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Difference between revisions of "Fall 2021 Event/Info"

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===New Enemy Equipment===
 
===New Enemy Equipment===
  
==Friend Fleet==
+
==Friendly Fleet==
===Fleet Formations===
+
No friendly fleet was released.
Friend Fleets will now come with a new function which will allow players to choose if they wish to bring in a Friend Fleet to aid them in battle or not. They can also choose to also decide if they want a normal Friend Fleet come aid them in battle or if they wish to use a powerful Friend Fleet that will require the cost of '''6 Instant Constructions''' [[File:Instant_construction-0.jpg]] to allow you call in a more powerful Friend Fleet to aid you into battle.
 
 
 
If you choose to opt in for the powerful Friend fleet, the '''Instant Constructions''' [[File:Instant_construction-0.jpg]] will not be consumed unless a powerful Friend Fleet appears.
 
{{:{{BASEPAGENAME}}/Friend Fleets}}
 
  
 
==Voice Lines==
 
==Voice Lines==
Line 246: Line 242:
  
 
===Special Mechanics===
 
===Special Mechanics===
# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
+
 
#* Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
+
<tabber>
#* When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
+
|-|Difficulties=
#* When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
+
*The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium), Operation C ({{lang|ja|丙}}, Easy) or Operation D ({{lang|ja|丁}}, Casual) .
# Beginning with the second map, '''difficulty progression rules''' apply.
+
**Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
#* In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
+
**When switching from any '''"lower"''' difficulty to any '''"higher"''' difficulty, the map will fully be reset.
#* e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
+
**When switching from any '''"higher"''' difficulty to any '''"lower"''' difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
# To simulate simultaneity of battles in different locations, '''Tag Conditions & Deployment Restrictions''' are employed.
+
 
#* Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
+
*Beginning with the second map, '''difficulty progression rules''' apply.
#* One map can use multiple tags, usually separated by phases or fleets.
+
** In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
#* Several maps can share one or more tags.
+
** e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
#* On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
+
 
#** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
+
*To simulate simultaneity of battles in different locations, '''[[Ship Locking|Fleet Tags]]''' conditions & deployment restrictions are employed.
# '''Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
+
** Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
#* Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
+
** One map can use multiple tags, usually separated by phases or fleets.
#* Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
+
** Several maps can share one or more tags.
#** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
+
** On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
# It is possible that the '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, will come back.
+
*** This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.
#* The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
+
 
#* The CF '''cannot''' be used in anything outside of event sorties.
+
|-|Fleets=
#* 3 differents types of CF are available, depending on the map requirements and your current fleet setup.
+
*The '''[[Combined Fleet]]''' (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
#* CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
+
** The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
#** The evacuation require an escort destroyer.
+
** The CF '''cannot''' be used in anything outside of event sorties.
#** The evacuation consumes the ships' entire fuel & ammo reserves.  
+
** 3 different types of CF are available, depending on the map requirements and your current fleet setup.
#** Only one ship can be evacuated per battle.
+
** CF with a flagship that carries a the '''{{EquipmentLink|Fleet Command Facility}}''', will be able to make use of the '''Ship Evacuation''' mechanic.
# It is possible that the '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships will come back.
+
*** The evacuation requires an escort destroyer.
#* The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
+
*** The evacuation consumes the ships' entire fuel & ammo reserves.  
#* The SF '''cannot''' be used in anything outside of event sorties.
+
*** Only one ship can be evacuated per battle.
#* A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
+
 
#** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
+
*The '''[[Striking Force Fleet]]''' (SF), a fleet with '''seven''' ships, may come back.
#*** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
+
** The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
#*** The evacuation does not require an escort destroyer.
+
** The SF '''cannot''' be used in anything outside of event sorties.
#*** The evacuation consumes the ship's entire fuel & ammo reserves.  
+
** A SF with a flagship that carries a the '''{{EquipmentLink|Striking Force Fleet Command Facility}}''', will be able to make use of the '''Single Ship Evacuation''' mechanic.
#*** Only one ship can be evacuated per battle.
+
*** The new Striking Force Fleet Command Facility will become obtainable and useable via [[Quests#F64|quest F64]].
#*** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
+
**** Note that the quest will consume the Fleet Command Facility and 2 [[Action Report]] in order to convert it into the new Striking Force Fleet Command Facility.
# Returning this event, the '''[[Vanguard Formation]]''' can be used.
+
**** The evacuation does not require an escort destroyer.
#* This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
+
**** The evacuation consumes the ship's entire fuel & ammo reserves.
#* This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
+
**** Only one ship can be evacuated per battle.
#** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
+
**** '''The damage the ship suffered may become worse during the evacuation, but she will never sink.'''
#** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
+
 
# '''NPC Friendly Fleets''' (FF) may be introduced to the event.
+
*Returning this event, the '''[[Vanguard Formation]]''' can be used.
#* FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
+
** This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
#* If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
+
** This formation is available for single and strike force fleets made of [https://twitter.com/KanColle_STAFF/status/930623111862435841 4 to 7] ships.
#** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
+
*** The formation makes ships more evasive in combat, especially with well-trained Destroyers.
#** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
+
*** This formation is available '''only during the duration of the event''', on the event's maps as well as on the regular maps.
#** The FF will appear at the start of either day or night battle, depending on the node.
+
 
#* FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
+
|-|Friendly Fleets=
# '''Enemy Radar Ambush Nodes''' have been introduced into the game.
+
*'''NPC Friendly Fleets''' (FF) may be introduced to the event.
#* Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
+
** FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
#** Your Fleet will not be able to fight against the enemy Fleet.
+
** If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
#** By meeting certain conditions, you can evade these nodes.
+
*** If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
# [[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 【緊急泊地修理】
+
*** Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
#* Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
+
*** The FF will appear at the start of either day or night battle, depending on the node.
#* See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
+
** FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.
# [[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
+
 
 +
|-|Gimmicks=
 +
*'''Completion Gimmicks''' are returning, asking you to accomplish certain requirements on a given map to unlock several things :
 +
** Boss debuff, from [[Summer 2015 Event]]'s final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
 +
** Map phases, where some map areas need to be unlocked, like on [[7-2]] and [[7-3]].
 +
*** Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
 +
 
 +
*'''Enemy Radar Ambush Nodes''' have been introduced into the game.
 +
** Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
 +
*** Your Fleet will not be able to fight against the enemy Fleet.
 +
*** By meeting certain conditions, you can evade these nodes.
 +
 
 +
*[[Repairs#Emergency_Anchorage_Repair|'''Emergency Anchorage Maintenance/Repairs''']] 緊急泊地修理】
 +
** Both [[Akashi|Akashi Kai]] and [[Akitsushima|Akitsushima Kai]] will be capable of conducting emergency repairs; however, Akitsushima has more limited capabilities compared to Akashi.
 +
** See under [[Repairs#Emergency_Anchorage_Repairs|Emergency Anchorage Repairs]] for details.
 +
 
 +
*[[Land-Based_Air_Squadron#High_Altitude_Air_Raid|'''High-Altitude Abyssal Bombers''']] that are resistant to all types of interceptors other than the {{EquipmentLink|Me 163B|Prototype Shuusui|Shuusui|text=Land-based rocket interceptors}} may also return this event.
 +
 
 +
*{{EquipmentLink|Arctic Gear & Deck Personnel}} were introduced during the [[Fall 2020 Event]], and need to be equipped on CV(L) to sortie them on "arctic" maps.
 +
</tabber>

Latest revision as of 11:09, 11 February 2024

The Fall 2021 Event also known under the title of The Return of the Saury Festival is a special event that will be taking place along with the Naval District Saury Festival (concluded on the 19th of November). Unlike previous events, this will be the first event map to use the Saury Festival as part of it's theme.

The exact scale of this event is 1 Main Operation and 2 Extra Operations.

There will also be 2 new ships this Event.

The main operation will take place in Hokkaido and there will be saury that will drop in the area. Completing this map will reward you with powerful ASW gear depending on the difficulty you choose.

The Extra Operation segment is called "Maritime Escort! Defend the Seas of the Mainland" and will involve you fleet defending against a submarine invasion near the Japanese mainland as the conduct "Operation Nangou. Expect to being ASW gear, and while at it, also deal with Air defense against carrier fleets and do transport operations.

For additional information regarding event-related subjects and content, please refer to the following links:


Historical Background

Disclaimer: The following information is based upon a summary of World War II history and may not have any bearing on in-game mechanics. This is for historical reference only.

Related Historical Campaigns

Information

Quick Info Table

Classification Map Name Fleet Type #LBAS available Friendly Fleet Fleet Tag Notes
Main Operation E-1 Saury Fishing Support Off Houkaidou
Northern Inshore Patrols
Single 0 None from 10/29 - 11/19 After 11/19
Fall 2021 Event Tag 1.png
104th Squadron
Extra Operation E-2 Operation Nangou Single 1/2 TBD Fall 2021 Event Tag 2.png
Hi Convoy
E-3 Decisive Patrol Line outside Hachijou-Jima Single / Striking Force/
Combined Fleet
2/3 TBD Fall 2021 Event Tag 3.png Fall 2021 Event Tag 4.png
Yokosuka Defense Force Combined Fleet

New Mechanics

New Ships

Returning Ships

Please refer to drop databases for the most updated lists of event drops, such as TsunDB or Poi-Statistics (or via Discord).

  • One notable returning ship is Intrepid on E3.

New Equipment

New Enemy Vessels

Submarine Shark Water Demon

New Enemy Equipment

Friendly Fleet

No friendly fleet was released.

Voice Lines

Fall 2021 Event/Voice Lines

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  • The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium), Operation C (, Easy) or Operation D (, Casual) .
    • Choosing Hard or Normal requires a certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
    • When switching from any "lower" difficulty to any "higher" difficulty, the map will fully be reset.
    • When switching from any "higher" difficulty to any "lower" difficulty, the map will stay in the very same state it was previously, with only +25% of TP/HP being reset on the current phase's TP/HP bar.
  • Beginning with the second map, difficulty progression rules apply.
    • In order to play a map on Hard difficulty, the prior map must have been completed on either Normal or Hard.
    • e.g., to do E-2 on hard, you must have completed E-1 on normal or hard.
  • To simulate simultaneity of battles in different locations, Fleet Tags conditions & deployment restrictions are employed.
    • Ships not already color-tagged will be tagged with the color associated with a map or map's phase when deployed. This tag will be applied regardless of the difficulty and can't be removed by any measure before the end of the event.
    • One map can use multiple tags, usually separated by phases or fleets.
    • Several maps can share one or more tags.
    • On Normal or Hard difficulty, ships must have either the same-colored tag as the map/phase being deployed to, or no tag at all.
      • This requirement is sometimes waived on certain maps, mostly on the last map of the event where tags only matter on Hard, or on post-clear.

  • The Combined Fleet (CF), a fleet assembling both your 1st and 2nd fleets, may come back.
    • The CF is only available for your 1st and 2nd fleets, where the 2nd fleet can be merged with the 1st one in the Fleet menu.
    • The CF cannot be used in anything outside of event sorties.
    • 3 different types of CF are available, depending on the map requirements and your current fleet setup.
    • CF with a flagship that carries a the Fleet Command FacilityFleet Command Facility, will be able to make use of the Ship Evacuation mechanic.
      • The evacuation requires an escort destroyer.
      • The evacuation consumes the ships' entire fuel & ammo reserves.
      • Only one ship can be evacuated per battle.
  • The Striking Force Fleet (SF), a fleet with seven ships, may come back.
    • The SF is only available for your 3rd fleet, where an extra 7th ship can be added in the Fleet menu.
    • The SF cannot be used in anything outside of event sorties.
    • A SF with a flagship that carries a the Striking Force Fleet Command FacilityStriking Force Fleet Command Facility, will be able to make use of the Single Ship Evacuation mechanic.
      • The new Striking Force Fleet Command Facility will become obtainable and useable via quest F64.
        • Note that the quest will consume the Fleet Command Facility and 2 Action Report in order to convert it into the new Striking Force Fleet Command Facility.
        • The evacuation does not require an escort destroyer.
        • The evacuation consumes the ship's entire fuel & ammo reserves.
        • Only one ship can be evacuated per battle.
        • The damage the ship suffered may become worse during the evacuation, but she will never sink.
  • Returning this event, the Vanguard Formation can be used.
    • This formation will organize the fleet such that the 2 to 3 last ships protect the 2 to 4 firsts ships of the Fleet.
    • This formation is available for single and strike force fleets made of 4 to 7 ships.
      • The formation makes ships more evasive in combat, especially with well-trained Destroyers.
      • This formation is available only during the duration of the event, on the event's maps as well as on the regular maps.

  • NPC Friendly Fleets (FF) may be introduced to the event.
    • FFs act as another unit that appears in particular battles to help aid your fleet when attacking the enemy.
    • If you want help from a FF, you may activate them via the "Friendly Fleet" button in the main menu
      • If activated, one FF is randomly selected from a preset list of fleets to help your fleet.
      • Depending on who is in your fleet influence which FF can help you, excluding the FFs containing ships you also have in your main fleet.
      • The FF will appear at the start of either day or night battle, depending on the node.
    • FFs are usually available sometime after the start of the event, to help Admirals facing difficulties clearing the maps.

  • Completion Gimmicks are returning, asking you to accomplish certain requirements on a given map to unlock several things :
    • Boss debuff, from Summer 2015 Event's final map, where once you reach the "Last Dance" of the final boss of a given map, you can unlock its debuffed form.
    • Map phases, where some map areas need to be unlocked, like on 7-2 and 7-3.
      • Map areas can either be a path to the next boss, an intermediate path asking for new gimmicks, or a shortcut.
  • Enemy Radar Ambush Nodes have been introduced into the game.
    • Entering this node will result in your fleet facing off against an enemy fleet that will ambush and attack your fleet
      • Your Fleet will not be able to fight against the enemy Fleet.
      • By meeting certain conditions, you can evade these nodes.