World 2

Revision as of 20:01, 19 August 2018 by Totaku (talk | contribs) (→‎Tips)

World 2-1: カムラン半島 Cam Ranh Peninsula

Strategy Name
カ号迎撃戦 (Operation Ka - Interception)
Difficulty
☆ ☆ ☆
Item
Strategy Content
カムラン半島付近に遊弋する敵艦隊を捕捉、これを迎撃せよ!
There is an enemy fleet patrolling off the Cam Ranh Peninsula. Intercept them!

Tips

2-1
Fleet
Route
Other Notes
AP AS AS+
16 36 72
  • All terminal nodes contain at least 2 enemy carriers, thus allowing Bw2 (20 CV/CVL) to be efficiently completed here.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters


Area Pattern Encountered vessels Form Air
A
敵前衛部隊
Pattern 1        
Pattern 2        
Pattern 3         
 
Pattern 4        
B   + 10, 20, 25, 30
C
敵護衛空母群
Pattern 1         
AS+
72
AS
36
Pattern 2       
AS+
48
AS
24
Pattern 3       
AS+
72
AS
36
D   + 1
E
敵主力艦隊
Pattern 1         
AS+
54
AS
27
Pattern 2       
AS+
60
AS
30
Pattern 3         
AS+
84
AS
42
F
敵護衛空母群
Pattern 1         
AS+
72
AS
36
Pattern 2         
AS+
48
AS
24
Pattern 3         
AS+
72
AS
36

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship
A Kisaragi, Samidare, Shirayuki, Shikinami, Mutsuki, Nenohi, Kuroshio, Ooshio, Hatsuyuki, Michishio, Murasame, Yuudachi Nagara, Naka, Sendai, Tama, Kuma, Isuzu, Jintsuu Aoba, Ashigara, Nachi, Kako, Maya, Furutaka, Choukai, Haguro, Atago, Myoukou, Mogami Chitose, Chiyoda Shouhou, Houshou, Hiyou, Jun'you Ise, Hyuuga, Haruna, Kirishima, Fusou, Yamashiro
C

Shiranui, Murasame, Mikazuki, Hatsuyuki, Shigure, Nenohi, Kuroshio, Kasumi, Isonami, Mochizuki, Shimakaze, Wakaba, Miyuki, Fumizuki

Yura, Isuzu, Sendai Aoba, Ashigara, Nachi, Maya, Furutaka, Mogami, Choukai, Kako, Haguro Chitose, Chiyoda Shouhou, Hiyou Ise, Haruna, Fusou, Yamashiro
E Boss Node Mikazuki, Satsuki Naka, Kiso, Jintsuu, Kuma, Isuzu, Kitakami, Tatsuta, Natori, Yura Haguro, Aoba, Ashigara, Takao, Choukai, Atago, Chikuma, Nachi, Tone, Maya Chitose, Chiyoda Shouhou, Jun'you, Ryuujou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro
F

Samidare, Michishio, Ooshio, Hatsuyuki, Shiranui

Tama, Isuzu, Natori, Yura, Sendai Ashigara, Kako, Furutaka, Aoba, Mogami Chitose, Chiyoda Shouhou, Ryuujou

World 2-2: バシー島沖 Bashi Island

Strategy Name
柳輸送作戦 (Weeping Willow Transport Tactics)
Difficulty
☆ ☆ ☆ ☆
Item
Strategy Content
敵艦隊を排除し、バシー島に集積されたボーキサイト資材を輸送せよ!
Eliminate the enemy fleet and transport bauxite from Bashi Island!


Stage Guide

2-2
Fleet
Route
Other Notes
AP AS AS+
27 59 118


Tips

Unlike the flash version, this map has unique composition that are needed to ensure your path will go to various nodes across the map, some nodes are still under research.

Transport Kills

This map is ideal for farming transport kills for Bw3 and Bw4, giving it's guaranteed pathing to hit transports each run.

Composition - 3 CV(L), 3 XX
Path C - B - A

Having 3 or more carriers in your fleet will always path you on this route allowing you to fight 2 transports and score bauxite every run.

Instant Construction Pathing (Node J)

  • Currently composition is unknown, if anyone finds a way to this node please contact us through our discord.

Boss Route

Boss route is also guaranteed if you assemble a proper composition to reach the boss

Composition

1-2AV, 2DD, 2-3 CA(V)
1AV, 2DD,2 CA(V), 1 FBB(BC)

Path C - E - K or C - E - H - K

Both comps as of current has shown on record to avoid Node G all together which consist of Ru-classes and is not recommended to engage if possible.

  • If using the composition above, be sure your Seaplane tenders and Aviation cruisers bring enough Zuiuns or Seaplane Fighters to help over power the boss composition's air power as there will be a Wo-class Elite or Nu-class Elite present at the boss node in all compositions.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Area # Encountered vessels Form Air
A
敵水雷戦隊
1         
 
2         
 
3         
B   + 5, 10, 15
C   + 1
D
敵運送船団
Transport Fleet
1         
2       
3       
E   + 15, 20, 25, 30, 35
F
敵通商破壊艦隊
1         
 
2         
3         
AS+
162
AS
81
G
敵運送船団
Transport Fleet
1         
2         
3         
4         

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship
A Fubuki, Wakaba, Kuroshio, Hatsuharu, Kasumi, Nenohi, Shiranui, Kagerou, Yuudachi, Murasame, Hibiki Ooi, Kitakami, Tenryuu, Tatsuta, Nagara, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka Furutaka, Kako, Aoba, Tone, Atago, Takao, Chikuma, Mogami, Ashigara, Myoukou, Nachi, Maya, Choukai Ryuujou, Hiyou, Jun'you, Shouhou Kirishima, Fusou, Yamashiro
D Hatsuharu, Michishio, Shigure, Mochizuki, Fubuki, Kagerou, Hatsushimo Tenryuu, Tatsuta, Isuzu, Natori, Sendai, Naka Ashigara, Aoba, Nachi, Kako, Takao, Myoukou, Haguro, Mogami, Maya Ryuujou, Hiyou, Jun'you, Shouhou Kirishima, Fusou, Yamashiro
F Hamakaze, Yayoi Kitakami, Kuma, Tama, Kiso, Isuzu, Sendai, Jintsuu, Naka, Yura, Natori Takao, Tone, Atago, Nachi, Maya, Kako, Choukai, Mogami, Chikuma, Myoukou, Haguro Chitose, Chiyoda Kaga, Ryuujou, Hiyou, Jun'you, Shouhou, Souryuu Ise, Hyuuga, Kongou, Hiei, Kirishima, Fusou, Yamashiro
G

Mikazuki, Nagatsuki, Hibiki, Ikazuchi, Hatsuharu, Arare, Kuroshio, Ooshio, Kagerou, Akatsuki, Murasame, Samidare

Tenryuu, Tatsuta, Isuzu, Natori, Sendai, Jintsuu, Naka, Kitakami Furutaka, Aoba, Takao, Haguro, Ashigara, Kako, Atago, Mogami Ryuujou, Hiyou, Jun'you, Shouhou Kirishima, Fusou, Yamashiro

World 2-3: 東部オリョール海 Eastern Orel Bay

Strategy Name
01号作戦 (Operation I-Go)
Difficulty
☆ ☆ ☆ ☆ ☆
Item
Strategy Content
オリョール海に進出し、敵通商破壊艦隊を排除して、海上輸送ラインを防衛せよ!
Enter Orel Bay and destroy the enemy transport fleet while protecting our own supply lines!

Stage Guide

2-3
Fleet
Route
Other Notes
AP AS AS+
25 56 112
  • 70% chance for Node C to D if fleet contains CV(L) or AV, otherwise it's 50/50.
  • 70% chance for Node E to G (Boss node) if fleet contains AV, otherwise it's 50/50.
  • 70% chance for Node I to J if fleet contains CL, otherwise it's 50/50.

Tips

Orel cruising

Due to its resource nodes, relatively low enemy ASW, and presence of transports and carriers, sending submarines to 2-3 (commonly referred to as "Orel cruising") has been a famous tactic used by players to gain fuel and clear quests such as Bw2, Bw3 and Bw4 cheaply.

For resource gain:

  • In 2-3, you have a one-in-eight chance of fighting three battles (CHIK), with the other seven-eights being two-battle routes. Assuming no retreats, the average consumption for a single submarine in 2-3 is therefore just over 2 fuel per sortie, and 4 ammo
    • Fuel nodes A, E and I can give 15-45 fuel, while ammunition nodes D and J can give 20-45 ammo.
      • Route A-B-E hits two fuel nodes, getting an average 60 fuel.
      • Route C-D-E hits one fuel node and one ammo node, getting an average 30 fuel and 32.5 ammo.
      • Route C-H-I hits one fuel node, netting an average of 30 fuel, and has the option of getting routed to node J, giving an average of 32.5 ammo.
        • Combined, the gross fuel income of an orel cruise is approximately 45 fuel per run.
      • You have a 37.5% chance of hitting an ammunition node. Both ammunition nodes average just over 30 ammo.
        • The gross ammo income of an orel cruise is hence 30 multiplied by 37.5%, or approximately 12 ammo, rounding up as the actual ammo average is higher than 30.
  • The principle behind Orel cruising resource gathering is to achieve negative sortie costs (i.e. net resource gain).
    • Pure submarines have a consumption total of 10 fuel and 20 ammo (i.e. 1 fuel and 2 ammo per battle node), with the exception of Maruyu who consumes 10 ammo
      • Consider a single submarine (e.g. Ro-500) going to orel, assuming no retreats, will have an average gross expenditure of 2 fuel and 4 ammo, while collecting an average 45 fuel and 12 ammo.
  • Three submarines going to Orel are approximately ammo-neutral (slight net expenditure), while collecting somewhat under 40 fuel per sortie.
  • In practice, sorties can and will result in retreats from critical damage, thus lowering the average gain per sortie.

Orel cruising, in general, has a relatively high opportunity cost. However, it provides relatively low gains for the time taken, which is why players mainly Orel cruise to complete quests and consider the resource gain as a bonus. Orel cruising is generally recommended to have:

  • A fleet which contains at least 3 submarines--the more submarines you use, the easier the map will be.
    • Submarines with high luck should be placed at the bottom of the fleet list to increase their chance of performing cut-in attacks on the stronger enemies during night battles. Doing this can help you achieve an A or S rank victory, especially if you have to fight the enemy fleet located at node G.
  • Submarines should be fully modernized (at least fully upgraded torpedo attack and armor)
  • Submarines are recommended to be non-remodeled because non-remodeled submarines have shorter repair time and consume very few resources when resupplying (especially ammo). Please note that compared to a non-remodeled submarine, a remodeled sub will take twice the amount of time to repair.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Area # Encountered vessels Form Air
A   + 15, 20, 25, 30, 35, 40, 45
B
敵巡洋艦隊
1         
2       
3         
4       
C
敵巡洋艦隊
1         
2       
3         
D   + 20, 25, 30, 35, 40, 45
E   + 15, 20, 25, 30, 35, 40, 45
F
敵強襲揚陸艦隊
Transport Fleet
1         
AS+
78
AS
39
2         
AS+
48
AS
24
3         
AS+
48
AS
24
G
敵主力打撃群
1         
AS+
30
AS
15
2         
AS+
111
AS
56
3         
AS+
30
AS
15
H
敵強襲揚陸艦隊
Transport Fleet
1         
AS+
78
AS
39
2         
AS+
48
AS
24
3         
AS+
48
AS
24
I   + 15, 20, 30, 45
J   + 20, 25, 30, 35, 45
K
敵強襲揚陸艦隊
Transport Fleet
1         
AS+
78
AS
39
2         
AS+
48
AS
24
3         
AS+
48
AS
24

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine
B Miyuki, Ayanami, Mutsuki, Hibiki, Inazuma, Hatsuharu, Wakaba, Murasame, Samidare, Suzukaze, Asashio, Arare, Kasumi, Kagerou, Shiranui, Kuroshio, Ooshio, Shikinami Tama, Kiso, Sendai, Naka, Natori, Isuzu, Tenryuu Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Hiyou, Jun'you, Shouhou, Ryuujou Fusou, Yamashiro
C Arare, Arashio, Hibiki, Ikazuchi, Miyuki, Mutsuki, Nenohi, Suzukaze, Kasumi, Kagerou, Shiranui, Isonami, Hatsuharu, Hatsuyuki Natori, Sendai, Jintsuu, Isuzu,Tenryuu Myoukou, Nachi, Ashigara, Takao, Atago, Maya, Choukai, Chikuma Ryuujou, Shouhou, Jun'you Ise, Fusou, Yamashiro
F Michishio, Mutsuki, Hatsuharu, Suzukaze, Arashio, Arare, Shiranui, Kuroshio, Samidare, Kagerou, Ikazuchi, Inazuma, Hibiki Tama, Kiso, Yura, Naka, Tenryuu, Sendai Takao, Atago, Myoukou, Maya, Ashigara, Haguro, Tone, Mogami, Chikuma, Choukai Hiyou, Shouhou, Jun'you Ise, Kongou, Fusou, Yamashiro
G Makigumo, Arashio, Michishio Jintsuu, Natori, Nagara, Isuzu, Ooi, Kitakami, Kiso, Sendai Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma, Mogami, Furutaka Chitose, Chiyoda Akagi, Kaga, Souryuu, Hiryuu, Ryuujou, Jun'you, Shouhou Ise, Hyuuga, Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro I-168
H Mutsuki, Kuroshio, Shigure, Arare, Hatsuyuki Tama, Isuzu Nachi, Atago, Tone Hiyou, Shouhou, Ryuujou Kirishima, Fusou, Yamashiro
K Arashio, Nenohi, Satsuki, Miyuki, Ikazuchi Yura, Isuzu, Jintsuu Haguro, Mogami, Atago Ryuujou Fusou, Yamashiro


World 2-4: 沖ノ島海域 Okinoshima Island

Strategy Name
Difficulty
☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
沖ノ島海域に襲来した、有力な敵機動部隊を迎撃、全力出撃で、これを撃滅せよ!
A powerful enemy battlegroup is invading the waters around Okinoshima Island. Sail out in full force and annihilate them!
2-4
Fleet Branching: ¯\_(ツ)_/¯
Route
Other Notes Branching here is (almost) completely random
AP AS AS+
55 123 246

Tips

  • A fleet with CVL is more likely to go to node K.
  • If you are aiming for the boss node and end up going down the A-B route on 2-4, you should end the sortie as you are likely to run out of fuel and ammo by the time you reach the boss and will only deal scratch damage.
  • A-F route will guarantee you a boss fight.
  • As one of the hardest maps in the game relative to the point it is unlocked, the conventional way to finish 2-4 is using a combination of 2-4 BBs and CVs.
  • Subs can be a cheap way to clear the map, but will require a lot of patience (and submarines). It is possible to clear 2-4 with a single well-leveled submarine, though by such a point one would hopefully have acquired more options.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Area Pattern Encountered vessels Form Air
A
敵巡洋艦隊
Pattern 1         
Pattern 2         
Pattern 3         
Pattern 4         
B   + 20, 25, 30, 35, 40, 50, 55
C
敵水上打撃艦隊
Pattern 1         
Pattern 2         
Pattern 3         
D
敵空母機動部隊
Pattern 1         
AS+
204
AS
102
Pattern 2         
AS+
246
AS
123
Pattern 3         
AS+
165
AS
83
E   + 1
F
敵水上打撃艦隊
Pattern 1         
Pattern 2       
Pattern 3         
G
敵空母機動部隊
Pattern 1 "Must be my imagination." (Battle avoided.) (Only on arrival from F)
Pattern 2         
AS+
165
AS
83
Pattern 3         
AS+
204
AS
102
H
敵空母機動部隊
Pattern 1         
AS+
165
AS
83
Pattern 2         
AS+
246
AS
123
Pattern 3         
AS+
204
AS
102
I
敵精鋭水雷戦隊
Pattern 1         
Pattern 2         
J
敵侵攻中核艦隊
Pattern 1         
Pattern 2         
Pattern 3         
Pattern 4         
Pattern 5         
K   + 20, 25, 30, 35, 40, 50, 55, 60
L
敵水上打撃艦隊
Pattern 1         
Pattern 2         
Pattern 3         
M   + 1
N
敵空母機動部隊
Pattern 1         
AS+
165
AS
83
Pattern 2       
AS+
204
AS
102
Pattern 3       
AS+
246
AS
123
O
敵精鋭水雷戦隊
Pattern 1         
Pattern 2       
Pattern 3       
P
敵空母機動部隊
Pattern 1         
AS+
165
AS
83
Pattern 2       
AS+
246
AS
123
Pattern 3       
AS+
204
AS
102

Drops

Show/Hide Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Submarine Tender Aircraft Carrier Battleship
A Shimakaze, Fubuki, Hatsuyuki, Miyuki, Murakumo, Isonami, Ayanami, Shikinami, Shigure, Asashio, Ooshio, Michishio, Arashio, Arare, Kasumi, Kagerou, Shiranui, Kuroshio Ooi, Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka, Yuubari Takao, Atago, Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Souryuu, Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro, Kongou, Hiei, Kirishima
C Shimakaze, Fubuki, Miyuki, Murakumo, Ayanami, Asashio, Michishio, Arashio, Arare, Kagerou, Kuroshio Ooi, Kitakami, Tenryuu, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka Mogami, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro
D Yukikaze, Fubuki, Shirayuki, Miyuki, Hatsuyuki, Isonami, Shikinami, Kisaragi, Inazuma, Nenohi, Wakaba, Ooshio, Michishio, Arare, Kagerou, Shiranui, Kuroshio Ooi, Kitakami, Tenryuu, Isuzu, Natori, Sendai, Jintsuu Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro
F Shimakaze, Hatsuyuki, Murakumo, Ayanami, Nenohi, Asashio, Michishio, Arashio, Kagerou, Shiranui, Kuroshio Ooi, Kitakami, Tenryuu, Tatsuta, Kiso, Isuzu, Sendai, Naka Mogami, Nachi, Ashigara, Haguro, Takao, Atago, Choukai, Tone, Chikuma Chitose Ryuujou, Hiyou, Shouhou Ise, Hyuuga, Hiei, Fusou, Yamashiro
G Shimakaze, Fubuki, Miyuki, Murakumo, Shikinami, Kuroshio Ooi, Tatsuta, Sendai, Jintsuu Mogami, Kako, Ashigara, Haguro, Choukai Jun'you, Shouhou Ise, Hyuuga, Fusou
H Shimakaze, Fubuki, Ushio, Asashio, Arashio, Arare, Kagerou, Shiranui, Uranami Ooi, Kitakami, Kiso, Jintsuu, Kinu Mogami, Kako, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago Chiyoda Ryuujou, Jun'you, Shouhou Ise, Hyuuga, Kirishima, Fusou, Yamashiro
I Shimakaze, Fubuki, Hatsuyuki, Kagerou, Shiranui, Kuroshio, Arare Ooi, Tenryuu, Tama, Sendai, Jintsuu Takao, Tone, Chikuma Chiyoda Ryuujou, Jun'you Ise, Hyuuga, Fusou
J Yukikaze, Shimakaze, Makigumo, Asashio, Ooshio, Kagerou, Isonami, Uranami Ooi, Kitakami, Tenryuu, Tatsuta, Jintsuu, Kinu Mogami, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Taigei Akagi, Kaga, Souryuu, Ryuujou, Hiyou, Shouhou Nagato, Mutsu, Ise, Hyuuga, Kongou, Hiei, Kirishima, Haruna, Fusou, Yamashiro
L Shimakaze, Fubuki, Murakumo, Ayanami, Asashio, Ooshio, Michishio, Kagerou, Kuroshio Ooi, Kitakami, Tenryuu, Tatsuta, Tama, Kiso, Isuzu, Natori, Yura, Sendai, Jintsuu, Naka Mogami, Myoukou, Nachi, Ashigara, Haguro, Takao, Atago, Maya, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Jun'you, Shouhou, Hiyou Ise, Hyuuga, Fusou, Yamashiro
N Shimakaze, Fubuki, Hatsuyuki, Miyuki, Ayanami, Asashio, Michishio, Arashio, Arare, Kagerou Ooi, Kitakami, Tenryuu, Tama, Yura, Sendai, Jintsuu, Naka, Kiso Mogami, Kako, Myoukou, Nachi, Haguro, Atago, Takao, Choukai, Tone, Chikuma Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro
O Shimakaze, Fubuki, Hatsuyuki, Shikinami, Ooshio, Arare, Kagerou, Kuroshio, Michishio Ooi, Kitakami, Tenryuu, Tama, Yura, Sendai, Jintsuu, Naka Nachi, Ashigara, Haguro, Atago, Choukai, Tone, Chikuma, Maya Chitose, Chiyoda Ryuujou, Shouhou Ise, Hyuuga, Fusou, Yamashiro
P Shimakaze, Fubuki, Hatsuyuki, Miyuki, Isonami, Asashio, Kagerou, Kuroshio, Uranami Ooi, Kitakami, Tenryuu, Natori, Naka Mogami, Kako, Myoukou, Nachi, Ashigara, Takao, Atago, Maya, Tone Chitose, Chiyoda Ryuujou, Hiyou, Jun'you, Shouhou Ise, Hyuuga, Fusou, Yamashiro

World 2-5 【Extra Operation】
沖ノ島沖戦闘哨戒 Combat Patrol Off Okinoshima

Strategy Name
沖ノ島沖戦闘哨戒 (Okinoshima Patrol Battles)
Difficulty
☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆
Item
Strategy Content
同方面に敵反攻の兆候が報告された。巡洋艦を中心に哨戒部隊を編成、敵艦隊の動向を探れ!
There are reports of an enemy counteroffensive. Form a cruiser patrol group and track their movements!

Stage Guide

2-5 B-E-H-L
Fleet
Route
Other Notes
AP AS AS+
16 35 70
2-5 B-E-I-L (HQ ≥ 100)
Fleet
Route
Other Notes Under HQ 100, AS and AS+ requirements are 42/84 respectively
AP AS AS+
68 153 306
Branching Rules
Nodes Rules
Start with A
  • Starts at A if fleet contains:
    • 4 or more SS(V)
    • 1 drum canister equipped on at least 2 ships
    • Fleet contains 4 DD or 1 CL+ 3 DD, at most 1 AV and no carriers
    • Otherwise random if none of the requirements are met
  • Starts at B if fleet contains:
    • Fleet contains a CV(L/B) or more than 1 AV (overrides all other conditions)
    • Fleet contains (F)BB(V) while not meeting any requirements to go to A
    • Otherwise random if none of the requirements are met
B
A C
  • Routes to C if fleet contains 3 or more SS/SSV
  • Otherwise always A-D
D
B E
  • Routes to E if fleet contains:
    • 2 or more DDs
    • No (F)BB(V)s and CV(B)s (CVL doesn't count)
    • Otherwise random if none of the requirements are met
  • Routes to F if fleet contains any of the following:
    • 3 or more SS(V)s
    • 3 or more CV
    • 2 or 3 FBB
    • 2 BBs
    • 2 or more BBVs
    • Otherwise random if none of the requirements are met
F
D G
  • Routes to G if fleet contains:
    • Both a BB and a CLT
    • More than one BB (has a high chance)
  • Routes to H if fleet contains:
    • 1 AV
    • 3 or more DDs + 1 BB (has a high chance)
    • 2 SS(V) + 1 BB (has a high chance)
    • Otherwise random if none of the requirements are met
H
E H
  • Routes to H if fleet contains:
    • No (F)BB(V) or CV(B)
    • More than 4 DDs (unverified)
    • 2 DDs + 2 CA/2 CAV (no mixing)
    • 3DD3CVL / 2 DD1CL3CVL has a high chance to go to H
    • Otherwise random if none of the requirements are met
  • Routes to I if fleet contains:
    • Any (F)BB(V) or CV(B)
    • 0-1 DD (has a high chance)
    • Otherwise random if none of the requirements are met
I
H I
  • H-L requires certain amount of eLoS (see below).
  • Otherwise H-J
J
L
I H
  • Will route to H or J if you fail LoS check
    • Branching rules are still unclear
K
L

You are required to sink the flagship at boss node 4 times to clear the map. The reward for clearing the map is 100 points and a medal. Boss's HP Bar will reset at midnight at the beginning of each month.

  • A certain amount of ELoS (new equation) is required to reach the boss node
    • Below 31 (using the new formula 33; 57.2 for 2-5 fall formula) will not go H to L
    • 33 or more (using formula 33; at least 70.4 for 2-5 fall formula) guarantees H to L
  • Akashi can drop with a small chance in 2-5, but only for Admirals who have do not have her yet in their base. If you already have her, she will not drop in this map anymore. However, Akashi is still obtainable in maps like 3-5 or 6-2.
    • Alternatively, if you do not want to go through the trouble of locating Akashi in 3-5 or 6-2, you can choose to scrap Akashi after you remodel her and take her repair facilities, and then return to 2-5 until she drops again. The game will treat it as if you do not own her.

Tips

There are three routes to the boss node, from northmost to southmost, they are

  • North route A-D-(H)-L
  • South route 1: B-E-(H)-L
  • South route 2: B-E-I-L

n.b. H node does not have a battle

General Considerations

  • The main factor to consider when choosing between the north route and a south route will be the night battle node D (which varies with HQ level) against the Ru-Flag at E (on all HQ levels)

South route B-E-(H)-L and B-E-I-L

Example Fleets:

  • B-E-(H)-L: 2CAV 2CVL 2DD, 2CA 2CVL 2 DD, 2CA CLT CVL 2DD, 3CVL 1CL 2DD
  • B-E-I-L: 4CA 2CVB (BM1, B34), Any (F)BB(V) or CV(B)
  • Non-Guaranteed Routing: 4CA 2CVL, 3CA 3CVL
  • The difference between the two south routes is having to route through the battle node I, which includes a Wo-Kai (or Flag-wo below HQ 100)
    • Any BB or CV ensures that you will be directed to I node
  • While the Wo-Kai at node I is a strong enemy, it is the much weaker base Wo-Kai, and not the Wo-Kai Type IV often seen in events. (12 less accuracy, less FP, weaker airstrike, etc.)
    • If doing the Myoukou fleet monthly (BM1) or any similar quest where guaranteed routing to H is impossible, it might be worth it to simply bring CVs and accept the inferior routing to I in exchange for bringing a stronger force.

The standard guaranteed routing for this map involves 2 DDs, 2 CVLs, and 2 CAs or 2 CAVs (not 1 CA 1 CAV). Aside from routing, this setup also ensures a powerful opening strike (only 70 FP is needed for AS+); the only realistic chance of a retreat here will be posed by the Ru-flag at E node.


North route A-D-(H)-L

Example Fleets:

  • 4DD CA CL (BM7)
  • 3CA 2CAV CLT or 3CA 2CAV FBB (BM1)
  • 3CL CA 2CLT 2DD (B85)
  • 2BBV CL 2DD CA (B102)

While the north route is usually thought of as a "lighter" fleet, as the examples above show, it is possible (though not necessarily recommended) to bring even battleships by carrying drums, only CV(B/L)s are prohibited from this route.

More importantly, this route is the one used for monthly quest BM7, which requires 4 DDs (with one as flag), a CA, and a CL. More specific BM7 advice will be given later.

  • There are three main challenges this fleet will face, one at each node.
  • Node A has a formation with Chi-flag CLTs at HQ 100+, which are a threat to lighter ships especially in the absence of a second shelling phase.
    • Sub HQ 100, this node can still be dangerous to lower-levelled ships.
  • The night battle Node D has the possibility of a Ri-Kai at HQ 90+
    • At lower HQ levels, Node D is somewhat easier. Nonetheless, although only the Ri-classes are capable of performing special night attacks, a single attack from a He-flag (48+80) is a significant threat to a DD.
    • It is not necessary to bring specialised night equipment for this node, a star shell may offer limited value, but a searchlight may be outright detrimental.
  • Lastly comes the boss node L, with at least 3 BBs. If you have opted for a DD-heavy fleet, a night battle is almost certainly required here


Monthly Quest: "Surface Counterattack Fleet" (Bm7) Advice:
  • The main consideration for this quest is achieving the required LoS of about 60 with 4DDs in the fleet (or 33 LOS using the LOS33 formula).
    • Your DDs will probably need radars to add LoS and therefore are unlikely to equip any night battle equipment. Try balancing between ships that can provide high firepower (Yuudachi Kai Ni, Ayanami Kai Ni)and ships that has good base LoS (Akatsuki Kai Ni).
  • For your CL, good options can be either Abukuma Kai Ni, Jintsuu Kai Ni, Yura Kai Ni or Ooyodo/Yuubari. It is recommended to equip a seaplane or two on your CL, as seaplanes contribute much more LoS than radars do, contributing twice their nominal value while radars only contribute their nominal value.
    • Abukuma comes with a strong opening torpedo, which gives her the highest total damage output of any CL in the game
    • Yura is the only CL capable of providing air control, while her opening torpedo is much weaker than Abukuma, it is still capable of killing lighter targets like CLs and DDs
    • Jintsuu has the highest shelling potential of all CLs, and gets much stronger if Zara is used
    • Ooyodo has the highest base LoS among all CLs, and comes with a fourth slot to carry an extra seaplane
    • Yuubari is an option in the absence of Ooyodo, as she can carry seaplanes in her fourth slot to add LoS (see above), despite having 0 plane slots.
  • Options for CAs can be a Myoukou-class Kai Ni, Choukai Kai Ni, Zara-class, or pre-K2 Tone-class.
    • Zara or Pola are arguably the most recommended CAs for this quest as they can carry seaplane bombers to gain Air Superiority at the two daytime nodes.
      • Although the only beneficiaries of artillery spotting are the Zara-class themselves (Abukuma does not benefit from arty spotting), their artillery spotting (about 50% of the time) alone allows their damage output to exceed even Choukai.
      • Do note that their innate LoS is lower, and that seaplane bombers confer less LoS than recon seaplanes. Ensure that you can obtain the required LoS before placing them in.
    • Myoukou-class Kai Nis and Choukai Kai Ni are all-round excellent CAs, with great innate LoS along with excellent offensive and defensive stats.
    • If you don't have either of those groups and are struggling to meet LoS requirements, the unremodelled Tone-Class have the highest LoS stats of all standard CAs.

Nodes and Enemy Encounters

Show/Hide Nodes and Enemy Encounters
Nodes and Enemy Encounters
Area HQ LV. # Encountered vessels Form Air
A
敵水雷戦隊
Day Battle
100 and above 1          -
2          -
70
to
99
3          -
4          -
69 and below 5          -
6          -
B
敵前衛艦隊
Day Battle
90 and above 1          -
2         
AS+ 69
AS 35
60
to
89
3          -
4         
AS+ 69
AS 35
59 and below 5          -
6         
AS+ 69
AS 35
C "Must be my imagination" (battle avoided)
D
敵巡洋艦隊
Night Battle
90 and above 1          -
2          -
60
to
89
3          -
59 and below 4          -
E
敵水上打撃部隊
Day Battle
80 and above 1           -
60
to
79
2           -
59 and below 3           -
F "Must be my imagination" (battle avoided)
G   + (number of drum canisters * 10) + 50 up to a max of 150
H "Must be my imagination" (battle avoided)
I
敵機動艦隊
Day Battle
100 and above 1         
AS+ 306
AS 153
70 and above 2         
AS+ 84
AS 42
50
to
99
3         
AS+ 84
AS 42
69 and below 4         
AS+ 84
AS 42
J
敵侵攻部隊
Day Battle
80 and above 1          -
50
to
79
2          -
49 and below 3          -
K   + ?
L
敵主力艦隊

Day Battle
100 and above I          -
F          -
70
to
99
I          -
F          -
69 and below I          -
F          -

Drops

Show/Hide Drops
Drops
Node Destroyers Light Cruisers Heavy Cruisers Seaplane Tender Aircraft Carrier Battleship Submarine Other
A Ooshio, Hatsuyuki, Ushio, Miyuki, Mutsuki, Kisaragi, Akebono, Suzukaze Tatsuta, Nagara, Sendai, Kuma Ashigara, Haguro, Kako Chiyoda
B Shirayuki, Suzukaze, Samidare, Ayanami, Isonami, Shikinami, Asashio, Ooshio, Kisaragi, Hatsuyuki, Ushio, Akebono, Satsuki Kuma, Naka, Tama, Tatsuta, Tenryuu, Nagara, Isuzu, Yura, Kiso Furutaka, Kako, Aoba, Haguro, Choukai, Maya, Mogami Chitose, Chiyoda

Ryuujou, Hiyou, Jun'you, Shouhou

D Shikinami, Hatsuyuki Isuzu, Nagara Aoba, Kako, Furutaka, Mogami Chitose, Chiyoda Ise
E Ayanami, Satsuki, Kisaragi, Shikinami, Shirayuki, Mutsuki, Hamakaze Isuzu, Tenryuu, Tatsuta, Natori, Jintsuu, Ooi, Naka, Tama, Yura, Sendai Furutaka, Kako, Aoba, Kinugasa, Myoukou, Haguro, Ashigara, Maya, Chokai, Tone, Chikuma, Mogami Chitose, Chiyoda

Ryuujou, Shouhou, Hiyou, Jun'you

Fusou, Yamashiro, Ise, Hyuuga,

I

Ayanami, Shikinami , Mutsuki , Kisaragi, Asashio, Hatsuyuki, Satsuki , Hamakaze

Tenryuu, Tatsuta, Isuzu, Yura, Naka, Sendai , Ooi, Kuma, Tama

Furutaka, Kako, Aoba, Kinugasa, Takao, Atago, Choukai, Tone, Chikuma, Myoukou, Mogami

Chitose, Chiyoda

Ryuujou, Shouhou, Jun'you, Hiyou

Yamashiro, Ise
J Satsuki, Hamakaze Kuma, Tatsuta, Jintsu, Isuzu, Sendai, Ooi Aoba, Mogami, Kako, Tone Chitose Ryuujou Yamashiro, Fusou, Ise
L

Fubuki, Uzuki, Yayoi, Shimakaze, Hamakaze, Urakaze, Yuugumo, Makigumo, Kawakaze

Kuma, Kitakami, Nagara, Kinu, Sendai, Abukuma Takao, Atago, Tone, Chikuma, Suzuya, Kumano, Mogami Kaga, Shouhou, Zuihou, Souryuu, Hiryuu, Ryuujou Kongou, Hiei, Haruna, Kirishima, Fusou, Yamashiro, Ise, Hyuuga

I-58, I-168, I-19

Taigei
Akashi***

ko:2해역