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Difference between revisions of "User:Jigaraphale/Sandbox/3"

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=Node Guide=
 
=Node Guide=
 
{| class="wikitable mw-collapsible mw-collapsed"
 
{| class="wikitable mw-collapsible mw-collapsed"
 +
!type
 +
!icon
 +
!name
 +
!mechanics
 +
|-
 +
! rowspan="8"|Passive
 +
|
 +
| Blue
 +
| Nothing happens
 +
|-
 +
|
 +
| Repair
 +
| Nodes where [[Akashi]] or [[Akitsushima Kai]] can trigger the [[Emergency Anchorage Repairs]] mechanic to repair the fleet.
 +
|-
 +
|
 +
| Branching
 +
| The player needs to manually select one of two nodes where to route.
 +
|-
 +
|
 +
| Resource
 +
| Resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}) or a consumable ({{IR}}{{IC}}{{DM}}) are obtained.
 +
*Only one type of resource or consumable is given.
 +
*The resources are kept only if the next combat node is cleared.
 +
|-
 +
|
 +
| Storm
 +
| Some Fuel {{Fuel}} or Ammo {{Ammo}} are lost
 +
|-
 +
|
 +
| Air Reconnaissance
 +
| Exclusive to [[6-3]]
 +
*See [[World 6/6-3#Air_Reconnaissance_Mechanic|here]] for more detail.
 +
*Can reward some Ammo {{Ammo}}, Bauxite {{Bauxite}}, or Devmats {{DM}}
 +
|-
 +
|
 +
| Port
 +
| Seen on [[1-6]] & [[7-4]]
 +
*Reaching it will end the map.
 +
*Can sometimes give resources ({{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}).
 +
**Gives usually more resources than regular Resource nodes.
 +
**Can give several types of resources at the same time.
 +
|-
 +
|
 +
| TP point
 +
| Exclusive to event maps with [[Transport Operation]].
 +
|-
 +
|
 +
|-
 +
! rowspan="4"|Surface
 +
|
 +
| Battle
 +
| Standard Surface battle
 +
*Include a day and potentially a night phase.
 +
*See [[Combat]] for more detail.
 +
|-
 +
|
 +
| Submarine
 +
| Surface battle with only ASW fighting.
 +
*An abyssal submarine will appear above the said node when the feet reaches it.
 +
*Not all battle nodes with only submarines are Submarine nodes
 +
|-
 +
|
 +
| Night Battle
 +
| A surface node where only the night phase is played.
 +
|-
 +
|
 +
| Boss
 +
| A surface node at the end of a map.
 +
*The may enemy (often the boss itself) will appear above the node when the fleet reaches it.
 +
*Maybe linked to a map HP bar, where killing or just damaging the flagship will also deplete the bar.
 +
|-
 +
|
 +
|-
 +
! rowspan="3"|Air
 
|  
 
|  
 +
| Air-Raid
 +
| A battle where only aircraft are used.
 +
*The enemy fleet cannot be damaged but by [[LBAS]] planes.
 +
*AA mechanics like [[AACI]] can also be triggered.
 
|-
 
|-
 
|  
 
|  
 +
| Air-Battle
 +
| Sen on [[1-6] and [[5-2]]
 +
*Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes.
 +
*If the fleet has no ships that can attack during Aerial Combat, it will get a ''D rank'' (see [[Combat#Victory_Conditions|1st D rank condition]]), unless entering night combat.
 
|-
 
|-
 +
|
 +
| Air-Ambush
 
|  
 
|  
 
|}
 
|}
 
  
 
=Unlokings=
 
=Unlokings=

Revision as of 18:05, 9 April 2022

Node Guide

type icon name mechanics
Passive Blue Nothing happens
Repair Nodes where Akashi or Akitsushima Kai can trigger the Emergency Anchorage Repairs mechanic to repair the fleet.
Branching The player needs to manually select one of two nodes where to route.
Resource Resources (FuelAmmunitionSteelBauxite) or a consumable (Instant repairInstant construction MaterialDevelopment material) are obtained.
  • Only one type of resource or consumable is given.
  • The resources are kept only if the next combat node is cleared.
Storm Some Fuel Fuel or Ammo Ammunition are lost
Air Reconnaissance Exclusive to 6-3
  • See here for more detail.
  • Can reward some Ammo Ammunition, Bauxite Bauxite, or Devmats Development material
Port Seen on 1-6 & 7-4
  • Reaching it will end the map.
  • Can sometimes give resources (FuelAmmunitionSteelBauxite).
    • Gives usually more resources than regular Resource nodes.
    • Can give several types of resources at the same time.
TP point Exclusive to event maps with Transport Operation.
Surface Battle Standard Surface battle
  • Include a day and potentially a night phase.
  • See Combat for more detail.
Submarine Surface battle with only ASW fighting.
  • An abyssal submarine will appear above the said node when the feet reaches it.
  • Not all battle nodes with only submarines are Submarine nodes
Night Battle A surface node where only the night phase is played.
Boss A surface node at the end of a map.
  • The may enemy (often the boss itself) will appear above the node when the fleet reaches it.
  • Maybe linked to a map HP bar, where killing or just damaging the flagship will also deplete the bar.
Air Air-Raid A battle where only aircraft are used.
  • The enemy fleet cannot be damaged but by LBAS planes.
  • AA mechanics like AACI can also be triggered.
Air-Battle Sen on [[1-6] and 5-2
  • Daytime combat at these nodes has two Aerial Combat phases but no shelling. It's also possible to do night battle afterward, unlike regular Air nodes.
  • If the fleet has no ships that can attack during Aerial Combat, it will get a D rank (see 1st D rank condition), unless entering night combat.
Air-Ambush

Unlokings

Map unlocking

map requirement map requirement map requirement map requirement map requirement map requirement map requirement
W1 1-1 unlocked by default W2 2-1 clear 1-4 W3 3-1 clear 2-4 W7 7-1 clear 2-4 W4 4-1 clear 2-4 W5 5-1 clear 3-4 W6 6-1 clear 5-3 ??
1-2 clear 1-1 2-2 clear 2-1 3-2 clear 3-1 & 1-5 HP bar once 7-2 clear 7-1 HP bar 4-2 clear 4-1 & 7-1 HP bar 5-2 clear 4-4 HP bar & 5-1 6-2 clear 5-4 HP bar & 6-1
1-3 clear 1-2 2-3 clear 2-2 3-3 clear 3-2 7-3 clear 7-2 HP bar once 4-3 clear 4-2 5-3 clear 5-2 HP bar 6-3 clear 6-2 HP bar
1-4 clear 1-3 2-4 clear 2-3 3-4 clear 3-3 7-4 clear 7-3 HP bar once 4-4 clear 4-3 5-4 clear 5-3 HP bar 6-4 clear 6-3 HP bar
1-5 clear 1-4 2-5 clear 2-4 3-5 clear 3-4 7-5 not available yet 4-5 clear 4-4 HP bar & 5-1 5-5 clear 5-4 HP bar & 6-1 6-5 clear 6-4 HP bar and F43
1-6 clear 1-5 HP bar each month 2-6 not available yet 3-6 not available yet 7-6 4-6 not available yet 5-6 not available yet 6-6 not available yet
1-7 not available yet 2-7 3-7 7-7 4-7 5-7 6-7

Expedition unloking

exped requirement exped requirement exped requirement exped requirement exped requirement exped requirement exped requirement
W1 01 clear quest A4 W2 09 clear 03 W3 17 clear 03 W7 41 clear B1 & 2-4 W4 25 clear 18 W5 33* clear 18 W6 not available yet
02 clear 01 10 clear 09 18 clear 16 & 17 42 clear 41 26 clear 25 34* clear 26
03 clear 01 11 clear 10 19 clear 18 43 clear 42 each month 27 clear 20 35 clear 26
04 clear 02 & 03 12 clear 10 20 clear 19 44 clear 40 & 41 once & A4 each month 28 clear 27 36 clear 35
05 clear 04 13 clear 10 21 clear 17 45 clear 32 & 41 29 clear 28 37 clear 36 & 1-5
06 clear 04 14 clear 11, 12, & 13 22 clear 18 46 clear D1 30 clear 29 & 1-5 38 clear 36 & 1-5
07 clear 06 15 clear 14 23 clear 22 & 1-5 not available yet 31 clear 29 & 1-5 39 clear 36 & 1-5
08 clear 07 16 clear 15 24 clear 18 & 21 32 clear 08 40 clear 38
A1 clear 06 B1 clear 10 not available yet D1 clear 32 E1 clear 40
A2 clear A1 B2 clear A3 D2 clear D1 E2 clear 38
A3 clear 24 & A2 B3 clear B2 each month D3 clear D2 each month not available yet
A4 clear A3 B4 clear B3 each month not available yet
A5 clear A4 & B3 both each month B5 clear A4 & B4 both each month
A6 clear A5 & B4 both each month B6 clear A4 & B4 both each month