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User:Minhfongboy/KC Phase 2 Ranking
VERSION 4.0
General
Looking for a ranking comp that is efficient? I guess this blog can help you pick one.
Efficiency Summary
Check the link next to the comp for fleet setup reference
Resource color code: Less than 50 > 50-100 > 101-200 > More than 200 For | |||||||||
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Victory Rate [1] | Retreat Rate [1] | Average Resource used rating [1] | Average ![]() |
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3-2 1CL 5DD Fast+ fleet, 4 radars [1] |
Highavg 2m30s per boss reach | 98.7% | 1.3% | 0.278 | 1.3 | ||||
3-4 2CL 1CAV 3DD [2] |
Highavg 4m00s per boss reach | 96.5% [3] | 3.5% | 1.17 [3] | 2.43 | ||||
4-4 3CVL 1CL 2DE 5 OASW, 2 non-Kai DE [3] |
Mediumavg 5m00s per boss reach | 95.5% [3] | 4.5% | 0.282 [3] [4] | 1.99 | ||||
4-5 2 SS Fast+ fleet [4] |
Highavg 3m00s per boss reach | 70.7%[5] | 22.4% | 1.31 | 1.91[6] | ||||
4-5 1BB 1CV 1CL 3DD Nelson ![]() ![]() |
Mediumavg 5m00s per boss reach | 85.5% | 14.5% | 1.10 | 2.31 | ||||
5-4 1CL 3DD 2CLT ETSCF fleet [6] |
Lowavg 6m00s per boss reach | 97.4% | 2.6% | [7] | 1.52 | 2.55 | |||
6-2 1BB 1CV 2CAV/AV 2DD Nelson ![]() |
Mediumavg 5m00s per boss reach | 85% | 15% | 0.895 | 2.1 | ||||
6-3 1CL 4DD 1AV [8] |
Mediumavg 5m00s per boss reach | 96.8% [3] | 3.1% | [8] | [8] | 1.39 [3] | 2.18 | ||
7-1 1CL 4DD Damegami RE [9] |
Mediumavg 4m00s per boss reach | 99.7% | 0.3% | 0.118 | 1.47 |
For 4-5 3DD and 6-2 comp, please check out the Ship Farming page.
3-2 Ranking | ||||
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Fleet | 1CL 5DD [10] | |||
LoS | Speed | |||
Any | Fast+ | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
C E F L or C G F L | |||
Fleet Notes | One of the fastest ways to get ranking point.
Boss node always contains transport ship to hunt so this map can be a great way to do weekly transport. The tradeoff is you can't really spam it much due to the high morale draining rate, so either you have to wait for a while to do it again or prepare a lot of this kind of fleet to do transport kill. The simulator result assumes you will always lose fuel due to a maelstrom on the way. In practice, there is only 50% chance hitting this node. | |||
Air State | AD | AP | AS | AS+ |
0 | 0 | 0 | 0 |
3-4 South Ranking | ||||
---|---|---|---|---|
Fleet | 2CL 1CAV 3DD [11] | |||
LoS | Speed | |||
Any | Any | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
D H L J P | |||
Fleet Notes | Best option for 3-4 ranking, one of the best and fastest ways to gain a large amount of point.
You can even achieve better result by swapping the flagship between CAV and CL, keeping the sparkle for them to increase the pass rate. Equipping radars on at least 3 ships will cause your fleet to lose less fuel on the maelstrom node D. | |||
Air State | AD | AP | AS | AS+ |
25 | 38 | 84 | 168 |
4-4 Ranking | ||||
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Fleet | 3CVL 1CL 2DE (5 OASW, 2 non-Kai DE) [12] | |||
LoS | Speed | |||
Any | Any | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
A E I K | |||
Fleet Notes | DE must be non-Kai (Have less than 10 HP and have at least 2 equipment slots) to abuse the overkill protection mechanic. Such DE has the highest chance to trigger it with the least chance of ending up at heavily damaged state, which helps increase passing rate.
When using such DE, you don't need to bucket them. Just repair them in the dock and swap them for another DEs if they are damaged. Assuming DE lv is less than 99, she would always have less than an hour of repairing. This helps reduce bucket usage. [4] CVL with slot equals or less than 17 is preferred as they can't be shot down under AS+ fighter phase. Great map for leveling ship due to new ship EXP boost at the boss node. | |||
Air State | AD | AP | AS | AS+ |
22 | 32 | 72 | 144 |
4-5 Sub Ranking | ||||
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Fleet | 2 SS [13] | |||
LoS | Speed | |||
Any | Fast+ | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
A D H T or C D H T | |||
Fleet Notes | Requires Fast+ submarine-only fleet. As of January 2025, I-201 Kai![]() ![]() Cheapest map to do weekly world 4 quest. However, the map MUST BE LOCKED in the FINAL FORM to make enemy DDs disappear at the boss node, which will lock you out of Maruyu Keep in mind they have LITTLE TO NO CHANCE to sink your submarine, NOT impossible. There is an actually 0.2% chance your submarine can die, or 2 out of 1000 runs. For practical purposes, it is recommended that this comp/strategy is to be used in parallel with other ranking maps. As an example, one may run 7-1 as their main ranking map and occasionally sortie this composition as soon as the submarines are repaired, effectively making this strategy bucket-free. | |||
Air State | AD | AP | AS | AS+ |
0 | 0 | 0 | 0 |
5-4 Ranking | ||||
---|---|---|---|---|
Fleet | 1CL 3DD 2CLT - ETSCF fleet [14] | |||
LoS | Speed | |||
Cn2: 45 | Any | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
B E H I J M P | |||
Fleet Notes | You should always sortie this fleet at 49 morale as if you manage to S-rank all preboss nodes, the entire fleet will be sparkled by the time you reached the boss node, which helps reduce bucket usage.
Best map to kill transport ships as you will meet 4 of them in one sortie. Like Phase 1, boss node still contains a lot of old rare ships
Due to the possibility of using FCF, it is possible that LoS may drop below the requirement. Only continue if your fleet still have above Cn2 45 LoS. If you managed to tweak the fleet setup to allow 3-slot CL or weaker DD with low luck while maintaining reasonable pass rate, this map can be one of the best options for leveling. A ship that is in non-flagship position and never get MVP will gain at least 1700 - 1850 EXP per boss runs (2500 - 2800 if flagship, more with MVP). Theoretically, if the flagship always becomes MVP and you finished the boss battle, she can gain up to 4500 EXP per runs. Keep in mind that due to being in a slot with very low capacity, the Prototype Night Zuiun (Attack Equipment) For some reasons, if you approach the boss node from south route once the map is cleared, CA Ne-Class | |||
Air State | AD | AP | AS | AS+ |
0 | 0 | 0 | 0 |
6-3 Ranking | ||||
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Fleet | 1CL 4DD 1AV [15] | |||
LoS | Speed | |||
Any | Any | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
A C E G H J | |||
Fleet Notes | If the player prefers farming ![]() ![]() ![]()
This comp works better if you have married DDs who can 1-slot OASW to increase the pass rate at the sub node. | |||
Air State | AD | AP | AS | AS+ |
0 | 0 | 0 | 0 |
7-1 Ranking | ||||
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Fleet | 1CL 4DD - Damegami RE [16] | |||
LoS | Speed | |||
Any | Any | |||
RouteNode Types: BLUE: Empty/Choice RED: Battle GREEN: Resource/TP VIOLET: Maelstrom PURPLE: Night Battle PINK: Air Raid/Battle ORANGE: Enemy Ambush/ASS |
D E G H K | |||
Fleet Notes | Standard ranking fleet, default chosen by most of the players.
Despite damegami in the RE, they will never be used (Please also see Note [9] below). They are there to allow you to advance to the boss node with no harm done. | |||
Air State | AD | AP | AS | AS+ |
0 | 0 | 0 | 0 |
- ↑ 1.0 1.1 1.2 1.3 Assumed with carried over HP and morale, use
only if HP is less than 50% (Except for 4-5 sub comp, see below).
- ↑ Assuming S rank all nodes.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Assuming you would only advance to night battle if you DID NOT get at least a B Rank at the end of the day battle. In general, unless you are looking for rare drops, it's not worth getting the S rank.
- ↑ 4.0 4.1 Assuming you would never bucket DEs. The simulator result ignores any bucket usage if the damaged (less than 50% HP) shipgirl has less than 1 hour of repairing (only possible for DEs in this case).
- ↑ Can only get B rank at best. Also, all the numbers in this row assumes you will always sortie them at full HP and 49 morale.
- ↑ Assuming D rank preboss and B rank at the boss node, which gives 2900 - 200 x 0.8 = 2740 HQ EXP, or 1.91 ranking point.
- ↑ 5-4 south route also consists of one ammo node that will always give you 60 ammo (No DLC equipped). Assuming 98% of the time you will not retreat and go through this node, you will spend less ammo per run.
- ↑ 8.0 8.1 The air recon resource node can give a small amount of ammo and bauxite depending on the player luck. If they managed to roll those, the amount of resource spent will be less.
- ↑ There is actually an extremely small chance (around 0.01%, or 1 out of 10000 runs) that you will use it, the simulator rounded it down to 0.
Managing quarterly sortie quests ranking points
Credit to Savara, Ink20. This is one of the recommended strategies to shoot ranking cannons.
As of current, there are 7 quarterly quests giving ranking points, known as cannon. A total of 2050 point can be obtained by completing all of those.
The following is the list of quarterly sortie quests. Bold indicates cannon quests
- At the beginning of the quarterly (unlocked by default): Bq3 and Bq13
- Unlocked by weekly or monthly quests:
- Bq1 needs Bm6 (Monthly 4-2)
- Bq2 needs Bw2 (Weekly carriers)
- Bq5 needs D11 (Tokyo Express 2)
- Bq7 needs Bw9: (Weekly 5-2)
- Bq8 needs D11 (Tokyo Express 2)
- Bq9 needs D11: (Tokyo Express 2)
- Bq11 needs Bm8 (Monthly supply lines)
- Unlocked by other quarterlies:
- Bq4 needs Bq3
- Bq6 needs Bq5
- Bq10 needs Bq2
- Bq12 needs Bq11
Recommended course of actions
- 1. Do all weeklies
- 2. Do Bm1: “Monthly Myoukou 2-5”
- 3. Do Bm5: “Monthly 1-5”
- 4. Do Bm8: “Monthly supply lines”
- 5. Do Bq11: “Newbie cannon” (80 rpt must be “sacrificed”)
- 6. At this point 5 big cannons are unlocked
- 6.1. Bq2 do everything but 6-3 run
- 6.2. Bq7 do everything but 5-4 run
- 6.3. Bq8 do everything but one 1-5 run
- 6.4. Bq12 do everything but 4-2 run
- 6.5. Bq13 do everything but 5-4 run
- 7. Bq10 remains locked until Bq2 is done
- 8. Clear all EOs and farm ranking points as usual
- 9. When the end of the month is close, calculate how many rpt you need to reach your desired position and fire the cannons you need.
Alternatively, if you want to try ranking all 3 months:
- Month 1. Do Bm1, Bm5, Bm8, Bq2, Bq8, 7-2-2 run of Bq10 (so you don't have to open it again) and everything but one run of Bq7, Bq11 and Bq13 (350+300 rpt with 200+80+390 rpt ready in case of need)
- Month 2. Do Bq7, Bq10 and Bq11 (200+400+80 rpt)
- Month 3. Do Bq12 and Bq13 (330+390 rpt)
Also, remember that some requirement of these quests are shared with other quests and can be done together like 5-4 of Bq7 and Bq13 with 2CL, 3CA, 1CV or 1BBV (north or south route), 6-4 of Bq2 and Bq13, 6-3 of Bq2 and Bq4, etc.
Trivia
Tools that help you with ranking
Savara's ranking cutoff - planning tool
Website: [17]
This is a ranking supportive tool that calculates the amount of point you need to farm in order to reach a selected goal. It also includes features using ranking data from senka.su such as automatic score input, other players tracking system, and a filter for players potentially going for high ranking. For more information, please visit the site.
Senka.su
Website: [18]
A database site that shows the top 500 record of every server, which can be helpful if you wanna check where you are at compared to the other players in the top 500.
Ranking plan
- As of September 2020, many quarterly quests that give ranking points have been released. This has directly affected the ranking pressure across all servers as nowaday T500 may requires as much effort as Phase 1 T100. However, this can also be a good thing as if you do all those quarterlies and EO in one single month, you can stack up to 3000 points pretty easily. With a couple of more sortie, you are guaranteed to hit T500 as well. So my advice is If your life is very busy, just focus all quarterlies in one month and clear all the EO that month too, this way, at least you will get ranking rewards every 3 months
- Of course it is still possible to rank every month and spread out quarterlies to get enough point buff (i.e each month you only do 2-3 quarterlies for around 600 points), but will require much more points from daily sortie for T500 nowaday if you wanna catch up. Plan your schedule accordingly to your server if you spam daily. You are gonna need like 3700 for T500 (Hashi will need more obviously)
Regarding the EO and Quest cannon
- For EO cannon, you can shoot anytime in a month to gain rpt, but note that if you shoot in the last day of the month, between 22:00 - 00:00 JST of the next month, it will not be counted for anything !
- For quarterly quest cannon:
- Shooting it anytime before 14:00 JST of the last day of any month will give rpt to that month.
- Shooting it after 14:00 JST of the last day of any month, as long as that month is NOT the last month of the quarter, will give rpt to the following month.
- Shooting it after 14:00 JST of the last day of the last month in a quarter will just simply waste it, not counted for anything.
- For reference, 4 quarters in KC are month 12-1-2 / 3-4-5 / 6-7-8 / 9-10-11
Example:
- Right now it's July, it belongs to quarter 6-7-8. I have the Z cannon available giving 350 points.
- If I shoot it anytime in July before 7/31 14:00 JST, I will have 350 points for July.
- If I shoot it after 7/31 14:00 JST, but before August coming, I will have 350 points for August.
- If I shoot it after 8/31 14:00 JST, I will get nothing out of it, as August is already the last month of the quarter.
- For limited seasonal quest cannon (Rainy Season 2023 - Terubozu, Setsubun, etc...), let's say the current month is May and it currently has a seasonal quest cannon:
- Shooting it anytime before 14:00 JST of the last day of May will give rpt to May.
- Shooting it after 14:00 JST of the last day of May will give rpt to the following month, June.
The last note regarding the seasonal quest cannon are VERY IMPORTANT to know about especially if the said cannon is a MONTHLY quest. As the points are given to the next month if the cannon is shot AFTER 14:00 JST of the current month, it is possible to stack the point gained from that particular quest TWICE in the following month. The seasonal quest cannon will start giving the point to the next month as soon as 14:00 JST of the current month has been passed, but the monthly quest reset will not occur yet, so there is a small time window of 15 hours where you can finish the said monthly seasonal quest before it resets itself, allowing you to do it again, doubling the point gained from the said quest in the following month.
The entire quest cannon can be summed up using this table:
May 31st | June 1st | |||
13:59 JST of May 31st and before | 14:00 JST of May 31st - 04:59 JST of June 1st | 05:00 of June 1st and later | ||
Quarterly quest | Accounted for May | LOST | Accounted for June | |
Seasonal quest BEFORE June quest reset | Accounted for May | Accounted for June | ||
Seasonal quest AFTER June quest reset | Accounted for June |
See Also
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