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User:Jigaraphale/Sandbox/3

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Kancolle enhancement project

The following list is what I think are good ideas to implement in KC in order to improve the game, while keeping its basic aesthetic, and keeping in mind that it is still a free-to-play game that needs to make money. I absolutely do not want to transform this game into a generic and forgettable Gacha, I just want to imagine how an up-to-date Kancolle can be, with many features that I believe are missing in this 11+ years old game. I also consider that no 3rd party software should be used because if the game is "good enough" or even "perfect", it simply does not need such things (even so I will still use them myself).

Remove the stupid idea to have the Striking Force fleet in the 3rd fleet, the single worst design element in the entire game.

Some features that I believe must be added as soon as possible in order to make the game more welcoming and forgiving for newcomers, more bearable for long-term free players, and richer for any old player.

  • Increase the dock size to around 150 ships for all players.
    • For now, free players are supposed to:
      • Clear hundreds of composition and sortie quests each requiring different ships,
      • Have high-level META ships,
      • Perfectly lock ships on each event when the average lock per event is increasing,
      • =>This is madness and way beyond reasonable.
    • Maybe giving those 50 new slots in several mid to late-game hard quests, unlocked with HQ.
    • Maybe also give 5-10 slots with a hard quest for each KC anniversary, depending on the recently added ships.
  • All ships required in quests must be obtainable at any moment, so you are not blocked at some point, praying for the next event (Gotland, Fletcher, Johnston, Samuel B. Roberts, Gambier Bay, Shinshuu Maru, Hatsuzuki, Richelieu, USN SS, ...).
    • Making them "normal" drop is the best way to fix it,
    • Another way to fix it, is to modify those quests, so they can accept the unavailable ship, as well as some other alternative.
  • All equipments required in quests must be obtainable at any moment, so you cannot be blocked forever if you lose unique quest equipments (see Unobtaiable equipments).
    • Every piece of equipment must be obtainable (via craft/Akashi/quest/stock equipment) "at some point", no matter the price, so you can eventually complete the kancodex,
    • Newer equipments may eventually become obtainable for all, but only several months/years after introduction, so to maintain the edge for more advanced players,
    • "Special/greater/rarer" equipments should be "limited" (not including events/ranking) and harder to obtain, to avoid power creep, as it is already done for some, and still giving a good reason to rank and play in harder modes.
      • It is better to have an equipment behind a "Nonaka price" rather than not obtainable at all for no reason.
  • Rework all the shop economy! Some items are too expensive (resources, consumables, …), too cheap (dock extensions, rings, …), and/or useless.
  • Equipment preset deployment must be fixed!
    • It can be improved by separating saves by ship types (BB with BB, CV with CV, DD with DD…) just like the ship selection tab.
    • Setups using RE or already equipped equipment not being usable on any ship is a complete nonsense, and should just work as for fleet presets, here only equipping the relevant and available equipment, with just a message warning about that.
    • This would make much more sense than the useless mess currently there, finally adding a real solution for equipment presets.
  • A more explanatory crafting system (something that is not some witchcraft recipes like now),
    • Maybe just give some guidelines/probabilities on which class of equipment/ships you are going to craft within a range of resources used,
    • Make LSC great again! For now, it is just a Maruyuu machine… with no real purpose for ship building in late-game.
  • A "quest tree", or at least some way to know what we have done and the immediate new quests we can unlock for every quest.
  • More info about quest rewards, so we can manage our quests to clear.

Conclusion

In the end, what I want here is a game with a bit more polish, which is beginner-friendly and still has an interesting late game. I want to see more of the "announced" and/or "exclusive" content to be properly implemented in the game, making it looks more like an up-to-date game, and not just an old fossil with some paint.

The dev also must stop their stupid taboos about fixing stuff :

  • It is not bad to nerf past equipment or ships,
  • It is not bad to go back and remove broken elements,
  • It is not bad to apologize.

Basically, I reject anything that is the signature of Gacha games, which would just transform KC into another generic and forgettable game.

I also want to avoid content exclusive to old players, not hardcore players, just old players that did nothing to really earn them (see here), which creates an unfair and undeserved segregation/street creed between recent and older players.

  • If you want to flex, use exclusive furniture and medals, add stars on the rarer/better/most expensive equipment, or maybe just have duplicates of limited equipment.

For a final note, the best thing that could happen to Kancolle is having the developers listen to the community, because for years, most of the best FTP games have already seen an active debate between their devs and fans, bringing a constant benefic feedback loop to enhance the game. Better than "me" to improve this game is all of us AND the devs.