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Help:Ship Farming
This article aims to provide advice on the better ways to farm for certain ships in order to use them as Modernization fodder. Those ships notably include:
Maruyu
Maruyu Kai is the best way to reliably modernize the luck of any ship in the game.
- For more information on this topic, see Maruyu modding.
LSC
Maruyu is a reliable LSC craft
- She can be crafted by using the minimum resource amounts.
- Her crafting rate can be improved by crafting with as few "free docks" as possible.
- LSC attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.
Maruyu | |||||
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Note | |||||
1500 | 1500 | 2000 | 1000 | 1 | Recommended recipe |
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Sorties
Dropping Maruyu is usually the best way to farm her as it is cheaper than the LSC cost.
3-5
3-5 is the best place to farm Maruyu, being relatively cheap and fast. The main downside is the moral drain resulting from ending the sortie on an "off-route node".
- It is important to first clear the map in order to have the proper drop rate.
Enemy Compositions | HQ ≥ 85 | HQ ≤ 84 |
---|---|---|
1.4% | 0% | |
Last Dance Post-Clear |
2.5% | |
All Other Enemy Compositions | 0% |
- This means it is impossible to get her here if the HQ is 84 or lower.
- Recommended Fleet
- 1 (F)BB(V), 3 CVL, 2 CAV/AV
- Route = B D H J
- Tips
- Node H flagship is a soft-skin installation, requiring equipment such as AA Shells and Landing Equipment.
- It is recommended to bring a Nelson-class to utilize her touch.
- The CAV/AV should be preferably Mogami-class Kai Ni Toku
. - As the final node is a resource node, it is possible to continue the sortie even when being taiha on H.
- The uses of Ka-Tsu tanks
is recommended in order to boost the ammo gain on the final node, raising the base 50 gain to 130 when using 2 kat-su+ka-tsu kai pairs (+1~10 gain when improved).
4-5
4-5 is slightly worse than 3-5 as the drop rate has been decreased in recent years.
- Recommended Fleet
- 2 (F)BB(V)/CV(L/B), 1 CL, 3 DD
- Route = Random:
- A D H T
- C D H T
Enemy Compositions | 0 Maruyu | 1+ Maruyu |
---|---|---|
3% | 1.75% | |
All Other Enemy Compositions | 2% | 0.75% |
- Tips
- It is advised to bring a Nelson-class to utilize her touch, preferably at node H.
- Node T flagship is a soft-skin installation, requiring equipment such as AA Shells and Landing Equipment.
6-2
- Recommended Fleet
- 1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD
- Route = C E J K
Drop rate: 2.0 %
- Tips
- It is advised to bring a Nelson-class to utilize her touch.
- The recommended CAV/AV are Mogami-class Kai Ni Toku
.
DE
DE are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.
- For more information on this topic, see DE modding.
Sorties
DE can only be obtained via drops, and only limited time drops so far. Thus, there is almost no truly reliable way to farm them.
DE Drop Behavior
Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing. To farm for them efficiently, knowing how their drop mechanic works is important.
- Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.
- Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.
- For more information on this topic, see Overfishing Cap.
7-4
So far, only 7-4 has a constant set of DE drops, making it a reliable farming location.
- Recommended Fleet
- Hyuuga Kai Ni, Zuihou/Ryuuhou Kai Ni B/E
, 1 CL/CA(V), 3 DD - Route = A B E J L P
- LBAS:
- P Range = 2
- E Range = 5
- Fleet setup reference: [1]
- The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.
- To check their drop rate, please refer to KcNav or PoiDB.
- Tips
- 4 OASW (with 3 strongs) is the absolute minimum requirement to stabilize the route. Fewer than 4 will increase the retreat rate.
- A "strong OASW" is defined as a setup utilizing ASW Synergy (Small Sonar + Depth Charge). For Hyuuga Kai Ni, Helicopter + Zuiun (Kai Ni) + Sonar will also work.
- It is important to keep in mind that most retreats here are due to submarines. Especially at HQ 120 where 7-4 is mutated into its last scaling stage, node J always has 3 So-Class Flagship, the boss gains more armor, and the boss node in LD always has a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.
- CVE should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.
- An AACI is recommended to disable the boss and pass node E on the way. There are a few compositions to pick from depending on who is on AACI duty (the clear rates generally do not differ much from one another).
- Atlanta: All 3 DD can TCI (works better for 4-slot DD and Shigure Kai Ni/San with a RE, as they can keep their strong OASW setup on top of it).
- Maya Kai Ni: Same idea as above, but Maya can bring Night Recon to increase night accuracy for the whole fleet.
- DD such as Hatsuzuki Kai Ni or Fletcher: The CL can be Yahagi Kai Ni B for opening torpedo, or CA(V) like Mogami Kai Ni Toku for Night Zuiun Cut-In.
- Hyuuga Kai Ni should not have the usual 2 gun setup as it does not work well there, reducing the clear rate. It is better to give her 2 fighters to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.
- For LBAS:
- 4 fighters that will never be pulled out of this LBAS and never resupplied. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.
- In this map, split the attacks and target both node E and the boss node P for the best efficiency.
Misc
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See Also
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