This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
The Paths said compositions will take (to explain each path the composition will/can take),
A summary or description of what kind of obstacles a composition will face.
A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Summer 2022 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-3 Start Point
Nodes
Rules
Start
1
Single Fleet
2
Combed Fleet
E-3 Branching Rules (Start Point 1)
Nodes
Rules
1
A
Meet ALL of the following requirements:
Fleet is Fast
Amount of DD ≥ 2
Amount of CL ≥ 1
Amount of CV(B) ≤ 1
A1
Does not meet the requirements to go to A
A1
A
Meet ALL of the following requirements:
Amount of DD ≥ 2
Amount of CV(B) ≤ 1
A2
Does not meet the requirements to go to A
C
C1
Choose your own adventure!
C2
C1
D
Meet ANY of the following requirements:
Amount of CL = 0
E
Does not meet the requirements to go to D
E-3 Branching Rules (Start Point 2)
Nodes
Rules
F
F1
Does not meet the requirements to go to F2
F2
Meet ALL of the following requirements:
Amount of DD ≥ 3
Fleet is Fast or TCF with (F)BB(V) = 0
Amount of (F)BB(V) ≤ 1
Amount of SS(V) = 0
F2
G
Force G if fleet is TCF
H1
Does not meet the requirements to go to H
H
Meet ALL of the following requirements:
Amount of CV(B) ≤ 1
Amount of CV(L/B) ≤ 3
Amount of (F)BB(V) ≤ 3
Amount of (F)BB(V) + CV(B) ≤ 4
Amount of (F)BB(V) + CV(L/B) ≤ 5
H1
H
Meet ALL of the following requirements:
Amount of CV(B) ≤ 2
Amount of (F)BB(V) ≤ 2(?)
Amount of (F)BB(V) + CV(L/B) ≤ 5(?)
H2
Does not meet the requirements to go to H
H
I
Choose your own adventure!
J
I
K
Choose your own adventure!
L
J
M
Fleet is CTF
O
Fleet is STF
M
M1
Does not meet the requirements to go to N or M2
M2
Meet ALL of the following requirements:
Does not meet the requirements to go to N
Fleet is Fast
Amount of CL + DD ≤ 4(?)
N
Meet ALL of the following requirements:
Fleet is Fast
Amount of CL + DD ≥ 5
Amount of (F)BB(V) + CV(L/B) ≤ 4
Q
R
?
S
?
T
?
U
?
Memetail's Guide
Map overview
E3 is a two-phase map using both Single Fleets and Combined Fleets.
This map uses two locks:
Expeditionary Fleet Advance Team (Single Fleets)
Mediterranean Combined Fleet (Combined Fleets)
Multiple LBAS will be available to sortie after completing their unlock requirements, 1 LBAS will be available to sortie along with a second base only usable in defense.
1 LBAS will be available to Sortie after completing Phase 0.5
A second LBAS will be available to Sortie partway through Phase 1.66
Air raids will occur on this map.
Phase 0.5 - Unlock the Boss Node
The following steps have to be performed to unlock the first boss:
E
C2
Hard
S x2
S
Medium
?
?
Easy
?
?
Casual
?
?
Single Fleet: 0-1CV(L/B), 0-2(F)BB(V), 0-3XX, 1-2CL, 2-3DD (Fast)
Route: 1ABCC1E
Bringing a Slow fleet with multiple heavier ships such as (F)BB(V) or CV(B) will encounter extra battles
AD/AP at node E is 50/100 on Hard
For the fleet used, refer to Node E as it is the same fleet.
[math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
[math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion described bellow,
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
[math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
[math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
Amagiri Kai Ni/D has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
[math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
[math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion described bellow,
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
[math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
[math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
Amagiri Kai Ni/D has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
[math]\displaystyle{ \text{Acc}_\text{Atk} }[/math] the standard accuracy described here
PT boats are "DDs" in the game, so the [math]\displaystyle{ \text{Mod}_\text{formation} }[/math] for vanguard is 1.1 during shelling, and 1.2 during the torpedo phase.
Historical accuracy bonuses during Events are included in the Standard Accuracy Term, i.e. it is affected by the [math]\displaystyle{ \text{Mod}_\text{PT} }[/math] modifier.
[math]\displaystyle{ \text{EVA}_\text{PT} }[/math] the PT estimated evasion described bellow,
[math]\displaystyle{ \text{Mod}_\text{Ship} }[/math] the bonus given by ship types, described below,
[math]\displaystyle{ \text{Mod}_\text{EquipmentAcc} }[/math] the bonuses given by equipment, described below,
[math]\displaystyle{ \text{Mod}_\text{Night} }[/math] being 0.7 during night battle, 1 during day battle.
Amagiri Kai Ni/D has the ability to prioritize focusing on attacking PT imps with significantly increased accuracy if any are present.
DD placed in the composition slots above and below her will gain a noticeable accuracy boost and will prioritize attacking PT boats if any are present.
The PT boat targeting rate is 100% for all affected ships [9].
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].