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Difference between revisions of "Winter 2016 Event"
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# The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy). | # The difficulty system first used in [[Spring 2015 Event]] returns: you can choose between Operation A ({{lang|ja|甲}}, Hard), Operation B ({{lang|ja|乙}}, Medium) or Operation C ({{lang|ja|丙}}, Easy). | ||
#* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). | #* Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event). | ||
+ | |||
+ | ==Event Maps== | ||
+ | ===Quick Info Table=== | ||
+ | |||
+ | ===E-1=== | ||
+ | [[File:Ooyodofall2015E-1.png|500px]] | ||
+ | {{EventMap1 | ||
+ | |banner = [[File:2015FallE-1Banner.png|450px]] | ||
+ | |map_image = [[File:Fall2015_E1Map.png|450px]] | ||
+ | |map_name = Transport Operation! Clearing the Route | ||
+ | |map_japanese = 【輸送作戦!前路掃討】 | ||
+ | |information = | ||
+ | * [[Combined Fleet]] | ||
+ | *Boss: [[Heavy Cruiser Ne-Class]] | ||
+ | *5 kills required on all difficulties | ||
+ | *''Ships tagged [[File:Autumn2015TransportTag.png]]'' | ||
+ | |||
+ | *Rewards upon clearance: | ||
+ | ** Clearing on Hard (甲): Furniture Fairy, [[Reinforcement Expansions]], Irako x2, [[Skilled Lookouts]] | ||
+ | ** Clearing on Medium (乙): Furniture Fairy, [[Reinforcement Expansions]], Irako x2 | ||
+ | ** Clearing on Easy (丙): Furniture Fairy, Irako | ||
+ | |branching = | ||
+ | {{#invoke:MapBranching|branchingTemplate | ||
+ | |start_to_A = | ||
+ | |start_to_B = | ||
+ | |B_to_C = Active Branching | ||
+ | |B_to_E = Active Branching | ||
+ | |E_to_F = Certain number of BBs? <br/> | ||
+ | If 2nd fleet consists of more than 2 CLT | ||
+ | |E_to_G = Fail LoS check(?) | ||
+ | |E_to_H = Certain LoS(?) | ||
+ | |F_to_H = | ||
+ | |F_to_I = Fail LoS check(?) | ||
+ | |F_to_J = Certain LoS(?) | ||
+ | }} | ||
+ | |tips = <br /> | ||
+ | *''Recommended fleet compositions:'' | ||
+ | **2FBB 2CA 2CVL / 1CL 3DD 2CA (Surface Task Force) | ||
+ | **2BBV 2CA 2CVL / 1CL 4DD 1CLT | ||
+ | |||
+ | |||
+ | <tabber>Hard= | ||
+ | {{#invoke:EnemyEncounters|encounterTemplate | ||
+ | |A_label= 能動分岐 | ||
+ | |A1_node_info = | ||
+ | |A1_form = | ||
+ | |A1_xp = | ||
+ | | | ||
+ | |B_label= | ||
+ | |B1_node_info = Active Branching | ||
+ | | | ||
+ | |C_label = 前衛哨戒部隊 | ||
+ | |C1_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class ss_ka-class cl_ho-class_flagship | ||
+ | |C1_form = echelon | ||
+ | |C1_xp = | ||
+ | |C2_node_info = ss_ka-class_flagship ss_ka-class ss_ka-class cl_ho-class_flagship dd_i-class_late_model dd_i-class_late_model | ||
+ | |C2_form = echelon | ||
+ | |C2_xp = 160 | ||
+ | | | ||
+ | |D_label = | ||
+ | |D1_node_info = ammo +50 | ||
+ | | | ||
+ | |E_label = 警戒任務部隊 | ||
+ | |E1_node_info = cl_he-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model | ||
+ | |E1_form = line_ahead double_line | ||
+ | |E1_xp = 200 | ||
+ | |E2_node_info = cl_he-class_flagship cl_tsu-class dd_ro-class_late_model dd_i-class_late_model dd_i-class_late_model dd_i-class_late_model | ||
+ | |E2_form = | ||
+ | |E2_xp = | ||
+ | | | ||
+ | |F_label = 空母機動部隊 | ||
+ | |F1_node_info = cv_wo-class_flagship_2 cv_wo-class_flagship_2 ca_ri-class_flagship cl_tsu-class_elite dd_ro-class_late_model dd_ro-class_late_model | ||
+ | |F1_form = diamond | ||
+ | |F1_enemy_air_power = 50 | ||
+ | |F1_xp = 250 | ||
+ | | | ||
+ | |G_label = | ||
+ | |G1_node_info = | ||
+ | | | ||
+ | |H_label = 水上打撃部隊 | ||
+ | |H1_node_info = bb_ta-class_flagship bb_ta-class_flagship cvl_nu-class_flagship clt_chi-class_flagship dd_i-class_late_model dd_i-class_late_model | ||
+ | |H1_xp = 250 | ||
+ | |H1_form = line_ahead | ||
+ | |H1_enemy_air_power = 36 | ||
+ | |H2_node_info = BB_Ru-class_flagship BB_Ru-class_flagship CVL_Nu-class_flagship CLT_Chi-class_flagship DD_I-class_late_model DD_I-class_late_model | ||
+ | |H2_xp = 230 | ||
+ | |H2_form = line_ahead double_line | ||
+ | |H2_enemy_air_power = 36 | ||
+ | | | ||
+ | |I_label = | ||
+ | |I1_node_info = | ||
+ | | | ||
+ | |J_label = 前衛展開部隊旗艦 | ||
+ | |J1_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model DD_I-class_late_model | ||
+ | |J1_form = line_ahead | ||
+ | |J1_xp = 260 | ||
+ | |J2_node_info = CA_ne-class_elite destroyer_princess DD_ro-class_late_model_elite DD_ro-class_late_model_elite DD_I-class_late_model DD_I-class_late_model | ||
+ | |J2_form = line_ahead | ||
+ | |J2_xp = 280 | ||
+ | | | ||
+ | |final_form = J2 | ||
+ | |boss_node = J | ||
+ | }} | ||
+ | |-|Medium= | ||
+ | {{#invoke:EnemyEncounters|encounterTemplate | ||
+ | |A_label= 能動分岐 | ||
+ | |A1_node_info = | ||
+ | |A1_form = | ||
+ | |A1_xp = | ||
+ | | | ||
+ | |B_label= | ||
+ | |B1_node_info = Active Branching | ||
+ | | | ||
+ | |C_label = 前衛哨戒部隊 | ||
+ | |C1_node_info = | ||
+ | |C1_form = | ||
+ | |C1_xp = | ||
+ | |C2_node_info = | ||
+ | |C2_form = | ||
+ | |C2_xp = | ||
+ | | | ||
+ | |D_label = | ||
+ | |D1_node_info = ammo +50 | ||
+ | | | ||
+ | |E_label = 警戒任務部隊 | ||
+ | |E1_node_info = | ||
+ | |E1_form = | ||
+ | |E1_xp = | ||
+ | |E2_node_info = | ||
+ | |E2_form = | ||
+ | |E2_xp = | ||
+ | | | ||
+ | |F_label = 空母機動部隊 | ||
+ | |F1_node_info = | ||
+ | |F1_form = echelon | ||
+ | |F1_xp = | ||
+ | | | ||
+ | |G_label = | ||
+ | |G1_node_info = | ||
+ | | | ||
+ | |H_label = 水上打撃部隊 | ||
+ | |H1_node_info = | ||
+ | |H1_xp = | ||
+ | |H1_form = line_ahead | ||
+ | |H2_node_info = | ||
+ | |H2_xp = | ||
+ | |H2_form = line_ahead double_line | ||
+ | | | ||
+ | |I_label = | ||
+ | |I1_node_info = | ||
+ | | | ||
+ | |J_label = 前衛展開部隊旗艦 | ||
+ | |J1_node_info = | ||
+ | |J1_form = | ||
+ | |J1_xp = | ||
+ | |J2_node_info = | ||
+ | |J2_form = | ||
+ | |J2_xp = | ||
+ | | | ||
+ | |final_form = J2 | ||
+ | |boss_node = J | ||
+ | }} | ||
+ | |-|Easy= | ||
+ | {{#invoke:EnemyEncounters|encounterTemplate | ||
+ | |A_label= 能動分岐 | ||
+ | |A1_node_info = | ||
+ | |A1_form = | ||
+ | |A1_xp = | ||
+ | | | ||
+ | |B_label= | ||
+ | |B1_node_info = Active Branching | ||
+ | | | ||
+ | |C_label = 前衛哨戒部隊 | ||
+ | |C1_node_info = ss_ka-class_elite ss_ka-class ss_ka-class cl_ho-class_elite | ||
+ | |C1_form = | ||
+ | |C1_xp = 100 | ||
+ | |C2_node_info = ss_ka-class_elite ss_ka-class cl_tsu-class dd_i-class dd_i-class dd_i-class | ||
+ | |C2_form = echelon | ||
+ | |C2_xp = 100 | ||
+ | | | ||
+ | |D_label = | ||
+ | |D1_node_info = ammo +50 | ||
+ | | | ||
+ | |E_label = 警戒任務部隊 | ||
+ | |E1_node_info = cl_he-class_elite cl_tsu-class dd_ro-class_late_model dd_i-class dd_i-class dd_i-class | ||
+ | |E1_form = double_line | ||
+ | |E1_xp = | ||
+ | |E2_node_info = | ||
+ | |E2_form = | ||
+ | |E2_xp = | ||
+ | | | ||
+ | |F_label = 空母機動部隊 | ||
+ | |F1_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite ca_ri-class dd_i-class dd_i-class | ||
+ | |F1_form = diamond | ||
+ | |F1_enemy_air_power = 50 | ||
+ | |F1_xp = | ||
+ | |F2_node_info = cv_wo-class_flagship cv_wo-class_flagship ca_ri-class_elite cl_tsu-class dd_i-class dd_i-class | ||
+ | |F2_form = | ||
+ | |F2_enemy_air_power = 50 | ||
+ | |F2_xp = 160 | ||
+ | | | ||
+ | |G_label = | ||
+ | |G1_node_info = | ||
+ | | | ||
+ | |H_label = 水上打撃部隊 | ||
+ | |H1_node_info = bb_ru-class_flagship bb_ru-class_flagship cvl_nu-class_elite clt_chi-class_elite dd_i-class dd_i-class | ||
+ | |H1_form = | ||
+ | |H1_xp = | ||
+ | |H1_enemy_air_power = 15 | ||
+ | | | ||
+ | |I_label = | ||
+ | |I1_node_info = | ||
+ | | | ||
+ | |J_label = 前衛展開部隊旗艦 | ||
+ | |J1_node_info = ca_ne-class dd_i-class_late_model dd_i-class_late_model dd_i-class dd_i-class dd_i-class | ||
+ | |J1_form = | ||
+ | |J1_xp = | ||
+ | |J2_node_info = | ||
+ | |J2_form = | ||
+ | |J2_xp = | ||
+ | | | ||
+ | |final_form = J2 | ||
+ | |boss_node = J | ||
+ | }} | ||
+ | </tabber> | ||
+ | |||
+ | |dropsA = '''[[EliteDD|Destroyers]]''': [[Shigure]], [[Yuudachi]], [[Murasame]], [[Shiratsuyu]], [[Suzukaze]], [[Samidare]] | ||
+ | |dropsC = '''[[EliteDD|Destroyers]]''': [[Yuudachi]], [[Shigure]], [[Shiratsuyu]], [[Suzukaze]], [[Murasame]], [[Samidare]], [[Fumizuki]], [[Mikazuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mutsuki]], [[Kisaragi]], [[Satsuki]], [[Mochizuki]] | ||
+ | |dropsE = '''[[EliteDD|Destroyers]]''': [[Kawakaze|'''<span style="color:red">Kawakaze</span>''']], [[Mochizuki]], [[Fumizuki]], [[Yuudachi]], [[Shigure]], [[Shiratsuyu]], [[Murasame]], [[Satsuki]], [[Nagatsuki]], [[Kikuzuki]], [[Mutsuki]], [[Kisaragi]], [[Samidare]] | ||
+ | <br/>'''[[EliteCL|Light Cruisers]]''': [[Sendai]], [[Jintsuu]], [[Naka]] | ||
+ | <br/>'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]] | ||
+ | |dropsF = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Yayoi]], [[Satsuki]], [[Kikuzuki]], [[Mikazuki]], [[Mutsuki]], [[Samidare]], [[Murasame]], [[Shigure]], [[Yuudachi]], [[Shiratsuyu]], [[Suzukaze]], [[Tanikaze]], [[Hamakaze]] | ||
+ | <br/>'''[[EliteCL|Light Cruisers]]''': [[Sendai]], [[Jintsuu]], [[Naka]] | ||
+ | <br/>'''[[EliteCA|Heavy Cruisers]]''': [[Choukai]], [[Kumano]], [[Suzuya]] | ||
+ | |dropsH = '''[[EliteDD|Destroyers]]''': [[Kazagumo|'''<span style="color:red">Kazagumo</span>''']], [[Shiratsuyu]], [[Uzuki]], [[Yayoi]], [[Kawakaze|'''<span style="color:red">Kawakaze</span>''']], [[Tanikaze]], [[Mikazuki]], [[Yuudachi]] | ||
+ | |dropsJ = '''[[EliteDD|Destroyers]]''': [[Uzuki]], [[Mikazuki]], [[Yukikaze]], [[Tanikaze]], [[Hamakaze]], [[Kazagumo|'''<span style="color:red">Kazagumo</span>''']], [[Kawakaze|'''<span style="color:red">Kawakaze</span>''']], [[Yayoi]] | ||
+ | <br/> | ||
+ | '''[[EliteCL|Light Cruisers]]''': [[Kuma]], [[Sendai]], [[Yuubari]], [[Ooyodo]], [[Jintsu]], [[Noshiro]] | ||
+ | <br/> | ||
+ | '''[[EliteCA|Heavy Cruisers]]''': [[Kinugasa]], [[Furutaka]], [[Kumano]], [[Suzuya]] | ||
+ | <br/> | ||
+ | '''[[EliteBB|Battleships]]''': [[Kongou]], [[Yamashiro]], [[Haruna]], [[Hiei]], [[Fusou]], [[Kirishima]] | ||
+ | <br/> | ||
+ | '''[[EliteCV|Aircraft Carriers]]''': | ||
+ | <br/> | ||
+ | '''[[EliteCVL|Light Aircraft Carriers]]''': [[Ryuujou]] | ||
+ | <br/> | ||
+ | '''[[EliteAV|Seaplane Tenders]]''': [[Chitose]], [[Chiyoda]] | ||
+ | <br/> | ||
+ | '''[[Auxiliary Ships|Auxiliary Ships]]''': [[Hayasui|'''<span style="color:red">Hayasui</span>''']] | ||
+ | }} | ||
{{EventsPortal}} | {{EventsPortal}} |
Revision as of 00:47, 6 February 2016
Introduction
The Winter 2016 Event Sortie! Operation Rei-Go is planned to start on February 10th, 2016. It has been confirmed that the event will be inspired off of Operation Rei-Go which was a one day battle that took place along the Mindoro Island where an IJN counterattack was conducted in the winter on December 26th, 1944.
The Event is planned to be a small scale event, which will allow you to choose a difficulty much like previous events. It's been noted that hard level difficulty will be more difficult compare to usual event maps.
Information
Known and Confirmed Ships
Currently, Kancolle_Staff Tweets have reported that there will be "more than one new kanmusu" introduced in this event. While the exact number is not known. It is speculated that it will be between 2-3 kanmusus this event. What has been revealed so far is:
- An Akizuki Class Destroyer that bravely sacrificed herself to protect some members of the Ozawa fleet allowing them time to escape. She was commissioned and Struck from the list on the winter season. This suggests that the destroyer will be Hatsuzuki
- In addtion, it been confirmed from a series of tweets that ships from past events will appear in the event such as drops Graf Zeppelin, Mizuho, Akitsushima and Amagi
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
Event Maps
Quick Info Table
E-1
Information
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Branching rules
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Tips
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