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Difference between revisions of "Fall 2015 Event"

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* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only
 
* [http://www.twitch.tv/c0mpl3x1ty c0mpl3x1ty's Stream] 9PM-12AM EST on Friday only
 
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]
 
* [http://www.twitch.tv/kamikaze262 Nii-Sama's Stream]
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* [http://www.twitch.tv/yamato_kai2000  Yamato JagdYamato's Stream] times TBA on every Fridays; might breeze through w/o streaming but will use Bandicam. (内内内乙甲)
 
{{EventsPortal}}
 
{{EventsPortal}}
 
[[category:Events]]
 
[[category:Events]]
 
[[zh:2015年秋季活动]]
 
[[zh:2015年秋季活动]]

Revision as of 15:39, 18 November 2015

Charge! Maritime Transport Operation

Introduction

File:Kolombangara NASA.jpg
Kolombangara as seen from an overhead view.

The Fall 2015 Event "Charge! Maritime Transport Operation" will be taking place staring November 18th,2015, will be medium-scaled and will feature combined fleets. The Kancolle dev team has hinted the event will be taking place in a "circular island" in the Southern Seas. Within that location, there will be several battles and "transportation operations". The event map will therefore likely be a series of battles that took place at Kolombangara.

If this is true, expect the majority of the events battles to consist of using smaller fleets to perform "Tokyo Express Runs." The dev team have hinted that well trained destoyers and light cruisers to form an elite torpedo squadron will be key to helping you win the event. Since most of the battles at Kolombongara were small engagements, the battles we will likely see during include the Battle of Kula Gulf, The Battle of Kolombangara and the Battle of Vella Gulf. For this reason, admirals are advised to train up their destroyers and light cruisers. Some maps may feature only night battles.

In addition, it has been mentioned that there will be some engagement that will involve larger fleets such as Battleships and Aircraft Carriers during part of the event. These will likely become combined fleet operations.

Update Info

New Ships

  • A total of 4 ship girls are confirmed:
  • Training cruiser Kashima is the E-3 clearance reward.
    • The Comtiq article in December's magazine mentioned it would be the second ship of the Katori Class training cruisers.
  • Arashi was hinted at in an article from Comtique Magazine's September issue. It made mention of a destroyer that worked alongside Kawakaze and engaged in a furious night battle. The Battle of Vella Gulf ties this connection together as both of them sunk during middle of the night.
    • November's issue hints that a destroyer that was sunk in the area the event will take place will appear.
  • Hagikaze also has been introduced to the game.
  • German Aircraft Carrier Graf Zeppelin was hinted at through Comptiq's December issue, where they revealed that a "foreign capital ship" will be appearing.
  • Mizuho will be a drop.
  • Akizuki and Prinz Eugen will be among the drops in this event, making this their first appearance since the Autumn 2014 Event.

New Enemy Vessels

Patch Notes

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
  2. The armor-reducing system of the Summer 2015 Event's final map, where certain nodes had to be killed to reduce boss armor, is likely to return, but in a simplified version.
  3. According to this tweet, Operation A (, Hard) and Operation B (, Medium) will require you to have mutiple fleets ready, which suggests fleet locking.
  4. The initial maps will focus on transport operations (Lighter ships, such as CLs and DDs likely), while the later maps will focus on heavy ships (CVs and BBs).

Event Maps

Quick Info Table

Classification Map Name Combined Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation E-1 Transport Operation! Clearing the Route Yes Transport Operation Tag Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
No restrictions. All difficulties OK
E-2 Battle off the Shore of Korone Haikara Island No In order to play these maps on hard, you must complete the previous map on either normal or hard.
(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
Requires exactly 1 CL (Flagship) + 5 DD
E-3 Deploy! Maritime Transportation Fleet Yes Up to 2 large ships allowed in the main transport fleet.
Extra Operation E-4 Western Front! Deploy a Mobile Task Force Dispatch Operation Tag
E-5 Survive! Vanilla Bay Night Battle! No Transport Operation TagDispatch Operation Tag CL Flagship and DD escorts plus up to 1 cruiser-class ships only

E-1

Transport Operation! Clearing the Route
【輸送作戦!前路掃討】

Information

  • Rewards upon clearance:
    • Clearing on Hard (甲): Furniture Fairy, Expansion, Irako x2, Skilled Lookouts
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):
2015FallE-1Banner.png
Fall2015 E1Map.png

Branching rules

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Branching Rules
NodeSplitCondition
STARTA
B
BCActive Branching
EActive Branching
EF
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I
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Tips


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Nodes and Enemy Encounters
NodePatternXpNode InfoForm
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警戒任務部隊
Pattern 1200 Light Cruiser He-Class flagshipLight Cruiser Tsu-Class eliteDestroyer Ro-Class Late ModelDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2
F
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H
水上打撃部隊
Pattern 1250 Battleship Ta-Class flagshipBattleship Ta-Class flagshipLight Carrier Nu-Class flagshipTorpedo Cruiser Chi-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2 Battleship Ru-Class flagshipBattleship Ru-Class flagshipTorpedo Cruiser Chi-Class flagshipLight Carrier Nu-Class flagshipDestroyer I-Class Late ModelDestroyer I-Class Late Model
J
前衛展開部隊旗艦
Pattern 1260 Heavy Cruiser Ne-Class eliteDestroyer PrincessDestroyer Ro-Class Late Model eliteDestroyer I-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2
Final Form
Heavy Cruiser Ne-Class eliteDestroyer PrincessDestroyer Ro-Class Late Model eliteDestroyer Ro-Class Late Model eliteDestroyer I-Class Late ModelDestroyer I-Class Late Model

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Final Form


E-2

Battle off the Shore of Korone Haikara Island
【コロネハイカラ沖海戦】

Information

  • Boss: Light Cruiser Princess
  • Gauge: Special (investigating)
  • Ship Restrictions: Flagship must be a CL and 5 DDs in the rest of the fleet
  • Ships tagged GREEN
  • Rewards upon clearance:
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):
2015FallE-2Banner.png
Fall2015 E2Map.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA
B
AD
G
DE
F
FG
H
I
HI
K

Tips


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1 Submarine Ka-Class flagshipSubmarine Ka-Class eliteSubmarine Ka-ClassSubmarine Ka-Class
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1 Heavy Cruiser Ri-Class flagshipLight Cruiser He-Class eliteLight Cruiser Ho-Class eliteLight Cruiser Ho-ClassDestroyer I-Class Late ModelDestroyer I-Class Late Model
Z
Pattern 1 Light Cruiser PrincessLight Cruiser He-Class flagshipLight Cruiser Ho-Class flagshipDestroyer Ro-Class Late ModelDestroyer I-Class Late ModelDestroyer I-Class Late Model
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
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Final Form


E-3

Korone Haikara Island Eastern Offshore
【抜錨!海上輸送部隊】

Information

  • Rewards upon clearance: Kashima
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):
2015FallE-3Banner.png
Fall2015 E3Map.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
AB
C
CD
E
HJ
K

Tips


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Z
Pattern 1
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Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
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G
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Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
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Final Form


E-4

No map name yet

Information

  • Rewards upon clearance:
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):
2015FallE-4Banner.png
Fall2015 E4Map.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA
D
BC
F
EF
G
HI
J
KM
N
NL
O

Tips


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Z
Pattern 1
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
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Pattern 1
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Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
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Pattern 1
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Final Form


E-5

No map name yet

Information

  • Rewards upon clearance:
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):
2015FallE-5Banner.png
Fall2015 E5Map.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
AB
C
BD
E
CE
F
G
FG
I
LM
N

Tips


Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Z
Pattern 1
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
Z
Pattern 1
Pattern 2
Final Form

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
Pattern 2
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
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Pattern 1
Pattern 2
Final Form


See Also

References

Tools

Discussions

Player Live Streams

zh:2015年秋季活动