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Difference between revisions of "Spring 2025 Event/E-5/Sandbox"
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− | = | + | =Jiga's Guide= |
==Map Overview== | ==Map Overview== | ||
− | E5 is a single fleet, | + | E5 is a single and combined fleet, three-phase map consisting of one transport and two boss phases. |
* 3 [[LBAS]] are available on this map: | * 3 [[LBAS]] are available on this map: | ||
− | ** | + | **Initially, only 1 can be set on '''Sortie''', the other being useless as no enemy air raid will happen, |
+ | **After phase 2, all 3 LBAS can be set on '''Sortie'''. | ||
+ | **Thi LBAS is supposed to be a "seaplane base", and so will be nerferd unless using the proper planes (''see above'') | ||
* This map uses 3 locks: | * This map uses 3 locks: | ||
− | ** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Rei-go Unit''', Starting point 2 (reused from E-4) | + | ** [[File:{{ROOTPAGENAME}} Tag 6.png|40px]] '''Operation Rei-go Unit''', Starting point 2 (reused from E-4 and in E-6) |
** [[File:{{ROOTPAGENAME}} Tag 7.png|40px]] '''Cavite Reinforcement Unit''', Starting point 1 | ** [[File:{{ROOTPAGENAME}} Tag 7.png|40px]] '''Cavite Reinforcement Unit''', Starting point 1 | ||
** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''31st Squadron''', Starting point 1 | ** [[File:{{ROOTPAGENAME}} Tag 8.png|40px]] '''31st Squadron''', Starting point 1 | ||
+ | |||
+ | * {{Balloon}} '''[[Barrage Balloon]]s''' can be deployed on nodes {{MapRoute|Q|red|Z|red}} | ||
==Gimmick 1 - Unlock== | ==Gimmick 1 - Unlock== | ||
Line 62: | Line 66: | ||
! !! B1!! B2!! D2!! F2 | ! !! B1!! B2!! D2!! F2 | ||
|- | |- | ||
− | | Hard|| S | + | | Hard|| S|| S|| S|| S x2 |
|- | |- | ||
− | | Medium|| | + | | Medium|| S|| S|| S|| S |
|- | |- | ||
− | | Easy|| | + | | Easy|| S|| S|| S|| S |
|- | |- | ||
− | | Casual|| | + | | Casual|| S|| S|| S|| S |
|} | |} | ||
{{FleetGuide | {{FleetGuide | ||
− | | Map = Node B1 | + | | Map = Node B1 & B2 |
− | | Fleet = ''' | + | | Fleet = '''Striking: refer to [[#Phase 1 - TP]]'s fleet [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] |
− | | Route = {{MapRoute| | + | | Route = {{MapRoute|1||A|blue|B|blue|B1|red}} |
− | | | + | {{MapRoute|1||A|blue|B|blue|B2|red}} |
− | | | + | | ASC = 0 |
− | | | + | | ASE = 0 |
− | | | + | | ASM = 0 |
− | | | ||
− | }} | ||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
| AS = 0 | | AS = 0 | ||
− | | Note = | + | | Note = Both nodes are basic surface nodes |
− | | Range = | + | | Range = Nodes {{MapRoute|B1|red|B2|red}}: 4 |
− | | LBASS = | + | | LBASS = 0 / 0 / 0 / 0 |
− | | NoteLBAS = | + | | LBASD = 0 / 0 / 0 / 0 |
+ | | NoteLBAS = All LBAS should be sent on the nodes. | ||
}} | }} | ||
{{FleetGuide | {{FleetGuide | ||
− | | Map = | + | | Map = Nodes D2 & F2 |
− | | Fleet = ''' | + | | Fleet = '''Striking: 1 FBB, 1 CV(B/L), 0-1 CLT, 2-4 DD [[File:{{ROOTPAGENAME}} Tag 8.png|30px]] |
− | | Route = {{MapRoute| | + | | Route = {{MapRoute|1||C|blue|D|blue|D1|pink|D2|red}} |
− | | | + | {{MapRoute|1||C|blue|D|blue|E|red|E2|red|F|pink|F2|red}} |
− | | | + | | ASC = 84 |
− | | | + | | ASE = 189 |
− | | | + | | ASM = 159 |
− | | | + | | AS = 198 |
− | }} | + | | Note = Bringing an [[AACI]] is recommended. |
− | + | *For F2, using a {{Smoke}} [[Smoke]] on {{MapRoute|E|red}} and ASW dor {{MapRoute|E2|red}} can help reach the node. | |
− | {{ | + | | Range = Nodes {{MapRoute|D2|red|F2|red}}: 6 |
− | | | + | | LBASS = 89 / 195 / 165 / 204 |
− | | | + | | LBASD = 0 / 0 / 0 / 0 |
− | + | | NoteLBAS = All LBAS should be sent on the nodes. | |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | | NoteLBAS = | ||
}} | }} | ||
Line 237: | Line 230: | ||
{{FleetGuide | {{FleetGuide | ||
− | | Map = | + | | Map = Heavy Fleet |
− | | Fleet = ''' | + | | Fleet = '''Striking: 3-6 (F)BB(V), 0-1 CV, 0-2 DD, 0-1 AV [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] |
− | | Route = {{MapRoute| | + | | Route = {{MapRoute|1||A|blue|B|blue|B1|red|H|red|I|red|J1|pink|J|green|K|red}} |
+ | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | ||
+ | | Speed = '''Slow | ||
+ | | ASC = 0 | ||
+ | | ASE = 0 | ||
+ | | ASM = 0 | ||
| AS = 0 | | AS = 0 | ||
− | | Note = | + | | Note = A strong fleet able to reliably defeat the boss node, but with a lower TP potential. |
− | | Range = | + | | Range = Boss {{MapRoute|K|red}}: 2 |
− | | LBASS = | + | | LBASS = 0 / 0 / 0 / 0 |
− | | NoteLBAS = | + | | LBASD = 0 / 0 / 0 / 0 |
+ | | NoteLBAS = All LBAS should be sent on the boss. | ||
}} | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = Light Fleet | ||
+ | | Fleet = '''Striking: 0-2 (F)BB(V), 0-1 CL 3-4 DD, 2-3 AV/AO/LHA [[File:{{ROOTPAGENAME}} Tag 7.png|30px]] | ||
+ | | Route = {{MapRoute|1||A|blue|B|blue|B1|red|H|red|I|red|J|green|K|red}} | ||
+ | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | ||
+ | | ASC = 0 | ||
+ | | ASE = 0 | ||
+ | | ASM = 0 | ||
+ | | AS = 0 | ||
+ | | Note = A light fleet with a greater TP potential, but may struggle to score A+ ranks. | ||
+ | | Range = Boss {{MapRoute|K|red}}: 2 | ||
+ | | LBASS = 0 / 0 / 0 / 0 | ||
+ | | LBASD = 0 / 0 / 0 / 0 | ||
+ | | NoteLBAS = All LBAS should be sent on the boss. | ||
+ | }} | ||
+ | |||
+ | The use of a [[Special Attack]] is highly recommended, preferably the [[Yamato]] Touch. | ||
==Phase 2 - Boss== | ==Phase 2 - Boss== | ||
{{FleetGuide | {{FleetGuide | ||
− | | Map = | + | | Map = Short Route |
− | | | + | | Main = '''2 (F)BB(V), 1-2 CA(V), 1 CL, 1-2 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
− | | Route = {{MapRoute| | + | | Escort = '''1 CL, 0-1 CLT, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
+ | | Route = {{MapRoute|2||L|blue|M|red|N|red|P|pink|P2|blue|R|red|T|red}} | ||
+ | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | ||
+ | | ASC = 0 | ||
+ | | ASE = 0 | ||
+ | | ASM = 0 | ||
| AS = 0 | | AS = 0 | ||
− | | Note = | + | | Note = 3 to 5 historical ships are required to route there depending on the difficulty, else, it will pass through extra node {{MapRoute|O|pink}}. |
− | | Range = | + | *The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapRoute|R|red}} or {{MapRoute|N|red}}. |
− | | LBASS = | + | *Bringing some ASW can help |
− | | NoteLBAS = | + | | Range = Boss {{MapRoute|T|red}}: 5 |
+ | | LBASS = 2 / 2 / 2 / 44 | ||
+ | | LBASD = 0 / 0 / 0 / 0 | ||
+ | | NoteLBAS = All LBAS should be sent on the boss. | ||
}} | }} | ||
+ | |||
+ | The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one. | ||
+ | |||
+ | [[PT Imp Pack]]s are on the boss, it is therefore advised to bring some anti-PT setups: | ||
+ | {{Anti-PT Imp Setups}} | ||
+ | |||
+ | Once on LD, the CG will change to the following: | ||
+ | {|class="wikitable" | ||
+ | ![[Destroyer Ra-Class ζ]] | ||
+ | |- | ||
+ | |<gallery> | ||
+ | Enemy Full Destroyer Ra-Class Zeta.png|Regular | ||
+ | Enemy Full Destroyer Ra-Class Zeta Damaged.png|Last Dance | ||
+ | </gallery> | ||
+ | |} | ||
==Phase 3 - Boss== | ==Phase 3 - Boss== | ||
{{FleetGuide | {{FleetGuide | ||
− | | Map = ? | + | | Map = North Route |
− | | | + | | Main = '''0-1 (F)BB(V), 2 CVL/CAV, 0-2 CL, 0-1 DD, 1-2 AV/LHA [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
− | | Route = {{MapRoute| | + | | Escort = '''0-1 CA(V)/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] |
− | | AS = | + | | Route = {{MapRoute|2||L|blue|M|red|U|red|U3|pink|X|red|P2|blue|R|red|T|red}} |
− | | Note = | + | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) |
− | | Range = | + | | Speed = '''Fast |
− | | LBASS = | + | | ASC = 0 |
− | | NoteLBAS = | + | | ASE = 275 |
+ | | ASM = 318 | ||
+ | | AS = 366 | ||
+ | | Note = A slightly shorter route that has 1 less air node at the cost of more fleet restrictions. | ||
+ | | Range = Boss {{MapRoute|Z|red}}: 4 | ||
+ | | LBASS = 12 / 282 / 326 / 425 | ||
+ | | LBASD = 0 / 0 / 0 / 0 | ||
+ | | NoteLBAS = All LBAS should be sent on the boss. | ||
+ | }} | ||
+ | |||
+ | {{FleetGuide | ||
+ | | Map = South Route | ||
+ | | Main = '''1 (F)BB(V), 0-1 CV(B), 0-2 CA(V), 0-2 CL, 0-1 DD, 1 AV, 1 LHA [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
+ | | Escort = '''0-1 CA(V)/AV, 1 CL, 4-5 DD [[File:{{ROOTPAGENAME}} Tag 6.png|30px]] | ||
+ | | Route = {{MapRoute|2||L|blue|M|red|U1|pink|U2|red|U3|pink|X|red|P2|blue|R|red|T|red}} | ||
+ | | LOS = Cn3: ? / ? / ? / ? (C/E/M/H) | ||
+ | | ASC = 0 | ||
+ | | ASE = 275 | ||
+ | | ASM = 318 | ||
+ | | AS = 366 | ||
+ | | Note = A slightly longer route that has less fleet restrictions at the cost of 1 more air node. | ||
+ | | Range = Boss {{MapRoute|Z|red}}: 4 | ||
+ | | LBASS = 0 / 0 / 0 / 0 | ||
+ | | LBASD = 0 / 0 / 0 / 0 | ||
+ | | NoteLBAS = All LBAS should be sent on the boss. | ||
}} | }} | ||
+ | The boss is an '''[[Installation]]''' and requires appropriate gear to be defeated, | ||
+ | * She is especially weak to [[Nuke|{{TextGlow|"'''Nuke'''"|black|text-colour=#A9F377|glow-size=2px}}]] setups. | ||
+ | |||
+ | The use of a [[Special Attack]] is highly recommended, preferably a {{Class|Nelson}} one. | ||
+ | *Bringing an [[AACI]] is recomannded. | ||
+ | *The use of {{Smoke}} [[Smoke]]s is recommended on node {{MapRoute|U|red|U2|red}} or {{MapRoute|R|red}}. | ||
+ | |||
+ | [[PT Imp Pack]]s are on the boss, it is therefore advised to bring some anti-PT setups: | ||
+ | {{Anti-PT Imp Setups}} | ||
==Gimmick 2 - Debuff== | ==Gimmick 2 - Debuff== | ||
Line 284: | Line 357: | ||
|- | |- | ||
| Casual|| ?|| ?|| ? | | Casual|| ?|| ?|| ? | ||
+ | |} | ||
+ | |||
+ | |||
+ | Once on LD, the CG will change to the following: | ||
+ | {|class="wikitable" | ||
+ | ![[Supply Depot Princess Kai]] | ||
+ | |- | ||
+ | |<gallery> | ||
+ | Enemy Full Supply Depot Princess Kai.png|Regular | ||
+ | Enemy Full Supply Depot Princess Kai Damaged.png|Last Dance | ||
+ | Enemy Full Supply Depot Princess Kai Damaged Debuffed.png|Debuffed | ||
+ | </gallery> | ||
|} | |} | ||
=YY's Guide= | =YY's Guide= |
Revision as of 08:07, 30 March 2025
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Spring 2025 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branching Table
E-5 Branching Rules (Start Points) ▼/▲ | ||
---|---|---|
* = Rule under review
? = Ship type/amount under review
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
??
Equipment Bonuses
??
Debuff
??
Jiga's Guide
Map Overview
E5 is a single and combined fleet, three-phase map consisting of one transport and two boss phases.
- 3 LBAS are available on this map:
- Initially, only 1 can be set on Sortie, the other being useless as no enemy air raid will happen,
- After phase 2, all 3 LBAS can be set on Sortie.
- Thi LBAS is supposed to be a "seaplane base", and so will be nerferd unless using the proper planes (see above)
- This map uses 3 locks:
Barrage Balloons can be deployed on nodes Q Z
Gimmick 1 - Unlock
To unlock the 1st boss, the following steps have to be performed:
B1 | B2 | D2 | F2 | |
---|---|---|---|---|
Hard | S | S | S | S x2 |
Medium | S | S | S | S |
Easy | S | S | S | S |
Casual | S | S | S | S |
ExpandNode B1 & B2 |
---|
ExpandNodes D2 & F2 |
---|
Phase 1 - TP
Phase 1 is a new kind of Transport Operation, where "tanks" do work better:
ExpandLanding Operation - Equipment [1] | |||
---|---|---|---|
Type | Equipment | S-Rank | A-Rank |
ExpandLanding Operation - Ship [2] | |||
---|---|---|---|
Ship Type | S-Rank | A-Rank |
- Notes
- The total amount of TP is computed separately for each fleet in a combined fleet, with a rounding down on each.
ExpandHeavy Fleet |
---|
ExpandLight Fleet |
---|
The use of a Special Attack is highly recommended, preferably the Yamato Touch.
Phase 2 - Boss
ExpandShort Route |
---|
The use of a Special Attack is highly recommended, preferably a Nelson-class one.
PT Imp Packs are on the boss, it is therefore advised to bring some anti-PT setups:
ExpandAnti-PT boat |
---|
Once on LD, the CG will change to the following:
Destroyer Ra-Class ζ |
---|
Phase 3 - Boss
ExpandNorth Route |
---|
ExpandSouth Route |
---|
The boss is an Installation and requires appropriate gear to be defeated,
- She is especially weak to "Nuke" setups.
The use of a Special Attack is highly recommended, preferably a Nelson-class one.
PT Imp Packs are on the boss, it is therefore advised to bring some anti-PT setups:
ExpandAnti-PT boat |
---|
Gimmick 2 - Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss.
? | ? | ? | |
---|---|---|---|
Hard | ? | ? | ? |
Medium | ? | ? | ? |
Easy | ? | ? | ? |
Casual | ? | ? | ? |
Once on LD, the CG will change to the following:
Supply Depot Princess Kai |
---|