Changes

m
→‎Event Maps: Added empty branching and encounter boxes.
Line 211: Line 211:  
** Clearing on Easy (丙):
 
** Clearing on Easy (丙):
 
|branching =
 
|branching =
 +
{{#invoke:MapBranching|branchingTemplate}}
 
|tips =  
 
|tips =  
 +
<tabber>Hard=
 +
{{#invoke:EnemyEncounters|encounterTemplate}}
 +
|-|Medium=
 +
{{#invoke:EnemyEncounters|encounterTemplate}}
 +
|-|Easy=
 +
{{#invoke:EnemyEncounters|encounterTemplate}}
 +
</tabber>
 
|dropsA =
 
|dropsA =
 
|dropsB =
 
|dropsB =
Line 232: Line 240:  
** Clearing on Easy (丙):
 
** Clearing on Easy (丙):
 
|branching =
 
|branching =
 +
{{#invoke:MapBranching|branchingTemplate}}
 
|tips =  
 
|tips =  
 +
<tabber>Hard=
 +
{{#invoke:EnemyEncounters|encounterTemplate}}
 +
|-|Medium=
 +
{{#invoke:EnemyEncounters|encounterTemplate}}
 +
|-|Easy=
 +
{{#invoke:EnemyEncounters|encounterTemplate}}
 +
</tabber>
 
|dropsA =
 
|dropsA =
 
|dropsB =
 
|dropsB =
Line 253: Line 269:  
** Clearing on Easy (丙):
 
** Clearing on Easy (丙):
 
|branching =
 
|branching =
 +
{{#invoke:MapBranching|branchingTemplate}}
 
|tips =  
 
|tips =  
 +
<tabber>Hard=
 +
{{#invoke:EnemyEncounters|encounterTemplate}}
 +
|-|Medium=
 +
{{#invoke:EnemyEncounters|encounterTemplate}}
 +
|-|Easy=
 +
{{#invoke:EnemyEncounters|encounterTemplate}}
 +
</tabber>
 
|dropsA =
 
|dropsA =
 
|dropsB =
 
|dropsB =
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