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Difference between revisions of "Help:Ship Farming"
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=Maruyu= | =Maruyu= | ||
− | [[Maruyu Kai]] is the best way to modernize | + | [[Maruyu Kai]] is the best way to reliably modernize the luck of any ship in the game. |
*{{details|Modernization#Maruyu|l1=Maruyu modding}} | *{{details|Modernization#Maruyu|l1=Maruyu modding}} | ||
==LSC== | ==LSC== | ||
− | Maruyu is a reliable [[LSC]] craft | + | Maruyu is a reliable [[LSC]] craft |
− | * | + | *She can be crafted by using the minimum resource amounts. |
− | * | + | *Her crafting rate can be improved by crafting with as few "free docks" as possible. |
+ | *[[LSC]] attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains. | ||
<table class="wikitable"> | <table class="wikitable"> | ||
Line 34: | Line 35: | ||
==Sorties== | ==Sorties== | ||
− | Dropping | + | Dropping Maruyu is usually the best way to farm her as it is cheaper than the [[LSC]] cost. |
===3-5=== | ===3-5=== | ||
− | [[3-5]] is the best place to farm | + | [[3-5]] is the best place to farm Maruyu, being relatively cheap and fast. The main downside is the moral drain resulting from ending the sortie on an "off-route node". |
*It is important to first clear the map in order to have the proper drop rate. | *It is important to first clear the map in order to have the proper drop rate. | ||
[[3-5#Ship_Drops|Drop rate]]: | [[3-5#Ship_Drops|Drop rate]]: | ||
− | + | {|class="wikitable" style="text-align:center; width:auto" | |
− | + | ! Enemy Compositions | |
− | + | ! HQ ≥ 85 | |
− | + | ! HQ ≤ 84 | |
− | + | |- | |
− | This | + | ! {{Enemy/Banner|Northern Princess/III|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Heavy Cruiser Ri-Class/Flagship|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}}{{Enemy/Banner|Destroyer Ro-Class/Late Model|small=true}} |
+ | | 1.4% | ||
+ | ! rowspan=3 | 0% | ||
+ | |- | ||
+ | ! ''Last Dance''<br>''Post-Clear'' | ||
+ | | 2.5% | ||
+ | |- | ||
+ | ! ''All Other Enemy Compositions'' | ||
+ | | 0% | ||
+ | |} | ||
+ | *This means it is impossible to get her here if the HQ is 84 or lower. | ||
;Recommended Fleet: | ;Recommended Fleet: | ||
Line 53: | Line 64: | ||
;Tips | ;Tips | ||
− | *Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring | + | *Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]]. |
*It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]]. | *It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]]. | ||
*The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}. | *The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}. | ||
Line 60: | Line 71: | ||
---- | ---- | ||
+ | |||
===4-5=== | ===4-5=== | ||
− | [[4-5 | + | [[4-5]] is slightly worse than 3-5 as the drop rate has been decreased in recent years. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
;Recommended Fleet: | ;Recommended Fleet: | ||
− | *''' | + | *'''2 (F)BB(V)/CV(L/B), 1 CL, 3 DD''' |
*Route = Random: | *Route = Random: | ||
*:{{MapRoute|A|blue|D|red|H|red|T|red}} | *:{{MapRoute|A|blue|D|red|H|red|T|red}} | ||
*:{{MapRoute|C|blue|D|red|H|red|T|red}} | *:{{MapRoute|C|blue|D|red|H|red|T|red}} | ||
+ | |||
+ | [[4-5#Ship_Drops|Drop rate]]: | ||
+ | {|class="wikitable" style="text-align:center; width:auto" | ||
+ | ! Enemy Compositions | ||
+ | ! 0 Maruyu | ||
+ | ! 1+ Maruyu | ||
+ | |- | ||
+ | ! {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}} | ||
+ | {{Enemy/Banner|Harbour Princess/II|small=true}}{{Enemy/Banner|Escort Fortress/II|small=true}}{{Enemy/Banner|Battleship Ru-Class/Kai Flagship|small=true}}{{Enemy/Banner|Heavy Cruiser Ne-Class/Elite|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Flagship|small=true}}{{Enemy/Banner|Transport Ship Wa-Class/Elite|small=true}} | ||
+ | | 3% || 1.75% | ||
+ | |- | ||
+ | ! ''All Other Enemy Compositions'' | ||
+ | | 2% || 0.75% | ||
+ | |} | ||
;Tips | ;Tips | ||
− | * | + | *It is advised to bring a {{Class|Nelson}} to utilize her [[touch]], preferably at node {{MapRoute|H|red}}. |
+ | *Node {{MapRoute|T|red}} flagship is a soft-skin {{Enemy/Link|Harbour Princess|text=installation|link=installation}}, requiring equipment such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]]. | ||
---- | ---- | ||
Line 82: | Line 103: | ||
===6-2=== | ===6-2=== | ||
;Recommended Fleet: | ;Recommended Fleet: | ||
− | *'''1 (F)BB(V), 2 CAV/AV, 2 DD''' | + | *'''1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD''' |
*Route = {{MapRoute|C|red|E|blue|J|red|K|red}} | *Route = {{MapRoute|C|red|E|blue|J|red|K|red}} | ||
[[6-2#Ship_Drops|Drop rate]]: 2.0 % | [[6-2#Ship_Drops|Drop rate]]: 2.0 % | ||
Line 88: | Line 109: | ||
;Tips | ;Tips | ||
*It is advised to bring a {{Class|Nelson}} to utilize her [[touch]]. | *It is advised to bring a {{Class|Nelson}} to utilize her [[touch]]. | ||
− | *The CAV/AV | + | *The recommended CAV/AV are {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}. |
=DE= | =DE= | ||
Line 95: | Line 116: | ||
==Sorties== | ==Sorties== | ||
− | DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far | + | DE can only be obtained via drops, and only [[Limited Drop|limited time drops]] so far. Thus, there is almost no truly reliable way to farm them. |
− | ===DE Drop | + | ===DE Drop Behavior=== |
Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing. | Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing. | ||
To farm for them efficiently, knowing how their drop mechanic works is important. | To farm for them efficiently, knowing how their drop mechanic works is important. | ||
− | *Having more than 3 | + | *Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps. |
− | *Using 10+ times | + | *Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4. |
*{{details|Drop#Overfishing Cap|l1=Overfishing Cap}} | *{{details|Drop#Overfishing Cap|l1=Overfishing Cap}} | ||
===7-4=== | ===7-4=== | ||
− | So far, only [[7-4]] has a constant set of DE drops, | + | So far, only [[7-4]] has a constant set of DE drops, making it a reliable farming location. |
− | |||
− | |||
− | |||
;Recommended Fleet | ;Recommended Fleet | ||
− | *'''{{ShipLink|Hyuuga Kai Ni}}, {{ShipLink|Zuihou Kai Ni B | + | *'''{{ShipLink|Hyuuga Kai Ni}}, {{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou/Ryuuhou Kai Ni B/E}}, 1 CL/CA(V), 3 DD |
*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}} | *Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}} | ||
− | *LBAS | + | *LBAS: |
+ | **{{MapRoute|P|red}} Range = 2 | ||
+ | **{{MapRoute|E|pink}} Range = 5 | ||
+ | *Fleet setup reference: [https://jervis.vercel.app/?p=YssZKDypdH8] | ||
+ | |||
+ | [[7-4#Ship_Drops|Drop rate]]: | ||
+ | *The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool. | ||
+ | *To check their drop rate, please refer to KcNav or PoiDB. | ||
;Tips | ;Tips | ||
− | * | + | *'''4 [[OASW]] (with 3 strongs)''' is the absolute minimum requirement to stabilize the route. Fewer than 4 will increase the retreat rate. |
+ | **A "strong OASW" is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]). For {{ShipLink|Hyuuga Kai Ni}}, [[Helicopter]] + [[E16A|Zuiun (Kai Ni)]] + [[Sonar]] will also work. | ||
+ | **It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}, the boss gains more armor, and the boss node in LD always has a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW. | ||
+ | |||
+ | *[[CVE]] should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way. | ||
+ | |||
+ | *An [[AACI]] is recommended to disable the boss and pass node {{MapRoute|E|pink}} on the way. There are a few compositions to pick from depending on who is on AACI duty (the clear rates generally do not differ much from one another). | ||
+ | **{{ShipLink|Atlanta}}: All 3 DD can [[TCI]] (works better for 4-slot DD and [[Shigure|Shigure Kai Ni/San]] with a [[RE]], as they can keep their strong OASW setup on top of it). | ||
+ | **{{ShipLink|Maya Kai Ni}}: Same idea as above, but Maya can bring {{Night Recon}} [[Night Recon]] to increase night accuracy for the whole fleet. | ||
+ | **DD such as {{ShipLink|Hatsuzuki Kai Ni}} or {{ShipLink|Fletcher}}: The CL can be {{ShipLink|Yahagi Kai Ni B}} for opening torpedo, or CA(V) like {{ShipLink|Mogami Kai Ni Toku}} for {{Night SPB}} [[Night Cut-In|Night Zuiun Cut-In]]. | ||
+ | |||
+ | *{{ShipLink|Hyuuga Kai Ni}} {{color|red|'''should not have the usual 2 gun setup'''}} as it does not work well there, reducing the clear rate. It is better to give her 2 [[fighter]]s to carry air power, along with 3 other equipment that can deal with submarines as mentioned above. | ||
+ | *For [[LBAS]]: | ||
+ | ** 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.''' | ||
+ | **In this map, split the attacks and '''target both node''' {{MapRoute|E|pink}} '''and the boss node''' {{MapRoute|P|red}} for the best efficiency. | ||
=Misc= | =Misc= |
Latest revision as of 10:07, 27 December 2024
This article aims to provide advice on the better ways to farm for certain ships in order to use them as Modernization fodder. Those ships notably include:
Maruyu
Maruyu Kai is the best way to reliably modernize the luck of any ship in the game.
- For more information on this topic, see Maruyu modding.
LSC
Maruyu is a reliable LSC craft
- She can be crafted by using the minimum resource amounts.
- Her crafting rate can be improved by crafting with as few "free docks" as possible.
- LSC attempts are advised only when reaching the resource caps in order to avoid wasting any resource gains.
Maruyu | |||||
---|---|---|---|---|---|
Note | |||||
1500 | 1500 | 2000 | 1000 | 1 | Recommended recipe |
|
Sorties
Dropping Maruyu is usually the best way to farm her as it is cheaper than the LSC cost.
3-5
3-5 is the best place to farm Maruyu, being relatively cheap and fast. The main downside is the moral drain resulting from ending the sortie on an "off-route node".
- It is important to first clear the map in order to have the proper drop rate.
Enemy Compositions | HQ ≥ 85 | HQ ≤ 84 |
---|---|---|
1.4% | 0% | |
Last Dance Post-Clear |
2.5% | |
All Other Enemy Compositions | 0% |
- This means it is impossible to get her here if the HQ is 84 or lower.
- Recommended Fleet
- 1 (F)BB(V), 3 CVL, 2 CAV/AV
- Route = B D H J
- Tips
- Node H flagship is a soft-skin installation, requiring equipment such as AA Shells and Landing Equipment.
- It is recommended to bring a Nelson-class to utilize her touch.
- The CAV/AV should be preferably Mogami-class Kai Ni Toku
. - As the final node is a resource node, it is possible to continue the sortie even when being taiha on H.
- The uses of Ka-Tsu tanks
is recommended in order to boost the ammo gain on the final node, raising the base 50 gain to 130 when using 2 kat-su+ka-tsu kai pairs (+1~10 gain when improved).
4-5
4-5 is slightly worse than 3-5 as the drop rate has been decreased in recent years.
- Recommended Fleet
- 2 (F)BB(V)/CV(L/B), 1 CL, 3 DD
- Route = Random:
- A D H T
- C D H T
Enemy Compositions | 0 Maruyu | 1+ Maruyu |
---|---|---|
3% | 1.75% | |
All Other Enemy Compositions | 2% | 0.75% |
- Tips
- It is advised to bring a Nelson-class to utilize her touch, preferably at node H.
- Node T flagship is a soft-skin installation, requiring equipment such as AA Shells and Landing Equipment.
6-2
- Recommended Fleet
- 1 (F)BB(V), CV(B), 2 CAV/AV, 2 DD
- Route = C E J K
Drop rate: 2.0 %
- Tips
- It is advised to bring a Nelson-class to utilize her touch.
- The recommended CAV/AV are Mogami-class Kai Ni Toku
.
DE
DE are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.
- For more information on this topic, see DE modding.
Sorties
DE can only be obtained via drops, and only limited time drops so far. Thus, there is almost no truly reliable way to farm them.
DE Drop Behavior
Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing. To farm for them efficiently, knowing how their drop mechanic works is important.
- Having more than 3 duplicates of a certain DE will decrease its drop rate on all maps.
- Using an individual DE as fodder 10+ times will start decreasing its drop rate on all maps, as seen in map 1-3. It's safe to assume the same counter is applied for map 7-4.
- For more information on this topic, see Overfishing Cap.
7-4
So far, only 7-4 has a constant set of DE drops, making it a reliable farming location.
- Recommended Fleet
- Hyuuga Kai Ni, Zuihou/Ryuuhou Kai Ni B/E
, 1 CL/CA(V), 3 DD - Route = A B E J L P
- LBAS:
- P Range = 2
- E Range = 5
- Fleet setup reference: [1]
- The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.
- To check their drop rate, please refer to KcNav or PoiDB.
- Tips
- 4 OASW (with 3 strongs) is the absolute minimum requirement to stabilize the route. Fewer than 4 will increase the retreat rate.
- A "strong OASW" is defined as a setup utilizing ASW Synergy (Small Sonar + Depth Charge). For Hyuuga Kai Ni, Helicopter + Zuiun (Kai Ni) + Sonar will also work.
- It is important to keep in mind that most retreats here are due to submarines. Especially at HQ 120 where 7-4 is mutated into its last scaling stage, node J always has 3 So-Class Flagship, the boss gains more armor, and the boss node in LD always has a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.
- CVE should be either Zuihou or Ryuuhou for OASW. While not as strong as the strong OASW setup above, they can still sink some weaker submarines on the way.
- An AACI is recommended to disable the boss and pass node E on the way. There are a few compositions to pick from depending on who is on AACI duty (the clear rates generally do not differ much from one another).
- Atlanta: All 3 DD can TCI (works better for 4-slot DD and Shigure Kai Ni/San with a RE, as they can keep their strong OASW setup on top of it).
- Maya Kai Ni: Same idea as above, but Maya can bring Night Recon to increase night accuracy for the whole fleet.
- DD such as Hatsuzuki Kai Ni or Fletcher: The CL can be Yahagi Kai Ni B for opening torpedo, or CA(V) like Mogami Kai Ni Toku for Night Zuiun Cut-In.
- Hyuuga Kai Ni should not have the usual 2 gun setup as it does not work well there, reducing the clear rate. It is better to give her 2 fighters to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.
- For LBAS:
- 4 fighters that will never be pulled out of this LBAS and never resupplied. Their slots will never go below 3 and can continue sortieing to keep the cost cheap.
- In this map, split the attacks and target both node E and the boss node P for the best efficiency.
Misc
?
See Also
|