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Difference between revisions of "Spring 2025 Event/E-1"
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|map_5_text=LBAS | |map_5_text=LBAS | ||
|boss_hard= 2400 HP | |boss_hard= 2400 HP | ||
− | |boss_medium= | + | |boss_medium= 1400 HP |
− | |boss_easy= | + | |boss_easy= 1400 HP |
− | |boss_casual= | + | |boss_casual= 1400 HP |
|phase_1_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}} | |phase_1_boss= {{EnemyLink|Transport Ship Wa-Class B (Landing) Flagship}} | ||
|rewards = E-1 | |rewards = E-1 | ||
Line 41: | Line 41: | ||
** Amount of CV(B) = 0 | ** Amount of CV(B) = 0 | ||
** Amount of CVL ≤ 1 | ** Amount of CVL ≤ 1 | ||
− | * 104th Squadron (''' | + | * [[File:Spring_2025_Event_Tag_1.png]] 104th Squadron ('''Medium / Hard''' only) |
|0 -> 2 = * Meet '''ANY''' of the following requirements: | |0 -> 2 = * Meet '''ANY''' of the following requirements: | ||
** Fleet 3 | ** Fleet 3 | ||
Line 48: | Line 48: | ||
** Amount of CV(B) ≥ 1 | ** Amount of CV(B) ≥ 1 | ||
** Amount of CV(B/L) ≥ 2 | ** Amount of CV(B/L) ≥ 2 | ||
− | * 1st Fleet (''' | + | * [[File:Spring_2025_Event_Tag_2.png]] 1st Fleet ('''Medium / Hard''' only) |
}} | }} | ||
− | |||
{{MapBranchingTable | {{MapBranchingTable | ||
|title = E-1 Branching Rules ▼/▲ | |title = E-1 Branching Rules ▼/▲ | ||
|id = 60-1b | |id = 60-1b | ||
− | |order = | + | |order = 2,A,B,B1,B2,C,C1,D,G,K,M |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|2 -> B1/battle = * Does not meet the requirements to go to F | |2 -> B1/battle = * Does not meet the requirements to go to F | ||
|2 -> F/empty = * Meet '''ALL''' of the following requirements: | |2 -> F/empty = * Meet '''ALL''' of the following requirements: | ||
** Amount of (F)BB(V) + CV(B/L) ≤ 2 | ** Amount of (F)BB(V) + CV(B/L) ≤ 2 | ||
** Amount of CL ≥ 1 | ** Amount of CL ≥ 1 | ||
− | ** Amount of DD ≥ 3 | + | ** Amount of DD + DE ≥ 3 |
|A/empty -> B/empty, D/battle = Active Branching | |A/empty -> B/empty, D/battle = Active Branching | ||
|B/empty -> B1/battle = * Does not meet the requirements to go to B2 | |B/empty -> B1/battle = * Does not meet the requirements to go to B2 | ||
|B/empty -> B2/pink = * Meet '''ALL''' of the following requirements: | |B/empty -> B2/pink = * Meet '''ALL''' of the following requirements: | ||
− | ** Amount of CL ≥ 1 | + | ** Amount of CL + CT ≥ 1 |
** Amount of DD + DE ≥ 2 | ** Amount of DD + DE ≥ 2 | ||
** If Slow Fleet, then amount of (F)BB(V) + CV(B/L) = 0 | ** If Slow Fleet, then amount of (F)BB(V) + CV(B/L) = 0 | ||
|B1/battle -> B2/pink = * Start from Point 1 | |B1/battle -> B2/pink = * Start from Point 1 | ||
− | |B1/battle -> F/empty = * Start from Point 2 | + | * Does not meet the requirements to go to F |
+ | |B1/battle -> F/empty = * Meet '''ALL''' of the following requirements: | ||
+ | ** Start from Point 2 | ||
+ | ** If Fast Fleet, then amount of (F)BB(V) ≤ 4 | ||
+ | ** If Slow Fleet, then amount of (F)BB(V) ≤ 3 | ||
|B2/pink -> C/battle = * Does not meet the requirements to go to C1 | |B2/pink -> C/battle = * Does not meet the requirements to go to C1 | ||
− | |B2/pink -> C1/battle = * Meet ''' | + | |B2/pink -> C1/battle = * Meet '''ALL''' of the following requirements: |
** Amount of CA(V) + CL + CLT ≤ 3 | ** Amount of CA(V) + CL + CLT ≤ 3 | ||
− | ** If Slow Fleet and amount of DE ≤ 1, then amount of (F)BB(V) + CA(V) = 0 | + | ** If Slow Fleet and amount of DE ≤ 1, then amount of (F)BB(V) + CA(V) + CLT = 0 |
** ??? | ** ??? | ||
|C/battle -> G/battle = * Does not meet the requirements to go to I | |C/battle -> G/battle = * Does not meet the requirements to go to I | ||
Line 89: | Line 81: | ||
** Fast Fleet | ** Fast Fleet | ||
** Amount of (F)BB(V) = 0 | ** Amount of (F)BB(V) = 0 | ||
− | ** Amount of | + | ** Amount of CV(B) ≤ 1 |
+ | ** Amount of CL ≥ 1 | ||
+ | ** Amount of DD ≥ 3 | ||
+ | |C1/battle -> C2/gray = * Route to K is locked | ||
+ | * [Route to K unlocked] Does not meet the requirements to go to K | ||
+ | |C1/battle -> K/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of SS(V) = 0 | ||
+ | ** ??? | ||
+ | |D/battle -> D1/empty = * Does not meet the requirements to go to D2 | ||
+ | |D/battle -> D2/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of ships in fleet ≤ 5 | ||
+ | ** Amount of DD + DE ≥ 2 | ||
** ??? | ** ??? | ||
− | | | + | ** Does not meet the requirements to go to D3 |
− | + | |D/battle -> D3/pink = * Meet '''ALL''' of the following requirements: | |
+ | ** Amount of ships in fleet ≤ 5 | ||
+ | ** If Fast Fleet, then fleet must only contain CL, CT and DD | ||
+ | ** If Fast Fleet, then amount of CL + CT = 1 | ||
+ | ** If Slow Fleet, then amount of DE ≥ 3 | ||
+ | * Otherwise, fleet contains exactly 1CV(B/L) 2DD 2DE | ||
+ | * Or, fleet contains exactly 1CL 3DD/DE | ||
|G/battle -> K/battle = * Does not meet the requirements to go to M | |G/battle -> K/battle = * Does not meet the requirements to go to M | ||
|G/battle -> M/battle = * Meet '''ALL''' of the following requirements: | |G/battle -> M/battle = * Meet '''ALL''' of the following requirements: | ||
+ | ** Amount of (F)BB(V) ≤ 2 | ||
+ | *** If Slow Fleet, then amount of (F)BB(V) ≤ 1 | ||
** Amount of CL ≥ 1 | ** Amount of CL ≥ 1 | ||
** Amount of DD ≥ 2 | ** Amount of DD ≥ 2 | ||
− | |||
|K/battle -> L/pink = ??? | |K/battle -> L/pink = ??? | ||
|K/battle -> M/battle = ??? | |K/battle -> M/battle = ??? | ||
|M/battle -> N/empty = * Fail the LoS check | |M/battle -> N/empty = * Fail the LoS check | ||
− | |M/battle -> O/battle = * Pass the LoS check | + | |M/battle -> O/battle = * Pass the LoS check (Cn3 = 46~50 '''Hard''') |
}} | }} | ||
Line 112: | Line 122: | ||
==Historical Bonuses== | ==Historical Bonuses== | ||
+ | '''{{color|red|Do note that several of the 5th fleet members will have historical significance in the "2nd Stage Operations"!}} | ||
{{/Historical_Bonuses}} | {{/Historical_Bonuses}} | ||
==Map Overview== | ==Map Overview== | ||
+ | E1 is a single/striking fleet, single-phase map consisting of route unlocks & one boss phase. | ||
+ | * 2 [[LBAS]] are available on this map: | ||
+ | ** Only 1 can be set on '''Sortie''', the other being limited to '''Defense''', | ||
+ | * This map uses 2 locks: | ||
+ | ** [[File:{{ROOTPAGENAME}} Tag 1.png|40px]] '''104th Squadron''', Starting point 1 (reused in E-3) | ||
+ | ** [[File:{{ROOTPAGENAME}} Tag 2.png|40px]] '''1st Fleet''', Starting point 2 (reused in E-2) | ||
+ | |||
+ | The use of {{IconText|{{Aviation Personnel}}|AGDP}} {{EquipmentLink|Arctic Gear & Deck Personnel|text=AGDP}} on CV(B/L), {{Class|Ise|Kai Ni}}, [[Akitsu Maru Kai]], [[Kumano Maru]], [[Shimane Maru]], and [[Yamashio Maru]], is required to sortie these ships on the map. | ||
+ | |||
+ | * Node {{MapRoute|C2|green}} is a resource node. | ||
+ | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on node {{MapRoute|O|red}} | ||
+ | |||
+ | ==Gimmick 1 - Unlock== | ||
+ | To unlock the next part of the map, the following steps have to be performed: | ||
+ | |||
+ | {|class="wikitable" | ||
+ | ! !! C!! E!! C2 | ||
+ | |- | ||
+ | | Hard|| A+ x3|| A+ x3|| Reach x2 | ||
+ | |- | ||
+ | | Medium|| A+ x2|| A+ x2|| Reach x2 | ||
+ | |- | ||
+ | | Easy|| A+ x2|| A+ x2|| Reach x2 | ||
+ | |- | ||
+ | | Casual|| A+|| A+|| Reach | ||
+ | |} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Node C | ||
+ | | Fleet = '''1 CA, 1 CL, 3 DD, 1 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]''' | ||
+ | | Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C|red}} | ||
+ | | Speed = '''Slow''' | ||
+ | | ASC = 0 | ||
+ | | ASE = 0 | ||
+ | | ASM = 0 | ||
+ | | AS = 0 | ||
+ | | Note = C is a surface node. | ||
+ | *Bringing [[AACI]] is advised to reach it. | ||
+ | | Range = Node {{MapRoute|C|red}}: 4 | ||
+ | | LBASS = 0 / 0 / 0 / 0 | ||
+ | | LBASD = 102 / 123 / 153 / 204 | ||
+ | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Node C2 | ||
+ | | Fleet = '''1 CL, 3-5 DD, 0-2 XX [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]''' | ||
+ | 1 SS(V) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] | ||
+ | | Route = {{MapRoute|1||A|blue|B|blue|B2|pink|C1|red|C2|green}} | ||
+ | | Speed = '''Fast''' | ||
+ | | ASC = 0 | ||
+ | | ASE = 0 | ||
+ | | ASM = 0 | ||
+ | | AS = 0 | ||
+ | | Note = C2 is a resource node, therefore, it is possible to continue even when taiha on node C1. | ||
+ | For the gimmick, sortie with a single submarine equipped with a {{Emergency Repair}} {{EquipmentLink|Emergency Repair Personnel|Emergency Repair Goddess|text=Damage Control|link_category=Emergency Repair Personnel}} will guarantee to reach the end node. | ||
+ | *The route will not consume the material when the node is reached, even if the submarine is taiha. | ||
+ | *The 1 SS Fleet will route to 1 extra node at {{MapRoute|B1|red}} before going to {{MapRoute|B2|pink}} | ||
+ | *The sub does not have to be fast. A slow sub is sufficient to route to C2 | ||
+ | Else: | ||
+ | *Bringing [[AACI]] is advised to reach it. | ||
+ | *This comp can also be used to farm for fuel. | ||
+ | | Range = Node {{MapRoute|C1|red}}: 4 | ||
+ | | LBASS = 0 / 0 / 0 / 0 | ||
+ | | LBASD = 102 / 123 / 153 / 204 | ||
+ | | NoteLBAS = LBAS can be sent on the pre-node to eliminate any threat | ||
+ | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Node E | ||
+ | | Fleet = Fast: '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]''' | ||
+ | Slow: '''1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]]''' | ||
+ | | Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red}} | ||
+ | | Speed = '''Fast / Slow ''' | ||
+ | | ASC = 0 | ||
+ | | ASE = 0 | ||
+ | | ASM = 0 | ||
+ | | AS = 0 | ||
+ | | Note = Shortest route | ||
+ | * Using [[OASW]] are recommended. | ||
+ | * 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}}. | ||
+ | Avoiding {{MapRoute|D1|blue}} needs 5 ships MAX. | ||
+ | Avoiding {{MapRoute|D2|red}} needs either 0 DE (Fast) or 3+ DE (Slow). | ||
+ | * Therefore, the two major options are 1 CL/CT 3-4 DD Fast, or 1 CL/CT/CVL 0-1 DD 3-4 DE Slow. | ||
+ | | Range = Node {{MapRoute|E|red}}: 3 | ||
+ | | LBASS = 0 / 0 / 0 / 0 | ||
+ | | LBASD = 102 / 123 / 153 / 204 | ||
+ | | NoteLBAS = ASW LBAS should be used on {{MapRoute|E|red}}. | ||
+ | }} | ||
+ | |||
+ | ==Gimmick 2 - Unlock== | ||
+ | To unlock the boss, the following steps have to be performed: | ||
+ | |||
+ | {|class="wikitable" | ||
+ | ! !! H!! G!! C2 | ||
+ | |- | ||
+ | | Hard|| S x3|| S x3|| Reach | ||
+ | |- | ||
+ | | Medium|| S x2|| S x2|| Reach | ||
+ | |- | ||
+ | | Easy|| S? x2|| S? x2|| Reach | ||
+ | |- | ||
+ | | Casual|| S? x2|| S? x2|| - | ||
+ | |} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Node H | ||
+ | | Fleet = Fast: '''1 CL, 3-4 DD [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] | ||
+ | Slow: '''1 CVL/CL, 0-1 DD, 3-4 DE [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] | ||
+ | | Route = {{MapRoute|1||A|blue|D|red|D3|pink|E|red|H|red}} | ||
+ | | Speed = '''Fast / Slow | ||
+ | | ASC = 0 | ||
+ | | ASE = 0 | ||
+ | | ASM = 0 | ||
+ | | AS = 0 | ||
+ | | Note = Shortest route. | ||
+ | The last node is surface battle one, so ASW is only advised to reach it, but not defeat it. | ||
+ | * Alternatively using Vanguard formation across nodes {{MapRoute|D|red|E|red}} can help the fleet survive the sub nodes as they focus on surface combat. | ||
+ | * 1 ship equipped with AACI is recommended for {{MapRoute|D3|pink}} | ||
+ | | Range = Node {{MapRoute|H|red}}: 3 | ||
+ | | LBASS = 0 / 0 / 0 / 0 | ||
+ | | LBASD = 102 / 123 / 153 / 204 | ||
+ | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|H|red}} to help improve chances of securing an S rank | ||
+ | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Node G Tag 1 | ||
+ | | Fleet = '''1 CA, 1 CL, 3-4 DD, 0-1 DE/SS(V) [[File:{{ROOTPAGENAME}} Tag 1.png|30px]] | ||
+ | | Route = {{MapRoute|1||A|blue|B|blue|B1|red|B2|pink|C|red|G|red}} | ||
+ | | Speed = '''Slow | ||
+ | | ASC = 0 | ||
+ | | ASE = 0 | ||
+ | | ASM = 0 | ||
+ | | AS = 0 | ||
+ | | Note = An alternative fleet using the 1st tag. | ||
+ | * The fleet must be SLOW in order to route to {{MapRoute|G|red}} | ||
+ | | Range = Node {{MapRoute|G|red}}: 5 | ||
+ | | LBASS = ? | ||
+ | | LBASD = 102 / 123 / 153 / 204 | ||
+ | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances. | ||
+ | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Node G Tag 2 | ||
+ | | Fleet = Striking: '''1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ||
+ | | Route = {{MapRoute|2||F|blue|C|red|G|red}} | ||
+ | | ASC = 0 | ||
+ | | ASE = 0 | ||
+ | | ASM = 0 | ||
+ | | AS = 0 | ||
+ | | Note = Use this opportunity set up the fleet for [[#Phase 1 - Boss]] if desired. | ||
+ | * All nodes are surface combat | ||
+ | | Range = Node {{MapRoute|G|red}}: 5 | ||
+ | | LBASS = ? | ||
+ | | LBASD = 102 / 123 / 153 / 204 | ||
+ | | NoteLBAS = Recommend LBAS with with all bombers be sent to {{MapRoute|G|red}} to help improve S rank chances. | ||
+ | }} | ||
+ | |||
+ | ;Node {{MapRoute|C2|green}} | ||
+ | *Refer to [[#Gimmick 1 - Unlock]]'s fleet for composition and routing. | ||
+ | |||
+ | ==Phase 1 - Boss== | ||
+ | {{FleetGuide | ||
+ | | Map = Heavy Fleet | ||
+ | | Fleet = '''Striking: 1 (F)BB(V), 1 CV(B/L), 1 CL, 3-4 DD, 0-1 XX [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ||
+ | | Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}} | ||
+ | | LOS = Cn3: 80 / 100 / 100 / 55 | ||
+ | | ASC = 0 | ||
+ | | ASE = 0 | ||
+ | | ASM = 0 | ||
+ | | AS = 0 | ||
+ | | Note = Decent fleet that takes the shortest path to the boss. | ||
+ | * XX cannot be a (F)BB(V) | ||
+ | * All fights are surface battles, so use Vanguard formation | ||
+ | | Range = Node {{MapRoute|M|red}}: 6 ; Boss {{MapRoute|O|red}}: 5 | ||
+ | | LBASS = 0 / 0 / 0 / 0 | ||
+ | | LBASD = 102 / 123 / 153 / 204 | ||
+ | | NoteLBAS = Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate. | ||
+ | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Super Heavy Fleet | ||
+ | | Fleet = '''Striking: 7 (F)BB(V) [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ||
+ | | Route = {{MapRoute|2||F|blue|C|red|G|red|M|red|O|red}} | ||
+ | | LOS = Cn3: 80 / 100 / 100 / 55 | ||
+ | | Speed = '''FAST+ | ||
+ | | ASC = 0 | ||
+ | | ASE = 0 | ||
+ | | ASM = 0 | ||
+ | | AS = 0 | ||
+ | | Note = '''Do not deploy this fleet unless in possession of a large supply of duplicate battleships to lock, or playing in casual/easy for the rest of the event. | ||
+ | *'''Only consider as a possibility to run upon clearing the entire event when locks are no longer restricted. | ||
+ | *It is very powerful but very resource-intensive. | ||
+ | | Range = Node {{MapRoute|M|red}}: 6 ; Boss {{MapRoute|O|red}}: 5 | ||
+ | | LBASS = 0 / 0 / 0 / 0 | ||
+ | | LBASD = 102 / 123 / 153 / 204 | ||
+ | | NoteLBAS = Sending all LBAS on the boss is advised; else, sending them on node M is viable to increase the reach rate. | ||
+ | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Light Fleet | ||
+ | | Fleet = '''Striking: 1 CV(B/L), 0-1 CA(V), 1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 2.png|30px]] | ||
+ | | Route = {{MapRoute|2||F|blue|C|red|I|blue|J|red|L|pink|M|red|O|red}} | ||
+ | | LOS = Cn3: 80 / 100 / 100 / 55 | ||
+ | | Speed = Fast | ||
+ | | ASC = 107 | ||
+ | | ASE = 158 | ||
+ | | ASM = 99 | ||
+ | | AS = 227 | ||
+ | | Note = Light fleet, cheaper to run, but will have to go through a sub node at {{MapRoute|J|red}} and an air node at {{MapRoute|L|pink}}. | ||
+ | * Use Vanguard on {{MapRoute|C|red|J|red|M|red}}, | ||
+ | * Use [[AACI]] and Diamond on {{MapRoute|L|pink}}, | ||
+ | | Range = Node {{MapRoute|M|red}}: 6 ; Boss {{MapRoute|O|red}}: 5 | ||
+ | | LBASS = 0 / 0 / 0 / 0 | ||
+ | | LBASD = 102 / 123 / 153 / 204 | ||
+ | | NoteLBAS = Sending all LBAS to the boss is advised, else, sending them to node M is viable to increase the reach rate. | ||
+ | }} | ||
+ | '''{{IconText|{{Aviation Personnel}}|AGDP}} is required for all carriers. | ||
+ | |||
+ | {{MapRoute|M|red}} includes the new [[Destroyer Ra-Class]] α, which possesses Opening Torpedoes and has good combat strength. | ||
+ | *{{Smoke}} Smokes are highly recommended for {{MapRoute|M|red}} along with Vanguard formation to avoid taking damage. | ||
+ | Boss fleet consists of the new [[Transport Ship Wa-Class B (Landing) Elite]], which has high AA strength and is armed with a {{Balloon}} '''[[Barrage Balloon]]''', to counter damage from carriers and LBAS. | ||
+ | * Be advised that if a land base is sent to {{MapRoute|O|red}}, planes and rank loss will be significantly higher. | ||
+ | **It is therefore recommended to bring several {{Balloon}} [[Barrage Balloon]]s in order to both mitigate these and buff allied aircraft damage. | ||
+ | * Using Boss support is recommended. | ||
+ | * The Wa-class, which has high HP but lacks strong armor, is possible to defeat using double attacks. | ||
==Enemy Compositions== | ==Enemy Compositions== | ||
Line 125: | Line 361: | ||
==Trivia== | ==Trivia== | ||
− | + | * Starting point 1 is in the area of Aomori. | |
+ | * The airfield is the Misawa Air Base, which is known in Japan and among USAF units assigned there as the "Tip of the Spear as it is the Northernmost air base from Tokyo. This is also the same airbase where the practice drills for the attack on Pearl Harbor took place. | ||
+ | * Starting point 2 is off the coast of the Iwate Prefecture. | ||
+ | * Node C2 is on the area between Shiranuka and Kushiro. | ||
+ | * The Boss node O is between the island of Kunashiri and the coast of Shibetsu. Kunashiri is a probable staging point for the Northern invasion of Japan and the main battle area if the war had dragged on as the Soviets took over Kunashiri and several Kurile Islands before the official surrender of Japan. |
Latest revision as of 12:42, 29 March 2025
![]() ![]() | |||||||||
---|---|---|---|---|---|---|---|---|---|
![]() ![]() The 2nd Stage Operations have been released!
FF release: TBA Approximate time until the end of the event: ([3][4] after KC 12th anniversary)
21 days, 19 hours, 10 minutes and 51 seconds
|
Information | ||||
---|---|---|---|---|
Event Tag | ![]() ![]() | |||
Boss Gauges | Hard (甲): 2400 HP | |||
Medium (乙): 1400 HP | ||||
Easy (丙): 1400 HP | ||||
Casual (丁): 1400 HP | ||||
Map Bosses | Transport Ship Wa-Class B (Landing) Flagship![]() | |||
Rewards[edit] | ||||
---|---|---|---|---|
Choice | 丁 Casual |
丙 Easy |
乙 Medium |
甲 Hard |
![]() Food Supply Ship Mamiya |
1 | 1 | 1 | 1 |
OR | ||||
![]() Medal |
1 | 1 | 1 | 1 |
THEN | ||||
![]() Equipment Slots |
3 | 4 | 5 | |
OR | ||||
![]() Development Material |
12 | 16 | 20 | |
THEN | ||||
![]() Fuel |
1600 | 2000 | 4000 | |
OR | ||||
![]() Emergency Repair Goddess |
1 | 1 | 2 | |
THEN | ||||
![]() Improvement Material |
5 | 5 | ||
OR | ||||
![]() Arctic Gear & Deck Personnel |
1 | 1 | ||
THEN | ||||
![]() Emergency Repair Goddess |
1 | |||
OR | ||||
![]() Arctic Camouflage (+ Arctic Equipment) |
1 | 1 (★7) | 1 (★8) | 1 (★9) |
Reward | 丁 Casual |
丙 Easy |
乙 Medium |
甲 Hard |
---|---|---|---|---|
![]() Food Supply Ship Irako |
1 | 1 | 2 | 3 |
![]() Medal |
1 | |||
![]() White Tasuki |
1 |
The event guides are to be constructed through the respective Event map page guide sandbox and reviewed by editors before being approved here.
- Do not update the guides through this page unless it is a minor fix. Please only update guides through their respective sandbox pages.
Branching Table
E-1 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
E-1 Branching Rules ▼/▲ | ||
---|---|---|
Nodes | Rules | |
2 |
B1 |
|
F |
| |
A |
B |
Active Branching |
D | ||
B |
B1 |
|
B2 |
| |
B1 |
B2 |
|
F |
| |
B2 |
C |
|
C1 |
| |
C |
G |
|
I |
| |
C1 |
C2 |
|
K |
| |
D |
D1 |
|
D2 |
| |
D3 |
| |
G |
K |
|
M |
| |
K |
L |
??? |
M |
??? | |
M |
N |
|
O |
|
* = Rule under review
? = Ship type/amount under review
Branching compositions are reported over the course of the event.
- Please refer to KCNav for up to date map content (fleets used, LoS/speed requirements/drops/LBAS ranges, ...)
Historical Bonuses
Do note that several of the 5th fleet members will have historical significance in the "2nd Stage Operations"!
Ships [1] [Toggle Names] |
Map-wide | ![]() ![]() Nodes J/K/M/O Stacks with Map-wide | ||||
---|---|---|---|---|---|---|
Damage | Damage | |||||
Coastal Defense Ships (DE) | 1.12x | - | ||||
Destroyers (DD) | 1.03x | |||||
Light Cruisers (CL) NOT CLT |
1.04x | |||||
Seaplane Tenders (AV) | 1.08x | |||||
Submarine Tenders (AS) | 1.08x | |||||
1.28x | - | |||||
|
1.16x | |||||
|
1.11x | |||||
|
- | 1.16x |
Map Overview
E1 is a single/striking fleet, single-phase map consisting of route unlocks & one boss phase.
- 2 LBAS are available on this map:
- Only 1 can be set on Sortie, the other being limited to Defense,
- This map uses 2 locks:
The use of AGDP AGDP
on CV(B/L), Ise-class Kai Ni, Akitsu Maru Kai, Kumano Maru, Shimane Maru, and Yamashio Maru, is required to sortie these ships on the map.
- Node C2 is a resource node.
Barrage Balloons can be deployed on node O
Gimmick 1 - Unlock
To unlock the next part of the map, the following steps have to be performed:
C | E | C2 | |
---|---|---|---|
Hard | A+ x3 | A+ x3 | Reach x2 |
Medium | A+ x2 | A+ x2 | Reach x2 |
Easy | A+ x2 | A+ x2 | Reach x2 |
Casual | A+ | A+ | Reach |
Node C | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Fleet Notes | |||||||||||||||||||||||||
C is a surface node.
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Node C2 | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Fleet Notes | |||||||||||||||||||||||||
C2 is a resource node, therefore, it is possible to continue even when taiha on node C1.
For the gimmick, sortie with a single submarine equipped with a
Else:
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LBAS Notes | |||||||||||||||||||||||||
LBAS can be sent on the pre-node to eliminate any threat |
Node E | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Fleet Notes | |||||||||||||||||||||||||
Shortest route
Avoiding D1 needs 5 ships MAX. Avoiding D2 needs either 0 DE (Fast) or 3+ DE (Slow).
| |||||||||||||||||||||||||
LBAS Notes | |||||||||||||||||||||||||
ASW LBAS should be used on E. |
Gimmick 2 - Unlock
To unlock the boss, the following steps have to be performed:
H | G | C2 | |
---|---|---|---|
Hard | S x3 | S x3 | Reach |
Medium | S x2 | S x2 | Reach |
Easy | S? x2 | S? x2 | Reach |
Casual | S? x2 | S? x2 | - |
Node G Tag 1 | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Fleet Notes | |||||||||||||||||||||||||||||||||||||||||||||
An alternative fleet using the 1st tag.
| |||||||||||||||||||||||||||||||||||||||||||||
LBAS Notes | |||||||||||||||||||||||||||||||||||||||||||||
Recommend LBAS with with all bombers be sent to G to help improve S rank chances. |
Node G Tag 2 | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Fleet Notes | |||||||||||||||||||||||||||||||||||||||||||||
Use this opportunity set up the fleet for #Phase 1 - Boss if desired.
| |||||||||||||||||||||||||||||||||||||||||||||
LBAS Notes | |||||||||||||||||||||||||||||||||||||||||||||
Recommend LBAS with with all bombers be sent to G to help improve S rank chances. |
- Node C2
- Refer to #Gimmick 1 - Unlock's fleet for composition and routing.
Phase 1 - Boss
Heavy Fleet | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Fleet Notes | |||||||||||||||||||||||||||||||||||||||||||||
Decent fleet that takes the shortest path to the boss.
| |||||||||||||||||||||||||||||||||||||||||||||
LBAS Notes | |||||||||||||||||||||||||||||||||||||||||||||
Sending all LBAS on the boss is advised, else, sending them on node M is viable to increase the reach rate. |
Super Heavy Fleet | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Fleet Notes | |||||||||||||||||||||||||||||||||||||||||||||
Do not deploy this fleet unless in possession of a large supply of duplicate battleships to lock, or playing in casual/easy for the rest of the event.
| |||||||||||||||||||||||||||||||||||||||||||||
LBAS Notes | |||||||||||||||||||||||||||||||||||||||||||||
Sending all LBAS on the boss is advised; else, sending them on node M is viable to increase the reach rate. |
Light Fleet | |||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Fleet Notes | |||||||||||||||||||||||||||||||||||||||||||||
Light fleet, cheaper to run, but will have to go through a sub node at J and an air node at L.
| |||||||||||||||||||||||||||||||||||||||||||||
LBAS Notes | |||||||||||||||||||||||||||||||||||||||||||||
Sending all LBAS to the boss is advised, else, sending them to node M is viable to increase the reach rate. |
AGDP is required for all carriers.
M includes the new Destroyer Ra-Class α, which possesses Opening Torpedoes and has good combat strength.
Boss fleet consists of the new Transport Ship Wa-Class B (Landing) Elite, which has high AA strength and is armed with a Barrage Balloon, to counter damage from carriers and LBAS.
- Be advised that if a land base is sent to O, planes and rank loss will be significantly higher.
- It is therefore recommended to bring several
Barrage Balloons in order to both mitigate these and buff allied aircraft damage.
- It is therefore recommended to bring several
- Using Boss support is recommended.
- The Wa-class, which has high HP but lacks strong armor, is possible to defeat using double attacks.
Enemy Compositions
# | Selection Node | ||
---|---|---|---|
A | 艦隊の針路を選択できます。提督、どちらの針路をとられますか? You can decide the fleet's course. Admiral, which heading should we take? | ||
# | Selection Node |
# | Empty Node | ||
---|---|---|---|
B | 気のせいだった。 Must be my imagination. | ||
# | Empty Node |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
---|---|---|---|
B1 | Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 |
Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 | |
Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 | |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
# | Formation | Air Defense Node | AD/AP AS/AS+ |
---|---|---|---|
B2 | Diamond (HA) |
![]() ![]() ![]() ![]() |
47/94 210/420 |
Diamond | ![]() ![]() ![]() ![]() |
23/45 99/198 | |
Diamond | ![]() ![]() ![]() ![]() ![]() |
27/54 120/240 | |
Diamond (HA) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
51/101 227/453 | |
# | Formation | Air Defense Node | AD/AP AS/AS+ |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
---|---|---|---|
C | Line Ahead Vanguard |
![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 |
Line Ahead Vanguard |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 | |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
---|---|---|---|
C1 | Line Ahead Vanguard |
![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 |
Line Ahead Vanguard |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 | |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
# | Resource Node | ||
---|---|---|---|
# | Resource Node |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
---|---|---|---|
D | Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 |
Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 | |
Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 | |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
# | Empty Node | ||
---|---|---|---|
D1 | 敵影を見ず。 No enemy spotted. | ||
# | Empty Node |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
---|---|---|---|
D2 | Line Ahead Vanguard |
![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 |
Line Ahead Vanguard |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 | |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
# | Formation | Air Defense Node | AD/AP AS/AS+ |
---|---|---|---|
D3 | Diamond (HA) |
![]() ![]() ![]() ![]() |
47/94 210/420 |
Diamond | ![]() ![]() ![]() ![]() |
23/45 99/198 | |
Diamond | ![]() ![]() ![]() ![]() ![]() |
27/54 120/240 | |
Diamond (HA) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
51/101 227/453 | |
# | Formation | Air Defense Node | AD/AP AS/AS+ |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
---|---|---|---|
E | Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 |
Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 | |
Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 | |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
# | Empty Node | ||
---|---|---|---|
F | 気のせいだった。 Must be my imagination. | ||
# | Empty Node |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
---|---|---|---|
G | Line Ahead Double Line |
![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 |
Line Ahead Double Line |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 | |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
---|---|---|---|
H | Line Ahead Double Line Echelon |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
# | Empty Node | ||
---|---|---|---|
I | 気のせいだった。 Must be my imagination. | ||
# | Empty Node |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
---|---|---|---|
J | Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 |
Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 | |
Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 | |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
---|---|---|---|
K | Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 |
Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 | |
Echelon Line Abreast |
![]() ![]() ![]() ![]() |
0/0 0/0 | |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
# | Formation | Air Defense Node | AD/AP AS/AS+ |
---|---|---|---|
L | Diamond (HA) |
![]() ![]() ![]() ![]() |
47/94 210/420 |
Diamond | ![]() ![]() ![]() ![]() |
23/45 99/198 | |
Diamond | ![]() ![]() ![]() ![]() ![]() |
27/54 120/240 | |
Diamond (HA) |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
51/101 227/453 | |
# | Formation | Air Defense Node | AD/AP AS/AS+ |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
---|---|---|---|
M | Line Ahead Double Line |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 |
Line Ahead | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 | |
# | Formation | Normal Battle Node | AD/AP AS/AS+ |
# | Empty Node | ||
---|---|---|---|
N | 敵影を見ず。 No enemy spotted. | ||
# | Empty Node |
# | Formation | Boss Battle Node | AD/AP AS/AS+ |
---|---|---|---|
O | Double Line | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 |
Double Line | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 | |
Double Line (Final)
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0/0 0/0 | |
# | Formation | Boss Battle Node | AD/AP AS/AS+ |
Ship Drops
Ship drops | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | Ship? | C1 | G | H | M | O | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DE | Etorofu | Casual+ | Casual+ | Casual+ | Casual+ | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DE | Fukae | Easy+ | Casual+ | Casual+ | Casual+ | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DD | Shirakumo | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DD | Usugumo | Casual+ | Casual+ | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DD | Asagumo | Casual+ | Casual+ | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DD | Okinami | Casual+ | Casual+ | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DD | Kishinami | Casual+ | Casual+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DD | Asashimo | Casual+ | Casual+ | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DD | Akizuki | Casual+ | Casual+ | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DD | Suzutsuki | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DD | Hatsuzuki | Medium+ | Casual+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DD | Matsu | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DD | Momo | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CL | Ooyodo | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CL | Gotland | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
LHA | Akitsu Maru | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AO | Ootomari | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DD | Shimakaze | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CL | Kitakami | Hard+ | Casual+ | Hard+ | Casual+ | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CL | Ooi | Easy+ | Casual+ | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CL | Nagara | Hard+ | Casual+ | Medium+ | Casual+ | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CL | Kinu | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CL | Abukuma | Medium+ | Casual+ | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CL | Sendai | Medium+ | Casual+ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CA | Kinugasa | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CA | Myoukou | Easy+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CA | Takao | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CA | Atago | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CA | Tone | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
CA | Chikuma | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FBB | Kongou | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FBB | Hiei | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FBB | Haruna | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
FBB | Kirishima | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BB | Fusou | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BB | Yamashiro | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BB | Ise | Hard+ | Casual+ | Casual+ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
BB | Hyuuga | Hard+ | Casual+ | Casual+ |
![]() ![]() | |||||||||
---|---|---|---|---|---|---|---|---|---|
![]() ![]() The 2nd Stage Operations have been released!
FF release: TBA Approximate time until the end of the event: ([5][6] after KC 12th anniversary)
21 days, 19 hours, 10 minutes and 51 seconds
|
Trivia
- Starting point 1 is in the area of Aomori.
- The airfield is the Misawa Air Base, which is known in Japan and among USAF units assigned there as the "Tip of the Spear as it is the Northernmost air base from Tokyo. This is also the same airbase where the practice drills for the attack on Pearl Harbor took place.
- Starting point 2 is off the coast of the Iwate Prefecture.
- Node C2 is on the area between Shiranuka and Kushiro.
- The Boss node O is between the island of Kunashiri and the coast of Shibetsu. Kunashiri is a probable staging point for the Northern invasion of Japan and the main battle area if the war had dragged on as the Soviets took over Kunashiri and several Kurile Islands before the official surrender of Japan.