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Construction/Common Recipes

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< Construction
Revision as of 10:35, 9 February 2024 by Jigaraphale (talk | contribs) (→‎Large Ship Construction Recipe: only form update, no data uptade yet)
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Disclaimers
  • These recipes are not guaranteed to give the exact ship wanted in any reasonable number of crafting attempts.
  • Percentages listed are sourced from the drop databases and may not be representative of the real craft rates.
  • Some ships require special Secretary to be crafted (see here).

Destroyer / Light Cruiser / Heavy cruiser / Submarine

Fuel Ammunition Steel Bauxite Notes
30 30 30 30 Mainly common destroyers and light cruisers. No rare destroyers. Small chance of Akigumo, Yayoi, & Yuubari.
250 30 200 30 Heavy cruisers, submarines, rare light Cruisers, and rare destroyers. Small chance to yield training cruiser Katori.

Includes chance of rare destroyers (Shimakaze, Yukikaze) and submarines (I-168, I-58, I-8).
1.22% Shimakaze, 1.71% Yukikaze, 2.6% for submarines. [1]
Z3 when using Z1 as Secretary.
Z1 when using Z3 as Secretary.

  • Recipe percentages do not count Z1 & Z3 yet.

Battleship

Fuel Ammunition Steel Bauxite Notes
400 100 600 30 BB (32.01%), CA (57.93%), CL (7.38%).

2.98% Suzuya, 2.53% Mutsu, 1.49% Nagato. [2]

Standard Carrier / Light Carrier

Fuel Ammunition Steel Bauxite Notes
300 30 400 300 Most common recipe. 7.9% chance for carriers. 32.3% light carrier [3]
Minimum amount needed to possibly create a CV/CVL according to KC Kai data.
350 30 400 350 8.5% < 500 entries
300 30 600 400 14.3% < 500 entries
350 30 600 350 11.9% carrier, 32.7% light carrier [4]

Large Ship Construction Recipe

Using any of the above mentioned Helper is either required or discouraged, depending on the targeted craft.

  • When crafting a ship requiring a helper, then said helper is mandatory,
  • However, when crafting any other ship, using those helpers will decrease the crafting rate of the targeted ship.
Fuel Ammunition Steel Bauxite Development material Focused Ship Crafting rate Helper? Notes
Any Any Any Any Any Maruyu 14.9% with 1.5/1.5/2/1
6.2% with 4/6/6/2
Using fewer resources increases the rate
1500 1500 2000 1000 1 Nagato-class
Mogami-class
Agano-class
3.2% Nagato; 6.2% Mutsu
2.1% Mikuma; 3.0% Suzuya; 3.2% Kumano
3.2% Agano; 2.1% Noshiro; 1.7% Yahagi
4000 2000 5000 7000 20 Taihou 5.5%
4000 2000 5000 6000 20 Taihou 5.7%
4000 2000 5000 5200 20 Taihou 5.0%
3600 2000 5300 5200 20 Taihou 4.6%
3600 2000 5300 5200 1 Akitsu Maru 7.0%
4000 2000 5000 5500 20 Taihou
Akitsu Maru
6.0% Taihou
8.6% Akitsu Maru
4000 6000 6000 3000 20 Yamato-class
Yamato focus
2.7% Yamato
2.9% Musashi
Bismarck 2.4% ✔️ Yamato-class possible
4000 7000 7000 2000 20 Yamato-class
Musashi focus
2.7% Yamato
5.8% Musashi
Bismarck 1.1% ✔️ Yamato-class possible
4000 7000 7000 2000 1 I-401
Yamato
4.1% I-401
3.2% Yamato
6000 7000 7000 2000 20 Yamato-class
Musashi focus
2.7% Yamato
7.2% Musashi
4000 6000 7000 2000 20 Yamato-class
Bismarck focus
1.9% Yamato
3.5% Musashi
Should uses Bismarck's helpers
6.9% Bismarck ✔️
4000 6000 6000 2000 20 Yamato-class 2.4% Yamato
2.6% Musashi
1.3% I-401
Most Reported
Bismarck 2.5% ✔️
4000 6000 6000 2000 1 I-401
Yamato
4.3% I-401
2.5% Yamato
4000 5900 6000 2000 1 I-401 4.3%
4000 7000 7000 3000 1 I-401 6.9%
3000 4000 4000 2000 1 Zara ? % ✔️ Lacking data
3500 3500 6000 6000 20 Kamoi ? % Lacking data
4000 2000 5000 6000
7000
20 Kamoi
Saratoga
? % ✔️ Lacking data
7000 7000 7000 3000 20 Warspite ? % ✔️ Lacking data
4000 2000 5000 5200 20 Ark Royal ? % ✔️ Lacking data
Notes
  • Based on Poi-Statistics reports unless otherwise specified. Results may vary.
  • Kancolle DB reports include all development materials and Secretary used. This is especially noticeable for BB recipes where the number of attempts with/without Z1/Z3 skew the results towards either Bismarck or Yamato-class significantly. However, since the data sets are still significantly less biased than wikiwiki reports, it gives a better idea of what to expect.
  • Bismarck and Musashi do not appear with 1 dev mat. I-401 chances are improved with 1 dev mat. Yamato appears with all dev mat inputs. Aiming for Bismarck before Musashi can help save both resources and devmats as Musashi can always appear from a Bismarck attempt, but not necessarily the other way around (if a German ship is not used).