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Early Spring 2023 Event/E-6/Sandbox
Sandbox Rules
This sandbox is to be used to construct an event guide for the above-mentioned event map. These guides are to all of the following requirements:
- An overview of the map, including ship/equipment bonuses, Ship Locks, and special mechanics,
- List of branching unlocking requirements (if there are multiple requirements, compositions for each path along with the below requirements will be needed to discuss the unlocking requirements in question),
- A list of working compositions that work: (T=these must have possible alternatives for players who may or may not have all ships needed for a specific path),
- The Paths said compositions will take (to explain each path the composition will/can take),
- A summary or description of what kind of obstacles a composition will face.
- A description of the boss node: what it consists of, and a descriptive guide on what the player should consider for a course of action to successfully win the battle,
- Optional: Tips/guides to farm certain ships and/or resources (this can also require compositions, paths, and possible descriptions).
Editors are to construct their own version of the guide/part of the guide, and complete it in a timely fashion.
No editor is allowed to edit over other editors' work without the consent of the editor and his approval to do so.
Several versions will be constructed through this page and will be reviewed and approved by the staff/collaboration committee before being moved for the Early Spring 2023 Event, being reviewed and updated once more before it can be released.
Overall there should be 3 versions of the guide that have to be constructed, including: Preliminary > Polished > Finalized Guides
With each approval of each version of the guide, the said guide will be updated to the main page, and construction of the next version will begin.
All guides outside of the approved version will be removed and work will begin from the approved version to make it better for the next version until the finalized version is made.
Branch Rules
Branching Table
E-6 Branching Rules (Start Points) | ||
---|---|---|
Nodes | Rules | |
Start | 1 |
|
2 |
||
3 |
||
4 |
E-6 Branching Rules (Start Point 1) | ||
---|---|---|
Nodes | Rules | |
A |
B |
|
C |
| |
B |
C |
|
E |
| |
C |
D |
|
E |
| |
D |
E |
??? |
I |
??? | |
E |
F |
|
G |
|
E-6 Branching Rules (Start Point 2) | ||
---|---|---|
Nodes | Rules | |
H |
H1 |
|
H2 |
| |
H1 |
H2 |
|
I |
| |
K |
L |
|
M |
| |
M |
N |
|
O |
|
E-6 Branching Rules (Start Point 3 & 4) | ||
---|---|---|
Nodes | Rules | |
3 |
P |
|
Q |
| |
4 |
Q |
|
R |
| |
R |
S |
|
T |
| |
Y |
| |
T |
U |
|
V |
| |
V |
W |
|
X |
| |
Y |
Y1 |
|
Z |
| |
Y1 |
Y2 |
|
Z |
Choose one of the two conditions below.
| |
Z |
W |
|
Z1 |
| |
Z2 |
|
Jiga's Initial Guide
Map Overview
E-3 consists of 3 main phases and requires the use of Single Fleets, Striking Forces, and Combined Fleets.
- This map uses 4 to 6 locks:
- 2nd Torpedo Squadron (from E-2, E-3, & E-5),
- Supporting Combined Fleet (from E-2),
- Combined Fleet (from E-3),
- Operation I-go Fleet (from E-4 & E-5),
- Counter Landing Force
- Decisive Combined Fleet
- Some tags can be mixed in all difficulties , see here.
- Initially, no LBAS is available to be sortied to this map
- Clearing Phase 2 allows one Land Base to be sortied
- Clearing the unlock for Phase 3 allows two Land Bases to be sortied
- Clearing Phase 3 allows three Land Bases to be sortied
- "Airstrike Supported Battle" nodes are present on B Y2
- "Night Battle" nodes are present on H2 T
- "Enemy Ambush" node is present on S
Phase 1
- Striking Force: "1FBB, 1FBB/CV, 0-1CVL/CAV/CLT, 1CL, 3DD"
- Route: 1 A C E G
- This fleet can utilize a Kongou-class Touch.
Phase 2 - TP
Phase 2 is a "Transport Operation":
- TCF: "1LHA/CL/AV, 1AV, 4DD + 1-2CAV, 1-2CL, 3-4DD "
- Route: 2 H H2 J K M O
- A CVE can be used instead of the LHA/CL/AV, adding an extra node (L).
Phase 2.5 - Gimmick
U | |
---|---|
Hard | S x3 |
Medium | S x2 |
Easy | A+ x2 |
Casual | A+ |
- Use #Phase 3's fleet
Phase 3
- Strinking Force: "1CAV, 1CL, 5DD" (Fast?)
- Route: 3 Q R T V X
- LBAS: Range 1, AP/AS ??/??
- At least 5/3/2/1 (H/M/E/C) ships need to be equipped with Surface Radars to avoid the "Enemy Ambush" node on S.
- The use of the SFFCF Striking Force Fleet Command Facility (SFFCF) is recommended
- The boss is an Installation and requires appropriate gear to be defeated,
- She is especially weak to "Nuke" setups
- The boss fleet includes one or two PT Imp Packs, requiring appropriate gear to be defeated (these can be ignored as S-rank is optional):
Anti-PT boat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Unlike most standard Abyssals, "PT boats" (PT Imp Pack & Schnellboot Imp Pack) are "very small and fast".
During Events, some special bonuses may be added, with "historical" ships and equipment gaining some accuracy bonuses[10].
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[edit] |
Phase 3.5 - Gimmick: Unlocking the shortcut
The following steps have to be performed to unlock the Shortcut (can be done right from the start of P4):
G | Z1 | LBAS | |
---|---|---|---|
Hard | S x2 | AS | ASx2 |
Medium | A+ x2 | AS | ASx2 |
Easy | A+ x2 | - | AS |
Casual | A+ x2 | - | - |
Phase 4
STF:Yamato Kai Ni (Juu)
, Musashi Kai Ni, 2BBV 1CV 1AS + 1CL, 2DD, 2 I-201 Class SS
, 1XX
- Route: 4 Q R Y Y1 Z Z1 Z2
- This fleet is highly recommended for last-dance phase.
, Musashi Kai Ni, 2CAV/AV/CL, 1DD, 1CV + 1CL, 2DD, 2 I-201 Class SS
/2XX, 1XX
- Route: 4 Q R Y Y1 Z Z1 Z2
- This fleet is for last-dance phase. If you lack AS and even one of I-201 Class SS
is missing, please use this route.
- This fleet is for last-dance phase. If you lack AS and even one of I-201 Class SS
- If you bring 3 AD LBAS to Z2, It is need more than 570 Air Power(Hard).
- If you bring 2AD LBAS to Z2 and 1LBAS to Z, It is need more than 690 Air Power(Hard).
- LBAS: Range 4, 168/335 (not confirmed) AD/AP (Hard)
- A fast fleet with 2 Yamato-class would additionally take Y1
- The I-201-class
have outstanding historical bonuses in this situation. - 6/4/3/2 Surface Radars are required to route to Y on (H/M/E/C)
Debuff
Once LD has been reached, the following steps have to be performed to debuff the boss:
G | O | L | X | Z1 | LBAS | |
---|---|---|---|---|---|---|
Hard | S | S | S | S | AS | AS X2 |
Medium | S | S | - | S | - | AS |
Easy | S | S | ? | S | ? | AS |
Casual | S | S | ? | ? | ? | ? |
- Use #Phase 1's fleet
- Use #Phase 2 - TP's fleet
- Can be done at the same time as node L
- Use #Phase 2 - TP's fleet with 1CVE.
- Can be done at the same time as node O
- Use #Phase 3's fleet
- Use #Phase 3.5 - Gimmick: Unlocking the shortcut's fleet
- This step can be accomplished by sending 1 SS(V) until the Air Raid is triggered.
- Numbers may be different due to the presence of unknown elements
AP | AS | |
---|---|---|
Hard | ?? | ?? |
Medium | ?? | ?? |
Easy | ?? | ?? |
Casual | ?? | ?? |
Once Debuff is complete the CG will change to the following:
Abyssal Stranded Landing Princess |
---|
YY's Guide
Historical Bonuses
DISCLAIMER: This information is based on user-submitted data and is subject to revisions as more data is gathered. Any version of the ship receives the bonus regardless of remodel.
Ship Bonuses
Equipment Bonuses
Equipment | LBAS (Map-wide) |
---|---|
Saiun (4th Recon Squad) | 1.05x each |
Shiden Kai (343) 301st · 701st · 407th | |
Ki-96 · Hien 244th | |
bomber Hayabusa Bomber 65th | |
Zero Fighter Mod64 (AS Spec) | |
Ryuusei Kai (CD1/Sk) · (Sk) | 1.1x~1.105x each |
Hiryuu Sk · T1 Attacker (Nonaka) · Ginga (Egusa) | |
Ki-102 · Ki-102 + Missile | |
Type 1 LB Attacker (Hachiman) | 1.175x each |
Zero (Hachiman) |
Those bonuses only apply to planes in LBAS.
- All 4 planes in the base will gain the bonus provided by any bonus plane,
- Bonuses will stack between each other.
Debuff
Ships | Node X |
---|---|
-42 | |
-16 |