Summer 2022 Event/E-3/Sandbox
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-3 Start Point | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
|
E-3 Branching Rules (Start Point 1) | ||
---|---|---|
Nodes | Rules | |
1 |
A |
|
A1 |
| |
A1 |
A |
|
A2 |
| |
C |
C1 |
Choose your own adventure! |
C2 | ||
C1 |
D |
|
E |
|
E-3 Branching Rules (Start Point 2) | ||
---|---|---|
Nodes | Rules | |
F |
F1 |
|
F2 |
| |
F2 |
G |
|
H1 |
| |
H |
| |
H1 |
H |
|
H2 |
| |
H |
I |
Choose your own adventure! |
J | ||
I |
K |
Choose your own adventure! |
L | ||
J |
M |
|
O |
| |
M |
M1 |
|
M2 |
| |
N |
| |
Q |
R |
Force R if fail LoS Check |
T |
| |
U |
| |
S |
|
Memetail's Guide
Map overview
E3 is a two-phase map using both Single Fleets and Combined Fleets.
- This map uses two locks:
- Multiple LBAS will be available to sortie after completing their unlock requirements, 1 LBAS will be available to sortie along with a second base only usable in defense.
- 1 LBAS will be available to Sortie after completing Phase 0.5
- A second LBAS will be available to Sortie partway through Phase 1.66
- Air raids will occur on this map.
Phase 0.5 - Unlock the Boss Node
The following steps have to be performed to unlock the first boss:
E | C2 | |
---|---|---|
Hard | S x2 | S |
Medium | ? | ? |
Easy | ? | ? |
Casual | ? | ? |
- For the fleet used, refer to Node E as it is the same fleet.
- Route: 1 A B C C2
- Anti-installation equipment are required to clear this node.
- Node C2 contains PT Imps along with other surface ships
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
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[edit] |
After completion, 1 LBAS will be available to Sortie
Phase 1 - Ruin the French Battleship's Vacation
- LBAS: Range 6 to L, 60/160 AD/AP on Hard (138/276 on Last Dance)
- It is recommended to bring AACI.
Phase 1.33 - Open a Path to J
This phase has only 1 requirement: Reach node G
- TCF: 0-2CAV, 0-2CL, 4-6DD + 1-2CL, 3-5DD, 0-2CA(V)
- Route: 2 F F2 G
- Proceeding from F2 with Taiha is safe as G is a non-combat node
- Lock Notes: 4 DD + 1 CL, 3 DD combined fleet can be used to save ships from locking in this phase and map.
Phase 1.66 - Clear a Path to the Boss
The following steps have to be performed to unlock the final boss of E3:
P | N | |
---|---|---|
Hard | S x2 | S x2 |
Medium | ? | ? |
Easy | ? | ? |
Casual | ? | ? |
- For the fleet used, refer to Phase 1 as it is the same fleet.
- Route: 2 F F2 H I K P
- The Heavy Fleet from Phase 1 will encounter an extra Air Node at F1
- Anti-installation equipment are required to clear this node.
- Node P contains PT Imps along with other surface ships
- CTF: 1(F)BB(V), 0-1CV, 1-2CVL, 1-2CA(V), 0-1CL, 0-1DD + 1CL, 0-2CA(V), 0-2CLT, 3-4DD (Fast)
- Route: 2 F F2 H J M N
- The amount of CL + DD in the fleet must be ≥ 5 to avoid an extra battle at M2
- 1CVL may be swapped for 1CV(B) but will face an extra Air Node at H1
- Anti-installation equipment are required to clear this node.
- Node N contains PT Imps along with other surface ships
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack ) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[edit] |
After completing Node P, the second LBAS will be available to Sortie
Phase 2 - Boot the Boss from the Mediteranean
- STF: 3(F)BB(V), 0-1CV, 0-2CVL, 0-1XX, 0-1Akitsushima Kai/Akashi Kai + 1CL, 0-1CVL, 0-2CA(V), 0-2CLT, 0-1AV, 2-3DD (Slow?)
- Route: 2 F F1 F2 H J O Q U
- An Emergency Anchorage Repair node is available at T if Akitsushima Kai or Akashi Kai are present
- There is a LoS check to enter node U
- LBAS: Range 8 to U, 184/367 AD/AP on Hard (255/509 on Last Dance)
- It is recommended to bring AACI.
- Nodes F2 O are Submarine nodes
- It is recommended to bring 1-2 OASW capable ships and/or use 1 LBAS with ASW Patrol Craft
Phase 2.5: Debuff
Once Last Dance is reached, the following steps can be performed to debuff the boss.
- The following requirements are needed to complete the debuffing process.
P | N | S | LBAS | M | |
---|---|---|---|---|---|
Hard | S | S | S | AS | S |
Medium | S | S | ? | ? | ? |
Easy | S | S | ? | ? | ? |
Casual | ? | ? | ? | ? | ? |
- For the fleet used, refer to Phase 1 as it is the same fleet.
- For the fleet used, refer to Phase 1.66 as it is the same fleet.
- LBAS: Air Defense
- This can be done passively since getting AS on the air raid requires an LBAS set on "defense" with a strong enough air-defense
- For the fleet used, refer to Phase 1.66 Node N as it is the same fleet.
YY's Guide
Foreign Aircrafts (for future bonus tables)
Nation | Fighters |
Dive Bombers |
Torpedo Bombers |
/ LB Bombers/Interceptors |
Seaplanes |
Other |
---|---|---|---|---|---|---|
US | ||||||
British | ||||||
Italian | ||||||
German | ||||||
French |
Bonus
Group | Plane | Mapwide | Boss 1 | Boss 2 |
---|---|---|---|---|
A | 1.05 | 1.10 | 1.15 | |
B | 1.05 | 1.10 | 1.075 | |
C | 1.05 | ?? | ?? | |
D | 1.05 | 1.10 | 1.10 | |
E | 1.05 | 1.10 | 1.10 | |
Bonus = A x B x C x B x E
|
Ships | Map-Wide | E3-1 | French Hime | |
---|---|---|---|---|
1.1x | 1.25x | 1.17x | ||
1.2x | - | |||
Dive Bombers / Torpedo Bombers | - | - | 1.2x | |
AP Shells |
1.7 |