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Construction/Common Recipes

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Disclaimers
  • These recipes are not guaranteed to give the exact ship wanted in any reasonable number of crafting attempts.
  • Percentages listed are sourced from the drop databases and may not be representative of the real craft rates.
  • Some ships require special Secretary to be crafted (see here).

Destroyer / Light Cruiser / Heavy cruiser / Submarine

Fuel Ammunition Steel Bauxite Notes
30 30 30 30 Mainly common destroyers and light cruisers. No rare destroyers. Small chance of Akigumo, Yayoi, & Yuubari.
250 30 200 30 Heavy cruisers, submarines, rare light Cruisers, and rare destroyers. Small chance to yield training cruiser Katori.

Includes chance of rare destroyers (Shimakaze, Yukikaze) and submarines (I-168, I-58, I-8).
1.22 % Shimakaze, 1.71 % Yukikaze, 2.6 % for submarines. [1]
Z3 when using Z1 as Secretary.
Z1 when using Z3 as Secretary.

  • Recipe percentages do not count Z1 & Z3 yet.

Battleship

Fuel Ammunition Steel Bauxite Notes
400 30 600 30 BB (32.52 %), CA (59.84 %).

2.98 % Suzuya, 2.01 % Mutsu, 1.09 % Nagato.

Standard Carrier / Light Carrier

Fuel Ammunition Steel Bauxite Notes
300 30 400 300 Most common recipe. 7.9 % chance for carriers. 32.3 % light carrier [2]
Minimum amount needed to possibly create a CV/CVL according to KC Kai data.
350 30 400 350 8.5 % < 500 entries
300 30 600 400 14.3 % < 500 entries
350 30 600 350 11.9 % carrier, 32.7 % light carrier [3]

Large Ship Construction Recipes

Due to their nature and expansiveness, data on LSC recipes is relatively low and may not be fully accurate or up to date.

  • Please note that all ships craftable via LSC often come back as Event rare drops.

Theorical Recipes

The following are optimized recipes using data from the Kancolle Kai version [4].

The general rule for using the recipes:

  • The "minimum recipes" are the minimum resources needed to obtain the desired ship.
  • Increasing the resource does increase the rate and is recommended to some extent.
    • Depending on the pool, increasing some resources is more effective than others.
    • Like normal construction, resources should be increased by step. Those steps are here collapsed in the recipes table below.
    • Unless capped, it is not recommended to increase the Development material DevMats cost.
  • Unless stated otherwise having more construction docks empty increases the rate.
    • That means LSC should not be done one after another because the "in construction" docks will decrease the rate.
Maruyu
FuelAmmunitionSteelBauxiteDevelopment materialNote
15001500200010001Recommended recipe
Notes
  • Unlike other recipes, the number of free docks should be minimum (ideally 1).
Yamato-class (& Bismarck / Warspite)
FuelAmmunitionSteelBauxiteDevelopment materialNote
336055006750195020Minimum recipe
[Show resource steps]
3840570070002700100
  • Increasing Ammunition ammo is more effective than Fuel fuel
  • Bauxite Bauxite should not be increased above 2700, else the recipe will fall on the carrier pool.
41705900
45006100
48406300
51706500
55006700
58406900
6170
6500
6840
336069007000195020Recommended recipe
Notes
  • This recipe should be used first if neither Yamato nor Musashi are in possession.
  • If Musashi is constructed first, use the "Yamato only" recipe below for Yamato instead.
  • Using the adequate secretary with those recipes can construct Bismarck or Warspite.
    • Note that it will greatly reduced the rate of both Yamato and Musashi.
Yamato only
FuelAmmunitionSteelBauxiteDevelopment materialNote
30004340467016901Minimum recipe
[Show resource steps]
3500467050002300X
  • Increasing Ammunition ammo and Steel steel is more effective than Fuel fuel
  • Bauxite Bauxite should not be increased above 2800, else the recipe will fall on the carrier pool.
  • Development material DevMats should not be increased, else the recipe will fall on the heavy pool.
4000500050002800
450053405340
500056705670
550060006000
600063406340
650066706670
700070007000
30006000600016901Recommended recipe
Notes
  • The above Yamasushi recipe should be used first if neither Yamato nor Musashi are in possession.
Taihou (& Saratoga / Ark Royal)
FuelAmmunitionSteelBauxiteDevelopment materialNote
36701950425052001Minimum recipe
[Show resource steps]
4000234045005400X
  • Increasing Steel steel and Bauxite bauxite is more effective than Fuel fuel and Ammunition ammo.
4340267047505600
4670300050005800
5000334052506000
5340367055006200
5670400057506400
6000434060006600
6340467062506800
6670500065007000
700053406750
56707000
6000
6340
6670
7000
40001950500060001Recommended recipe
Notes
  • Using the adequate secretary with those recipes can construct Saratoga or Ark Royal.
    • Note that it will greatly reduced the rate of Taihou.

Old Empiricla Recipes

Using any of the above mentioned Helper is either required or discouraged, depending on the targeted craft.

  • When crafting a ship requiring a helper, then said helper is mandatory,
  • However, when crafting any other ship, using those helpers will decrease the crafting rate of the targeted ship.
Fuel Ammunition Steel Bauxite Development material Focused Ship Crafting rate Sample size Helper? Notes
Any Any Any Any Any Maruyu 14.9 % with 1.5/1.5/2/1
6.2 % with 4/6/6/2
- Using fewer resources increases the rate
1500 1500 2000 1000 1 Nagato-class
Mogami-class
Agano-class
3.2 % Nagato; 6.2 % Mutsu
2.1 % Mikuma; 3.0 % Suzuya; 3.2 % Kumano
3.2 % Agano; 2.1 % Noshiro; 1.7 % Yahagi
25 000
4000 2000 5000 7000 20 Taihou 5.5 % 7 062
4000 2000 5000 6000 20 Taihou 5.7 % 4 721
4000 2000 5000 5200 20 Taihou 5.0 % 15 165
3600 2000 5300 5200 20 Taihou 4.6 % 717 Lacking data
3600 2000 5300 5200 1 Akitsu Maru 7.0 % 717 Lacking data
4000 2000 5000 5500 20 Taihou
Akitsu Maru
6.0 % Taihou
8.6 % Akitsu Maru
909 Lacking data
4000 6000 6000 3000 20 Yamato-class
Yamato focus
2.7 % Yamato
2.9 % Musashi
23 902
Bismarck 2.4 % 4 064 ✔️ Yamato-class possible
4000 7000 7000 2000 20 Yamato-class
Musashi focus
2.7 % Yamato
5.8 % Musashi
10 117
Bismarck 1.1 % 4 628 ✔️ Yamato-class possible
4000 7000 7000 2000 1 I-401
Yamato
4.1 % I-401
3.2 % Yamato
4 547
6000 7000 7000 2000 20 Yamato-class
Musashi focus
2.7 % Yamato
7.2 % Musashi
9 975
4000 6000 7000 2000 20 Yamato-class
Bismarck focus
1.9 % Yamato
3.5 % Musashi
17 498 Should uses Bismarck's helpers
6.9% Bismarck 11 683 ✔️
4000 6000 6000 2000 20 Yamato-class 2.4 % Yamato
2.6 % Musashi
1.3 % I-401
57 104 Most Reported
Bismarck 2.5 % 19 000 ✔️
4000 6000 6000 2000 1 I-401
Yamato
4.3 % I-401
2.5 % Yamato
30 200
4000 5900 6000 2000 1 I-401 4.3 % 1 324 Lacking data
4000 7000 7000 3000 1 I-401 6.9 % 306 Lacking data
3000 4500 4500 2000 20 Zara 3.3 % 3627 ✔️
3500 3500 6000 6000 20 Kamoi 1.5 % 4796
4000 2000 5000 6000
7000
20 Kamoi
Saratoga
2.8 % Kamoi
2.0 % Saratoga
19 350 ✔️
7000 7000 7000 3000 20 Warspite 1.9% 161 ✔️ Lacking data
4000 2000 5000 5200 20 Ark Royal ? % N/A ✔️ Lacking data
?? ?? ?? ?? ?? Kashima ? % N/A Lacking data
?? ?? ?? ?? ?? Hayasui ? % N/A Lacking data
Notes
  • Regarding the use of 1/20/100 Development material Devmats:
    • The amount used affects the pool of craftable ships, with some ships only appearing with 20+ Devmats.
    • Using 100 Devmats does give better rates for some heavier ships, but the gain is often too marginal to justify this cost increase.
    • E.g.:
      • I-401 chances are improved with 1 dev mat.
      • Yamato appears with all dev mat inputs.
      • Bismarck and Musashi do not appear with 1 dev mat.
      • Aiming for Bismarck before Musashi can help save both resources and Devmats as Musashi can always appear from a Bismarck attempt, but not necessarily the other way around (if a German ship is not used).
Sources
  • Based on Poi-Statistics.
  • Kancolle DB reports include all development materials and Secretary used. This is especially noticeable for BB recipes where the number of attempts with/without Z1/Z3 skew the results towards either Bismarck or Yamato-class significantly. However, since the data sets are still significantly less biased than wikiwiki reports, it gives a better idea of what to expect.
See also