
Enter Orel Bay and destroy the enemy transport fleet while protecting our own supply lines!

Stage Guide

2-3
Fleet
Route
Other Notes
AP AS AS+
25 56 112
  • 70% chance for Node C to D if fleet contains CV(L) or AV, otherwise it's 50/50.
  • 70% chance for Node E to G (Boss node) if fleet contains AV, otherwise it's 50/50.
  • 70% chance for Node I to J if fleet contains CL, otherwise it's 50/50.

Tips

Orel Cruising Discussed

This is a map known for the popular technique of "Orel Cruising" using submarines to boost fuel income.

  • Pure submarines have a consumption total of 10 fuel and 20 ammo (i.e. 1 fuel and 2 ammo per battle node), with the exception of Maruyu who consumes 10 ammo
    • The principle behind Orel Cruising is to achieve negative sortie costs (i.e. net resource gain)
  • In 2-3, you have a one-in-eight chance of fighting three battles (CHIK), with the other seven-eights being two-battle routes.
    • Assuming no retreats, the average consumption for a single submarine in 2-3 is therefore just over 2 fuel per sortie, and 4 ammo
  • Fuel nodes A and E give 15-45 fuel, averaging 30 fuel, while fuel node I gives 27.5 fuel, which can essentially be rounded up to 30.
    • The route ABE* hits two fuel nodes, submarines have a 50% chance of making this route, averaging 60 fuel
    • The other 50% of the time, submarines will only hit one fuel node, averaging 30 fuel.
      • Combined, the gross fuel income of an orel cruise is approximately 45 fuel per run.
  • You have a 37.5% chance of hitting an ammunition node. Both ammunition nodes average just over 30 ammo.
    • The gross ammo income of an orel cruise is hence 30 multiplied by 37.5%, or approximately 12 ammo, rounding up as the actual ammo average is higher than 30.

Combining all this, a single submarine (e.g. Ro-500) going to orel, assuming no retreats, will have an average gross expenditure of 2 fuel and 4 ammo, while collecting an average 45 fuel and 12 ammo.

  • Three submarines going to Orel are approximately ammo-neutral (slight net expenditure), while collecting somewhat under 40 fuel per sortie.
    • In practice, sorties can and will result in retreats from critical damage, thus lowering the average gain per sortie.
  • Orel cruising, in general, has a relatively high opportunity cost
    • Unlike an expedition, an orel cruise prevents you from using your first fleet
    • It also provides relatively low gains for the time taken....
      • 3-2 with submarines costs 2 fuel and 4 ammo per sub (2 nodes), but provides 100 steel, a much higher net resource gain [1]
        • Most critically, orel cruising means that steel will have to come from a steel expedition, usually 37 or 38, which in turn usually means giving up expedition 5 or 21
      • 2-2 with submarines averages 20 bauxite per run with the same 2 nodes (slightly less thanks to C node), while also averaging more transports than 2-3 does.
  • Orel Cruising is good for clearing quests while spending minimal resources, notably the 5 World 2 bosses quest daily, but should not be relied on as a primary income source

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Area # Encountered vessels Form Air
A   + 15, 20, 25, 30, 35, 40, 45
B
敵巡洋艦隊
1         
2       
3         
4       
C
敵巡洋艦隊
1         
2       
3         
D   + 20, 25, 30, 35, 40, 45
E   + 15, 20, 25, 30, 35, 40, 45
F
敵強襲揚陸艦隊
Transport Fleet
1         
AS+
78
AS
39
2         
AS+
48
AS
24
3         
AS+
48
AS
24
G
敵主力打撃群
1         
AS+
30
AS
15
2         
AS+
111
AS
56
3         
AS+
30
AS
15
H
敵強襲揚陸艦隊
Transport Fleet
1         
AS+
78
AS
39
2         
AS+
48
AS
24
3         
AS+
48
AS
24
I   + 15, 20, 30, 45
J   + 20, 25, 30, 35, 45
K
敵強襲揚陸艦隊
Transport Fleet
1         
AS+
78
AS
39
2         
AS+
48
AS
24
3         
AS+
48
AS
24

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine
B Miyuki, Ayanami, Mutsuki, Hibiki, Inazuma, Hatsuharu, Wakaba, Murasame, Samidare, Suzukaze, Asashio, Arare, Kasumi, Kagerou, Shiranui, Kuroshio, Ooshio, Shikinami Tama, Kiso, Sendai, Naka, Natori, Isuzu, Tenryuu Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Hiyou, Jun'you, Shouhou, Ryuujou Fusou, Yamashiro
C Arare, Arashio, Hibiki, Ikazuchi, Miyuki, Mutsuki, Nenohi, Suzukaze, Kasumi, Kagerou, Shiranui, Isonami, Hatsuharu, Hatsuyuki Natori, Sendai, Jintsuu, Isuzu,Tenryuu Myoukou, Nachi, Ashigara, Takao, Atago, Maya, Choukai, Chikuma Ryuujou, Shouhou, Jun'you Ise, Fusou, Yamashiro
F Michishio, Mutsuki, Hatsuharu, Suzukaze, Arashio, Arare, Shiranui, Kuroshio, Samidare, Kagerou, Ikazuchi, Inazuma, Hibiki Tama, Kiso, Yura, Naka, Tenryuu, Sendai Takao, Atago, Myoukou, Maya, Ashigara, Haguro, Tone, Mogami, Chikuma, Choukai Hiyou, Shouhou, Jun'you Ise, Kongou, Fusou, Yamashiro
G Makigumo, Arashio, Michishio Jintsuu, Natori, Nagara, Isuzu, Ooi, Kitakami, Kiso, Sendai Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Mogami, Furutaka Chitose, Chiyoda Akagi, Kaga, Souryuu, Hiryuu, Ryuujou, Jun'you, Shouhou Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro I-168
H Mutsuki, Kuroshio, Shigure, Arare, Hatsuyuki Tama, Isuzu Nachi, Atago, Tone Hiyou, Shouhou, Ryuujou Kirishima, Fusou, Yamashiro
K Arashio, Nenohi, Satsuki, Miyuki, Ikazuchi Yura, Isuzu, Jintsuu Haguro, Mogami, Atago Ryuujou Fusou, Yamashiro


World 2-4: 沖ノ島海域 Okinoshima Island

Strategy Name
Difficulty
☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
沖ノ島海域に襲来した、有力な敵機動部隊を迎撃、全力出撃で、これを撃滅せよ!
A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them!

Tips

2-4
Fleet ¯\_(ツ)_/¯
Route
Other Notes Branching here is (almost) completely random
AP AS AS+
55 123 246


  1. A fleet with CVL is more likely to go to node K.
  2. If you are aiming for the boss node and end up going down the A-B route on 2-4, you should end the sortie as you are likely to run out of fuel and ammo by the time you reach the boss.
  3. A > F route will guarantee you a boss fight.
  4. As one of the hardest maps in the game relative to the point it is unlocked, the conventional way to finish 2-4 is using a combination of 2-4 BBs and CVs
  5. Subs can be a cheap way to clear the map, but will require a lot of patience (and submarines). It is possible to clear 2-4 with a single well-leveled submarine, though by such a point one would hopefully have acquired more options.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A
敵巡洋艦隊
Pattern 1         
Pattern 2         
Pattern 3         
Pattern 4         
B   + 20, 25, 30, 35, 40, 50, 55
C
敵水上打撃艦隊
Pattern 1         
Pattern 2         
Pattern 3         
D
敵空母機動部隊
Pattern 1         
AS+
204
AS
102
Pattern 2         
AS+
246
AS
123
Pattern 3         
AS+
165
AS
83
E   + 1
F
敵水上打撃艦隊
Pattern 1         
Pattern 2       
Pattern 3         
G
敵空母機動部隊
Pattern 1 "Must be my imagination." (Battle avoided.) (Only on arrival from F)
Pattern 2         
AS+
165
AS
83
Pattern 3         
AS+
204
AS
102
H
敵空母機動部隊
Pattern 1         
AS+
165
AS
83
Pattern 2         
AS+
246
AS
123
Pattern 3         
AS+
204
AS
102
I
敵精鋭水雷戦隊
Pattern 1         
Pattern 2         
J
敵侵攻中核艦隊
Pattern 1         
Pattern 2         
Pattern 3         
Pattern 4         
Pattern 5         
K   + 20, 25, 30, 35, 40, 50, 55, 60
L
敵水上打撃艦隊
Pattern 1         
Pattern 2         
Pattern 3         
M   + 1
N
敵空母機動部隊
Pattern 1         
AS+
165
AS
83
Pattern 2       
AS+
204
AS
102
Pattern 3       
AS+
246
AS
123
O
敵精鋭水雷戦隊
Pattern 1         
Pattern 2       
Pattern 3       
P
敵空母機動部隊
Pattern 1         
AS+
165
AS
83
Pattern 2       
AS+
246
AS
123
Pattern 3       
AS+
204
AS
102

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Submarine Tender Aircraft Carrier Battleship
A Shimakaze, Fubuki, Hatsuyuki, Miyuki, Murakumo, Isonami, Ayanami, Shikinami, Shigure, Asashio, Ooshio, Michishio, Arashio, Arare, Kasumi, Kagerou, Shiranui, Kuroshio Ooi, Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka, Yuubari Takao, Atago, Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Souryuu, Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro, Kongou, Hiei, Kirishima
C Shimakaze, Fubuki, Miyuki, Murakumo, Ayanami, Asashio, Michishio, Arashio, Arare, Kagerou, Kuroshio Ooi, Kitakami, Tenryuu, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka Mogami, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro
D Yukikaze, Fubuki, Shirayuki, Miyuki, Hatsuyuki, Isonami, Shikinami, Kisaragi, Inazuma, Nenohi, Wakaba, Ooshio, Michishio, Arare, Kagerou, Shiranui, Kuroshio Ooi, Kitakami, Tenryuu, Isuzu, Natori, Sendai, Jintsuu Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro
F Shimakaze, Hatsuyuki, Murakumo, Ayanami, Nenohi, Asashio, Michishio, Arashio, Kagerou, Shiranui, Kuroshio Ooi, Kitakami, Tenryuu, Tatsuta, Kiso, Isuzu, Sendai, Naka Mogami, Nachi, Ashigara, Haguro, Takao, Atago, Choukai, Tone, Chikuma Chitose Ryuujou, Hiyou, Shouhou Ise, Hyuuga, Hiei, Fusou, Yamashiro
G Shimakaze, Fubuki, Miyuki, Murakumo, Shikinami, Kuroshio Ooi, Tatsuta, Sendai, Jintsuu Mogami, Kako, Ashigara, Haguro, Choukai Jun'you, Shouhou Ise, Hyuuga, Fusou
H Shimakaze, Fubuki, Ushio, Asashio, Arashio, Arare, Kagerou, Shiranui, Uranami Ooi, Kitakami, Kiso, Jintsuu, Kinu Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago Chiyoda Ryuujou, Jun'you, Shouhou Ise, Hyuuga, Kirishima, Fusou, Yamashiro
I Shimakaze, Fubuki, Hatsuyuki, Kagerou, Shiranui, Kuroshio, Arare Ooi, Tenryuu, Tama, Sendai, Jintsuu Takao, Tone, Chikuma Chiyoda Ryuujou, Jun'you Ise, Hyuuga, Fusou
J Yukikaze, Shimakaze, Makigumo, Asashio, Ooshio, Kagerou, Isonami, Uranami Ooi, Kitakami, Tenryuu, Tatsuta, Jintsuu, Kinu Mogami, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Taigei Akagi, Kaga, Souryuu, Ryuujou, Hiyou, Shouhou Nagato, Mutsu, Ise, Hyuuga, Kongou, Hiei, Kirishima, Haruna, Fusou, Yamashiro
L Shimakaze, Fubuki, Murakumo, Ayanami, Asashio, Ooshio, Michishio, Kagerou, Kuroshio Ooi, Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka Mogami, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Jun'you, Shouhou, Hiyou Ise, Hyuuga, Fusou, Yamashiro
N Shimakaze, Fubuki, Hatsuyuki, Miyuki, Ayanami, Asashio, Michishio, Arashio, Arare, Kagerou Ooi, Kitakami, Tenryuu, Tama, Yura, Sendai, Jintsuu, Naka, Kiso Mogami, Kako, Myoukou, Nachi, Haguro, Atago, Takao, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro
O Shimakaze, Fubuki, Hatsuyuki, Shikinami, Ooshio, Arare, Kagerou, Kuroshio, Michishio Ooi, Kitakami, Tenryuu, Tama, Yura, Sendai, Jintsuu, Naka Nachi, Ashigara, Haguro, Atago, Choukai, Tone, Chikuma, Maya Chitose, Chiyoda Ryuujou, Shouhou Ise, Hyuuga, Fusou, Yamashiro
P Shimakaze, Fubuki, Hatsuyuki, Miyuki, Isonami, Asashio, Kagerou, Kuroshio, Uranami Ooi, Kitakami, Tenryuu, Natori, Naka Mogami, Kako, Myoukou, Nachi, Ashigara, Takao, Atago, Maya, Tone Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro

World 2-5 【Extra Operation】
沖ノ島沖戦闘哨戒 Combat Patrol Off Okinoshima

Strategy Name
沖ノ島沖戦闘哨戒 (Okinoshima Patrol Battles)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
同方面に敵反攻の兆候が報告された。巡洋艦を中心に哨戒部隊を編成、敵艦隊の動向を探れ!
There are reports of an enemy counteroffensive. Form a cruiser patrol group and track their movements!

Stage Guide

2-5 BEHL
Fleet CA/CA OR CAV/CAV + 2DD + 2CVL for confirmed branching, no BBs or CVs
Route
Other Notes CAs and CAVs cannot be mixed
AP AS AS+
16 35 70
2-5 BEIL (Above HQ 100)
Fleet
Route
Other Notes Under HQ 100, AS and AS+ requirements are 42/84 respectively
AP AS AS+
68 153 306
Branching Rules
Nodes Rules
Start with A
  • Starts at A if fleet contains:
    • 4 or more SS
    • 1 drum can on at leqast 2 ships
    • 4DD or CL3DD has a high chance to go A
  • Starts at B if fleet contains:
    • Any CV(L) or more than 1 AV (overrides all other conditions)
    • More than 1 slow BB(V) while having less than 4DD or 3DD and 1CL.
B
A C
  • A-C if fleet contains more than 2 SS/SSV
  • Otherwise always A-D
D
B E
  • Small/medium sized ships fleet has higher chance B-E
  • Always B-F if fleet contains 3 SS/SSV, more than 2 CV or 2-3 FBBs.
F
D G
  • AV goes to H
  • 3DD1BB has a chance to go to H
  • BB and CLT is thought to go to G
  • More than one BB is likely to go to G
H
E H
  • In general, fleets with cruisers and no BBs or CVs tend to go towards H.
  • Any BB, CV, or CVB will go to I
  • Fleets with 2DD and 2 CAV or CA (no mixing) have a high chance to go to H
  • 1CL2DD has a high chance for H
  • Random if more than 2 DDs but no CLs and 2 CAs or CAVs aren't present
  • 3DD3CVL has a high chance to go to H
I
H I
  • H-L requires certain amount of LoS (see below).
  • Otherwise H-J
J
L
I H
  • Always I-L if fleet contains only DD/CL/CLT/CA/CAV/CVL
  • Otherwise H/L random?
  • I-K branching rule unclear
K
L
  • Medium sized ships=CA/CAV/CVL
  • Small sized ships=DD,CL?CLT?

You are required to sink the flagship at boss node 4 times to clear the map. The reward for clearing the map is 100 points and a medal. Boss's HP Bar will reset at midnight at the beginning of each month.

  • A certain amount of ELoS (new equation) is required to reach the boss node
    • Below 57.2 will not go H to L
    • At least 70.4 guarantees H to L
    • All LOS values stated here refer to the new LOS formula (NOT the newer LOS33 formula)

Tips

There are three routes to the boss node:

  • South route (B→E→(H)→L):
    • Only two battles before the boss node
    • Recommended fleet compositions: 2CA/CAV 2DD 2CVL; 2CA/CAV 2DD 1CLT 1CVL
      • No BB(V) or CV allowed
      • 2 CA/CAV and 2DD give guaranteed branching for this route, however, alternatives such as 4CA2CVL or 3CA3CVL exist
      • 2 CAs or 2 CAVs are required, one of each can cause offrouting to I
    • Pros:
      • Fairly cheap
      • Low AS requirement allows for a large opening airstrike
      • Guaranteed boss routing
    • Cons:
      • 2 DDs needed for guaranteed branching
  • South route, 4 battles (B→E→I→L):
    • Three battles before the boss node
    • Recommended fleet compositions: 4FBB 2CV; 1(F)BB(V) 3CA(V) 2CV
      • Heavy fleets can offroute to the dead-end node F
    • Pros:
      • Strong chance of successfully killing the boss
      • Low chance of being forced to retreat
    • Cons:
      • Chance of getting sent off course
      • Extremely expensive
  • North route, 3 battles (A→D→H→L):
    • Only two battles before the boss node. The second node is a night battle node
    • Recommended fleet composition: 2CAV 3CA(V) 1CLT; 4DD, 1CL, 1CA with a destroyer as flagship for Monthly Bm7.
      • No BB(V)s or CV(L)s are allowed.
      • If not using 4DD or 3DD+1CL, two ships need to be each equipped with a Drum Canister each in order to guarantee going to node A
      • CLTs are allowed, using Abukuma Kai Ni also allows you to add on an additional opening torpedo with no penalty
      • North route (including boss node) doesn't have any enemy carriers, so it's possible to get AS+ with just seaplane bombers, enabling Artillery Spotting
      • Double attack setups (both day and night) are recommended for consistency
      • Consider bringing Star Shell, Searchlight and/or Type 98 Recon Seaplane (Night Scout) to make the night battle and boss node easier.
    • Pros:
      • Relatively cheap, especially if using destroyers
      • Relatively easier at lower levels
    • Cons:
      • High leveled ships are required
      • Night battle node can force retreats easily, especially at high levels.


Monthly Quest: "Surface Counterattack Fleet" Charge!" (Bm7) Advice:
  • Quest BM7 requires 4DD, 1CA (not CAV), and 1CL
  • The main consideration for this quest is achieving an LOS of about 60 with 4DDs in the fleet (or 33 LOS using the LOS33 formula)
    • Aiming for guaranteed boss routing with over 70 LOS often leaves you with no room for double attack setups on the DDs to successfully kill the boss at night
    • Seaplanes contribute much more LoS than radars do, contributing twice their nominal value while radars only contribute their nominal value
    • Oddly enough, seaplanes with a slot size of 0 still contribute LoS
  • The best DDs to choose are generally those with good LoS (Akatsuki, Fubuki, etc.), or those with high attack power (Yuudachi, Ayanami, etc.)
    • Failing which, any K2 or well-levelled K1 will often suffice
  • For your CL, you have the choice of Abukuma Kai Ni, Jintsuu Kai Ni, or Ooyodo
    • Abukuma comes with a strong opening torpedo, which gives her the highest total damage output of any CL in the game
    • Jintsuu has the highest shelling potential of all CLs, and gets much stronger if Zara is used
    • Ooyodo has the highest base LoS amongst all CLs, and comes with a fourth slot to carry an extra seaplane
    • Lastly, Yuubari is an option in the absence of Ooyodo, as she can carry seaplanes in her fourth slot to add LoS (see above) (No, don't ask how a slot of no seaplanes can scout)
  • The CAs are a choice of a Kai 2 Myoukou-Class, Choukai Kai Ni, Zara-Class, or pre-K2 Tone-Class
    • Zara or Pola are arguably the strongest CAs for this quest as they can carry seaplane bombers to take AS at the two daytime nodes.
      • Although the only beneficiaries of artillery spotting are the Zara-class themselves (Abukuma does not benefit from arty spotting), their artillery spotting (about 50% of the time) alone allows their damage output to exceed even Choukai.
      • Do note that their innate LoS is lower, and that seaplane bombers confer less LoS than recon seaplanes. Ensure that you can obtain the required LoS before placing them in.
    • Myoukou K2s and Choukai Kai 2 are all-round excellent CAs, with great innate LoS along with excellent offensive and defensive stats.
    • If you don't have either of those groups and are struggling to meet LoS requirements, the unremodelled Tone-Class have the highest LoS stats of all standard CAs.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
Area HQ LV. # Encountered vessels Form Air
A
敵水雷戦隊
Day Battle
100 and above 1          -
2          -
70
to
99
3          -
4          -
69 and below 5          -
6          -
B
敵前衛艦隊
Day Battle
90 and above 1          -
2         
AS+ 69
AS 35
60
to
89
3          -
4         
AS+ 69
AS 35
59 and below 5          -
6         
AS+ 69
AS 35
C "Must be my imagination" (battle avoided)
D
敵巡洋艦隊
Night Battle
90 and above 1          -
2          -
60
to
89
3          -
59 and below 4          -
E
敵水上打撃部隊
Day Battle
80 and above 1           -
60
to
79
2           -
59 and below 3           -
F "Must be my imagination" (battle avoided)
G   + (number of drum canisters * 10) + 50 up to a max of 150
H "Must be my imagination" (battle avoided)
I
敵機動艦隊
Day Battle
100 and above 1         
AS+ 306
AS 153
70 and above 2         
AS+ 84
AS 42
50
to
99
3         
AS+ 84
AS 42
69 and below 4         
AS+ 84
AS 42
J
敵侵攻部隊
Day Battle
80 and above 1          -
50
to
79
2          -
49 and below 3          -
K   + ?
L
敵主力艦隊

Day Battle
100 and above I          -
F          -
70
to
99
I          -
F          -
69 and below I          -
F          -

Drops

Show/Hide Drops
Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Other
A Ooshio, Hatsuyuki, Ushio, Miyuki, Mutsuki, Kisaragi, Akebono, Suzukaze Tatsuta, Nagara, Sendai, Kuma Ashigara, Haguro, Kako Chiyoda
B Shirayuki, Suzukaze, Samidare, Ayanami, Isonami, Shikinami, Asashio, Ooshio, Kisaragi, Hatsuyuki, Ushio, Akebono, Satsuki Kuma, Naka, Tama, Tatsuta, Tenryuu, Nagara, Isuzu, Yura, Kiso Furutaka, Kako, Aoba, Haguro, Choukai, Maya, Mogami Chitose, Chiyoda

Ryuujou, Hiyou, Jun'you, Shouhou

D Shikinami, Hatsuyuki Isuzu, Nagara Aoba, Kako, Furutaka, Mogami Chitose, Chiyoda Ise
E Ayanami, Satsuki, Kisaragi, Shikinami, Shirayuki, Mutsuki, Hamakaze Isuzu, Tenryuu, Tatsuta, Natori, Jintsuu, Ooi, Naka, Tama, Yura, Sendai Furutaka, Kako, Aoba, Kinugasa, Myoukou, Haguro, Ashigara, Maya, Chokai, Tone, Chikuma, Mogami Chitose, Chiyoda

Ryuujou, Shouhou, Hiyou, Jun'you

Fusou, Yamashiro, Ise, Hyuuga,

I

Ayanami, Shikinami , Mutsuki , Kisaragi, Asashio, Hatsuyuki, Satsuki , Hamakaze

Tenryuu, Tatsuta, Isuzu, Yura, Naka, Sendai , Ooi, Kuma, Tama

Furutaka, Kako, Aoba, Kinugasa, Takao, Atago, Choukai, Tone, Chikuma, Myoukou, Mogami

Chitose, Chiyoda

Ryuujou, Shouhou, Jun'you, Hiyou

Yamashiro, Ise
J Satsuki, Hamakaze Kuma, Tatsuta, Jintsu, Isuzu, Sendai, Ooi Aoba, Mogami, Kako, Tone Chitose Ryuujou Yamashiro, Fusou, Ise
L

Fubuki, Uzuki, Yayoi, Shimakaze, Hamakaze, Urakaze, Yuugumo, Makigumo, Kawakaze

Kuma, Kitakami, Nagara, Kinu, Sendai, Abukuma Takao, Atago, Tone, Chikuma, Suzuya, Kumano, Mogami Kaga, Shouhou, Zuihou, Souryuu, Hiryuu, Ryuujou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro, Ise, Hyuuga

I-58, I-168, I-19

Taigei
Akashi***

Note

Akashi will drop with a small chance in 2-5 only for Admirals who have do not have her in your base. If you already have her, she will not drop in this map anymore. However, Akashi is still obtainable in maps like 3-5 or 6-2.

  • Alternatively, if you do not want to go through the trouble of locating Akashi in 3-5 or 6-2, you can choose to scrap Akashi after you fully upgrade her and take her repair facilities. And then return to 2-5 until she drops again. The game will treat it as if you do not own her.

ko:2해역