Difference between revisions of "Resource Node"

m (→‎Main Resources: Just one nowrap tag to tidy up the table in narrow browser windows.)
 
(17 intermediate revisions by the same user not shown)
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==Gain Modifiers==
 
==Gain Modifiers==
 
{{Gain Modifier|uncollapsed=true}}
 
{{Gain Modifier|uncollapsed=true}}
 +
{{Gain Modifier Sp}}
 +
{{Gain Modifier Sp2}}
  
 
==Regular Resource Nodes==
 
==Regular Resource Nodes==
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'''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations.
 
'''"Regular Resource Nodes"''' are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations.
  
'''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s (''see the [[#Gain Modifiers|above table]]'').
+
'''"Main resource"''' gains can be increased by using some {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum Canister]]s (''see the [[#Gain Modifiers|above table]]'').
 
*There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.
 
*There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.
  
 
'''"Consumables"''' and '''"coin boxes"''' gains are '''1''' at base level.
 
'''"Consumables"''' and '''"coin boxes"''' gains are '''1''' at base level.
*Using enough {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, or {{Drum}} [[Drum]]s, may increase the chance of getting '''2''' consumables.
+
*Using enough {{LandingCraft}} [[Landing Craft]] or {{Amphibious Tank}} [[Special Amphibious Tank]]s, will increase the chance of getting '''2''' consumables on some.
 
*See the [[#Consumables|following table]] for more details.
 
*See the [[#Consumables|following table]] for more details.
  
Line 21: Line 23:
 
*The resources are added to the overall stockpile ONLY if either:
 
*The resources are added to the overall stockpile ONLY if either:
 
**The node is a "dead-end".
 
**The node is a "dead-end".
**The subsequent '''battle''' node must be completed.  
+
**The subsequent '''battle''' node must be completed.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
 
*Immediately refreshing the game after reaching such nodes '''does not''' provide resources.
 +
*Items are rewarded in any situation, so refreshing the game is fine.
  
 
==Special Resource Nodes==
 
==Special Resource Nodes==
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gains Modifiers]] with different effects. They are:
+
Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having [[#Gain Modifiers]] with different effects. They are [[1-6]] nodes {{MapRoute|G|green|M|green}} (with additional unique behaviours), [[2-4]] node {{MapRoute|A|green}}, [[2-5]] nodes {{MapRoute|M|green|N|green}}, [[3-2]] node {{MapRoute|I|green}}, [[3-4]] nodes {{MapRoute|K|green|O|green}}, [[3-5]] node {{MapRoute|J|green}}, [[5-4]] node {{MapRoute|I|green}}, and [[5-5]] node {{MapRoute|O|green}}.
*[[1-6]] nodes {{MapRoute|G|green|M|green}} (with additional unique behaviours),
 
*[[2-5]] nodes {{MapRoute|M|green|N|green}},
 
*[[3-5]] node {{MapRoute|J|green}},
 
*[[5-4]] node {{MapRoute|I|green}},
 
*[[5-5]] node {{MapRoute|O|green}}.
 
 
 
  
  
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In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes.
 
In addition, '''"Finish Line"/"Harbour Nodes"''' are often considered "Ending Nodes" like Boss Nodes.
 
*They can reward none, one, or two resources at once, but no consumable so far.
 
*They can reward none, one, or two resources at once, but no consumable so far.
**Like regular resources nodes, using {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum]]s, increases the resource gain, but equipment effectiveness may vary.
+
**Like regular resources nodes, using {{LandingCraft}} [[Landing Craft]], {{Amphibious Tank}} [[Special Amphibious Tank]]s, and {{Drum}} [[Drum Canister]]s, increases the resource gain, but equipment effectiveness may vary.
 
**In addition, some ships or ship types can also increase the resource gain.
 
**In addition, some ships or ship types can also increase the resource gain.
 
**So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}.
 
**So far, the only such node in regular maps is [[7-4]] node {{MapRoute|O|green}}.
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The main resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}:
 
The main resources {{Fuel}}{{Ammo}}{{Steel}}{{Bauxite}}:
  
 +
===Normal Nodes===
 
{|class="wikitable" style="text-align:center"
 
{|class="wikitable" style="text-align:center"
 
! rowspan=2 colspan=3| Nodes
 
! rowspan=2 colspan=3| Nodes
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! colspan=4| Base Resource Gains Pool
 
! colspan=4| Base Resource Gains Pool
 
! rowspan=48|
 
! rowspan=48|
! colspan=2| Equipment Effects (per [[#Gains Modifiers|type]])
+
! colspan=2| Equipment Effects (per [[#Gain Modifiers|type]])
! rowspan=2| Cap
 
! rowspan=48|
 
! colspan=6| "Max"
 
 
|-
 
|-
! {{Fuel}}
+
! {{Fuel}}!! {{Ammo}}!! {{Steel}}!! {{Bauxite}}
! {{Ammo}}
+
! Min!! Max
! {{Steel}}
+
! Increments!! Average
! {{Bauxite}}
 
! Min
 
! Max
 
! Increments
 
! Average
 
 
! style="color:black;background-color:#A9D08E"| A
 
! style="color:black;background-color:#A9D08E"| A
 
! style="color:black;background-color:#AEAAAA"| B
 
! style="color:black;background-color:#AEAAAA"| B
! 6 DLC
 
! 18 DLC
 
! 25 DLC
 
! 6 drum
 
! 18 drum
 
! 24 drum
 
 
|-
 
|-
! rowspan=8| W1
+
! rowspan=6| W1
! style="white-space:nowrap;" | [[1-2]]
+
! [[1-2]]
 
! B
 
! B
 
|  
 
|  
Line 89: Line 73:
 
|  
 
|  
 
|  
 
|  
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 3.0|| 2.0
| 15
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 38
 
| 74
 
| 95
 
| 32
 
| 56
 
| 68
 
 
|-
 
|-
 
! rowspan=2| [[1-3]]
 
! rowspan=2| [[1-3]]
Line 109: Line 83:
 
|  
 
|  
 
|  
 
|  
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 3.0|| 2.0
| 15
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 38
 
| 74
 
| 95
 
| 32
 
| 56
 
| 68
 
 
|-
 
|-
 
! G
 
! G
Line 128: Line 92:
 
|  
 
|  
 
|  
 
|  
| 10
+
| 10|| 30
| 30
+
| 5|| 20
| 5
+
| 3.0|| 2.0
| 20
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 48
 
| 84
 
| 105
 
| 42
 
| 66
 
| 78
 
 
|-
 
|-
 
! rowspan=3| [[1-4]]
 
! rowspan=3| [[1-4]]
Line 148: Line 102:
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
|  
 
|  
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 3.0|| 2.0
| 15
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 38
 
| 74
 
| 95
 
| 32
 
| 56
 
| 68
 
 
|-
 
|-
 
! E
 
! E
Line 167: Line 111:
 
|  
 
|  
 
|  
 
|  
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 3.0|| 2.0
| 15
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 38
 
| 74
 
| 95
 
| 32
 
| 56
 
| 68
 
 
|-
 
|-
 
! G
 
! G
Line 186: Line 120:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 2.0|| 1.5
| 15
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 32
 
| 56
 
| 70
 
| 29
 
| 47
 
| 56
 
|-
 
! rowspan=2| [[1-6]]
 
! G
 
|
 
| style="color:black;background-color:#C90"| ✔️
 
|
 
|
 
| colspan=2| 20
 
| 0
 
| 20
 
| 5.0<ref name="DLC">Only for {{EquipmentLink|Daihatsu Landing Craft}} with no improvement, see ''[[#Gains Modifiers|here]]'' for the full picture.</ref>
 
| 0.0
 
| 40
 
| 40
 
| 40
 
| 20
 
| 20
 
| 20
 
| 20
 
|-
 
! M
 
| style="color:black;background-color:#00B050"| ✔️
 
|
 
|
 
|
 
| colspan=2| 40
 
| 0
 
| 40
 
| 10.0<ref name="DLC"/>
 
| 0.0
 
| 80
 
| 80
 
| 80
 
| 80
 
| 40
 
| 40
 
| 40
 
 
|-
 
|-
! rowspan=11| W2
+
! rowspan=9| W2
 
! [[2-1]]
 
! [[2-1]]
 
! B
 
! B
Line 244: Line 131:
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
|  
 
|  
| 10
+
| 10|| 30
| 30
+
| 5|| 20
| 5
+
| 3.0|| 2.0
| 20
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 48
 
| 84
 
| 105
 
| 42
 
| 66
 
| 78
 
 
|-
 
|-
 
! rowspan=2| [[2-2]]
 
! rowspan=2| [[2-2]]
Line 264: Line 141:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 2.0|| 1.5
| 15
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 32
 
| 56
 
| 70
 
| 29
 
| 47
 
| 56
 
 
|-
 
|-
 
! F
 
! F
Line 283: Line 150:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 15
+
| 15|| 35
| 35
+
| 5|| 25
| 5
+
| 2.0|| 1.5
| 25
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 47
 
| 71
 
| 85
 
| 44
 
| 62
 
| 71
 
 
|-
 
|-
 
! rowspan=4| [[2-3]]
 
! rowspan=4| [[2-3]]
Line 303: Line 160:
 
|  
 
|  
 
|  
 
|  
| 15
+
| 15|| 45
| 45
+
| 5|| 30
| 5
+
| 3.0|| 2.0
| 30
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 63
 
| 99
 
| 120
 
| 57
 
| 81
 
| 93
 
 
|-
 
|-
 
! G
 
! G
Line 322: Line 169:
 
|  
 
|  
 
|  
 
|  
| 15
+
| 15|| 45
| 45
+
| 5|| 30
| 5
+
| 3.0|| 2.0
| 30
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 63
 
| 99
 
| 120
 
| 57
 
| 81
 
| 93
 
 
|-
 
|-
 
! H
 
! H
Line 341: Line 178:
 
|  
 
|  
 
|  
 
|  
| 20
+
| 20|| 40
| 40
+
| 5|| 30
| 5
+
| 3.0|| 2.0
| 30
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 58
 
| 94
 
| 115
 
| 52
 
| 76
 
| 88
 
 
|-
 
|-
 
! I
 
! I
Line 360: Line 187:
 
|  
 
|  
 
|  
 
|  
| 15
+
| 15|| 45
| 45
+
| 5|| 30
| 5
+
| 3.0|| 2.0
| 30
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 63
 
| 99
 
| 120
 
| 57
 
| 81
 
| 93
 
 
|-
 
|-
 
! rowspan=2| [[2-4]]
 
! rowspan=2| [[2-4]]
Line 380: Line 197:
 
|  
 
|  
 
|  
 
|  
| 25
+
| 25|| 60
| 60
+
| 5|| 43
| 5
+
| 3.0|| 2.0
| 43
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 78
 
| 114
 
| 135
 
| 72
 
| 96
 
| 108
 
 
|-
 
|-
 
! N
 
! N
Line 399: Line 206:
 
|  
 
|  
 
|  
 
|  
| 20
+
| 20|| 60
| 60
+
| 5|| 40
| 5
+
| 3.0|| 2.0
| 40
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 78
 
| 114
 
| 135
 
| 72
 
| 96
 
| 108
 
 
|-
 
|-
! rowspan=2| [[2-5]]
+
! rowspan=3| W3
! M
 
| style="color:black;background-color:#00B050"| ✔️
 
|
 
|
 
|
 
| colspan=2| 50
 
| 0
 
| 70
 
| 5.0
 
| 10.0
 
| 150
 
| 80
 
| 140
 
| 150
 
| 110
 
| 150
 
| 150
 
|-
 
! N
 
|
 
|
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
|
 
| colspan=2| 50
 
| 0
 
| 70
 
| 10.0
 
| 5.0
 
| 150
 
| 110
 
| 150
 
| 150
 
| 80
 
| 140
 
| 150
 
|-
 
! rowspan=4| W3
 
 
! [[3-1]]
 
! [[3-1]]
 
! B
 
! B
Line 457: Line 217:
 
|  
 
|  
 
|  
 
|  
| 35
+
| 35|| 140
| 140
+
| 5|| 88
| 5
+
| 3.0|| 2.0
| 88
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 158
 
| 194
 
| 215
 
| 152
 
| 176
 
| 188
 
 
|-
 
|-
 
! [[3-2]]
 
! [[3-2]]
Line 477: Line 227:
 
|  
 
|  
 
|  
 
|  
| 50
+
| 50|| 150
| 150
+
| 5|| 100
| 5
+
| 3.0|| 2.0
| 100
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 168
 
| 204
 
| 225
 
| 162
 
| 186
 
| 198
 
 
|-
 
|-
 
! [[3-4]]
 
! [[3-4]]
Line 497: Line 237:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 25
+
| 25|| 150
| 150
+
| 5|| 88
| 5
+
| 2.0|| 1.5
| 88
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 162
 
| 186
 
| 200
 
| 159
 
| 177
 
| 186
 
|-
 
! [[3-5]]
 
! B
 
|
 
| style="color:black;background-color:#C90"| ✔️
 
|
 
|
 
| colspan=2| 50
 
| 0
 
| 50
 
| 3.0
 
| 10.0
 
| 150
 
| 68
 
| 104
 
| 125
 
| 110
 
| 150
 
| 150
 
 
|-
 
|-
 
! rowspan=5| W7
 
! rowspan=5| W7
Line 537: Line 248:
 
|  
 
|  
 
|  
 
|  
| 10
+
| 10|| 20
| 20
+
| 5|| 15
| 5
+
| 3.0|| 2.0
| 15
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 38
 
| 74
 
| 95
 
| 32
 
| 56
 
| 68
 
 
|-
 
|-
 
! I
 
! I
Line 556: Line 257:
 
|  
 
|  
 
|  
 
|  
| 30
+
| 30|| 50
| 50
+
| 5|| 40
| 5
+
| 3.0|| 2.0
| 40
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 68
 
| 104
 
| 125
 
| 62
 
| 86
 
| 98
 
 
|-
 
|-
 
! [[7-2]]
 
! [[7-2]]
Line 576: Line 267:
 
|  
 
|  
 
|  
 
|  
| 25
+
| 25|| 40
| 40
+
| 5|| 33
| 5
+
| 3.0|| 2.0
| 33
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 58
 
| 94
 
| 115
 
| 52
 
| 76
 
| 88
 
 
|-
 
|-
 
! rowspan=2| [[7-3]]
 
! rowspan=2| [[7-3]]
Line 596: Line 277:
 
|  
 
|  
 
|  
 
|  
| 30
+
| 30|| 50
| 50
+
| 5|| 40
| 5
+
| 3.0|| 2.0
| 40
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 68
 
| 104
 
| 125
 
| 62
 
| 86
 
| 98
 
 
|-
 
|-
 
! O
 
! O
Line 615: Line 286:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 40
+
| 40|| 60
| 60
+
| 5|| 50
| 5
+
| 3.0|| 2.0
| 50
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 78
 
| 114
 
| 135
 
| 72
 
| 96
 
| 108
 
 
|-
 
|-
 
! rowspan=7| W4
 
! rowspan=7| W4
Line 636: Line 297:
 
|  
 
|  
 
|  
 
|  
| 40
+
| 40|| 120
| 120
+
| 5|| 80
| 5
+
| 3.0|| 2.0
| 80
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 138
 
| 174
 
| 195
 
| 132
 
| 156
 
| 168
 
 
|-
 
|-
 
! rowspan=2| [[4-2]]
 
! rowspan=2| [[4-2]]
Line 656: Line 307:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 40
+
| 40|| 60
| 60
+
| 5|| 50
| 5
+
| 2.0|| 1.5
| 50
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 72
 
| 96
 
| 110
 
| 69
 
| 87
 
| 96
 
 
|-
 
|-
 
! K
 
! K
Line 675: Line 316:
 
|  
 
|  
 
|  
 
|  
| 20
+
| 20|| 80
| 80
+
| 5|| 50
| 5
+
| 3.0|| 2.0
| 50
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 98
 
| 134
 
| 155
 
| 92
 
| 116
 
| 128
 
 
|-
 
|-
 
! rowspan=2| [[4-3]]
 
! rowspan=2| [[4-3]]
Line 695: Line 326:
 
|  
 
|  
 
|  
 
|  
| 30
+
| 30|| 90
| 90
+
| 5|| 60
| 5
+
| 3.0|| 2.0
| 60
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 108
 
| 144
 
| 165
 
| 102
 
| 126
 
| 138
 
 
|-
 
|-
 
! J
 
! J
Line 714: Line 335:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 50
+
| 50|| 100
| 100
+
| 5|| 75
| 5
+
| 2.0|| 1.5
| 75
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 112
 
| 136
 
| 150
 
| 109
 
| 127
 
| 136
 
 
|-
 
|-
 
! rowspan=2| [[4-4]]
 
! rowspan=2| [[4-4]]
Line 734: Line 345:
 
|  
 
|  
 
|  
 
|  
| 60
+
| 60|| 150
| 150
+
| 5|| 105
| 5
+
| 3.0|| 2.0
| 105
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 168
 
| 204
 
| 225
 
| 162
 
| 186
 
| 198
 
 
|-
 
|-
 
! J
 
! J
Line 753: Line 354:
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
|  
 
|  
| 40
+
| 40|| 105
| 105
+
| 5|| 73
| 5
+
| 3.0|| 2.0
| 73
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 123
 
| 159
 
| 180
 
| 117
 
| 141
 
| 153
 
 
|-
 
|-
! rowspan=8| W5
+
! rowspan=6| W5
 
! rowspan=2| [[5-1]]
 
! rowspan=2| [[5-1]]
 
! C
 
! C
Line 774: Line 365:
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
| style="color:black;background-color:#A6A6A6"| ✔️
 
|  
 
|  
| 25
+
| 25|| 50
| 50
+
| 5|| 38
| 5
+
| 3.0|| 2.0
| 38
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 68
 
| 104
 
| 125
 
| 62
 
| 86
 
| 98
 
 
|-
 
|-
 
! H
 
! H
Line 793: Line 374:
 
|  
 
|  
 
|  
 
|  
| 40
+
| 40|| 80
| 80
+
| 5|| 60
| 5
+
| 3.0|| 2.0
| 60
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 98
 
| 134
 
| 155
 
| 92
 
| 116
 
| 128
 
 
|-
 
|-
 
! rowspan=2| [[5-2]]
 
! rowspan=2| [[5-2]]
Line 813: Line 384:
 
|  
 
|  
 
|  
 
|  
| 20
+
| 20|| 50
| 50
+
| 5|| 35
| 5
+
| 3.0|| 2.0
| 35
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 68
 
| 104
 
| 125
 
| 62
 
| 86
 
| 98
 
 
|-
 
|-
 
! J
 
! J
Line 832: Line 393:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| 40
+
| 40|| 80
| 80
+
| 5|| 60
| 5
+
| 2.0|| 1.5
| 60
 
| 2.0
 
| 1.5
 
| style="color:black;background-color:#757171"| N/A
 
| 92
 
| 116
 
| 130
 
| 89
 
| 107
 
| 116
 
 
|-
 
|-
 
! rowspan=2| [[5-3]]
 
! rowspan=2| [[5-3]]
Line 852: Line 403:
 
|  
 
|  
 
|  
 
|  
| 60
+
| 60|| 80
| 80
+
| 5|| 70
| 5
+
| 3.0|| 2.0
| 70
 
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 98
 
| 134
 
| 155
 
| 92
 
| 116
 
| 128
 
 
|-
 
|-
 
! H
 
! H
 +
|
 +
|
 +
| style="color:black;background-color:#A6A6A6"| ✔️
 +
|
 +
| 50|| 80
 +
| 5|| 65
 +
| 3.0|| 2.0
 +
|}
 +
 +
===Special Nodes===
 +
{|class="wikitable" style="text-align:center"
 +
! rowspan=2 colspan=3| Nodes
 +
! colspan=4| Resource Type
 +
! rowspan=12|
 +
! colspan=2| Ressource Gains Pool
 +
! colspan=2| Equipment Effects (per [[#Gain Modifiers|type]])
 +
|-
 +
! {{Fuel}}
 +
! {{Ammo}}
 +
! {{Steel}}
 +
! {{Bauxite}}
 +
! Base
 +
! Cap
 +
! style="color:black;background-color:#A9D08E"| A
 +
! style="color:black;background-color:#AEAAAA"| B
 +
|-
 +
! rowspan=2| W2
 +
! rowspan=2| [[2-5]]
 +
! M
 +
| style="color:black;background-color:#00B050"| ✔️
 +
|
 +
|
 +
|
 +
| 50
 +
| 150
 +
| 5.0
 +
| 10.0
 +
|-
 +
! N
 
|  
 
|  
 
|  
 
|  
Line 872: Line 452:
 
|  
 
|  
 
| 50
 
| 50
| 80
+
| 150
| 5
+
| 10.0
| 65
+
| 5.0
| 3.0
 
| 2.0
 
| style="color:black;background-color:#757171"| N/A
 
| 98
 
| 134
 
| 155
 
| 92
 
| 116
 
| 128
 
 
|-
 
|-
 +
! rowspan=2| W5
 
! [[5-4]]
 
! [[5-4]]
 
! I
 
! I
Line 891: Line 463:
 
|  
 
|  
 
|  
 
|  
| colspan=2| 60
 
| 0
 
 
| 60
 
| 60
 +
| 180
 +
| 15.0
 
| 10.0
 
| 10.0
| 15.0
 
| 180
 
| 120
 
| 180
 
| 180
 
| 150
 
| 180
 
| 180
 
 
|-
 
|-
 
! [[5-5]]
 
! [[5-5]]
Line 910: Line 474:
 
|  
 
|  
 
|  
 
|  
| colspan=2| 40
 
| 0
 
 
| 40
 
| 40
 +
| 180
 
| 10.0
 
| 10.0
 
| 15.0
 
| 15.0
| 180
 
| 100
 
| 180
 
| 180
 
| 130
 
| 180
 
| 180
 
 
|-
 
|-
! colspan=21|  
+
! colspan=16|  
 
|-
 
|-
 
! rowspan=2| W7
 
! rowspan=2| W7
Line 932: Line 488:
 
|  
 
|  
 
|  
 
|  
| colspan=2| 40
 
| 0
 
 
| 40
 
| 40
| 7.0
 
| 8.0
 
| 200
 
| 82
 
| 166
 
| 200
 
| 88
 
| 184
 
 
| 200
 
| 200
 +
| 7.00
 +
| 8.00
 
|-
 
|-
 
|  
 
|  
Line 949: Line 497:
 
|  
 
|  
 
| style="color:black;background-color:#F90"| ✔️
 
| style="color:black;background-color:#F90"| ✔️
| colspan=2| 20
 
| 0
 
 
| 20
 
| 20
| 10.0
 
| 6.0
 
| 120
 
| 80
 
| 120
 
| 120
 
| 56
 
| 120
 
 
| 120
 
| 120
 +
| 10.00
 +
| 6.00
 +
|}
 +
{|class="wikitable" style="text-align:center"
 +
! rowspan=2 colspan=3| Nodes
 +
! colspan=4| Resource Type
 +
! rowspan=5|
 +
! colspan=2| Ressource Gains Pool
 +
! colspan=9| Equipment Effects (per [[#Gain Modifiers|type]])
 +
|-
 +
! {{Fuel}}
 +
! {{Ammo}}
 +
! {{Steel}}
 +
! {{Bauxite}}
 +
! Base
 +
! Cap
 +
! style="color:black;background-color:#A9D08E"| A1
 +
! style="color:black;background-color:#A9D08E"| A2
 +
! style="color:black;background-color:#A9D08E"| A3
 +
! style="color:black;background-color:#A9D08E"| A4
 +
! style="color:black;background-color:#A9D08E"| A5
 +
! style="color:black;background-color:#A9D08E"| A6
 +
! style="color:black;background-color:#A9D08E"| A7
 +
! style="color:black;background-color:#A9D08E"| A8
 +
! style="color:black;background-color:#AEAAAA"| B
 +
|-
 +
! rowspan=2| W1
 +
! rowspan=2| [[1-6]]
 +
! G
 +
|
 +
| style="color:black;background-color:#C90"| ✔️
 +
|
 +
|
 +
| 20|| 40
 +
| 6.00|| 5.50|| 5.00|| 4.50|| 2.50|| 1.50|| 1.10|| 0.75|| 0.00
 +
|-
 +
! M
 +
| style="color:black;background-color:#00B050"| ✔️
 +
|
 +
|
 +
|
 +
| 40|| 80
 +
| 12.00|| 11.00|| 10.00|| 9.00|| 5.00|| 3.00|| 2.20|| 1.50|| 0.00
 +
|-
 +
! W3
 +
! [[3-5]]
 +
! B
 +
|
 +
| style="color:black;background-color:#C90"| ✔️
 +
|
 +
|
 +
| 50|| 150
 +
| 24.00|| 22.00|| 20.00|| 18.00|| 10.00|| 6.00|| 4.40|| 3.00|| 10.00
 
|}
 
|}
  
Line 1,001: Line 592:
 
| 50|| -|| -|| -|| 50|| 50
 
| 50|| -|| -|| -|| 50|| 50
 
|}
 
|}
<references/>
+
*The clearing run on 1-6 always gives 1000 {{Fuel}}
  
 
==Consumables==
 
==Consumables==
Line 1,123: Line 714:
 
*[[Nodes]]
 
*[[Nodes]]
 
*[[Air Reconnaissance]]
 
*[[Air Reconnaissance]]
 +
*[[Resource Farming]]
 
{{Mechanics}}
 
{{Mechanics}}

Latest revision as of 16:03, 18 May 2024

"Resource Nodes" are non-combat nodes that upon entering, add a specific amount of a specific "main resources" (FuelAmmunitionSteelBauxite), "consumables" (Instant repairInstant construction MaterialDevelopment material), or "coin boxes" (Furniture Box (Small)Furniture Box (Medium)Furniture Box (Large)) to the stockpile. Resource Nodes do not refill the fleet's current resource levels.

Nodes Behaviours

"Resource Nodes" can be divided into several types, depending on the type of rules they follow regarding resource gains. The vast majority of nodes fall in the "Regular" category, with a dozen "Special" nodes following unique sets of rules.

Gain Modifiers

Normal Resource Nodes Gain Modifiers
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name    
(& 7-3 O  )
    
  
  A Toku Daihatsu Landing Craft 
Daihatsu Landing Craft 
Armed Daihatsu 
DLC + T89 Tank 
DLC + Panzer II 
Soukoutei 
Toku DLC + Ho-Ni Tank 
3.0 2.0 0.0
  Ka-Mi Tank 
Ka-Tsu Tank 
Ka-Tsu Tank Kai 
  B Drums  2.0 1.5 0.0
  C Toku DLC + 11th Reg 
M4A1 DD 
Toku DLC + Panzer III 
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai 
Toku DLC + Panzer III J 
0.0
All ships 0.0
Resource Cap N/A
Random Resource Increments 5 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
Special Resource Nodes Gain Modifiers
Type 1
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 2-4 A  
3-2 I  
3-4 K/O  / 
2-5 5-4 I
 
5-5 E
 
7-4 O
M
 
N
 
   
  A Toku Daihatsu Landing Craft 
Daihatsu Landing Craft 
Armed Daihatsu 
DLC + T89 Tank 
DLC + Panzer II 
Soukoutei 
Toku DLC + Ho-Ni Tank 
~35% of +1
if 4+ used[2]
5.0 10.0 15.0 10.0 7.0 10.0
  Ka-Mi Tank 
Ka-Tsu Tank 
Ka-Tsu Tank Kai 
  B Drums  0.0 10.0 5.0 10.0 15.0 8.0 6.0
  C Toku DLC + 11th Reg 
M4A1 DD 
Toku DLC + Panzer III 
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai 
Toku DLC + Panzer III J 
0.0
Ship Souya 
 
 
0.0 0.0 0.0 0.0 0.0 22.0 16.0
AO 15.0 10.0
BBV 10.0 10.0
LHA 8.0 7.0
CVL 7.0 4.0
AV 6.0 5.0
AS 5.0 5.0
Other types 0.0 0.0
Resource Cap 2 150 150 180 180 200 120
Random Resource Increments 0/1 0 0 0 0 0 0
Notes:
  1. If the total value has a decimal, only the rounded-down value is applied.
  2. Exact values still under investigation

Sources: [1] [2] [3] [4]

Special Resource Nodes Gain Modifiers
Type 2
Equipment / Ship Bonus Gains (per DLC / Ship)[1]
Type Name 1-6 3-5
N G
 
G
 [2]
M
 
M
 [2]
J
 
J
 [2]
 
 
A 1 Toku Daihatsu Landing Craft  0.0 6.00 0.3800? 12.00 0.?? 24.00 0.??
2 Ka-Tsu Tank Kai  5.50 0.?? 11.00 0.?? 22.00 0.2??
3 Daihatsu Landing Craft  5.00 0.0350? 10.00 0.?? 20.00 0.??
4 Ka-Tsu Tank  4.50 0.?? 9.00 0.?? 18.00 0.2??
5 Armed Daihatsu  2,50 0.0720? 5.00 0.?? 10.00 0.??
6 DLC + T89 Tank 
DLC + Panzer II 
1.50 0.0100? 3.00 0.?? 6.00 0.??
7 Soukoutei 
Toku DLC + Ho-Ni Tank 
1.10 0.0200? 2.20 0.?? 4.40 0.??
8 Ka-Mi Tank  0.75 0.0041? 1.50 0.?? 3.00 0.??
  B Drums  0.0 N/A 0.0 N/A 10.0 N/A
  C Toku DLC + 11th Reg 
M4A1 DD 
Toku DLC + Panzer III 
Toku DLC + Chi-Ha 
Toku DLC + Chi-Ha Kai 
Toku DLC + Panzer III J 
0.0
Ship Kinu Kai Ni [3] 5.0 N/A 10.0 N/A 20.00 N/A
Other Ships 0.0 0.0 0.0
Resource Cap N/A 40 80 150
Random Resource Increments N/A 0 0 0
Star Bonus[2]
[math]\displaystyle{ \text{Bonus}_\text{Star} = \sum_\text{All Types} \text{N}_\text{Type}^2 \times \sqrt{\text{N}_\text{Star Type} } \times \text{Star Bonus}_\text{Type} }[/math]
With
  • [math]\displaystyle{ \text{Bonus}_\text{Star} }[/math] the total bonus resource gain bonus for the fleet,
  • [math]\displaystyle{ \text{N}_\text{Type} }[/math] the number of craft of a given type (A1 to A6),
  • [math]\displaystyle{ \text{N}_\text{Star Type} }[/math] the total number of stars on a given type,
  • [math]\displaystyle{ \text{Star Bonus}_\text{Type} }[/math] the bonus given by stars of each type.

Notes:

  1. If the total value has a decimal, only the rounded-down value is applied.
  2. 2.0 2.1 2.2 2.3 Exact values an behaviors still under investigation
  3. Those bonuses only appear if any type from A1 to A7 is equipped in the fleet.

Sources: [5] [6] [7] [8] [9]

Regular Resource Nodes

"Regular Resource Nodes" are resource nodes that add a specific amount of a specific main resource or consumable, with no specific rules or limitations.

"Main resource" gains can be increased by using some   Landing Craft,   Special Amphibious Tanks, or   Drum Canisters (see the above table).

  • There is no cap to the amount of resource gained at once, but the amount of "Gain Modifiers" that can be brought.

"Consumables" and "coin boxes" gains are 1 at base level.

Notes
  • The resources are added to the overall stockpile ONLY if either:
    • The node is a "dead-end".
    • The subsequent battle node must be completed.
  • Immediately refreshing the game after reaching such nodes does not provide resources.
  • Items are rewarded in any situation, so refreshing the game is fine.

Special Resource Nodes

Some resource nodes present unique behaviors, having a cap to the amount of resource gained at once, and having #Gain Modifiers with different effects. They are 1-6 nodes G M (with additional unique behaviours), 2-4 node A, 2-5 nodes M N, 3-2 node I, 3-4 nodes K O, 3-5 node J, 5-4 node I, and 5-5 node O.


In addition, "Finish Line"/"Harbour Nodes" are often considered "Ending Nodes" like Boss Nodes.

  • They can reward none, one, or two resources at once, but no consumable so far.
    • Like regular resources nodes, using   Landing Craft,   Special Amphibious Tanks, and   Drum Canisters, increases the resource gain, but equipment effectiveness may vary.
    • In addition, some ships or ship types can also increase the resource gain.
    • So far, the only such node in regular maps is 7-4 node O.
  • In 1-6, the Finish Line at node N has a pool of possible resources as rewards rather than a single one.
    • Unlike other Nodes, the resources here cannot be increased using any equipment or ship.

Aerial Reconnaissance Node

"Aerial Reconnaissance Node" are a special kind of nodes only seen on 6-3, giving ammo  , bauxite  , and DevMats  .

  • See here for more details.

Resource Gains

Main Resources

The main resources     :

Normal Nodes

Nodes Resource Type Base Resource Gains Pool Equipment Effects (per type)
        Min Max Increments Average A B
W1 1-2 B ✔️ 10 20 5 15 3.0 2.0
1-3 D ✔️ 10 20 5 15 3.0 2.0
G ✔️ 10 30 5 20 3.0 2.0
1-4 C ✔️ 10 20 5 15 3.0 2.0
E ✔️ 10 20 5 15 3.0 2.0
G ✔️ 10 20 5 15 2.0 1.5
W2 2-1 B ✔️ 10 30 5 20 3.0 2.0
2-2 A ✔️ 10 20 5 15 2.0 1.5
F ✔️ 15 35 5 25 2.0 1.5
2-3 D ✔️ 15 45 5 30 3.0 2.0
G ✔️ 15 45 5 30 3.0 2.0
H ✔️ 20 40 5 30 3.0 2.0
I ✔️ 15 45 5 30 3.0 2.0
2-4 D ✔️ 25 60 5 43 3.0 2.0
N ✔️ 20 60 5 40 3.0 2.0
W3 3-1 B ✔️ 35 140 5 88 3.0 2.0
3-2 B ✔️ 50 150 5 100 3.0 2.0
3-4 E ✔️ 25 150 5 88 2.0 1.5
W7 7-1 E ✔️ 10 20 5 15 3.0 2.0
I ✔️ 30 50 5 40 3.0 2.0
7-2 K ✔️ 25 40 5 33 3.0 2.0
7-3 H ✔️ 30 50 5 40 3.0 2.0
O ✔️ 40 60 5 50 3.0 2.0
W4 4-1 B ✔️ 40 120 5 80 3.0 2.0
4-2 J ✔️ 40 60 5 50 2.0 1.5
K ✔️ 20 80 5 50 3.0 2.0
4-3 B ✔️ 30 90 5 60 3.0 2.0
J ✔️ 50 100 5 75 2.0 1.5
4-4 C ✔️ 60 150 5 105 3.0 2.0
J ✔️ 40 105 5 73 3.0 2.0
W5 5-1 C ✔️ 25 50 5 38 3.0 2.0
H ✔️ 40 80 5 60 3.0 2.0
5-2 G ✔️ 20 50 5 35 3.0 2.0
J ✔️ 40 80 5 60 2.0 1.5
5-3 F ✔️ 60 80 5 70 3.0 2.0
H ✔️ 50 80 5 65 3.0 2.0

Special Nodes

Nodes Resource Type Ressource Gains Pool Equipment Effects (per type)
        Base Cap A B
W2 2-5 M ✔️ 50 150 5.0 10.0
N ✔️ 50 150 10.0 5.0
W5 5-4 I ✔️ 60 180 15.0 10.0
5-5 E ✔️ 40 180 10.0 15.0
W7 7-4 O ✔️ 40 200 7.00 8.00
✔️ 20 120 10.00 6.00
Nodes Resource Type Ressource Gains Pool Equipment Effects (per type)
        Base Cap A1 A2 A3 A4 A5 A6 A7 A8 B
W1 1-6 G ✔️ 20 40 6.00 5.50 5.00 4.50 2.50 1.50 1.10 0.75 0.00
M ✔️ 40 80 12.00 11.00 10.00 9.00 5.00 3.00 2.20 1.50 0.00
W3 3-5 B ✔️ 50 150 24.00 22.00 20.00 18.00 10.00 6.00 4.40 3.00 10.00
Node Resource Type Base Resource Gains Pool Avg Max
       
W1 1-6 N
pre-clear
✔️ 300 500 700 1000 625 1000
✔️ 300 500 - - 400 500
✔️ 100 300 - - 200 300
✔️ 100 200 - - 150 200
N
post-clear
✔️ 30 50 70 100 63 100
✔️ 50 70 100 - 73 100
✔️ 50 70 100 - 73 100
✔️ 50 - - - 50 50
  • The clearing run on 1-6 always gives 1000  

Consumables

Consumables include the main ones (   ), and the coin boxes (   ):

Nodes Consumable Type Base Cap
           
W2 2-1 E ✔️ 1 1
2-2 J ✔️ 1 1
2-4 A ✔️ 1 2
G ✔️ 1 1
W3 3-2 I ✔️ 1 2
3-3 D ✔️ 1 1
H ✔️ 1 1
3-4 K ✔️ 1 2
O ✔️ 1 2

See Also