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Early Spring 2023 Event/E-3/Sandbox
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-3 Branching Rules (Start Points) | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
E-3 Branching Rules (Single / Striking Force Fleet) | ||
---|---|---|
Nodes | Rules | |
A |
B |
Active Branching |
F | ||
B |
B1 |
Does not meet the requirements to go to C or F |
C |
| |
F |
| |
B1 |
B2 |
Does not meet the requirements to go to C |
C |
| |
D |
E |
|
K |
| |
G |
H |
Active Branching |
J | ||
H |
H1 |
Does not meet the requirements to go to I |
I |
| |
H1 |
H2 |
|
I |
| |
J |
N |
|
O |
| |
O1 |
No path | |
O2 |
Does not meet the requirements to go to N or O | |
N |
O2 |
Does not meet the requirements to go to P |
P |
| |
O2 |
P |
|
Q |
| |
R |
S |
??? |
S1 |
Does not meet the requirements to go to S | |
V2 |
No path(?) | |
S |
Q |
|
S2 |
| |
T |
|
E-3 Branching Rules (Combined Fleet) | ||
---|---|---|
Nodes | Rules | |
J |
N |
|
O |
| |
O1 |
| |
M |
J |
Does not meet the requirements to go to O |
O |
| |
N |
O2 |
|
O1 |
O |
|
O2 |
Does not meet the requirements to go to O | |
O2 |
P |
|
Q |
| |
R |
S |
|
S1 |
Does not meet the requirements to go to S or V2 | |
V2 |
| |
S |
Q |
|
S2 |
| |
T |
Meet ALL of the following requirements:
| |
U |
U1 |
|
U2 |
| |
V |
| |
U2 |
U3 |
??? |
V1 |
??? | |
V |
V1 |
Does not meet the requirements to go to V2 |
V2 |
| |
V1 |
U2 |
??? |
V2 |
??? | |
V2 |
W |
|
X |
|
Jiga's Initial Guide
Map Overview
E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
Ship locks affect routing on ALL difficulties, see here.
- This map uses 3 locks:
- 2 LBAS are available to sortie into this map.
- After phase 1.7, the LBAS is relocated closer to the final boss.
- "Airstrike Supported Battle" nodes are present on J U U1
Phase 1 - TP
Phase 1 is a "Transport Operation":
- Single Fleet: 0-1CAV/CL(T)/AV, 1CL, 4-5DD (Fast)
- Route: 1 A B B1 C D K
- LoS check: 55 Cn3 ?
- AP/AS: 332/746 (Hard)
- LBAS range: 7, then 9 after phase 1.7
- Using a Fast+ fleet will skip node B1.
Phase 1.3 - Gimmick 1
The following steps have to be performed to unlock the 2nd start point:
I | J | |
---|---|---|
Hard | S x2 | A+ x2 |
Medium | S x2 | - |
Easy | A+? x2 | - |
Casual | A+? x2 | - |
- Single Fleet // Striking Force: "0-1FBB/CV(L)/CAV, 1-2CL, 4-5DD"
- Route: 1 A F G H I
- Bringing an AACI capable ship is recommended to pass through the air node.
- LoS check: 69~75 Cn4 (Hard)
- AP/AS: 349/785 (Hard)
- LBAS range: 6, then 8 after phase 1.7
Phase 1.7 - Gimmick 2
The following steps have to be performed to unlock the 2nd boss:
P | R | |
---|---|---|
Hard | S x3 | Reach |
Medium | A+? x3 | Reach |
Easy | A+ x2 | Reach |
Casual | A+? | Reach |
Node P:
- AP/AS: 349/785 (Hard)
- LBAS range: 5, then 7 after phase 1.7
- Bringing an AACI capable ship is recommended to reach and defeat the node.
Phase 2
- CTF: 0-2FBB, 2-4CV, 1CA, 1CL + 1CL, 0-1CLT, 4-5DD (Fast)
- Route: 2 M O R S T
- One of the escorting DD can be replaced by an SS/SSV.
- The I-201-class
have outstanding historical bonuses in this situtaion.
- The I-201-class
- One of the escorting DD can be replaced by an SS/SSV.
- Striking Force: 1FBB, 1CV, 1CL, 3DD, 1SS
- Route: 1 A F G J O R S T
- A weak fleet skipping the
lock entirely.
- Using
Surface Surface Radars affect routing:
- Using zero Surface Radar will guaranty routing to O, and each additional one increases the chances of off-routing to N.
- This comp is not recommended.
- The I-201-class
have outstanding historical bonuses in this situtaion.
- A weak fleet skipping the
- LoS check: ?? Cn? (Hard)
- AP/AS: 371/833
- LBAS range: 5
- Bringing an AACI capable ship is recommended to pass through the air node and against the boss.
- Bringing an OASW capable ship is recommended to pass through the submarine node.
Phase 3
- CTF: 2(F)BB, 2-3CV, 0-1CVL, 1CA, 0-1CL, 0-1AV + 0-1CA, 1CL, 1-2CLT, 2-4DD
- Route: 3 U V V2 X
- LoS check: ?? Cn? (Hard)
- AP/AS: 516/1160 (Hard) (numbers may be different due to the presence of unknown elements)
- LBAS range: 4
- Bringing an AACI capable ship is recommended against the boss.
- Bringing an OASW capable ship is recommended to reach the boss.
Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss
K | I | P | T | S2 | V1 | LBAS | |
---|---|---|---|---|---|---|---|
Hard | S | S | S | A+ | AS | AS | AS x2 |
Medium | A+ | - | - | A+ | AS | AS | AS |
Easy | A+ | - | - | A+ | - | AS | AS |
Casual | ? | - | - | ? | - | ? | ? |
- Use #Phase 1 - TP's fleet
- Use #Phase 1.3 - Gimmick 1's fleet
- Use #Phase 1.7 - Gimmick 2's fleet
- Use #Phase 2's fleet
- Use a Slow variation of #Phase 3's fleet
AP | AS | |
---|---|---|
Hard | 531 | 1193 |
Medium | 469 | 1055 |
Easy | 443 | 995 |
Casual | ? | ? |
- This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
- Numbers may be different due to the presence of unknown elements
AP | AS | |
---|---|---|
Hard | 212~350 | 476~786 |
Medium | 171~300 | 383~674 |
Easy | 192~283 | 383~635 |
Casual | 159~192 | 357~431 |
Once Debuff is complete the CG will change to the following:
Remodeled Wartime Cargo Princess |
---|
YY's Guide
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
Ships | Mapwide | B/B2/C/H/H1/K | J/M/N/O1/O2/S | I/P/T | U/U1?/U2/U3/V/V2 | X | ||
---|---|---|---|---|---|---|---|---|
All CA, CAV, CL, CLT, DD (stacks with below) | 1.03x | - | - | - | - | - | ||
All DE (stacks with below) | 1.12x | - | - | - | - | - | ||
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1.08x | 1.25x1.16x1.08 | 1.25x1.16x1.08 | 1.27x1.18x1.08 | 1.08x | 1.08x | ||
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1.04x | 1.21x1.16x1.04 | 1.21x1.16x1.04 | 1.23x1.18x1.04 | 1.04x | 1.04x | ||
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- | 1.16x | 1.16x | 1.18x | - | - |
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- | 1.15x | 1.45x | |||||
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- | - | 2.83~2.87x | 1.15x | - | - | |
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- | - | 1.14x | 1.15x | - | - |
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- | - | 1.15x | 1.45x | ||
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- | - | - | - | ||
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- | - | - | - | 1.24x1.15x1.08 | 1.67x1.45x1.15 |
Equipment Bonuses
Equipment | LBAS (Map-wide) |
---|---|
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1.14x each |
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1.11x each |
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Those bonuses only apply to planes in LBAS.
- All 4 planes in the base will gain the bonus provided by any bonus plane,
- Bonuses will stack between each other.
Debuff
Ships | Node X |
---|---|
![]() ![]() ![]() ![]() |
-49 ![]() |
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-19 ![]() |