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Difference between revisions of "Winter 2016 Event"
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===E-1=== | ===E-1=== | ||
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{{EventMap1 | {{EventMap1 | ||
− | |banner = | + | |banner = |
− | |map_image = | + | |map_image = |
− | |map_name = | + | |map_name = |
− | |map_japanese = | + | |map_japanese = |
|information = | |information = | ||
− | + | *Boss: | |
− | *Boss: | + | *x kills required on all difficulties |
− | * | + | *''Ships tagged'' |
− | *''Ships tagged | ||
*Rewards upon clearance: | *Rewards upon clearance: | ||
− | ** Clearing on Hard (甲): | + | ** Clearing on Hard (甲): |
− | ** Clearing on Medium (乙): | + | ** Clearing on Medium (乙): |
− | ** Clearing on Easy (丙): | + | ** Clearing on Easy (丙): |
|branching = | |branching = | ||
{{#invoke:MapBranching|branchingTemplate | {{#invoke:MapBranching|branchingTemplate | ||
|start_to_A = | |start_to_A = | ||
|start_to_B = | |start_to_B = | ||
− | |B_to_C = | + | |B_to_C = |
− | |B_to_E = | + | |B_to_E = |
− | |E_to_F = | + | |E_to_F = |
− | + | |E_to_G = | |
− | |E_to_G = | + | |E_to_H = |
− | |E_to_H = | ||
|F_to_H = | |F_to_H = | ||
− | |F_to_I = | + | |F_to_I = |
− | |F_to_J = | + | |F_to_J = |
}} | }} | ||
|tips = <br /> | |tips = <br /> | ||
*''Recommended fleet compositions:'' | *''Recommended fleet compositions:'' | ||
− | |||
− | |||
− | |||
<tabber>Hard= | <tabber>Hard= | ||
{{#invoke:EnemyEncounters|encounterTemplate | {{#invoke:EnemyEncounters|encounterTemplate | ||
− | |A_label= | + | |A_label= |
|A1_node_info = | |A1_node_info = | ||
|A1_form = | |A1_form = | ||
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|B_label= | |B_label= | ||
− | |B1_node_info = | + | |B1_node_info = |
| | | | ||
− | |C_label = | + | |C_label = |
− | |C1_node_info = | + | |C1_node_info = |
− | |C1_form = | + | |C1_form = |
|C1_xp = | |C1_xp = | ||
− | |C2_node_info = | + | |C2_node_info = |
− | |C2_form = | + | |C2_form = |
− | |C2_xp = | + | |C2_xp = |
| | | | ||
|D_label = | |D_label = | ||
− | |D1_node_info = | + | |D1_node_info = |
| | | | ||
− | |E_label = | + | |E_label = |
− | |E1_node_info = | + | |E1_node_info = |
− | |E1_form = | + | |E1_form = |
− | |E1_xp = | + | |E1_xp = |
− | |E2_node_info = | + | |E2_node_info = |
|E2_form = | |E2_form = | ||
|E2_xp = | |E2_xp = | ||
| | | | ||
− | |F_label = | + | |F_label = |
− | |F1_node_info = | + | |F1_node_info = |
− | |F1_form = | + | |F1_form = |
− | |F1_enemy_air_power = | + | |F1_enemy_air_power = |
− | |F1_xp = | + | |F1_xp = |
| | | | ||
|G_label = | |G_label = | ||
|G1_node_info = | |G1_node_info = | ||
| | | | ||
− | |H_label = | + | |H_label = |
− | |H1_node_info = | + | |H1_node_info = |
− | |H1_xp = | + | |H1_xp = |
− | |H1_form = | + | |H1_form = |
− | |H1_enemy_air_power = | + | |H1_enemy_air_power = |
− | |H2_node_info = | + | |H2_node_info = |
− | |H2_xp = | + | |H2_xp = |
− | |H2_form = | + | |H2_form = |
− | |H2_enemy_air_power = | + | |H2_enemy_air_power = |
| | | | ||
|I_label = | |I_label = | ||
|I1_node_info = | |I1_node_info = | ||
| | | | ||
− | |J_label = | + | |J_label = |
− | |J1_node_info = | + | |J1_node_info = |
− | |J1_form = | + | |J1_form = |
− | |J1_xp = | + | |J1_xp = |
− | |J2_node_info = | + | |J2_node_info = |
− | |J2_form = | + | |J2_form = |
− | |J2_xp = | + | |J2_xp = |
| | | | ||
− | |final_form = | + | |final_form = |
− | |boss_node = | + | |boss_node = |
}} | }} | ||
|-|Medium= | |-|Medium= | ||
{{#invoke:EnemyEncounters|encounterTemplate | {{#invoke:EnemyEncounters|encounterTemplate | ||
− | |A_label= | + | |A_label= |
|A1_node_info = | |A1_node_info = | ||
|A1_form = | |A1_form = | ||
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|B_label= | |B_label= | ||
− | |B1_node_info = | + | |B1_node_info = |
| | | | ||
− | |C_label = | + | |C_label = |
|C1_node_info = | |C1_node_info = | ||
|C1_form = | |C1_form = | ||
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|D_label = | |D_label = | ||
− | |D1_node_info = | + | |D1_node_info = |
| | | | ||
− | |E_label = | + | |E_label = |
|E1_node_info = | |E1_node_info = | ||
|E1_form = | |E1_form = | ||
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|E2_xp = | |E2_xp = | ||
| | | | ||
− | |F_label = | + | |F_label = |
|F1_node_info = | |F1_node_info = | ||
|F1_form = echelon | |F1_form = echelon | ||
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|G1_node_info = | |G1_node_info = | ||
| | | | ||
− | |H_label = | + | |H_label = |
|H1_node_info = | |H1_node_info = | ||
|H1_xp = | |H1_xp = | ||
− | |H1_form = | + | |H1_form = |
|H2_node_info = | |H2_node_info = | ||
|H2_xp = | |H2_xp = | ||
− | |H2_form = | + | |H2_form = |
| | | | ||
|I_label = | |I_label = | ||
|I1_node_info = | |I1_node_info = | ||
| | | | ||
− | |J_label = | + | |J_label = |
|J1_node_info = | |J1_node_info = | ||
|J1_form = | |J1_form = | ||
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|J2_xp = | |J2_xp = | ||
| | | | ||
− | |final_form = | + | |final_form = |
− | |boss_node = | + | |boss_node = |
}} | }} | ||
|-|Easy= | |-|Easy= | ||
{{#invoke:EnemyEncounters|encounterTemplate | {{#invoke:EnemyEncounters|encounterTemplate | ||
− | |A_label= | + | |A_label= |
|A1_node_info = | |A1_node_info = | ||
|A1_form = | |A1_form = | ||
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|B_label= | |B_label= | ||
− | |B1_node_info = | + | |B1_node_info = |
| | | | ||
− | |C_label = | + | |C_label = |
− | |C1_node_info = | + | |C1_node_info = |
|C1_form = | |C1_form = | ||
|C1_xp = 100 | |C1_xp = 100 | ||
− | |C2_node_info = | + | |C2_node_info = |
− | |C2_form = | + | |C2_form = |
− | |C2_xp = | + | |C2_xp = |
| | | | ||
|D_label = | |D_label = | ||
− | |D1_node_info = | + | |D1_node_info = |
| | | | ||
− | |E_label = | + | |E_label = |
− | |E1_node_info = | + | |E1_node_info = |
− | |E1_form = | + | |E1_form = |
|E1_xp = | |E1_xp = | ||
|E2_node_info = | |E2_node_info = | ||
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|E2_xp = | |E2_xp = | ||
| | | | ||
− | |F_label = | + | |F_label = |
− | |F1_node_info = | + | |F1_node_info = |
− | |F1_form = | + | |F1_form = |
− | |F1_enemy_air_power = | + | |F1_enemy_air_power = |
|F1_xp = | |F1_xp = | ||
− | |F2_node_info = | + | |F2_node_info = |
|F2_form = | |F2_form = | ||
− | |F2_enemy_air_power = | + | |F2_enemy_air_power = |
− | |F2_xp = | + | |F2_xp = |
| | | | ||
|G_label = | |G_label = | ||
|G1_node_info = | |G1_node_info = | ||
| | | | ||
− | |H_label = | + | |H_label = |
− | |H1_node_info = | + | |H1_node_info = |
|H1_form = | |H1_form = | ||
|H1_xp = | |H1_xp = | ||
− | |H1_enemy_air_power = | + | |H1_enemy_air_power = |
| | | | ||
|I_label = | |I_label = | ||
|I1_node_info = | |I1_node_info = | ||
| | | | ||
− | |J_label = | + | |J_label = |
− | |J1_node_info = | + | |J1_node_info = |
|J1_form = | |J1_form = | ||
|J1_xp = | |J1_xp = | ||
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|J2_xp = | |J2_xp = | ||
| | | | ||
− | |final_form = | + | |final_form = |
− | |boss_node = | + | |boss_node = |
}} | }} | ||
</tabber> | </tabber> | ||
− | |dropsA = | + | |dropsA = |
− | |dropsC = | + | |dropsC = |
− | |dropsE = | + | |dropsE = |
− | + | |dropsF = ' | |
− | + | |dropsH = | |
− | |dropsF = ' | + | |dropsJ = |
− | |||
− | |||
− | |dropsH = | ||
− | |dropsJ = | ||
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}} | }} | ||
{{EventsPortal}} | {{EventsPortal}} |
Revision as of 00:52, 6 February 2016
Introduction
The Winter 2016 Event Sortie! Operation Rei-Go is planned to start on February 10th, 2016. It has been confirmed that the event will be inspired off of Operation Rei-Go which was a one day battle that took place along the Mindoro Island where an IJN counterattack was conducted in the winter on December 26th, 1944.
The Event is planned to be a small scale event, which will allow you to choose a difficulty much like previous events. It's been noted that hard level difficulty will be more difficult compare to usual event maps.
Information
Known and Confirmed Ships
Currently, Kancolle_Staff Tweets have reported that there will be "more than one new kanmusu" introduced in this event. While the exact number is not known. It is speculated that it will be between 2-3 kanmusus this event. What has been revealed so far is:
- An Akizuki Class Destroyer that bravely sacrificed herself to protect some members of the Ozawa fleet allowing them time to escape. She was commissioned and Struck from the list on the winter season. This suggests that the destroyer will be Hatsuzuki
- In addtion, it been confirmed from a series of tweets that ships from past events will appear in the event such as drops Graf Zeppelin, Mizuho, Akitsushima and Amagi
Mechanics
Participation requirements
- Must have a 75% sortie win ratio.
- Must have 5 empty ship slots for new ships.
- Must have 20 free equipment slots.
Special Mechanics
- The difficulty system first used in Spring 2015 Event returns: you can choose between Operation A (甲, Hard), Operation B (乙, Medium) or Operation C (丙, Easy).
- Choosing A or B requires certain HQ Level (HQ Lv 35 for B / 80 for A in Spring 2015 Event).
Event Maps
Quick Info Table
E-1
Information
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Branching rules
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Tips
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