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Difference between revisions of "KanColle Phase 2"
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Since the migration, the game engine has been slightly improved, now running at 1080p & 60fps instead of 720p & 30fps. Some new loading screens have also been added before the game's start menu. | Since the migration, the game engine has been slightly improved, now running at 1080p & 60fps instead of 720p & 30fps. Some new loading screens have also been added before the game's start menu. | ||
*In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game. | *In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game. | ||
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+ | {{:User:Grunilg/Major Changes}} | ||
=See Also= | =See Also= | ||
*[[Game Updates]] | *[[Game Updates]] | ||
*[[Phase 1]] | *[[Phase 1]] | ||
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[[Category:Game Updates]] | [[Category:Game Updates]] |
Revision as of 15:52, 13 February 2023
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"Phase 2" of KanColle also known as the "HTML5 Era of KanColle" was launched on the 17th of August 2018. This phase comes after "Phase 1", following the migration of the game systems from Flash to HTML5. The reason the transfer came is due to the fact that it was announced that Flash would be discontinued by 2020. In turn, KanColle made an announcement at the 4th KanColle Naval Review that they would be transferring to HTML 5 by April 2018.
All players' data (ships, equipment, items...) has been kept after this transfer, so players can continue to play KanColle after the HTML5 transfer. Right before the migration, the opportunity to move Server has also been offered to all players.
Since the migration, the game engine has been slightly improved, now running at 1080p & 60fps instead of 720p & 30fps. Some new loading screens have also been added before the game's start menu.
- In the following years, many UI tweaks have also been implemented, gradually improving the general ergonomics of the game.
Changes since January 2018
This is an incomplete list and is only covering the most important changes a returning player might need to made aware of. Up to date as of the 30th of April 2023.
Remodels and Ships
- Amagiri Kai Ni: A Destroyer with target priority and accuracy buff against PT Imps which also applies to the ships adjacent to her.
- Tashkent kai: 4 slot Destroyer
- Atlanta: Highly Specialised AACI-Ship
- Yuubari Kai Ni Toku, Yahagi Kai Ni B: "cheat CLT" like Yura and Abukuma
- Mogami Kai Ni Toku: CAV capable of equipping minisubs and DLC/Tanks
- Musashi Kai Ni: A costly 5 slot Battleship
- Yamato Kai Ni/Kai Ni Juu: A costly 5 slot FBB/BBV
- Both variants gain access to the Yamato-Class special attack (see below)
- BBV variant is also capable of equipping DLC/Tanks
- Nagato Kai Ni|Mutsu Kai Ni|Nelson: Gain Access to a very powerful special attack (see below)
- Ise Kai Ni|Hyuuga Kai Ni: 5 slot Battlecarriers (count as BBV for routing) capable of equipping Carrier Fighters and Divebombers.
- Gambier Bay Mk.II|Unyou Kai|Houshou Kai Ni Sen: DLC-Capable CVE
- Akagi Kai Ni (E): 5 slot (night) Carrier
- Kaga Kai Ni (E/Go): 5 slot (night/ASW) Carrier
- Victorious: A CVB
- Momochi: Specialised Anti-Installation ship with priority targeting towards them. The only ship capable of equipping Landing Forces
See also: Second Remodel Timeline, Ships by implementation Date
Equipment
- Introduction of Long Range Dive Bombers and Skilled Deck Personnel + Aviation Maintenance Hands, allowing more range control of Carrier Shelling.
- Certain Dive Bombers now no longer prevent Carriers from attacking Installations. Check this page for a list of them.
- Certain skilled and named Squadrons now enjoy Anti-Air Fire Evasion.
- Introduction of more stat bonuses for certain equipment on ships. Check the respective ship pages to see them.
- ASW Fit Bonuses now contribute to damage, the synergy bonuses have been revised
- The following can now be put into Reinforcement Expansions: AA Fire Directors, Submarine RADAR/Echolocators, Submarine Rear Torpedo Launcers, Skilled Lookouts, Elite Torpedo Squadron Command Facility, Skilled Deck Personnel + Aviation Maintenance Hands
- Daihatsu-class Landing Craft are now craftable
General Gameplay
- Revamp of all existing maps except 3-5 and W6, introduction of World 7, located inbetween Worlds 3 and 4 in the sortie and expedition menus
- As result Leveling Spots have changed, see the page for more details
- Introduction of new expeditions, some of which are only to be completed once a month. See Expeditions for details
- Introduction of combat expeditions, which are able to damage ships
- Introduction of Underway Repairs and more special Routing on Event Maps featuring Akashi Kai and Akitsushima Kai
- The Elite Torpedo Squadron Command Facility can be used in regular maps and placed in Reinforcement Expansions. See its page to see the rules of how its retreat mechanics work.
- Recource Hardcaps have been changed to 350.000 respectively.
- Equipment Presets are now to be found in the Remodel_(Menu)
Combat Mechanics
- Damage caps got raised:
- Support, ASW, Airstrike, LBAS - 170
- Opening and closing torpedo - 180
- Day shelling - 220
- Night battle - 360
- Introduction of very powerful, Multi-Hit, Multi-Ship Special Attacks with Nelson, Nagato Kai Ni, Yamato Kai Ni and Mutsu Kai Ni. Read their respective pages to get an idea of how they work
- Colorado as well as Kongou Kai Ni C, Hiei Kai Ni C also received special attacks, but those are generally considered to be weaker and more niche in application
- A complete List of all of them can be found here
- Introduction of AA Rocket Barrage
- Introduction of Smoke Screens
- Destroyers CIs have been buffed. Take a look at the Night Battle Page to get an Idea of their effectivness.
- Certain enemy Air Raids now feature Enemy ASW Patrol Aircraft, being capable of damaging submarines.
LBAS
- Introduction of High-Altitude Interceptors and High-Altitude Air Raids
- Heavy Bomber Raids require execution of a QTE-like Event on the map to get optimal Interception
- Introduction of Type 2 Land Based Reconnaissance Aircraft (skilled), increasing LBAS Range alongside Bombing and Fighterpower. Look at the Land-Based Air Squadron page for more details
Useful Tools
- KCNav - Look up user submitted compositions and routing for maps
- Asashio-Bot - A useful Kancolle discord bot
- GotoBrowser - An alternative way of playing Kancolle on Android Devices, forgoing the need of the official Flash app.
- KC Cache Proxy - Faster loading times by saving assets locally
- KC EN Patch - A english patch for kancolle based on asset replacement. Use at your own risk.