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Difference between revisions of "Winter 2016 Event"

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|map_image = [[E-3BannerWinter2016.png]]
 
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Revision as of 11:16, 10 February 2016

Introduction

The Winter 2016 Event Sortie! Operation Rei-Go is planned to start on February 10th, 2016 at 1900 JST. The event will be based off of Operation Rei-Go, a one day battle that took place along Mindoro Island where the IJN counterattacked US forces staging a landing on December 26th, 1944.

The Event is composed of only three maps, and allows for difficulty selection like in previous events. The Hard difficulty will be more difficult compared to usual event maps.

The first two stages will be themed on Operation Rei-Go and the Final Stage will be an Extra Operation, a "What If" scenario focusing on an Interception Mission.

In addition, it will feature battles against land based air units and a new gimmick system in E-3 that will be different from the usual armor reduction gimmick.

It's also been noted that for the first two maps, fleet requirements will be flexible; this will vary depending on the difficulty setting.

Information

Known and Confirmed Ships

Currently, 3 new ships are slated to appear as part of the event. The ships we are aware of so far are:

  • An Akizuki Class Destroyer that bravely sacrificed herself to protect some members of the Ozawa fleet, allowing them time to escape. She was commissioned and struck from the list during winter. It has been confirmed that this is Hatsuzuki and she will be a reward for clearing E-2.
  • The February issue of Comtiq Magazine revealed that a Yuugumo-class Destroyer is being added during the event. It's been noted that this ship also fought in the same battle as Hatsuzuki and sunk soon afterwards. This suggests the ship might be Fujinami.
  • Finally, February's Comtiq Magazine revealed that a foreign ship is expected to appear in the Extra Operation Map.
  • In addition, it been confirmed from a series of tweets that ships from past events will appear in this event as drops, most likely Graf Zeppelin, Mizuho, Akitsushima and Amagi.

Mechanics

Participation requirements

  • Must have a 75% sortie win ratio.
  • Must have 5 empty ship slots for new ships.
  • Must have 20 free equipment slots.

Special Mechanics

  1. The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (, Hard), Operation B (, Medium) or Operation C (, Easy).
    • Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
  2. It's been noted that the Extra Operation will involve a use a new gimmick that will not be related to the armor reduction gimmick.

Event Maps

Quick Info Table

Classification Map Name Combined Fleet? Color of Tag Tag Condition & Deployment Restriction Difficulty Restrictions Notes
Main Operation Operation Rei-Go E-1 Tagging:
Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc.
Deployment Restriction:
Normal or Hard: Must have either the same-colored tag or no tag.
Easy: No restrictions.
No restrictions. All difficulties OK
E-2 In order to play these maps on hard, you must complete the previous map on either normal or hard.
(e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
Extra Operation E-3

E-1

No map name yet

Information

  • Boss:
  • x kills required on all difficulties
  • Ships tagged
  • Rewards upon clearance:
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):
Spring2016_E-1Map.png
Spring2016_E-1Mapbanner.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BC
E
EF
G
H
FH 
I
J

Tips

  • Recommended fleet compositions:

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1100
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2


E-2

No map name yet

Information

  • Boss:
  • x kills required on all difficulties
  • Ships tagged
  • Rewards upon clearance: Hatsuzuki
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):
Spring2016_E-2Map.png
Spring2016_E-2Mapbanner.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BC
E
EF
G
H
FH 
I
J

Tips

  • Recommended fleet compositions:

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1100
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2


E-3

No map name yet

Information

  • Boss:
  • x kills required on all difficulties
  • Ships tagged
  • Rewards upon clearance:
    • Clearing on Hard (甲):
    • Clearing on Medium (乙):
    • Clearing on Easy (丙):
Spring2016_E-3Map.png

Branching rules

Show/Hide Branching Rules
Branching Rules
NodeSplitCondition
STARTA 
B 
BC
E
EF
G
H
FH 
I
J

Tips

  • Recommended fleet compositions:

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoForm
A
Pattern 1
B
Pattern 1
C
Pattern 1
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
G
Pattern 1
H
Pattern 1
Pattern 2
I
Pattern 1
J
Pattern 1
Pattern 2

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
NodePatternXpNode InfoFormAir
A
Pattern 1
B
Pattern 1
C
Pattern 1100
Pattern 2
D
Pattern 1
E
Pattern 1
Pattern 2
F
Pattern 1
Pattern 2
G
Pattern 1
H
Pattern 1
I
Pattern 1
J
Pattern 1
Pattern 2