• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Difference between revisions of "Help:Ship Farming"

From Kancolle Wiki
Jump to navigation Jump to search
 
(23 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:
 
This article aims to provide advice on the better ways to farm for certain ships in order to use them as [[Modernization]] fodder. Those ships notably include:
*[[#Maruyu|Maruyu]] for luck modding,
+
*[[#Maruyu|Maruyu]] for luck modding
*[[#Mizuho & Kamoi|Mizuho & Kamoi]] for HP modding,
+
*[[#DE|DE]] for HP/ASW/Luck modding
*[[#DE|DE]] for HP/ASW/Luck modding.
 
  
 
=Maruyu=
 
=Maruyu=
Line 39: Line 38:
 
===3-5===
 
===3-5===
 
[[3-5]] is the best place to farm Maruyuu, being cheaper and faster. The main downside is the moral drain resulting in ending the sortie on an "off-route node".
 
[[3-5]] is the best place to farm Maruyuu, being cheaper and faster. The main downside is the moral drain resulting in ending the sortie on an "off-route node".
 +
*It is important to first clear the map in order to have the proper drop rate.
  
;Recomanded Fleet:
+
[[3-5#Ship_Drops|Drop rate]]:
 +
*If HQ ≤ 84: {{color|red|'''0 %'''}}
 +
*If if HQ ≥ 85, LD & post clear: {{color|green|'''2.5 %'''}}
 +
*If if HQ ≥ 85, pre-LD:
 +
**'''1.4 %''' ''(on the 2 {{Enemy/Link|Destroyer Ro-Class Late Model|text=Ro-class LM}} formation)''
 +
**{{color|red|'''0 %''' ''(on the 5 {{Enemy/Link|Escort Fortress}} formations)''}}
 +
This effectively means that if your HQ is 84 or lower, don't even bother farming here as it's impossible to get her.
 +
 
 +
;Recommended Fleet:
 
*'''1 (F)BB(V), 3 CVL, 2 CAV/AV'''
 
*'''1 (F)BB(V), 3 CVL, 2 CAV/AV'''
 
*Route = {{MapRoute|B|red|D|red|H|red|J|green}}
 
*Route = {{MapRoute|B|red|D|red|H|red|J|green}}
[[3-5#Ship_Drops|Drop rate]]:
 
*If HQ ≤ 84: {{color|red|'''0 %'''}}
 
*If if HQ ≥ 85: 2.? % on average
 
**{{color|green|'''2.5 %''' ''(on LD and post clear only)''}}
 
**'''1.4 %''' ''(on the 2 Ro-class LM formation, pre-LD only)''
 
**{{color|red|'''0 %''' ''(on the 5 Fortresses formations)''}}
 
  
 
;Tips
 
;Tips
*Node {{MapRoute|H|red}} flagship is a soft-skin [[installation]], requiring geras such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].
+
*Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Northern Princess V|text=installation|link=installation}}, requiring gears such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].
 
*It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]].
 
*It is recommended to bring a {{Class|Nelson}} to utilize her [[touch]].
 
*The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.
 
*The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.
Line 57: Line 59:
 
*The uses of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} is recommended in order to boost the {{ammo}} ammo gain on the final node, raising the base 50 gain to 130 when using 2 kat-su+ka-tsu kai pairs (+1~10 gain when improved).
 
*The uses of {{Amphibious Tank}} {{Equipment/Link|Special Type 4 Amphibious Tank|Special Type 4 Amphibious Tank Kai|text=Ka-Tsu tanks|link=Ka-Tsu}} is recommended in order to boost the {{ammo}} ammo gain on the final node, raising the base 50 gain to 130 when using 2 kat-su+ka-tsu kai pairs (+1~10 gain when improved).
  
 +
----
 
===4-5===
 
===4-5===
;Recomanded Fleet:
+
[[4-5]] is slightly worse than 3-5 as the drop rate was decreased in the past years.
*'''1-2 (F)BB(V), 2-3 CV(B), 2 CAV/AV (Fast+)
+
 
 +
;Recommended Fleet:
 +
*'''1-2 (F)BB(V)/CV(B), 1 CL, 3 DD'''
 
*Route = Random:
 
*Route = Random:
 
*:{{MapRoute|A|blue|D|red|H|red|T|red}}
 
*:{{MapRoute|A|blue|D|red|H|red|T|red}}
 
*:{{MapRoute|C|blue|D|red|H|red|T|red}}
 
*:{{MapRoute|C|blue|D|red|H|red|T|red}}
[[4-5#Ship_Drops|Drop rate]]: 2.0 %
+
 
 +
[[4-5#Ship_Drops|Drop rate]]:
 +
*If HQ ≥ 113, LD only '''OR''' HQ ≤ 112 and the boss comp '''DOES NOT''' have 2 {{Enemy/Link|Transport Ship Wa-Class Elite||text=Wa-Class Elite}}:
 +
**If owning 0 Maruyu: '''3.0 %'''
 +
**If owning 1+ Maruyu: '''1.75 %'''
 +
*If HQ ≤ 112, LD only and the boss comp has 2 {{Enemy/Link|Transport Ship Wa-Class Elite|text=Wa-Class Elite}} '''OR''' pre-LD and post clear only (all HQ levels):
 +
**If owning 0 Maruyu: '''2.0 %'''
 +
**If owning 1+ Maruyu: '''0.75 %'''
  
 
;Tips
 
;Tips
*All ships should be of the [[Speed Group]]s Fast/Slow A, in order to become Fast+ with only a single {{Engine}} {{Equipment/Link|New Model High Temperature High Pressure Boiler|text=+13 Boiler}} at 7+ {{Star}}.
+
*Node {{MapRoute|H|red}} flagship is a soft-skin {{Enemy/Link|Harbour Princess|text=installation|link=installation}}, requiring gears such as {{AA Shell}} [[AA Shell]]s and {{Landing Craft}}{{Amphibious Tank}} [[Landing Equipment]].
*The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.
+
 
 +
----
  
 
===6-2===
 
===6-2===
;Recomanded Fleet:
+
;Recommended Fleet:
 
*'''1 (F)BB(V), 2 CAV/AV, 2 DD'''
 
*'''1 (F)BB(V), 2 CAV/AV, 2 DD'''
 
*Route = {{MapRoute|C|red|E|blue|J|red|K|red}}
 
*Route = {{MapRoute|C|red|E|blue|J|red|K|red}}
Line 78: Line 91:
 
*It is advised to bring a {{Class|Nelson}} to utilize her [[touch]].
 
*It is advised to bring a {{Class|Nelson}} to utilize her [[touch]].
 
*The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.
 
*The CAV/AV should be preferably {{Ship/Link|Mogami Kai Ni Toku|Mikuma Kai Ni Toku|link_class=Mogami|text=''Mogami''-class Kai Ni Toku}}.
 
=Mizuho & Kamoi=
 
[[Mizuho]] & [[Kamoi]] can be used to modernize the HP of certain ships.
 
*{{details|Modernization#Mizuho & Kamoi|l1=Mizuho & Kamoi modding}}
 
 
==LSC==
 
Both Mizuho and Kamoi can be crafted via [[LSC]] only, but this method is not advised.
 
*{{details|Construction#Theorical Recipes|l1=Mizuho & Kamoi crafting}}
 
 
==Sorties==
 
Mizuho is a permanent drop on [[7-2]], [[5-3]], and [[6-4]] only, with only the fist being reasonably farmable.
 
 
Kamoi is a permanent drop on [[7-4]] only.
 
 
Both are also regular [[Limited Drop|limited time drops]].
 
 
===7-2===
 
;Recommended Fleet
 
*'''1 FBB, 1 CV, 1 CVL, 1 CAV, 2 DD (Fast)
 
*Route = {{MapRoute|B|red|C|red|D|blue|I|red|M|red}}
 
[[7-2#Ship_Drops|Drop rate]]: 2.2 %
 
 
===7-4===
 
[[7-4]] is a good place to both farm Kamoi and [[#DE|DE]].
 
 
;Recommended Fleet
 
*'''1 BBV, 1 CVL, 1 CL, 3 DD
 
*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
 
*LBAS Node {{MapRoute|P|red}}: Range = 2
 
[[7-4#Ship_Drops|Drop rate]]: 5.7 %
 
  
 
=DE=
 
=DE=
Line 120: Line 103:
 
To farm for them efficiently, knowing how their drop mechanic works is important.
 
To farm for them efficiently, knowing how their drop mechanic works is important.
 
*Having more than 3 duplicate of a certain DE will decrease its rate on all maps.
 
*Having more than 3 duplicate of a certain DE will decrease its rate on all maps.
*Using 10+ times a certain DE as fodder will start introducing the chance of decreasing its rate on all maps.
+
*Using 10+ times a certain DE as fodder will start introducing the chance of decreasing its rate on all maps, as seen in map 1-3, so it's safe to assume the same counter is applied for map 7-4.
 
*{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}
 
*{{details|Drop#Overfishing Cap|l1=Overfishing Cap}}
  
Line 127: Line 110:
  
 
;Recommended Fleet
 
;Recommended Fleet
*'''1 BBV, 1 CVL, 1 CL, 3 DD
+
*'''{{ShipLink|Hyuuga Kai Ni}}, {{ShipLink|Zuihou Kai Ni B|Ryuuhou Kai Ni E|text=Zuihou/Ryuuhou Kai Ni E/B}}, 1 CL/CA(V), 3 DD
 
*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
 
*Route = {{MapRoute|A|blue|B|red|E|pink|J|red|L|red|P|red}}
 
*LBAS Node {{MapRoute|P|red}}: Range = 2
 
*LBAS Node {{MapRoute|P|red}}: Range = 2
 +
*Fleet setup reference: [https://jervis.vercel.app/?p=YssZKDypdH8]
  
 
[[7-4#Ship_Drops|Drop rate]]:
 
[[7-4#Ship_Drops|Drop rate]]:
*All DE cumulated: ?? % (base rate)
+
*The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.
*Per DE on average: ?? % (base rate)
+
*To check their drop rate, please refer to KcNav or PoiDB.
 +
 
 +
;Tips
 +
*'''4 [[OASW]] (with 3 strongs)''' is the absolute minimum requirement to stabilize the route. Going less than 4 will start introducing more retreat rates.
 +
**A "strong OASW" is defined as a setup utilizing [[ASW Synergy]] ([[Small Sonar]] + [[Depth Charge]]). For {{ShipLink|Hyuuga Kai Ni}}, [[Helicopter]] + [[E16A|Zuiun (Kai Ni)]] + [[Sonar]] will also work.
 +
**It is important to keep in mind that most retreats here are due to submarines. Especially at '''HQ 120''' where 7-4 is mutated into its last scaling stage, where node J always has 3 {{Enemy/Link|Submarine So-Class Flagship|text=So-Class Flagship}}, the boss gains more armor, and the boss node in LD always have a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.
 +
 
 +
*[[CVE]] should be either Zuihou or Ryuuhou for OASW. While it is not as strong as the strong OASW setup above, it can still sink some weaker submarines on the way.
 +
 
 +
*An [[AACI]] is recommended to disable the boss and pass node E on the way. There are some comp combinations to pick depending on who is on AACI duty (these comp's clear rates generally do not differ much).
 +
**For {{ShipLink|Atlanta}}, the 3 DD can go [[TCI]] (works better for 4-slot DD and [[Shigure|Shigure Kai Ni/San]] with a [[RE]], as they can keep their strong OASW setup on top of it).
 +
**For {{ShipLink|Maya Kai Ni}}, same idea as above, but Maya now can bring night scout to increase night accuracy for the whole fleet.
 +
**For DD such as {{ShipLink|Fletcher}}, or better {{ShipLink|Hatsuzuki Kai Ni}} (as she can have a strong OASW+AACI setup), the CL can be {{ShipLink|Yahagi Kai Ni B}} for opening torpedo, or CA(V) like {{ShipLink|Mogami Kai Ni Toku}} for Night Zuiun CI.
 +
 
 +
*{{ShipLink|Hyuuga Kai Ni}} {{color|red|'''should not have the usual 2 guns setup'''}} as it does not work well there, reducing the clear rate. It is better to give her 2 [[fighter]]s to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.
 +
*For [[LBAS]], just use 4 fighters that will never be pulled out of this LBAS and {{color|red|'''never resupplied'''}}, as at some point, their slots will never go below 3, which can be kept sortieing to keep the cost cheap.'''
 +
**In this map, '''target node E and the boss node''' for the best efficiency.
  
 
=Misc=
 
=Misc=

Latest revision as of 06:20, 26 December 2024

This article aims to provide advice on the better ways to farm for certain ships in order to use them as Modernization fodder. Those ships notably include:

  • Maruyu for luck modding
  • DE for HP/ASW/Luck modding

Maruyu

Maruyu Kai is the best way to modernize reliably the luck of any ship in the game.

LSC

Maruyu is a reliable LSC craft, being obtained by using the minimum amount of resources.

  • She gets even better crafting rates by crafting her with as few "free docks" as possible.
  • It is advised to attempt such craft only when reaching the resource caps, to avoid wasting any resource gain.
Maruyu
FuelAmmunitionSteelBauxiteDevelopment materialNote
15001500200010001Recommended recipe
Notes
  • Unlike other recipes, the number of free docks should be minimum (ideally 1).

Sorties

Dropping Maruyuu is usually the best way to farm her, as it is cheaper than doing LSC crafts.

3-5

3-5 is the best place to farm Maruyuu, being cheaper and faster. The main downside is the moral drain resulting in ending the sortie on an "off-route node".

  • It is important to first clear the map in order to have the proper drop rate.

Drop rate:

  • If HQ ≤ 84: 0 %
  • If if HQ ≥ 85, LD & post clear: 2.5 %
  • If if HQ ≥ 85, pre-LD:

This effectively means that if your HQ is 84 or lower, don't even bother farming here as it's impossible to get her.

Recommended Fleet
  • 1 (F)BB(V), 3 CVL, 2 CAV/AV
  • Route = B D H J
Tips
  • Node H flagship is a soft-skin installationNorthern Princess V, requiring gears such as Anti-Aircraft Shell AA Shells and Landing CraftAmphibious Vehicle Landing Equipment.
  • It is recommended to bring a Nelson-class to utilize her touch.
  • The CAV/AV should be preferably Mogami-class Kai Ni TokuMogami Kai Ni Toku
    Mikuma Kai Ni Toku
    .
  • As the final node is a resource node, it is possible to continue the sortie even when being taiha on H.
  • The uses of Amphibious Vehicle Ka-Tsu tanksSpecial Type 4 Amphibious Tank
    Special Type 4 Amphibious Tank Kai
    is recommended in order to boost the Ammunition ammo gain on the final node, raising the base 50 gain to 130 when using 2 kat-su+ka-tsu kai pairs (+1~10 gain when improved).

4-5

4-5 is slightly worse than 3-5 as the drop rate was decreased in the past years.

Recommended Fleet
  • 1-2 (F)BB(V)/CV(B), 1 CL, 3 DD
  • Route = Random:
    A D H T
    C D H T

Drop rate:

  • If HQ ≥ 113, LD only OR HQ ≤ 112 and the boss comp DOES NOT have 2 Wa-Class EliteTransport Ship Wa-Class Elite:
    • If owning 0 Maruyu: 3.0 %
    • If owning 1+ Maruyu: 1.75 %
  • If HQ ≤ 112, LD only and the boss comp has 2 Wa-Class EliteTransport Ship Wa-Class Elite OR pre-LD and post clear only (all HQ levels):
    • If owning 0 Maruyu: 2.0 %
    • If owning 1+ Maruyu: 0.75 %
Tips

6-2

Recommended Fleet
  • 1 (F)BB(V), 2 CAV/AV, 2 DD
  • Route = C E J K

Drop rate: 2.0 %

Tips

DE

DE are the best way to modernize the HP of any ship in the game, as well as the only way to modernize ASW and a good way to modernize Luck.

Sorties

DE can only be obtained via drops, and only limited time drops so far, thus, there is almost no reliable way to farm them.

DE Drop Behaviors

Unlike any other ship type in the game, DE are subject to unique drop cap behavior, similar to overfishing. To farm for them efficiently, knowing how their drop mechanic works is important.

  • Having more than 3 duplicate of a certain DE will decrease its rate on all maps.
  • Using 10+ times a certain DE as fodder will start introducing the chance of decreasing its rate on all maps, as seen in map 1-3, so it's safe to assume the same counter is applied for map 7-4.

7-4

So far, only 7-4 has a constant set of DE drops, being a reliable farm location.

Recommended Fleet

Drop rate:

  • The drop rate of all DE here depends on the above-mentioned drop behaviors, as well as the current limited drop pool.
  • To check their drop rate, please refer to KcNav or PoiDB.
Tips
  • 4 OASW (with 3 strongs) is the absolute minimum requirement to stabilize the route. Going less than 4 will start introducing more retreat rates.
    • A "strong OASW" is defined as a setup utilizing ASW Synergy (Small Sonar + Depth Charge). For Hyuuga Kai NiHyuuga Kai Ni, Helicopter + Zuiun (Kai Ni) + Sonar will also work.
    • It is important to keep in mind that most retreats here are due to submarines. Especially at HQ 120 where 7-4 is mutated into its last scaling stage, where node J always has 3 So-Class FlagshipSubmarine So-Class Flagship, the boss gains more armor, and the boss node in LD always have a So-Class Flagship as well, making farming more difficult if lacking enough strong OASW.
  • CVE should be either Zuihou or Ryuuhou for OASW. While it is not as strong as the strong OASW setup above, it can still sink some weaker submarines on the way.
  • An AACI is recommended to disable the boss and pass node E on the way. There are some comp combinations to pick depending on who is on AACI duty (these comp's clear rates generally do not differ much).
  • Hyuuga Kai NiHyuuga Kai Ni should not have the usual 2 guns setup as it does not work well there, reducing the clear rate. It is better to give her 2 fighters to carry air power, along with 3 other equipment that can deal with submarines as mentioned above.
  • For LBAS, just use 4 fighters that will never be pulled out of this LBAS and never resupplied, as at some point, their slots will never go below 3, which can be kept sortieing to keep the cost cheap.
    • In this map, target node E and the boss node for the best efficiency.

Misc

?

See Also