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Difference between revisions of "Help:Ship Farming"

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=Maruyu=
 
=Maruyu=
[[Maruyu Kai]] is the best way to modernize reliably the luck of any ship in the game.
+
[[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game.
 
*{{details|Modernization#Maruyu|l1=Maruyu modding}}
 
*{{details|Modernization#Maruyu|l1=Maruyu modding}}
  
 
==LSC==
 
==LSC==
Maruyu is a reliable [[LSC]] craft, being obtained by using the minimum amount of resources.
+
Maruyu is a reliable [[LSC]] craft
*She gets even better crafting rates by crafting her with as few "free docks" as possible.
+
*She can be crafted by using the minimum resource amounts.
*It is advised to attempt such craft only when reaching the resource caps, to avoid wasting any resource gain.
+
*Her crafting rate can be improved by crafting with as few "free docks" as possible.
 +
*[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.
  
 
<table class="wikitable">
 
<table class="wikitable">
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==Sorties==
 
==Sorties==
Dropping Maruyuu is usually the best way to farm her, as it is cheaper than doing LSC crafts.
+
Dropping Maruyu is usually the best way to farm her as it is cheaper than the [[LSC]] cost.
  
 
===3-5===
 
===3-5===
[[3-5]] is the best place to farm Maruyuu, being cheaper and faster. The main downside is the moral drain resulting in ending the sortie on an "off-route node".
+
[[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downside is the moral drain resulting from ending the sortie on an "off-route node".
 
*It is important to first clear the map in order to have the proper drop rate.
 
*It is important to first clear the map in order to have the proper drop rate.
  
 
[[3-5#Ship_Drops|Drop rate]]:
 
[[3-5#Ship_Drops|Drop rate]]:
*If HQ ≤ 84: {{color|red|'''0 %'''}}
+
{|class="wikitable" style="text-align:center; width:auto"
*If if HQ ≥ 85, LD & post clear: {{color|green|'''2.5 %'''}}
+
! Enemy Compositions
*If if HQ ≥ 85, pre-LD:
+
! HQ ≥ 85
**'''1.4 %''' ''(on the 2 {{Enemy/Link|Destroyer Ro-Class Late Model|text=Ro-class LM}} formation)''
+
! HQ ≤ 84
**{{color|red|'''0 %''' ''(on the 5 {{Enemy/Link|Escort Fortress}} formations)''}}
+
|-
This effectively means that if your HQ is 84 or lower, don't even bother farming here as it's impossible to get her.
+
! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}
 +
| 1.4%
 +
! rowspan=3 | 0%
 +
|-
 +
! ''Last Dance''<br>''Post-Clear''
 +
| 2.5%
 +
|-
 +
! ''All Other Enemy Compositions''
 +
| 0%
 +
|}
 +
*This means it is impossible to get her here if the HQ is 84 or lower.
  
 
;Recommended Fleet:
 
;Recommended Fleet:
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;Tips
 
;Tips
*Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring gears such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].
+
*Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].
 
*It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]].
 
*It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]].
 
*The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.
 
*The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.
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----
 
----
 +
 
===4-5===
 
===4-5===
[[4-5]] is slightly worse than 3-5 as the drop rate was decreased in the past years.
+
[[4-5]] is slightly worse than 3-5 as the drop rate has been decreased in recent years.
  
 
;Recommended Fleet:
 
;Recommended Fleet:
*'''1-2 (F)BB(V)/CV(B), 1 CL, 3 DD'''
+
*'''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD'''
 
*Route = Random:
 
*Route = Random:
 
*:{{MapRoute|A|blue|D|red|H|red|T|red}}
 
*:{{MapRoute|A|blue|D|red|H|red|T|red}}
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[[4-5#Ship_Drops|Drop rate]]:
 
[[4-5#Ship_Drops|Drop rate]]:
*If HQ ≥ 111, LD only '''OR''' HQ ≤ 110 and the boss comp '''DOES NOT''' have 2 {{Enemy/Link|Transport Ship Wa-Class Elite||text=Wa-Class Elite}}:
+
{|class="wikitable" style="text-align:center; width:auto"
**If owning 0 Maruyu: '''3.0 %'''
+
! Enemy Compositions
**If owning 1+ Maruyu: '''1.75 %'''
+
! 0 Maruyu
*If HQ ≤ 110, LD only and the boss comp has 2 {{Enemy/Link|Transport Ship Wa-Class Elite|text=Wa-Class Elite}} '''OR''' pre-LD and post clear only (all HQ levels):
+
! 1+ Maruyu
**If owning 0 Maruyu: '''2.0 %'''
+
|-
**If owning 1+ Maruyu: '''0.75 %'''
+
! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}
 +
{{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}}
 +
| 3% || 1.75%
 +
|-
 +
! ''All Other Enemy Compositions''
 +
| 2% || 0.75%
 +
|}
  
 
;Tips
 
;Tips
*Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Harbour Princess|text=installation|link=installation}}, requiring gears such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].
+
*It is advised to bring a {{Class|Nelson}} to utilize her [[touch]], preferably at node {{MapRoute|H|red}}.
 +
*Node {{MapRoute|T|red}} flagship is a soft-skin {{Enemy/Link|Harbour Princess|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].
  
 
----
 
----
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===6-2===
 
===6-2===
 
;Recommended Fleet:
 
;Recommended Fleet:
*'''1 (F)BB(V), 2 CAV/AV, 2 DD'''
+
*'''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD'''
 
*Route = {{MapRoute|C|red|E|blue|J|red|K|red}}
 
*Route = {{MapRoute|C|red|E|blue|J|red|K|red}}
 
[[6-2#Ship_Drops|Drop rate]]: 2.0 %
 
[[6-2#Ship_Drops|Drop rate]]: 2.0 %
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;Tips
 
;Tips
 
*It is advised to bring a {{Class|Nelson}} to utilize her [[touch]].
 
*It is advised to bring a {{Class|Nelson}} to utilize her [[touch]].
*The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.
+
*The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.
  
 
=DE=
 
=DE=
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==Sorties==
 
==Sorties==
DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far, thus, there is almost no reliable way to farm them.
+
DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them.
  
===DE Drop Behaviors===
+
===DE Drop Behavior===
 
Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.
 
Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing.
 
To farm for them efficiently, knowing how their drop mechanic works is important.
 
To farm for them efficiently, knowing how their drop mechanic works is important.
*Having more than 3 duplicate of a certain DE will decrease its rate on all maps.
+
*Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.
*Using 10+ times a certain DE as fodder will start introducing the chance of decreasing its rate on all maps, as seen in map 1-3, so it's safe to assume the same counter is applied for map 7-4.
+
*Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.
 
*{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}
 
*{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}
  
 
===7-4===
 
===7-4===
So far, only [[7-4]] has a constant set of DE drops, being a reliable farm location.
+
So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location.
  
 
;Recommended Fleet
 
;Recommended Fleet
*'''{{ShipLink|Hyuuga Kai Ni}}, {{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou/Ryuuhou Kai Ni E/B}}, 1 CL/CA(V), 3 DD
+
*'''{{ShipLink|Hyuuga Kai Ni}}, {{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou/Ryuuhou Kai Ni B/E}}, 1 CL/CA(V), 3 DD
 
*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
 
*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
*LBAS Node {{MapRoute|P|red}}: Range = 2
+
*LBAS:
 +
**{{MapRoute|P|red}} Range = 2
 +
**{{MapRoute|E|pink}} Range = 5
 
*Fleet setup reference: [https://jervis.vercel.app/?p=YssZKDypdH8]
 
*Fleet setup reference: [https://jervis.vercel.app/?p=YssZKDypdH8]
  
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;Tips
 
;Tips
*'''4 [[OASW]] (with 3 strongs)''' is the absolute minimum requirement to stabilize the route. Going less than 4 will start introducing more retreat rates.
+
*'''4 [[OASW]] (with 3 strongs)''' is the absolute minimum requirement to stabilize the route. Fewer than 4 will increase the retreat rate.
 
**A "strong OASW" is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]). For {{ShipLink|Hyuuga Kai Ni}}, [[Helicopter]] + [[E16A|Zuiun (Kai Ni)]] + [[Sonar]] will also work.
 
**A "strong OASW" is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]). For {{ShipLink|Hyuuga Kai Ni}}, [[Helicopter]] + [[E16A|Zuiun (Kai Ni)]] + [[Sonar]] will also work.
**It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, where node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}, the boss gains more armor, and the boss node in LD always have a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.
+
**It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}, the boss gains more armor, and the boss node in LD always has a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.
  
*[[CVE]] should be either Zuihou or Ryuuhou for OASW. While it is not as strong as the strong OASW setup above, it can still sink some weaker submarines on the way.
+
*[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.
  
*An [[AACI]] is recommended to disable the boss and pass node E on the way. There are some comp combinations to pick depending on who is on AACI duty (these comp's clear rates generally do not differ much).
+
*An [[AACI]] is recommended to disable the boss and pass node {{MapRoute|E|pink}} on the way. There are a few compositions to pick from depending on who is on AACI duty (the clear rates generally do not differ much from one another).
***For {{ShipLink|Atlanta}}, the 3 DD can go [[TCI]] (works better for 4-slot DD and [[Shigure|Shigure Kai Ni/San]] with a [[RE]], as they can keep their strong OASW setup on top of it).
+
**{{ShipLink|Atlanta}}: All 3 DD can [[TCI]] (works better for 4-slot DD and [[Shigure|Shigure Kai Ni/San]] with a [[RE]], as they can keep their strong OASW setup on top of it).
***For {{ShipLink|Maya Kai Ni}}, same idea as above, but Maya now can bring night scout to increase night accuracy for the whole fleet.
+
**{{ShipLink|Maya Kai Ni}}: Same idea as above, but Maya can bring {{Night Recon}} [[Night Recon]] to increase night accuracy for the whole fleet.
***For DD such as {{ShipLink|Fletcher}}, or better {{ShipLink|Hatsuzuki Kai Ni}} (as she can have a strong OASW+AACI setup), the CL can be {{ShipLink|Yahagi Kai Ni B}} for opening torpedo, or CA(V) like {{ShipLink|Mogami Kai Ni Toku}} for Night Zuiun CI.
+
**DD such as {{ShipLink|Hatsuzuki Kai Ni}} or {{ShipLink|Fletcher}}: The CL can be {{ShipLink|Yahagi Kai Ni B}} for opening torpedo, or CA(V) like {{ShipLink|Mogami Kai Ni Toku}} for {{Night SPB}} [[Night Cut-In|Night Zuiun Cut-In]].
  
*{{ShipLink|Hyuuga Kai Ni}} {{color|red|'''should not have the usual 2 guns setup'''}} as it does not work well there, reducing the clear rate. It is better to give her 2 [[fighter]]s to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.
+
*{{ShipLink|Hyuuga Kai Ni}} {{color|red|'''should not have the usual 2 gun setup'''}} as it does not work well there, reducing the clear rate. It is better to give her 2 [[fighter]]s to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.
*For [[LBAS]], just use 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}, as at some point, their slots will never go below 3, which can be kept sortieing to keep the cost cheap.'''
+
*For [[LBAS]]:
**In this map, '''target node E and the boss node''' for the best efficiency.
+
** 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.'''
 +
**In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency.
  
 
=Misc=
 
=Misc=

Latest revision as of 10:07, 27 December 2024

This article aims to provide advice on the better ways to farm for certain ships in order to use them as Modernization fodder. Those ships notably include:

  • Maruyu for luck modding
  • DE for HP/ASW/Luck modding

Maruyu

Maruyu Kai is the best way to reliably modernize the luck of any ship in the game.

LSC

Maruyu is a reliable LSC craft

  • She can be crafted by using the minimum resource amounts.
  • Her crafting rate can be improved by crafting with as few "free docks" as possible.
  • LSC attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.
Maruyu
FuelAmmunitionSteelBauxiteDevelopment materialNote
15001500200010001Recommended recipe
Notes
  • Unlike other recipes, the number of free docks should be minimum (ideally 1).

Sorties

Dropping Maruyu is usually the best way to farm her as it is cheaper than the LSC cost.

3-5

3-5 is the best place to farm Maruyu, being relatively cheap and fast. The main downside is the moral drain resulting from ending the sortie on an "off-route node".

  • It is important to first clear the map in order to have the proper drop rate.

Drop rate:

Enemy Compositions HQ ≥ 85 HQ ≤ 84
Enemy Banner Northern Princess III.pngEnemy Banner Floating Fortress.pngEnemy Banner Floating Fortress II.pngEnemy Banner Heavy Cruiser Ri-Class Flagship.pngEnemy Banner Destroyer Ro-Class Late Model.pngEnemy Banner Destroyer Ro-Class Late Model.png 1.4% 0%
Last Dance
Post-Clear
2.5%
All Other Enemy Compositions 0%
  • This means it is impossible to get her here if the HQ is 84 or lower.
Recommended Fleet
  • 1 (F)BB(V), 3 CVL, 2 CAV/AV
  • Route = B D H J
Tips
  • Node H flagship is a soft-skin installationNorthern Princess V, requiring equipment such as Anti-Aircraft Shell AA Shells and Landing CraftAmphibious Vehicle Landing Equipment.
  • It is recommended to bring a Nelson-class to utilize her touch.
  • The CAV/AV should be preferably Mogami-class Kai Ni TokuMogami Kai Ni Toku
    Mikuma Kai Ni Toku
    .
  • As the final node is a resource node, it is possible to continue the sortie even when being taiha on H.
  • The uses of Amphibious Vehicle Ka-Tsu tanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    is recommended in order to boost the Ammunition ammo gain on the final node, raising the base 50 gain to 130 when using 2 kat-su+ka-tsu kai pairs (+1~10 gain when improved).

4-5

4-5 is slightly worse than 3-5 as the drop rate has been decreased in recent years.

Recommended Fleet
  • 2 (F)BB(V)/CV(L/B), 1 CL, 3 DD
  • Route = Random:
    A D H T
    C D H T

Drop rate:

Enemy Compositions 0 Maruyu 1+ Maruyu
Enemy Banner Harbour Princess II.pngEnemy Banner Floating Fortress.pngEnemy Banner Floating Fortress II.pngEnemy Banner Battleship Ru-Class Kai Flagship.pngEnemy Banner Heavy Cruiser Ne-Class Elite.pngEnemy Banner Transport Ship Wa-Class Flagship.png

Enemy Banner Harbour Princess II.pngEnemy Banner Floating Fortress II.pngEnemy Banner Battleship Ru-Class Kai Flagship.pngEnemy Banner Heavy Cruiser Ne-Class Elite.pngEnemy Banner Transport Ship Wa-Class Flagship.pngEnemy Banner Transport Ship Wa-Class Elite.png

3% 1.75%
All Other Enemy Compositions 2% 0.75%
Tips

6-2

Recommended Fleet
  • 1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD
  • Route = C E J K

Drop rate: 2.0 %

Tips

DE

DE are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.

Sorties

DE can only be obtained via drops, and only limited time drops so far. Thus, there is almost no truly reliable way to farm them.

DE Drop Behavior

Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing. To farm for them efficiently, knowing how their drop mechanic works is important.

  • Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.
  • Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.

7-4

So far, only 7-4 has a constant set of DE drops, making it a reliable farming location.

Recommended Fleet

Drop rate:

  • The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.
  • To check their drop rate, please refer to KcNav or PoiDB.
Tips
  • 4 OASW (with 3 strongs) is the absolute minimum requirement to stabilize the route. Fewer than 4 will increase the retreat rate.
    • A "strong OASW" is defined as a setup utilizing ASW Synergy (Small Sonar + Depth Charge). For Hyuuga Kai NiHyuuga Kai Ni, Helicopter + Zuiun (Kai Ni) + Sonar will also work.
    • It is important to keep in mind that most retreats here are due to submarines. Especially at HQ 120 where 7-4 is mutated into its last scaling stage, node J always has 3 So-Class FlagshipSubmarine So-Class Flagship, the boss gains more armor, and the boss node in LD always has a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.
  • CVE should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.
  • Hyuuga Kai NiHyuuga Kai Ni should not have the usual 2 gun setup as it does not work well there, reducing the clear rate. It is better to give her 2 fighters to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.
  • For LBAS:
    • 4 fighters that will never be pulled out of this LBAS and never resupplied. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.
    • In this map, split the attacks and target both node E and the boss node P for the best efficiency.

Misc

?

See Also