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Revision as of 05:30, 12 August 2016
Introduction
The Summer 2016 Event "CounterAttack! The Second Battle off of Malaya!" is planned to start on August 12, 2016. As of current, information regarding the event was revealed during the 3rd Kantai Collection Naval Review Meeting set for August 7th at Yokohama PACIFICO Convention. The Event is planned to feature a mixture of surface combat, Anti-Submarine Warfare, and the usage of Land-Based Air Squadrons.
The event is noted to be a CounterAttack / Intercreption Operation that will have you battling against the Abyssal Fleet in an disadvantaged situation on a what if battle that will be loosely based upon the Sinking of Prince of Wales and Repulse based on the details that were given so far from the Naval Review and Comtiq Magazine.
Additional tweets have noted that the event will have you conducting ASW patrols with torpedo squadrons and aviation units performing transport operations for the First part of the campaign. The Second Half of the campaign will be using combined fleets and your main fleet forces for an interception/counter attack along with Land Based Air Squadrons against the main Abyssal Forces in the western part of the Ocean.
Taking this information into account, we can expect this event to use all of the major event mechanic elements it has used up to this point which include:
Information
New Ships
Currently, the following ships have been confirmed for the event:
Ship Girls
- The Mutsuki-Class Destroyer Minazuki, who will be voiced by Hikada Rina and drawn by Kusada Souta (as mentioned and shown in the Kancolle Naval Review. The Illustration shown at the Review has her depicted as a purplish-blue, short haired girl.
- A Large Foreign Ship Girl which is going to be a British Royal Navy Battle Ship that is not Repulse or the Prince of Wales (as mentioned and shown in the Kancolle Naval Review) but is from the Queen Elizabeth Class Battleships
Abyssals
- Kancolle Naval Review and September Comtiq Magazine reveals that a 1 Abyssal Hime Type will be getting her own "Swimsuit Mode" during event.
- Within the September Comtiq Magazine it's been hints suggested between Kensuke Tanaka and the interviewer that there are plans what might be an Abyssal version of "Fortress Singapore" which suggest an Installation Battle will be present.
New Equipment
N/A
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
Event Maps
Quick Info Table
Classification
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Map
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Name
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Combined Fleet?
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Land-Based Air Squadron?
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Color of Tag
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Tag Condition & Deployment Restriction
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Difficulty Restrictions
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Notes
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Main Operation
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E-1
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TBD
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TBD
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Tagging: Ships not already color-tagged will be tagged with the color associated with the map when deployed. This tag exists on all difficulties and is not reset on remodel, etc. Deployment Restriction: Normal or Hard: Must have either the same-colored tag or no tag. Easy: No restrictions.
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No restrictions. All difficulties OK
|
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E-2
|
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TBD
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TBD
|
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In order to play these maps on hard, you must complete the previous map* on either normal or hard. (e.g., to do E-4 on hard, you must complete E-3 on normal or hard.)
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E-3
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|
|
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E-4
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|
|
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Extra Operation
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E-5
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|
|
|
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E-1
Information
- Rewards upon clearance:
- Clearing on Hard (甲):
- Clearing on Medium (乙):
- Clearing on Easy (丙):
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
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Node | Split | Condition |
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B | A | | D | |
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Tips
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
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Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
|
|
|
E-2
Information
- Rewards upon clearance:
- Clearing on Hard (甲):
- Clearing on Medium (乙):
- Clearing on Easy (丙):
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
---|
Node | Split | Condition |
---|
B | A | | D | |
|
Tips
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
|
|
|
E-3
Information
- Rewards upon clearance:
- Clearing on Hard (甲):
- Clearing on Medium (乙):
- Clearing on Easy (丙):
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
---|
Node | Split | Condition |
---|
B | A | | D | |
|
Tips
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
|
|
|
E-4
Information
- Rewards upon clearance:
- Clearing on Hard (甲):
- Clearing on Medium (乙):
- Clearing on Easy (丙):
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
---|
Node | Split | Condition |
---|
B | A | | D | |
|
Tips
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
|
|
|
E-5
File:OoyodoSummerE-52016.png
Information
- Rewards upon clearance:
- Clearing on Hard (甲):
- Clearing on Medium (乙):
- Clearing on Easy (丙):
|
|
Branching rules
Show/Hide Branching Rules
Branching Rules |
---|
Node | Split | Condition |
---|
B | A | | D | | E | G | | G | H | | K | |
|
Tips
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters |
---|
Node | Pattern | Xp | Node Info | Form | Air |
---|
A
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | B
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | C
| Pattern 1 | | | | | Pattern 2 | | | | | D
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | | E
| Pattern 1 | | | | | F
| Pattern 1 | | | | | G
| Pattern 1 | | | | | Pattern 2 | | | | | H
| Pattern 1 | | | | | Pattern 2 | | | | | I
| Pattern 1 | | | | | Pattern 2 | | | | | J
| Pattern 1 | | | | | Pattern 2 | | | | | Pattern 3 | | | | |
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Events |
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2013 | | |
2014 | | |
2015 | | |
2016 | | |
2017 | | |
2018 | | |
2019 | | |
2020 | | |
2021 | | |
2022 | | |
2023 | | |
2024 | | | |
|
2015 · 2016 · 2017 · 2018 · 2019(& sardine) · 2021(large) · 2022 · 2023 | | |
2015 · 2016(simple quest) · 2017(simple quest) · 2020(large) · 2021 · 2022(simple quest) | | |
2019 · 2020 · 2021 · 2022 · 2023 · 2024 | | |
2022 · 2023 · 2024 | | |
2018 | | |
2014 · 2015 |
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zh:迎击!第二次马来亚海战