Difference between revisions of "Combat/Battle Opening"

(→‎Opening ASW Shelling (OASW): "Any 7+ ASW aircraft" is false as dive bombers do not work.)
 
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{{CombatPortal}}
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=Battle Opening Breakdown=
 
=Battle Opening Breakdown=
 
 
Battle Opening is one of the ''daytime combat'' intermediary phases, taking place immediately before the First shelling starts. In this phase, allied and enemy fleets launch attacks with the intent to disable or remove enemy targets before the combat proper starts. This grants either fleet substantial advantages by possibly disabling key ships on the opposing side.
 
Battle Opening is one of the ''daytime combat'' intermediary phases, taking place immediately before the First shelling starts. In this phase, allied and enemy fleets launch attacks with the intent to disable or remove enemy targets before the combat proper starts. This grants either fleet substantial advantages by possibly disabling key ships on the opposing side.
  
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=Opening ASW Shelling (OASW)=
 
=Opening ASW Shelling (OASW)=
 
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<onlyinclude>Commonly referred to as ''OASW (opening ASW)''. All eligible ships will perform a regular ASW Shelling attack, following range order in the same fashion as the First Shelling Phase. As these opening attacks happen before the Opening Torpedo Salvo, they may disable or even sink enemy submarines before they have a chance to attack.
Commonly referred to as ''OASW (opening ASW)''. All eligible ships will perform a regular ASW Shelling attack, following range order in the same fashion as the First Shelling Phase. As these opening attacks happen before the Opening Torpedo Salvo, they may disable or even sink enemy submarines before they have a chance to attack.
 
  
 
OASW has the following trigger conditions:
 
OASW has the following trigger conditions:
* The ship must be able to perform ASW shelling.
+
* Only ships listed below can trigger an OASW,
* Meet their specific ASW stat threshold and requirements:
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** The ship is not required to be able to perform any [[ASW Shelling]].
 +
* They must meet their specific ASW stat threshold and requirements, listed below,
  
{|class="wikitable" style="width:1050px; text-align: center; margin-left: auto; margin-right: auto; vertical-align: middle;"
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{|class="wikitable" style="width:1050px; text-align:center; margin:auto"
!style="width: 25%;"|OASW Ship
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!width="25%"|OASW Ship
!ASW Stat Required
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!ASW Stat Required<ref>The Required ASW Stat '''does''' include [[Visible Bonus]]es, but '''does not''' include [[Improvement]]s.</ref>
!Equipment Required
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!Equipment Required<ref>[[Visible Bonus]]es or [[Improvement]]s '''do not''' count as equipment ASW (e.g. a +6 ASW equipment with +1 ASW bonus does not count as a +7 equipment but just as a +6 one).</ref><ref>When applicable, if all relevant ASW aircraft are in zero plane slots, and no bomber {{RedPlane}}/{{BluePlane}} with 1+ {{ASW}} are present in non-zero plane slot, the ship cannot OASW.</ref><ref>Regardless of their ASW stat, {{GreenPlane}}{{Night Fighter Aircraft}} [[Fighter]]s or {{YellowPlane}} [[Carrier Recon]]s cannot trigger any OASW.</ref>
!Notes
 
 
|-
 
|-
! Any [[DD|Destroyer]]/[[CL|Light Cruiser]]/[[CLT|Torpedo Cruiser]]/[[AO|Fleet Oiler]]/[[CT|Training Cruiser]]
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! Any [[DD]], [[CL]], [[CLT]], [[CT]], [[AO]]<ref>Other [[ASW Shelling]] capable ships may be able to OASW, but cannot reach 100 ASW {{ASW}} using currently available equipment.</ref>
| '''100+ ASW'''
+
|rowspan=4| '''100+ ASW'''
| {{Sonar}} '''1 [[:Category:Sonar|Sonar]] Equipped'''
+
| {{Sonar}} '''1 [[Sonar]] Equipped'''
| ASW Stat Required '''does''' include<br>[[Equipment_Bonuses|visible equipment bonuses]]
 
 
|-
 
|-
! rowspan="2"| Any [[DE|Coastal Defense Ship]]
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!{{ItemStack|item={{Ship/Banner|Yamato/Kai Ni Juu|small=true}}|text=Kai Ni Juu}}<br>{{Ship/Banner|Shinshuu Maru/Kai|small=true}}<br>{{Ship/Banner|Kumano Maru/Kai|small=true}}
| '''60+ ASW'''
+
| {{Sonar}} '''+''' {{SPB}} / {{Autogyro}} / {{ASWPlane}} / {{RedPlane}}<br>'''[[Sonar]]''' + Any [[Seaplane Bomber]], or [[Rotorcraft]], or [[Liaison Aircraft]], or [[Dive Bomber]], with '''1+ ASW
| {{Sonar}} '''1 [[:Category:Sonar|Sonar]] Equipped'''
 
 
|-
 
|-
| '''75+ ASW'''
+
!{{Ship/Banner|Fusou/Kai Ni|small=true}}<br>{{Ship/Banner|Yamashiro/Kai Ni|small=true}}
| Total of '''4+ ASW''' from equipment.
+
| {{Sonar}} '''+''' {{SPB}} / {{Autogyro}} / {{DepthCharge}}<br>'''[[Sonar]]''' + [[SPB|Seaplane Bomber]], or [[Rotorcraft]], or [[Depth Charge]]
|ASW Stat Required '''does''' include<br>[[Equipment_Bonuses|visible equipment bonuses]]<br><br>[[Equipment_Bonuses|Visible equipment bonuses]] <br>don't count as equipment ASW.
 
 
|-
 
|-
! {{Ship/Banner|Isuzu/Kai Ni|small=true}}<br>{{Ship/Banner|Tatsuta/Kai Ni|small=true}}<br>{{ItemStack|item={{Ship/Banner|Yuubari/Kai Ni D|small=true}}|text=Kai Ni D}}<br>{{Ship/Banner|Jervis/Kai|small=true}}<br>{{Ship/Banner|Janus/Kai|small=true}}<br>{{Ship/Banner|Fletcher|small=true}}<br>{{Ship/Banner|Johnston|small=true}}<br>{{Ship/Banner|Samuel B. Roberts/Kai|small=true}}
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!rowspan=3| Any [[CVL]]<ref>[[CVE]] should be used, as they are the only CVL with base ASW {{ASW}} stat.</ref>
| '''Can OASW innately'''
+
| {{Sonar}} '''+''' {{RedPlane}} / {{BluePlane}} / {{ASWPlane}} / {{Autogyro}}<br>'''[[Sonar]]''' + Any with '''1+ ASW'''
| '''N/A'''
 
 
|-
 
|-
! Any [[CVL|Light Aircraft Carrier]]
 
 
| '''50+ ASW'''
 
| '''50+ ASW'''
| {{Sonar}} '''+''' {{BluePlane}} {{ASWPlane}} {{Autogyro}}<br>'''[[:Category:Sonar|Sonar]]''' + Any with '''[[:Category:ASW Aircrafts|7+ ASW]]'''
+
| {{Sonar}} '''+''' {{BluePlane}} / {{ASWPlane}} / {{Autogyro}}<br>'''[[Sonar]]''' + Any with '''[[ASW Aircraft|7+ ASW]]'''
| rowspan=2 | ASW Stat Required '''does''' include<br>[[Equipment_Bonuses|visible equipment bonuses]]<br><br>[[Equipment_Bonuses|Visible equipment bonuses]] <br>don't count as equipment ASW.
 
 
|-
 
|-
!rowspan="2"|[[CVE|Escort Carriers (CVE)]]:<br>{{Ship/Banner|Taiyou|small=true}}<br>{{Ship/Banner|Unyou|small=true}}<br>{{Ship/Banner|Shinyou|small=true}}<br>{{Ship/Banner|Gambier Bay|small=true}}<br>{{ItemStack|item={{Ship/Banner|Zuihou/Kai Ni B|small=true}}|text=Kai Ni B}}<br>{{ItemStack|item={{Ship/Banner|Ryuuhou/Kai Ni|small=true}}|text=Kai Ni/E}}
 
 
| '''65+ ASW'''
 
| '''65+ ASW'''
| {{BluePlane}} {{ASWPlane}} {{Autogyro}}<br>Any with '''[[:Category:ASW Aircrafts|7+ ASW]]'''
+
| {{BluePlane}} / {{ASWPlane}} / {{Autogyro}}<br>Any with '''[[ASW Aircraft|7+ ASW]]'''
 +
|-
 +
! rowspan=2| Any [[DE]]
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| '''60+ ASW'''
 +
| {{Sonar}} '''1 [[Sonar]] Equipped'''
 +
|-
 +
| '''75+ ASW'''
 +
| Total of '''4+ ASW''' from equipment
 
|-
 
|-
| '''100+ ASW'''
+
! {{Ship/Banner|Tatsuta/Kai Ni|small=true}}<br>{{ItemStack|item={{Ship/Banner|Yuubari/Kai Ni D|small=true}}|text=Kai Ni D}}<br>{{Ship/Banner|Isuzu/Kai Ni|small=true}}<br>{{Class|Fletcher}}<ref>Kai only for [[Heywood L. Edwards]].</ref><br>{{Class|John C. Butler|Kai/Mk.II}}<br>{{Class|J|Kai}}
| {{Sonar}} '''+''' {{RedPlane}} {{BluePlane}} {{ASWPlane}} {{Autogyro}}<br>'''[[:Category:Sonar|Sonar]]''' + Any aircraft with '''1+ ASW'''
+
|colspan=2| '''Can OASW innately'''
| ASW Stat Required '''does''' include<br>[[Equipment_Bonuses|visible equipment bonuses]]
 
 
|-
 
|-
 
!{{Ship/Banner|Taiyou/Kai|small=true}}<br>{{Ship/Banner|Unyou/Kai|small=true}}<br>{{Ship/Banner|Shinyou/Kai|small=true}}<br>{{ItemStack|item={{Ship/Banner|Kaga/Kai Ni Go|small=true}}|text=Kai Ni Go}}
 
!{{Ship/Banner|Taiyou/Kai|small=true}}<br>{{Ship/Banner|Unyou/Kai|small=true}}<br>{{Ship/Banner|Shinyou/Kai|small=true}}<br>{{ItemStack|item={{Ship/Banner|Kaga/Kai Ni Go|small=true}}|text=Kai Ni Go}}
 
| '''N/A'''
 
| '''N/A'''
| {{RedPlane}} {{BluePlane}} {{ASWPlane}} {{Autogyro}}<br>Any aircraft with '''1+ ASW'''
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| {{RedPlane}} / {{BluePlane}} / {{ASWPlane}} / {{Autogyro}}<br>Any with '''1+ ASW'''
 
|-
 
|-
 
!{{Ship/Banner|Hyuuga/Kai Ni|small=true}}
 
!{{Ship/Banner|Hyuuga/Kai Ni|small=true}}
 
| '''N/A'''
 
| '''N/A'''
| {{Autogyro}}{{Autogyro}}'''2 {{EquipmentLink|Ka Type Observation Autogyro|O Type Observation Autogyro Kai|O Type Observation Autogyro Kai Ni|text=Autogryos}}'''<br>-or-<br>{{Autogyro}}'''1 {{EquipmentLink|S-51J|S-51J Kai|text=Helicopter}}'''.
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| {{Autogyro}}{{Autogyro}}'''2 {{EquipmentLink|Ka Type Observation Autogyro|O Type Observation Autogyro Kai|O Type Observation Autogyro Kai Ni|text=Autogyros|link_category=Autogyros}}'''<br>-or-<br>{{Autogyro}}'''1 {{EquipmentLink|S-51J|S-51J Kai|text=Helicopter|link_category=Helicopters}}'''
|-
 
!{{Ship/Banner|Shinshuu Maru/Kai|small=true}}<br>{{Ship/Banner|Fusou/Kai Ni|small=true}}<br>{{Ship/Banner|Yamashiro/Kai Ni|small=true}}
 
| '''100+ ASW'''
 
| {{Sonar}} '''+''' {{ItemStack|item={{Seaplane}}|text=Bomber|font-size = 9px|text-color = fff|glow-color = 000|text-position = right:0px;bottom:-12px}} {{Autogyro}}<br>'''[[:Category:Sonar|Sonar]]''' + [[:Category:Seaplane Bombers|Seaplane Bomber]] or [[:Category:Rotorcraft|Autogyro]].
 
 
|}
 
|}
See the list of [[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]] and [[:Category:ASW Aircrafts|ASW Aircrafts]] to better see what can help achieve OASW on a given ship.
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<references/>
 +
 
 +
See the list of [[:Category:Anti-submarine Weaponry|Anti-submarine Weaponry]] and [[ASW Aircraft]] to better see what can help achieve OASW on a given ship.
  
 
===Abyssals===
 
===Abyssals===
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* [[Light Cruiser Tsu-Class Flagship]]
 
* [[Light Cruiser Tsu-Class Flagship]]
 
* [[Light Carrier Nu-Class]] (Elite III, Elite IV, all Kai Elite, all Kai Flagship)
 
* [[Light Carrier Nu-Class]] (Elite III, Elite IV, all Kai Elite, all Kai Flagship)
* [[Ancient Destroyer Princess]] (all variants)
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* [[Ancient Destroyer Princess II]]
 +
* [[Seaplane Tender Water Princess]] (all variants)
 
* [[Abyssal Kuriles Princess]] (all variants)
 
* [[Abyssal Kuriles Princess]] (all variants)
 
* [[Destroyer Forest Princess]] (Damaged variants unconfirmed)
 
* [[Destroyer Forest Princess]] (Damaged variants unconfirmed)
 
+
Other abyssals cannot perform OASW.</onlyinclude>
Other abyssals cannot perform OASW.
 
  
 
=Opening Torpedo Salvo=
 
=Opening Torpedo Salvo=
 +
Commonly referred to as '''oTorp''' (opening torpedo). Eligible ships will fire an Opening Torpedo attack. This attack behaves similarly to the Closing Torpedo attack, with the difference that it will be launched regardless of the ship's damage state.
  
Commonly referred to as ''oTorp (opening torpedo)''. Eligible ships will fire an Opening Torpedo attack. This attack behaves similarly to the Closing Torpedo attack, with the difference that it will be launched regardless of the ship's damage state.
 
 
Opening Torpedo salvo has the following trigger conditions:
 
Opening Torpedo salvo has the following trigger conditions:
* If the ship is a Submarine, then it must have Lv.10 or higher.
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* '''The ship is a Submarine ([[SS]]/[[SSV]]), at Lv.10 or higher.'''
** While other Abyssal ships are Lv.1, all Abyssal Submarines are Lv.50.
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** While other Abyssal ships are Lv.1, all Abyssal Submarines are Lv.50,
** Abyssal submarines have an additional requirement of being '''Elite''' or '''Flagship''' tier
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** Abyssal submarines have an additional requirement of being '''Elite''' or '''Flagship''' tier.
* Otherwise, it must have a Midget Submarine equipped.
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* '''The ship is equipped with a {{Minisub}} [[Midget Submarine]].'''
** This includes {{EquipmentLink|Type A Kouhyouteki}}, {{EquipmentLink|Type C Kouhyouteki}} and the {{EquipmentLink|Type D Kouhyouteki Kai (Kouryuu Kai)}} for the allied fleets, and {{EquipmentLink|Abyssal Cuttlefish Torpedo}} for the Abyssal fleets.
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** Midget Submarines are the {{EquipmentLink|Type A Kouhyouteki}}, {{EquipmentLink|Type C Kouhyouteki}}, and {{EquipmentLink|Type D Kouhyouteki Kai (Kouryuu Kai)}}.
*** Other Abyssal equipment such as {{EquipmentLink|High-speed Abyssal Torpedo mod.2}}, despite being classified as Midget Submarine, do not enable Opening Torpedo
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** The [[Abyssal Cuttlefish Torpedo]] count as such for Abyssals, with other Abyssal equipment such as [[High-speed Abyssal Torpedo mod.2]], despite being classified as Midget Submarine, do not enable oTorp.
  
 
This phase follows the same rules as [[Combat/Day_Battle#Closing_Torpedo_Salvo|Closing Torpedo Salvo]], with some exceptions:
 
This phase follows the same rules as [[Combat/Day_Battle#Closing_Torpedo_Salvo|Closing Torpedo Salvo]], with some exceptions:
* Ships at Moderate or Heavy Damage can still fire torpedoes.
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* Ships at {{color|orange|'''Moderate'''}} or {{color|red|'''Heavy'''}} damage can still fire torpedoes.
* If there are no surface ships on the opposing fleet, torpedoes will be shown targeting randomly chosen submarines. This however will never deal damage and will always display as a "miss".
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* If only submarines are left in the opposing fleet, torpedoes will randomly target them, never dealing damage, and always being displayed as "miss".
  
 
After the Opening Torpedo Salvo, the Day Battle Shelling starts (if there are any remaining ships on either side left).
 
After the Opening Torpedo Salvo, the Day Battle Shelling starts (if there are any remaining ships on either side left).
  
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==Atoll Nodes==
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{{:Ka-Tsu}}
  
 
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=See Also=
 
{{Mechanics}}
 
{{Mechanics}}
[[Category:Game Mechanics]]
 

Latest revision as of 14:32, 8 March 2024

Combat Portal
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Jet Assault  · AACI
Battle Opening  · Artillery Spotting  · Anti-Submarine Warfare Cut-In
Support Expedition  · Special Attacks  · Anti-Installation  · Friendly Fleet
Map Mechanics and Nodes  · Evacuation  · Damage Calculations  · Accuracy, Evasion and Criticals  · Shooting Order and Targeting


Battle Opening Breakdown

Battle Opening is one of the daytime combat intermediary phases, taking place immediately before the First shelling starts. In this phase, allied and enemy fleets launch attacks with the intent to disable or remove enemy targets before the combat proper starts. This grants either fleet substantial advantages by possibly disabling key ships on the opposing side.

Battle Opening has the following structure:

  • Opening ASW Shelling (OASW)
  • Opening Torpedo Salvo

In case neither fleets meet the requirements, the sub-phase will be skipped.

Opening ASW Shelling (OASW)

Commonly referred to as OASW (opening ASW). All eligible ships will perform a regular ASW Shelling attack, following range order in the same fashion as the First Shelling Phase. As these opening attacks happen before the Opening Torpedo Salvo, they may disable or even sink enemy submarines before they have a chance to attack.

OASW has the following trigger conditions:

  • Only ships listed below can trigger an OASW,
    • The ship is not required to be able to perform any ASW Shelling.
  • They must meet their specific ASW stat threshold and requirements, listed below,
OASW Ship ASW Stat Required[1] Equipment Required[2][3][4]
Any DD, CL, CLT, CT, AO[5] 100+ ASW   1 Sonar Equipped
 Kai Ni Juu
 
 
  +  Bomber /   /   /  
Sonar + Any Seaplane Bomber, or Rotorcraft, or Liaison Aircraft, or Dive Bomber, with 1+ ASW
 
 
  +  Bomber /   /  
Sonar + Seaplane Bomber, or Rotorcraft, or Depth Charge
Any CVL[6]   +   /   /   /  
Sonar + Any with 1+ ASW
50+ ASW   +   /   /  
Sonar + Any with 7+ ASW
65+ ASW   /   /  
Any with 7+ ASW
Any DE 60+ ASW   1 Sonar Equipped
75+ ASW Total of 4+ ASW from equipment
 
 Kai Ni D
 
Fletcher-class[7]
John C. Butler-class Kai/Mk.II
J-class Kai
Can OASW innately
 
 
 
 Kai Ni Go
N/A   /   /   /  
Any with 1+ ASW
  N/A   2 Autogyros 
 
 

-or-
 1 Helicopter 
 
  1. The Required ASW Stat does include Visible Bonuses, but does not include Improvements.
  2. Visible Bonuses or Improvements do not count as equipment ASW (e.g. a +6 ASW equipment with +1 ASW bonus does not count as a +7 equipment but just as a +6 one).
  3. When applicable, if all relevant ASW aircraft are in zero plane slots, and no bomber  /  with 1+   are present in non-zero plane slot, the ship cannot OASW.
  4. Regardless of their ASW stat,    Fighters or   Carrier Recons cannot trigger any OASW.
  5. Other ASW Shelling capable ships may be able to OASW, but cannot reach 100 ASW   using currently available equipment.
  6. CVE should be used, as they are the only CVL with base ASW   stat.
  7. Kai only for Heywood L. Edwards.

See the list of Anti-submarine Weaponry and ASW Aircraft to better see what can help achieve OASW on a given ship.

Abyssals

Abyssal ships do not follow these rules. The following may perform OASW unconditionally:

Other abyssals cannot perform OASW.

Opening Torpedo Salvo

Commonly referred to as oTorp (opening torpedo). Eligible ships will fire an Opening Torpedo attack. This attack behaves similarly to the Closing Torpedo attack, with the difference that it will be launched regardless of the ship's damage state.

Opening Torpedo salvo has the following trigger conditions:

This phase follows the same rules as Closing Torpedo Salvo, with some exceptions:

  • Ships at Moderate or Heavy damage can still fire torpedoes.
  • If only submarines are left in the opposing fleet, torpedoes will randomly target them, never dealing damage, and always being displayed as "miss".

After the Opening Torpedo Salvo, the Day Battle Shelling starts (if there are any remaining ships on either side left).

Atoll Nodes

Uniquely on "Atoll Nodes", it is possibly to deploy the   Ka-Tsu tanks 
 
to trigger a special Opening Torpedo Salvo.

  • On those nodes, regular oTorp will not work,
  • This can only be deployed by SS, SSV, and the AV Mikuma Kai Ni Toku, Nisshin A, and Mizuho Kai fast,
    • They must carry at least one Ka-Tsu tank,
  • On the "atoll node", ships meeting those requirements will carry out a special opening torpedo attack,
  • In night battle, those ships will additionally trigger the same attack as a cutin,
    • This attack overrides regular Night Cut-ins attacks (e.g. if a ship is setuped for a TCI, it will still trigger the Ka-Tsu attack).
  • Using several Ka-Tsu tanks on a same ship will make it carry out several of those attacks in a row (day and night),
    • It capped at 2 attacks per ship at night.
    • This attack utilizes a new special animation, with the tank climbing the atoll's soil.

See Also